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@@ -22,6 +22,7 @@ xcuserdata/
|
||||
*.moved-aside
|
||||
*.xccheckout
|
||||
*.xcscmblueprint
|
||||
*.xcsettings
|
||||
|
||||
## Obj-C/Swift specific
|
||||
*.hmap
|
||||
|
||||
+36
-29
@@ -1,8 +1,7 @@
|
||||
language: swift
|
||||
language: objective-c
|
||||
branches:
|
||||
only:
|
||||
- master
|
||||
- next
|
||||
cache:
|
||||
directories:
|
||||
- /usr/local/Homebrew
|
||||
@@ -13,43 +12,51 @@ env:
|
||||
global:
|
||||
- LANG=en_US.UTF-8
|
||||
- LC_ALL=en_US.UTF-8
|
||||
skip_cleanup: true
|
||||
jobs:
|
||||
include:
|
||||
- stage: Build framework(swift 4.1)
|
||||
- stage: "Builds"
|
||||
osx_image: xcode9.4
|
||||
script:
|
||||
- xcodebuild -scheme FloatingPanel clean build
|
||||
|
||||
- stage: Build framework(swift 4.2)
|
||||
script: xcodebuild -scheme FloatingPanel SWIFT_VERSION=4.1 clean build
|
||||
name: "Swift 4.1"
|
||||
- script: xcodebuild -scheme FloatingPanel SWIFT_VERSION=4.2 clean build
|
||||
osx_image: xcode10
|
||||
script:
|
||||
- xcodebuild -scheme FloatingPanel clean build
|
||||
name: "Swift 4.2"
|
||||
- script: xcodebuild -scheme FloatingPanel SWIFT_VERSION=5.0 clean build
|
||||
osx_image: xcode10.2
|
||||
name: "Swift 5.0"
|
||||
|
||||
- stage: "Tests"
|
||||
osx_image: xcode10.2
|
||||
script: xcodebuild clean test -scheme FloatingPanel -workspace FloatingPanel.xcworkspace -destination 'platform=iOS Simulator,OS=10.3.1,name=iPhone SE'
|
||||
name: "iPhone SE (iOS 10.3)"
|
||||
- script: xcodebuild clean test -scheme FloatingPanel -workspace FloatingPanel.xcworkspace -destination 'platform=iOS Simulator,OS=11.4,name=iPhone 7'
|
||||
osx_image: xcode10.2
|
||||
name: "iPhone 7 (iOS 11.4)"
|
||||
- script: xcodebuild clean test -scheme FloatingPanel -workspace FloatingPanel.xcworkspace -destination 'platform=iOS Simulator,OS=12.2,name=iPhone X'
|
||||
osx_image: xcode10.2
|
||||
name: "iPhone X (iOS 12.2)"
|
||||
|
||||
- stage: Build examples
|
||||
osx_image: xcode10.2
|
||||
script: xcodebuild -scheme Maps -sdk iphonesimulator clean build
|
||||
name: "Maps"
|
||||
- script: xcodebuild -scheme Stocks -sdk iphonesimulator clean build
|
||||
osx_image: xcode10.2
|
||||
name: "Stocks"
|
||||
- script: xcodebuild -scheme Samples -sdk iphonesimulator clean build
|
||||
osx_image: xcode10.2
|
||||
name: "Samples"
|
||||
|
||||
- stage: Carthage
|
||||
osx_image: xcode10
|
||||
osx_image: xcode10.2
|
||||
before_install:
|
||||
- brew update
|
||||
- brew outdated carthage || brew upgrade carthage
|
||||
script:
|
||||
- carthage build --no-skip-current
|
||||
|
||||
- stage: Podspec
|
||||
osx_image: xcode10
|
||||
- stage: CocoaPods
|
||||
osx_image: xcode10.2
|
||||
script:
|
||||
- pod spec lint
|
||||
|
||||
- stage: Build maps example
|
||||
osx_image: xcode10
|
||||
script:
|
||||
- xcodebuild -scheme Maps -sdk iphonesimulator clean build
|
||||
|
||||
- stage: Build stocks example
|
||||
osx_image: xcode10
|
||||
script:
|
||||
- xcodebuild -scheme Stocks -sdk iphonesimulator clean build
|
||||
|
||||
- stage: Build samples example
|
||||
osx_image: xcode10
|
||||
script:
|
||||
- xcodebuild -scheme Samples -sdk iphonesimulator clean build
|
||||
- pod spec lint --allow-warnings
|
||||
- pod lib lint --allow-warnings
|
||||
|
||||
@@ -312,7 +312,7 @@
|
||||
);
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.scenee.Maps;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SWIFT_VERSION = 4.2;
|
||||
SWIFT_VERSION = 5.0;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
};
|
||||
name = Debug;
|
||||
@@ -331,7 +331,7 @@
|
||||
);
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.scenee.Maps;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SWIFT_VERSION = 4.2;
|
||||
SWIFT_VERSION = 5.0;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
};
|
||||
name = Release;
|
||||
|
||||
@@ -21,7 +21,11 @@ class ViewController: UIViewController, MKMapViewDelegate, UISearchBarDelegate,
|
||||
|
||||
// Initialize FloatingPanelController and add the view
|
||||
fpc.surfaceView.backgroundColor = .clear
|
||||
fpc.surfaceView.cornerRadius = 9.0
|
||||
if #available(iOS 11, *) {
|
||||
fpc.surfaceView.cornerRadius = 9.0
|
||||
} else {
|
||||
fpc.surfaceView.cornerRadius = 0.0
|
||||
}
|
||||
fpc.surfaceView.shadowHidden = false
|
||||
|
||||
searchVC = storyboard?.instantiateViewController(withIdentifier: "SearchPanel") as? SearchPanelViewController
|
||||
@@ -135,7 +139,10 @@ class SearchPanelViewController: UIViewController, UITableViewDataSource, UITabl
|
||||
@IBOutlet weak var tableView: UITableView!
|
||||
@IBOutlet weak var searchBar: UISearchBar!
|
||||
@IBOutlet weak var visualEffectView: UIVisualEffectView!
|
||||
|
||||
|
||||
// For iOS 10 only
|
||||
private lazy var shadowLayer: CAShapeLayer = CAShapeLayer()
|
||||
|
||||
override func viewDidLoad() {
|
||||
super.viewDidLoad()
|
||||
tableView.dataSource = self
|
||||
@@ -150,9 +157,24 @@ class SearchPanelViewController: UIViewController, UITableViewDataSource, UITabl
|
||||
|
||||
override func viewDidLayoutSubviews() {
|
||||
super.viewDidLayoutSubviews()
|
||||
if #available(iOS 10, *) {
|
||||
if #available(iOS 11, *) {
|
||||
} else {
|
||||
// Exmaple: Add rounding corners on iOS 10
|
||||
visualEffectView.layer.cornerRadius = 9.0
|
||||
visualEffectView.clipsToBounds = true
|
||||
|
||||
// Exmaple: Add shadow manually on iOS 10
|
||||
view.layer.insertSublayer(shadowLayer, at: 0)
|
||||
let rect = visualEffectView.frame
|
||||
let path = UIBezierPath(roundedRect: rect,
|
||||
byRoundingCorners: [.topLeft, .topRight],
|
||||
cornerRadii: CGSize(width: 9.0, height: 9.0))
|
||||
shadowLayer.frame = visualEffectView.frame
|
||||
shadowLayer.shadowPath = path.cgPath
|
||||
shadowLayer.shadowColor = UIColor.black.cgColor
|
||||
shadowLayer.shadowOffset = CGSize(width: 0.0, height: 1.0)
|
||||
shadowLayer.shadowOpacity = 0.2
|
||||
shadowLayer.shadowRadius = 3.0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -499,7 +499,7 @@
|
||||
);
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.scenee.FloatingPanelSample;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SWIFT_VERSION = 4.2;
|
||||
SWIFT_VERSION = 5.0;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
};
|
||||
name = Debug;
|
||||
@@ -518,7 +518,7 @@
|
||||
);
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.scenee.FloatingPanelSample;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SWIFT_VERSION = 4.2;
|
||||
SWIFT_VERSION = 5.0;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
};
|
||||
name = Release;
|
||||
|
||||
@@ -9,12 +9,7 @@
|
||||
import UIKit
|
||||
import FloatingPanel
|
||||
|
||||
/**
|
||||
- Attention: `FloatingPanelLayout` must not be applied by the parent view
|
||||
controller of a floating panel. But here `SampleListViewController` adopts it
|
||||
purposely to check if the library prints an appropriate warning.
|
||||
*/
|
||||
class SampleListViewController: UIViewController, UITableViewDataSource, UITableViewDelegate, FloatingPanelControllerDelegate, FloatingPanelLayout {
|
||||
class SampleListViewController: UIViewController {
|
||||
@IBOutlet weak var tableView: UITableView!
|
||||
|
||||
enum Menu: Int, CaseIterable {
|
||||
@@ -24,9 +19,11 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
case showModal
|
||||
case showFloatingPanelModal
|
||||
case showTabBar
|
||||
case showPageView
|
||||
case showNestedScrollView
|
||||
case showRemovablePanel
|
||||
case showIntrinsicView
|
||||
case showContentInset
|
||||
|
||||
var name: String {
|
||||
switch self {
|
||||
@@ -36,9 +33,11 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
case .showModal: return "Show Modal"
|
||||
case .showFloatingPanelModal: return "Show Floating Panel Modal"
|
||||
case .showTabBar: return "Show Tab Bar"
|
||||
case .showPageView: return "Show Page View"
|
||||
case .showNestedScrollView: return "Show Nested ScrollView"
|
||||
case .showRemovablePanel: return "Show Removable Panel"
|
||||
case .showIntrinsicView: return "Show Intrinsic View"
|
||||
case .showContentInset: return "Show with ContentInset"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,9 +49,11 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
case .showModal: return "ModalViewController"
|
||||
case .showFloatingPanelModal: return nil
|
||||
case .showTabBar: return "TabBarViewController"
|
||||
case .showPageView: return nil
|
||||
case .showNestedScrollView: return "NestedScrollViewController"
|
||||
case .showRemovablePanel: return "DetailViewController"
|
||||
case .showIntrinsicView: return "IntrinsicViewController"
|
||||
case .showContentInset: return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -66,6 +67,19 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
var mainPanelObserves: [NSKeyValueObservation] = []
|
||||
var settingsObserves: [NSKeyValueObservation] = []
|
||||
|
||||
lazy var pages: [UIViewController] = {
|
||||
let page1 = FloatingPanelController(delegate: self)
|
||||
page1.view.backgroundColor = .blue
|
||||
page1.show()
|
||||
let page2 = FloatingPanelController(delegate: self)
|
||||
page2.view.backgroundColor = .red
|
||||
page2.show()
|
||||
let page3 = FloatingPanelController(delegate: self)
|
||||
page3.view.backgroundColor = .green
|
||||
page3.show()
|
||||
return [page1, page2, page3]
|
||||
}()
|
||||
|
||||
override func viewDidLoad() {
|
||||
super.viewDidLoad()
|
||||
tableView.dataSource = self
|
||||
@@ -118,6 +132,11 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
|
||||
// Enable tap-to-hide and removal interaction
|
||||
switch currentMenu {
|
||||
case .trackingTableView:
|
||||
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleSurface(tapGesture:)))
|
||||
tapGesture.cancelsTouchesInView = false
|
||||
tapGesture.numberOfTapsRequired = 2
|
||||
mainPanelVC.surfaceView.addGestureRecognizer(tapGesture)
|
||||
case .showRemovablePanel, .showIntrinsicView:
|
||||
mainPanelVC.isRemovalInteractionEnabled = true
|
||||
|
||||
@@ -148,8 +167,14 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
mainPanelVC.addPanel(toParent: self, belowView: nil, animated: true)
|
||||
}
|
||||
|
||||
@objc func dismissDetailPanelVC() {
|
||||
detailPanelVC.removePanelFromParent(animated: true, completion: nil)
|
||||
@objc
|
||||
func handleSurface(tapGesture: UITapGestureRecognizer) {
|
||||
switch mainPanelVC.position {
|
||||
case .full:
|
||||
mainPanelVC.move(to: .half, animated: true)
|
||||
default:
|
||||
mainPanelVC.move(to: .full, animated: true)
|
||||
}
|
||||
}
|
||||
|
||||
@objc func handleBackdrop(tapGesture: UITapGestureRecognizer) {
|
||||
@@ -164,31 +189,6 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
}
|
||||
}
|
||||
|
||||
// MARK:- TableViewDatasource
|
||||
|
||||
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
|
||||
if #available(iOS 11.0, *) {
|
||||
if navigationController?.navigationBar.prefersLargeTitles == true {
|
||||
return Menu.allCases.count + 30
|
||||
} else {
|
||||
return Menu.allCases.count
|
||||
}
|
||||
} else {
|
||||
return Menu.allCases.count
|
||||
}
|
||||
}
|
||||
|
||||
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
|
||||
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
|
||||
if Menu.allCases.count > indexPath.row {
|
||||
let menu = Menu.allCases[indexPath.row]
|
||||
cell.textLabel?.text = menu.name
|
||||
} else {
|
||||
cell.textLabel?.text = "\(indexPath.row) row"
|
||||
}
|
||||
return cell
|
||||
}
|
||||
|
||||
// MARK:- Actions
|
||||
@IBAction func showDebugMenu(_ sender: UIBarButtonItem) {
|
||||
guard settingsPanelVC == nil else { return }
|
||||
@@ -213,9 +213,34 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
// Add FloatingPanel to self.view
|
||||
settingsPanelVC.addPanel(toParent: self, belowView: nil, animated: true)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK:- TableViewDelegate
|
||||
extension SampleListViewController: UITableViewDataSource {
|
||||
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
|
||||
if #available(iOS 11.0, *) {
|
||||
if navigationController?.navigationBar.prefersLargeTitles == true {
|
||||
return Menu.allCases.count + 30
|
||||
} else {
|
||||
return Menu.allCases.count
|
||||
}
|
||||
} else {
|
||||
return Menu.allCases.count
|
||||
}
|
||||
}
|
||||
|
||||
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
|
||||
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
|
||||
if Menu.allCases.count > indexPath.row {
|
||||
let menu = Menu.allCases[indexPath.row]
|
||||
cell.textLabel?.text = menu.name
|
||||
} else {
|
||||
cell.textLabel?.text = "\(indexPath.row) row"
|
||||
}
|
||||
return cell
|
||||
}
|
||||
}
|
||||
|
||||
extension SampleListViewController: UITableViewDelegate {
|
||||
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
|
||||
guard Menu.allCases.count > indexPath.row else { return }
|
||||
let menu = Menu.allCases[indexPath.row]
|
||||
@@ -246,6 +271,22 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
case .showModal, .showTabBar:
|
||||
let modalVC = contentVC
|
||||
present(modalVC, animated: true, completion: nil)
|
||||
|
||||
case .showPageView:
|
||||
let pageVC = UIPageViewController(transitionStyle: .scroll, navigationOrientation: .horizontal, options: [:])
|
||||
let closeButton = UIButton(type: .custom)
|
||||
pageVC.view.addSubview(closeButton)
|
||||
closeButton.setTitle("Close", for: .normal)
|
||||
closeButton.translatesAutoresizingMaskIntoConstraints = false
|
||||
closeButton.addTarget(self, action: #selector(dismissPresentedVC), for: .touchUpInside)
|
||||
NSLayoutConstraint.activate([
|
||||
closeButton.topAnchor.constraint(equalTo: pageVC.layoutGuide.topAnchor, constant: 16.0),
|
||||
closeButton.leftAnchor.constraint(equalTo: pageVC.view.leftAnchor, constant: 16.0),
|
||||
])
|
||||
pageVC.dataSource = self
|
||||
pageVC.setViewControllers([pages[0]], direction: .forward, animated: false, completion: nil)
|
||||
present(pageVC, animated: true, completion: nil)
|
||||
|
||||
case .showFloatingPanelModal:
|
||||
let fpc = FloatingPanelController()
|
||||
let contentVC = self.storyboard!.instantiateViewController(withIdentifier: "DetailViewController")
|
||||
@@ -258,6 +299,18 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
fpc.isRemovalInteractionEnabled = true
|
||||
|
||||
self.present(fpc, animated: true, completion: nil)
|
||||
|
||||
case .showContentInset:
|
||||
let contentViewController = UIViewController()
|
||||
contentViewController.view.backgroundColor = .green
|
||||
|
||||
let fpc = FloatingPanelController()
|
||||
fpc.set(contentViewController: contentViewController)
|
||||
fpc.surfaceView.contentInsets = .init(top: 20, left: 20, bottom: 0, right: 20)
|
||||
|
||||
fpc.delegate = self
|
||||
fpc.isRemovalInteractionEnabled = true
|
||||
self.present(fpc, animated: true, completion: nil)
|
||||
default:
|
||||
detailPanelVC?.removePanelFromParent(animated: true, completion: nil)
|
||||
mainPanelVC?.removePanelFromParent(animated: true) {
|
||||
@@ -266,6 +319,12 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
}
|
||||
}
|
||||
|
||||
@objc func dismissPresentedVC() {
|
||||
self.presentedViewController?.dismiss(animated: true, completion: nil)
|
||||
}
|
||||
}
|
||||
|
||||
extension SampleListViewController: FloatingPanelControllerDelegate {
|
||||
func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout? {
|
||||
if vc == settingsPanelVC {
|
||||
return IntrinsicPanelLayout()
|
||||
@@ -290,6 +349,9 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
switch currentMenu {
|
||||
case .showNestedScrollView:
|
||||
return (vc.contentViewController as? NestedScrollViewController)?.nestedScrollView.gestureRecognizers?.contains(gestureRecognizer) ?? false
|
||||
case .showPageView:
|
||||
// Tips: Need to allow recognizing the pan gesture of UIPageViewController simultaneously.
|
||||
return true
|
||||
default:
|
||||
return false
|
||||
}
|
||||
@@ -303,7 +365,14 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
- Attention: `FloatingPanelLayout` must not be applied by the parent view
|
||||
controller of a floating panel. But here `SampleListViewController` adopts it
|
||||
purposely to check if the library prints an appropriate warning.
|
||||
*/
|
||||
extension SampleListViewController: FloatingPanelLayout {
|
||||
var initialPosition: FloatingPanelPosition {
|
||||
return .half
|
||||
}
|
||||
@@ -318,6 +387,23 @@ class SampleListViewController: UIViewController, UITableViewDataSource, UITable
|
||||
}
|
||||
}
|
||||
|
||||
extension SampleListViewController: UIPageViewControllerDataSource {
|
||||
func pageViewController(_ pageViewController: UIPageViewController, viewControllerAfter viewController: UIViewController) -> UIViewController? {
|
||||
guard
|
||||
let index = pages.firstIndex(of: viewController),
|
||||
index + 1 < pages.count
|
||||
else { return nil }
|
||||
return pages[index + 1]
|
||||
}
|
||||
func pageViewController(_ pageViewController: UIPageViewController, viewControllerBefore viewController: UIViewController) -> UIViewController? {
|
||||
guard
|
||||
let index = pages.firstIndex(of: viewController),
|
||||
index - 1 >= 0
|
||||
else { return nil }
|
||||
return pages[index - 1]
|
||||
}
|
||||
}
|
||||
|
||||
class IntrinsicPanelLayout: FloatingPanelIntrinsicLayout { }
|
||||
|
||||
class RemovablePanelLayout: FloatingPanelIntrinsicLayout {
|
||||
@@ -473,7 +559,7 @@ class InspectableViewController: UIViewController {
|
||||
}
|
||||
}
|
||||
|
||||
class DebugTableViewController: InspectableViewController, UITableViewDataSource, UITableViewDelegate {
|
||||
class DebugTableViewController: InspectableViewController {
|
||||
weak var tableView: UITableView!
|
||||
var items: [String] = []
|
||||
var itemHeight: CGFloat = 66.0
|
||||
@@ -592,6 +678,12 @@ class DebugTableViewController: InspectableViewController, UITableViewDataSource
|
||||
(self.parent as! FloatingPanelController).removePanelFromParent(animated: true, completion: nil)
|
||||
}
|
||||
|
||||
func scrollViewDidScroll(_ scrollView: UIScrollView) {
|
||||
print("TableView --- ", scrollView.contentOffset, scrollView.contentInset)
|
||||
}
|
||||
}
|
||||
|
||||
extension DebugTableViewController: UITableViewDataSource {
|
||||
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
|
||||
return items.count
|
||||
}
|
||||
@@ -605,6 +697,12 @@ class DebugTableViewController: InspectableViewController, UITableViewDataSource
|
||||
cell.textLabel?.text = items[indexPath.row]
|
||||
return cell
|
||||
}
|
||||
}
|
||||
|
||||
extension DebugTableViewController: UITableViewDelegate {
|
||||
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
|
||||
print("DebugTableViewController -- select row \(indexPath.row)")
|
||||
}
|
||||
|
||||
func tableView(_ tableView: UITableView, editActionsForRowAt indexPath: IndexPath) -> [UITableViewRowAction]? {
|
||||
return [
|
||||
@@ -817,7 +915,7 @@ class TabBarContentViewController: UIViewController {
|
||||
dismiss(animated: true, completion: nil)
|
||||
}
|
||||
|
||||
// MAKR: - Private
|
||||
// MARK: - Private
|
||||
|
||||
@objc
|
||||
private func changeTab3Mode(_ sender: UISwitch) {
|
||||
@@ -835,11 +933,11 @@ extension TabBarContentViewController: UITextViewDelegate {
|
||||
guard self.tabBarItem.tag == 2 else { return }
|
||||
// Reset an invalid content offset by a user after updating the layout
|
||||
// of `consoleVC.textView`.
|
||||
// NOTE: FloatingPanel doesn't implicity reset the offset(i.e.
|
||||
// NOTE: FloatingPanel doesn't implicitly reset the offset(i.e.
|
||||
// Using KVO of `scrollView.contentOffset`). Because it can lead to an
|
||||
// infinit loop if a user also resets a content offset as below and,
|
||||
// infinite loop if a user also resets a content offset as below and,
|
||||
// in the situation, a user has to modify the library.
|
||||
if fpc.position != .full, fpc.surfaceView.frame.minY < fpc.originYOfSurface(for: .full) {
|
||||
if fpc.position != .full, fpc.surfaceView.frame.minY > fpc.originYOfSurface(for: .full) {
|
||||
scrollView.contentOffset = .zero
|
||||
}
|
||||
}
|
||||
@@ -862,6 +960,15 @@ extension TabBarContentViewController: FloatingPanelControllerDelegate {
|
||||
}
|
||||
}
|
||||
|
||||
func floatingPanel(_ vc: FloatingPanelController, behaviorFor newCollection: UITraitCollection) -> FloatingPanelBehavior? {
|
||||
switch self.tabBarItem.tag {
|
||||
case 1:
|
||||
return TwoTabBarPanelBehavior()
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
func floatingPanelDidMove(_ vc: FloatingPanelController) {
|
||||
guard self.tabBarItem.tag == 2 else { return }
|
||||
|
||||
@@ -876,7 +983,7 @@ extension TabBarContentViewController: FloatingPanelControllerDelegate {
|
||||
}
|
||||
case .changeOffset:
|
||||
/*
|
||||
Bad solution: Manipulate scoll content inset
|
||||
Bad solution: Manipulate scroll content inset
|
||||
|
||||
FloatingPanelController keeps a content offset in moving a panel
|
||||
so that changing content inset or offset causes a buggy behavior.
|
||||
@@ -918,7 +1025,7 @@ extension TabBarContentViewController: FloatingPanelControllerDelegate {
|
||||
consoleVC.textViewTopConstraint?.constant = (vc.position == .full) ? vc.layoutInsets.top : 17.0
|
||||
|
||||
case .changeOffset:
|
||||
/* Bad Solution: Manipulate scoll content inset */
|
||||
/* Bad Solution: Manipulate scroll content inset */
|
||||
guard let scrollView = consoleVC.textView else { return }
|
||||
var insets = vc.adjustedContentInsets
|
||||
insets.top = (vc.position == .full) ? vc.layoutInsets.top : 0.0
|
||||
@@ -982,19 +1089,29 @@ class TwoTabBarPanelLayout: FloatingPanelLayout {
|
||||
var supportedPositions: Set<FloatingPanelPosition> {
|
||||
return [.full, .half]
|
||||
}
|
||||
var topInteractionBuffer: CGFloat {
|
||||
return 100.0
|
||||
}
|
||||
var bottomInteractionBuffer: CGFloat {
|
||||
return 261.0 - 22.0
|
||||
}
|
||||
|
||||
func insetFor(position: FloatingPanelPosition) -> CGFloat? {
|
||||
switch position {
|
||||
case .full: return 16.0
|
||||
case .full: return 100.0
|
||||
case .half: return 261.0
|
||||
default: return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class TwoTabBarPanelBehavior: FloatingPanelBehavior {
|
||||
func allowsRubberBanding(for edge: UIRectEdge) -> Bool {
|
||||
return (edge == .bottom || edge == .top)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class ThreeTabBarPanelLayout: FloatingPanelFullScreenLayout {
|
||||
weak var parentVC: UIViewController!
|
||||
|
||||
@@ -1047,7 +1164,7 @@ class SettingsViewController: InspectableViewController {
|
||||
override func viewDidLoad() {
|
||||
versionLabel.text = "Version: \(Bundle.main.infoDictionary?["CFBundleVersion"] ?? "--")"
|
||||
}
|
||||
|
||||
|
||||
override func viewDidLayoutSubviews() {
|
||||
super.viewDidLayoutSubviews()
|
||||
if #available(iOS 11.0, *) {
|
||||
|
||||
@@ -312,7 +312,7 @@
|
||||
);
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.scenee.Stocks;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SWIFT_VERSION = 4.2;
|
||||
SWIFT_VERSION = 5.0;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
};
|
||||
name = Debug;
|
||||
@@ -331,7 +331,7 @@
|
||||
);
|
||||
PRODUCT_BUNDLE_IDENTIFIER = com.scenee.Stocks;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
SWIFT_VERSION = 4.2;
|
||||
SWIFT_VERSION = 5.0;
|
||||
TARGETED_DEVICE_FAMILY = "1,2";
|
||||
};
|
||||
name = Release;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
Pod::Spec.new do |s|
|
||||
|
||||
s.name = "FloatingPanel"
|
||||
s.version = "1.4.1"
|
||||
s.version = "1.6.3"
|
||||
s.summary = "FloatingPanel is a clean and easy-to-use UI component of a floating panel interface."
|
||||
s.description = <<-DESC
|
||||
FloatingPanel is a clean and easy-to-use UI component for a new interface introduced in Apple Maps, Shortcuts and Stocks app.
|
||||
@@ -14,7 +14,6 @@ The new interface displays the related contents and utilities in parallel as a u
|
||||
s.source = { :git => "https://github.com/SCENEE/FloatingPanel.git", :tag => "v#{s.version}" }
|
||||
s.source_files = "Framework/Sources/*.swift"
|
||||
s.swift_version = "4.0"
|
||||
s.pod_target_xcconfig = { 'SWIFT_WHOLE_MODULE_OPTIMIZATION' => 'YES', 'APPLICATION_EXTENSION_API_ONLY' => 'YES' }
|
||||
|
||||
s.framework = "UIKit"
|
||||
|
||||
|
||||
@@ -7,20 +7,27 @@
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
542753C622C49A6E00D17955 /* FloatingPanelLayoutTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 542753C522C49A6E00D17955 /* FloatingPanelLayoutTests.swift */; };
|
||||
542753C822C49A8F00D17955 /* Utils.swift in Sources */ = {isa = PBXBuildFile; fileRef = 542753C722C49A8F00D17955 /* Utils.swift */; };
|
||||
54352E9621A51A2500CBCA08 /* FloatingPanelTransitioning.swift in Sources */ = {isa = PBXBuildFile; fileRef = 54352E9521A51A2500CBCA08 /* FloatingPanelTransitioning.swift */; };
|
||||
54352E9821A521CA00CBCA08 /* FloatingPanelView.swift in Sources */ = {isa = PBXBuildFile; fileRef = 54352E9721A521CA00CBCA08 /* FloatingPanelView.swift */; };
|
||||
5450EEE421646DF500135936 /* FloatingPanelBehavior.swift in Sources */ = {isa = PBXBuildFile; fileRef = 5450EEE321646DF500135936 /* FloatingPanelBehavior.swift */; };
|
||||
545DB9CB2151169500CA77B8 /* FloatingPanel.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 545DB9C12151169500CA77B8 /* FloatingPanel.framework */; };
|
||||
545DB9D02151169500CA77B8 /* FloatingPanelTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 545DB9CF2151169500CA77B8 /* FloatingPanelTests.swift */; };
|
||||
545DB9D02151169500CA77B8 /* FloatingPanelControllerTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 545DB9CF2151169500CA77B8 /* FloatingPanelControllerTests.swift */; };
|
||||
545DB9D22151169500CA77B8 /* FloatingPanel.h in Headers */ = {isa = PBXBuildFile; fileRef = 545DB9C42151169500CA77B8 /* FloatingPanel.h */; settings = {ATTRIBUTES = (Public, ); }; };
|
||||
545DB9DE215118C800CA77B8 /* UIExtensions.swift in Sources */ = {isa = PBXBuildFile; fileRef = 545DB9DD215118C800CA77B8 /* UIExtensions.swift */; };
|
||||
545DB9E021511AC100CA77B8 /* FloatingPanelController.swift in Sources */ = {isa = PBXBuildFile; fileRef = 545DB9DF21511AC100CA77B8 /* FloatingPanelController.swift */; };
|
||||
545DBA2B2152383100CA77B8 /* GrabberHandleView.swift in Sources */ = {isa = PBXBuildFile; fileRef = 545DBA2A2152383100CA77B8 /* GrabberHandleView.swift */; };
|
||||
549E944522CF295D0050AECF /* FloatingPanelPositionTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 549E944422CF295D0050AECF /* FloatingPanelPositionTests.swift */; };
|
||||
54A6B6B122968B530077F348 /* FloatingPanelTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 54A6B6B022968B530077F348 /* FloatingPanelTests.swift */; };
|
||||
54A6B6B622968F710077F348 /* LaunchScreen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 54A6B6B522968F710077F348 /* LaunchScreen.storyboard */; };
|
||||
54A6B6B82296A8520077F348 /* FloatingPanelSurfaceViewTests.swift in Sources */ = {isa = PBXBuildFile; fileRef = 54A6B6B72296A8520077F348 /* FloatingPanelSurfaceViewTests.swift */; };
|
||||
54ABD7AF216CCFF7002E6C13 /* Logger.swift in Sources */ = {isa = PBXBuildFile; fileRef = 54ABD7AE216CCFF7002E6C13 /* Logger.swift */; };
|
||||
54CDC5D3215B6D5A007D205C /* FloatingPanelSurfaceView.swift in Sources */ = {isa = PBXBuildFile; fileRef = 54CDC5D2215B6D5A007D205C /* FloatingPanelSurfaceView.swift */; };
|
||||
54CDC5D5215B6D8D007D205C /* FloatingPanelBackdropView.swift in Sources */ = {isa = PBXBuildFile; fileRef = 54CDC5D4215B6D8D007D205C /* FloatingPanelBackdropView.swift */; };
|
||||
54CFBFC3215CD045006B5735 /* FloatingPanelLayout.swift in Sources */ = {isa = PBXBuildFile; fileRef = 54CFBFC2215CD045006B5735 /* FloatingPanelLayout.swift */; };
|
||||
54CFBFC5215CD09C006B5735 /* FloatingPanel.swift in Sources */ = {isa = PBXBuildFile; fileRef = 54CFBFC4215CD09C006B5735 /* FloatingPanel.swift */; };
|
||||
54E740CD218AFD67005C1A34 /* AppDelegate.swift in Sources */ = {isa = PBXBuildFile; fileRef = 54E740CC218AFD67005C1A34 /* AppDelegate.swift */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXContainerItemProxy section */
|
||||
@@ -31,9 +38,18 @@
|
||||
remoteGlobalIDString = 545DB9C02151169500CA77B8;
|
||||
remoteInfo = FloatingModalController;
|
||||
};
|
||||
54E740DC218AFE9F005C1A34 /* PBXContainerItemProxy */ = {
|
||||
isa = PBXContainerItemProxy;
|
||||
containerPortal = 545DB9B82151169500CA77B8 /* Project object */;
|
||||
proxyType = 1;
|
||||
remoteGlobalIDString = 54E740C9218AFD67005C1A34;
|
||||
remoteInfo = TestingHost;
|
||||
};
|
||||
/* End PBXContainerItemProxy section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
542753C522C49A6E00D17955 /* FloatingPanelLayoutTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelLayoutTests.swift; sourceTree = "<group>"; };
|
||||
542753C722C49A8F00D17955 /* Utils.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Utils.swift; sourceTree = "<group>"; };
|
||||
54352E9521A51A2500CBCA08 /* FloatingPanelTransitioning.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelTransitioning.swift; sourceTree = "<group>"; };
|
||||
54352E9721A521CA00CBCA08 /* FloatingPanelView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelView.swift; sourceTree = "<group>"; };
|
||||
5450EEE321646DF500135936 /* FloatingPanelBehavior.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelBehavior.swift; sourceTree = "<group>"; };
|
||||
@@ -41,16 +57,23 @@
|
||||
545DB9C42151169500CA77B8 /* FloatingPanel.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = FloatingPanel.h; sourceTree = "<group>"; };
|
||||
545DB9C52151169500CA77B8 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
|
||||
545DB9CA2151169500CA77B8 /* FloatingPanelTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = FloatingPanelTests.xctest; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
545DB9CF2151169500CA77B8 /* FloatingPanelTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelTests.swift; sourceTree = "<group>"; };
|
||||
545DB9CF2151169500CA77B8 /* FloatingPanelControllerTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelControllerTests.swift; sourceTree = "<group>"; };
|
||||
545DB9D12151169500CA77B8 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
|
||||
545DB9DD215118C800CA77B8 /* UIExtensions.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = UIExtensions.swift; sourceTree = "<group>"; };
|
||||
545DB9DF21511AC100CA77B8 /* FloatingPanelController.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelController.swift; sourceTree = "<group>"; };
|
||||
545DBA2A2152383100CA77B8 /* GrabberHandleView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = GrabberHandleView.swift; sourceTree = "<group>"; };
|
||||
549E944422CF295D0050AECF /* FloatingPanelPositionTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelPositionTests.swift; sourceTree = "<group>"; };
|
||||
54A6B6B022968B530077F348 /* FloatingPanelTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelTests.swift; sourceTree = "<group>"; };
|
||||
54A6B6B522968F710077F348 /* LaunchScreen.storyboard */ = {isa = PBXFileReference; lastKnownFileType = file.storyboard; path = LaunchScreen.storyboard; sourceTree = "<group>"; };
|
||||
54A6B6B72296A8520077F348 /* FloatingPanelSurfaceViewTests.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelSurfaceViewTests.swift; sourceTree = "<group>"; };
|
||||
54ABD7AE216CCFF7002E6C13 /* Logger.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Logger.swift; sourceTree = "<group>"; };
|
||||
54CDC5D2215B6D5A007D205C /* FloatingPanelSurfaceView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelSurfaceView.swift; sourceTree = "<group>"; };
|
||||
54CDC5D4215B6D8D007D205C /* FloatingPanelBackdropView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelBackdropView.swift; sourceTree = "<group>"; };
|
||||
54CFBFC2215CD045006B5735 /* FloatingPanelLayout.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = FloatingPanelLayout.swift; sourceTree = "<group>"; };
|
||||
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@@ -185,6 +250,10 @@
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@@ -239,6 +318,7 @@
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@@ -246,7 +326,19 @@
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545DB9D02151169500CA77B8 /* FloatingPanelControllerTests.swift in Sources */,
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549E944522CF295D0050AECF /* FloatingPanelPositionTests.swift in Sources */,
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542753C622C49A6E00D17955 /* FloatingPanelLayoutTests.swift in Sources */,
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@@ -258,6 +350,11 @@
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/* End PBXTargetDependency section */
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/* Begin XCBuildConfiguration section */
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buildSettings = {
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CODE_SIGN_IDENTITY = "";
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CODE_SIGN_STYLE = Automatic;
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@@ -405,6 +503,7 @@
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PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
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SKIP_INSTALL = YES;
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SWIFT_ACTIVE_COMPILATION_CONDITIONS = DEBUG;
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SWIFT_COMPILATION_MODE = wholemodule;
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SWIFT_OPTIMIZATION_LEVEL = "-Onone";
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SWIFT_VERSION = 4.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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@@ -414,6 +513,7 @@
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CODE_SIGN_IDENTITY = "";
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CODE_SIGN_STYLE = Automatic;
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@@ -432,6 +532,7 @@
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PRODUCT_BUNDLE_IDENTIFIER = com.scenee.FloatingPanel;
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PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
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@@ -442,7 +543,9 @@
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INFOPLIST_FILE = Tests/Info.plist;
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@@ -450,8 +553,9 @@
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PRODUCT_BUNDLE_IDENTIFIER = com.scenee.FloatingModalControllerTests;
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SWIFT_VERSION = 5.0;
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name = Debug;
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buildSettings = {
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LD_RUNPATH_SEARCH_PATHS = (
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PRODUCT_BUNDLE_IDENTIFIER = com.scenee.FloatingPanelTesting;
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PRODUCT_NAME = FloatingPanelTesting;
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SWIFT_VERSION = 5.0;
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IPHONEOS_DEPLOYMENT_TARGET = 10.0;
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LD_RUNPATH_SEARCH_PATHS = (
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name = Release;
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@@ -559,6 +703,7 @@
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SWIFT_ACTIVE_COMPILATION_CONDITIONS = "DEBUG __FP_LOG";
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SWIFT_COMPILATION_MODE = wholemodule;
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SWIFT_OPTIMIZATION_LEVEL = "-Onone";
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SWIFT_VERSION = 4.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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@@ -570,7 +715,9 @@
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buildSettings = {
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@@ -578,7 +725,22 @@
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PRODUCT_BUNDLE_IDENTIFIER = com.scenee.FloatingModalControllerTests;
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PRODUCT_NAME = "$(TARGET_NAME)";
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SWIFT_VERSION = 4.2;
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||||
SWIFT_VERSION = 5.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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||||
TEST_HOST = "$(BUILT_PRODUCTS_DIR)/FloatingPanelTesting.app/FloatingPanelTesting";
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||||
};
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||||
name = Test;
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||||
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54E8AC6A2286CFB6000C5A12 /* Test */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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INFOPLIST_FILE = TestingApp/Info.plist;
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||||
LD_RUNPATH_SEARCH_PATHS = "@executable_path/Frameworks";
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||||
PRODUCT_BUNDLE_IDENTIFIER = com.scenee.FloatingPanelTesting;
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||||
PRODUCT_NAME = FloatingPanelTesting;
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||||
SWIFT_VERSION = 5.0;
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||||
TARGETED_DEVICE_FAMILY = "1,2";
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||||
};
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name = Test;
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||||
@@ -616,6 +778,16 @@
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54E740D9218AFD6A005C1A34 /* Build configuration list for PBXNativeTarget "TestingApp" */ = {
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buildConfigurations = (
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54E740DB218AFD6A005C1A34 /* Release */,
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defaultConfigurationIsVisible = 0;
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defaultConfigurationName = Release;
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};
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/* End XCConfigurationList section */
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};
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rootObject = 545DB9B82151169500CA77B8 /* Project object */;
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||||
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@@ -29,7 +29,9 @@
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||||
shouldUseLaunchSchemeArgsEnv = "YES">
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||||
<Testables>
|
||||
<TestableReference
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||||
skipped = "NO">
|
||||
skipped = "NO"
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||||
parallelizable = "YES"
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||||
testExecutionOrdering = "random">
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||||
<BuildableReference
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||||
BuildableIdentifier = "primary"
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||||
BlueprintIdentifier = "545DB9C92151169500CA77B8"
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||||
@@ -8,9 +8,9 @@ import UIKit.UIGestureRecognizerSubclass // For Xcode 9.4.1
|
||||
///
|
||||
/// FloatingPanel presentation model
|
||||
///
|
||||
class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate {
|
||||
class FloatingPanel: NSObject, UIGestureRecognizerDelegate {
|
||||
// MUST be a weak reference to prevent UI freeze on the presentation modally
|
||||
weak var viewcontroller: FloatingPanelController!
|
||||
weak var viewcontroller: FloatingPanelController?
|
||||
|
||||
let surfaceView: FloatingPanelSurfaceView
|
||||
let backdropView: FloatingPanelBackdropView
|
||||
@@ -21,13 +21,15 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
didSet {
|
||||
guard let scrollView = scrollView else { return }
|
||||
scrollView.panGestureRecognizer.addTarget(self, action: #selector(handle(panGesture:)))
|
||||
scrollBouncable = scrollView.bounces
|
||||
scrollIndictorVisible = scrollView.showsVerticalScrollIndicator
|
||||
}
|
||||
}
|
||||
|
||||
private(set) var state: FloatingPanelPosition = .hidden {
|
||||
didSet { viewcontroller.delegate?.floatingPanelDidChangePosition(viewcontroller) }
|
||||
didSet {
|
||||
if let vc = viewcontroller {
|
||||
vc.delegate?.floatingPanelDidChangePosition(vc)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private var isBottomState: Bool {
|
||||
@@ -49,7 +51,6 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
|
||||
// Scroll handling
|
||||
private var initialScrollOffset: CGPoint = .zero
|
||||
private var initialScrollFrame: CGRect = .zero
|
||||
private var stopScrollDeceleration: Bool = false
|
||||
private var scrollBouncable = false
|
||||
private var scrollIndictorVisible = false
|
||||
@@ -91,6 +92,11 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
}
|
||||
|
||||
private func move(from: FloatingPanelPosition, to: FloatingPanelPosition, animated: Bool, completion: (() -> Void)? = nil) {
|
||||
assert(layoutAdapter.isValid(to), "Can't move to '\(to)' position because it's not valid in the layout")
|
||||
guard let vc = viewcontroller else {
|
||||
completion?()
|
||||
return
|
||||
}
|
||||
if state != layoutAdapter.topMostState {
|
||||
lockScrollView()
|
||||
}
|
||||
@@ -100,11 +106,11 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
let animator: UIViewPropertyAnimator
|
||||
switch (from, to) {
|
||||
case (.hidden, let to):
|
||||
animator = behavior.addAnimator(self.viewcontroller, to: to)
|
||||
animator = behavior.addAnimator(vc, to: to)
|
||||
case (let from, .hidden):
|
||||
animator = behavior.removeAnimator(self.viewcontroller, from: from)
|
||||
animator = behavior.removeAnimator(vc, from: from)
|
||||
case (let from, let to):
|
||||
animator = behavior.moveAnimator(self.viewcontroller, from: from, to: to)
|
||||
animator = behavior.moveAnimator(vc, from: from, to: to)
|
||||
}
|
||||
|
||||
animator.addAnimations { [weak self] in
|
||||
@@ -116,6 +122,11 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
animator.addCompletion { [weak self] _ in
|
||||
guard let `self` = self else { return }
|
||||
self.animator = nil
|
||||
if self.state == self.layoutAdapter.topMostState {
|
||||
self.unlockScrollView()
|
||||
} else {
|
||||
self.lockScrollView()
|
||||
}
|
||||
completion?()
|
||||
}
|
||||
self.animator = animator
|
||||
@@ -123,6 +134,11 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
} else {
|
||||
self.state = to
|
||||
self.updateLayout(to: to)
|
||||
if self.state == self.layoutAdapter.topMostState {
|
||||
self.unlockScrollView()
|
||||
} else {
|
||||
self.lockScrollView()
|
||||
}
|
||||
completion?()
|
||||
}
|
||||
}
|
||||
@@ -133,11 +149,15 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
self.layoutAdapter.activateLayout(of: target)
|
||||
}
|
||||
|
||||
private func getBackdropAlpha(with translation: CGPoint) -> CGFloat {
|
||||
let currentY = surfaceView.frame.minY
|
||||
func getBackdropAlpha(at currentY: CGFloat, with translation: CGPoint) -> CGFloat {
|
||||
let forwardY = (translation.y >= 0)
|
||||
let segment = layoutAdapter.segument(at: currentY, forward: forwardY)
|
||||
let lowerPos = segment.lower ?? layoutAdapter.topMostState
|
||||
let upperPos = segment.upper ?? layoutAdapter.bottomMostState
|
||||
|
||||
let pre = forwardY ? lowerPos : upperPos
|
||||
let next = forwardY ? upperPos : lowerPos
|
||||
|
||||
let next = directionalPosition(at: currentY, with: translation)
|
||||
let pre = redirectionalPosition(at: currentY, with: translation)
|
||||
let nextY = layoutAdapter.positionY(for: next)
|
||||
let preY = layoutAdapter.positionY(for: pre)
|
||||
|
||||
@@ -159,7 +179,8 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
|
||||
/* log.debug("shouldRecognizeSimultaneouslyWith", otherGestureRecognizer) */
|
||||
|
||||
if viewcontroller.delegate?.floatingPanel(viewcontroller, shouldRecognizeSimultaneouslyWith: otherGestureRecognizer) ?? false {
|
||||
if let vc = viewcontroller,
|
||||
vc.delegate?.floatingPanel(vc, shouldRecognizeSimultaneouslyWith: otherGestureRecognizer) ?? false {
|
||||
return true
|
||||
}
|
||||
|
||||
@@ -173,8 +194,9 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
// and handle them in self.handle(panGesture:)
|
||||
return scrollView?.gestureRecognizers?.contains(otherGestureRecognizer) ?? false
|
||||
default:
|
||||
// Should always recognize tap/long press gestures in parallel
|
||||
return true
|
||||
// Should recognize tap/long press gestures in parallel when the surface view is at an anchor position.
|
||||
let surfaceFrame = surfaceView.layer.presentation()?.frame ?? surfaceView.frame
|
||||
return surfaceFrame.minY == layoutAdapter.positionY(for: state)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -205,11 +227,11 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
}
|
||||
}
|
||||
|
||||
if viewcontroller.delegate?.floatingPanel(viewcontroller, shouldRecognizeSimultaneouslyWith: otherGestureRecognizer) ?? false {
|
||||
if let vc = viewcontroller,
|
||||
vc.delegate?.floatingPanel(vc, shouldRecognizeSimultaneouslyWith: otherGestureRecognizer) ?? false {
|
||||
return false
|
||||
}
|
||||
|
||||
|
||||
switch otherGestureRecognizer {
|
||||
case is UIPanGestureRecognizer,
|
||||
is UISwipeGestureRecognizer,
|
||||
@@ -228,7 +250,7 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
let grabberAreaFrame = CGRect(x: surfaceView.bounds.origin.x,
|
||||
y: surfaceView.bounds.origin.y,
|
||||
width: surfaceView.bounds.width,
|
||||
height: FloatingPanelSurfaceView.topGrabberBarHeight * 2)
|
||||
height: surfaceView.topGrabberBarHeight * 2)
|
||||
return grabberAreaFrame
|
||||
}
|
||||
|
||||
@@ -242,14 +264,16 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
|
||||
let location = panGesture.location(in: surfaceView)
|
||||
|
||||
let belowTop = surfaceView.frame.minY > layoutAdapter.topY
|
||||
let belowTop = surfaceView.presentationFrame.minY > layoutAdapter.topY
|
||||
let offset = scrollView.contentOffset.y - scrollView.contentOffsetZero.y
|
||||
|
||||
log.debug("scroll gesture(\(state):\(panGesture.state)) --",
|
||||
"belowTop = \(belowTop),",
|
||||
"interactionInProgress = \(interactionInProgress),",
|
||||
"scroll offset = \(scrollView.contentOffset.y),",
|
||||
"scroll offset = \(offset),",
|
||||
"location = \(location.y), velocity = \(velocity.y)")
|
||||
|
||||
|
||||
if belowTop {
|
||||
// Scroll offset pinning
|
||||
if state == layoutAdapter.topMostState {
|
||||
@@ -260,33 +284,49 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
if grabberAreaFrame.contains(location) {
|
||||
// Preserve the current content offset in moving from full.
|
||||
scrollView.setContentOffset(initialScrollOffset, animated: false)
|
||||
} else {
|
||||
let offset = scrollView.contentOffset.y - scrollView.contentOffsetZero.y
|
||||
if offset < 0 {
|
||||
fitToBounds(scrollView: scrollView)
|
||||
let translation = panGesture.translation(in: panGestureRecognizer.view!.superview)
|
||||
startInteraction(with: translation, at: location)
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
scrollView.setContentOffset(initialScrollOffset, animated: false)
|
||||
}
|
||||
|
||||
// Always hide a scroll indicator at the non-top.
|
||||
// Hide a scroll indicator at the non-top in dragging.
|
||||
if interactionInProgress {
|
||||
lockScrollView()
|
||||
} else {
|
||||
if state == layoutAdapter.topMostState, self.animator == nil,
|
||||
offset > 0, velocity.y < 0 {
|
||||
unlockScrollView()
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Always show a scroll indicator at the top.
|
||||
if interactionInProgress {
|
||||
unlockScrollView()
|
||||
// Show a scroll indicator at the top in dragging.
|
||||
if offset >= 0, velocity.y <= 0 {
|
||||
unlockScrollView()
|
||||
} else {
|
||||
if state == layoutAdapter.topMostState {
|
||||
// Adjust a small gap of the scroll offset just after swiping down starts in the grabber area.
|
||||
if grabberAreaFrame.contains(location), grabberAreaFrame.contains(initialLocation) {
|
||||
scrollView.setContentOffset(initialScrollOffset, animated: false)
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let offset = scrollView.contentOffset.y - scrollView.contentOffsetZero.y
|
||||
if state == layoutAdapter.topMostState, offset < 0, velocity.y > 0 {
|
||||
fitToBounds(scrollView: scrollView)
|
||||
let translation = panGesture.translation(in: panGestureRecognizer.view!.superview)
|
||||
startInteraction(with: translation, at: location)
|
||||
if state == layoutAdapter.topMostState {
|
||||
// Hide a scroll indicator just before starting an interaction by swiping a panel down.
|
||||
if offset < 0, velocity.y > 0 {
|
||||
lockScrollView()
|
||||
}
|
||||
// Show a scroll indicator when an animation is interrupted at the top and content is scrolled up
|
||||
if offset > 0, velocity.y < 0 {
|
||||
unlockScrollView()
|
||||
}
|
||||
|
||||
// Adjust a small gap of the scroll offset just before swiping down starts in the grabber area,
|
||||
if grabberAreaFrame.contains(location), grabberAreaFrame.contains(initialLocation) {
|
||||
scrollView.setContentOffset(initialScrollOffset, animated: false)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -298,22 +338,25 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
"translation = \(translation.y), location = \(location.y), velocity = \(velocity.y)")
|
||||
|
||||
if let animator = self.animator {
|
||||
guard surfaceView.presentationFrame.minY >= layoutAdapter.topMaxY else { return }
|
||||
log.debug("panel animation interrupted!!!")
|
||||
if animator.isInterruptible {
|
||||
animator.stopAnimation(false)
|
||||
// A user can stop a panel at the nearest Y of a target position so this fine-tunes
|
||||
// the a small gap between the presentation layer frame and model layer frame
|
||||
// to unlock scroll view properly at finishAnimation(at:)
|
||||
if abs(surfaceView.frame.minY - layoutAdapter.topY) <= 1.0 {
|
||||
surfaceView.frame.origin.y = layoutAdapter.topY
|
||||
}
|
||||
animator.finishAnimation(at: .current)
|
||||
}
|
||||
|
||||
self.animator = nil
|
||||
|
||||
// A user can stop a panel at the nearest Y of a target position
|
||||
if fabs(surfaceView.frame.minY - layoutAdapter.topY) < 1 {
|
||||
surfaceView.frame.origin.y = layoutAdapter.topY
|
||||
} else {
|
||||
self.animator = nil
|
||||
}
|
||||
}
|
||||
|
||||
if interactionInProgress == false,
|
||||
viewcontroller.delegate?.floatingPanelShouldBeginDragging(viewcontroller) == false {
|
||||
let vc = viewcontroller,
|
||||
vc.delegate?.floatingPanelShouldBeginDragging(vc) == false {
|
||||
return
|
||||
}
|
||||
|
||||
@@ -400,32 +443,36 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
// So here just preserve the current state if needed.
|
||||
log.debug("panningBegan -- location = \(location.y)")
|
||||
initialLocation = location
|
||||
|
||||
guard let scrollView = scrollView else { return }
|
||||
if state == layoutAdapter.topMostState {
|
||||
if let scrollView = scrollView {
|
||||
initialScrollFrame = scrollView.frame
|
||||
}
|
||||
} else {
|
||||
if let scrollView = scrollView {
|
||||
if grabberAreaFrame.contains(location) {
|
||||
initialScrollOffset = scrollView.contentOffset
|
||||
}
|
||||
} else {
|
||||
initialScrollOffset = scrollView.contentOffset
|
||||
}
|
||||
}
|
||||
|
||||
private func panningChange(with translation: CGPoint) {
|
||||
log.debug("panningChange -- translation = \(translation.y)")
|
||||
let pre = surfaceView.frame.minY
|
||||
let preY = surfaceView.frame.minY
|
||||
let dy = translation.y - initialTranslationY
|
||||
|
||||
layoutAdapter.updateInteractiveTopConstraint(diff: dy,
|
||||
allowsTopBuffer: allowsTopBuffer(for: dy))
|
||||
allowsTopBuffer: allowsTopBuffer(for: dy),
|
||||
with: behavior)
|
||||
|
||||
backdropView.alpha = getBackdropAlpha(with: translation)
|
||||
let currentY = surfaceView.frame.minY
|
||||
backdropView.alpha = getBackdropAlpha(at: currentY, with: translation)
|
||||
preserveContentVCLayoutIfNeeded()
|
||||
|
||||
let didMove = (pre != surfaceView.frame.minY)
|
||||
let didMove = (preY != currentY)
|
||||
guard didMove else { return }
|
||||
|
||||
viewcontroller.delegate?.floatingPanelDidMove(viewcontroller)
|
||||
if let vc = viewcontroller {
|
||||
vc.delegate?.floatingPanelDidMove(vc)
|
||||
}
|
||||
}
|
||||
|
||||
private func allowsTopBuffer(for translationY: CGFloat) -> Bool {
|
||||
@@ -440,20 +487,25 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
}
|
||||
|
||||
private var disabledBottomAutoLayout = false
|
||||
private var disabledAutoLayoutItems: Set<NSLayoutConstraint> = []
|
||||
// Prevent stretching a view having a constraint to SafeArea.bottom in an overflow
|
||||
// from the full position because SafeArea is global in a screen.
|
||||
private func preserveContentVCLayoutIfNeeded() {
|
||||
guard let vc = viewcontroller else { return }
|
||||
// Must include topY
|
||||
if (surfaceView.frame.minY <= layoutAdapter.topY) {
|
||||
if !disabledBottomAutoLayout {
|
||||
viewcontroller.contentViewController?.view?.constraints.forEach({ (const) in
|
||||
switch viewcontroller.contentViewController?.layoutGuide.bottomAnchor {
|
||||
disabledAutoLayoutItems.removeAll()
|
||||
vc.contentViewController?.view?.constraints.forEach({ (const) in
|
||||
switch vc.contentViewController?.layoutGuide.bottomAnchor {
|
||||
case const.firstAnchor:
|
||||
(const.secondItem as? UIView)?.disableAutoLayout()
|
||||
const.isActive = false
|
||||
disabledAutoLayoutItems.insert(const)
|
||||
case const.secondAnchor:
|
||||
(const.firstItem as? UIView)?.disableAutoLayout()
|
||||
const.isActive = false
|
||||
disabledAutoLayoutItems.insert(const)
|
||||
default:
|
||||
break
|
||||
}
|
||||
@@ -462,8 +514,8 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
disabledBottomAutoLayout = true
|
||||
} else {
|
||||
if disabledBottomAutoLayout {
|
||||
viewcontroller.contentViewController?.view?.constraints.forEach({ (const) in
|
||||
switch viewcontroller.contentViewController?.layoutGuide.bottomAnchor {
|
||||
disabledAutoLayoutItems.forEach({ (const) in
|
||||
switch vc.contentViewController?.layoutGuide.bottomAnchor {
|
||||
case const.firstAnchor:
|
||||
(const.secondItem as? UIView)?.enableAutoLayout()
|
||||
const.isActive = true
|
||||
@@ -474,6 +526,7 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
break
|
||||
}
|
||||
})
|
||||
disabledAutoLayoutItems.removeAll()
|
||||
}
|
||||
disabledBottomAutoLayout = false
|
||||
}
|
||||
@@ -495,30 +548,37 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
}
|
||||
}
|
||||
|
||||
let targetPosition = self.targetPosition(with: velocity)
|
||||
let currentY = surfaceView.frame.minY
|
||||
let targetPosition = self.targetPosition(from: currentY, with: velocity)
|
||||
let distance = self.distance(to: targetPosition)
|
||||
|
||||
endInteraction(for: targetPosition)
|
||||
|
||||
if isRemovalInteractionEnabled, isBottomState {
|
||||
let velocityVector = (distance != 0) ? CGVector(dx: 0,
|
||||
dy: min(fabs(velocity.y)/distance, behavior.removalVelocity)) : .zero
|
||||
|
||||
if shouldStartRemovalAnimation(with: velocityVector) {
|
||||
|
||||
viewcontroller.delegate?.floatingPanelDidEndDraggingToRemove(viewcontroller, withVelocity: velocity)
|
||||
self.startRemovalAnimation(with: velocityVector) { [weak self] in
|
||||
guard let `self` = self else { return }
|
||||
self.viewcontroller.dismiss(animated: false, completion: { [weak self] in
|
||||
guard let `self` = self else { return }
|
||||
self.viewcontroller.delegate?.floatingPanelDidEndRemove(self.viewcontroller)
|
||||
})
|
||||
let velocityVector = (distance != 0) ? CGVector(dx: 0, dy: min(velocity.y/distance, behavior.removalVelocity)) : .zero
|
||||
// `velocityVector` will be replaced by just a velocity(not vector) when FloatingPanelRemovalInteraction will be added.
|
||||
if shouldStartRemovalAnimation(with: velocityVector), let vc = viewcontroller {
|
||||
vc.delegate?.floatingPanelDidEndDraggingToRemove(vc, withVelocity: velocity)
|
||||
let animationVector = CGVector(dx: abs(velocityVector.dx), dy: abs(velocityVector.dy))
|
||||
startRemovalAnimation(vc, with: animationVector) { [weak self] in
|
||||
self?.finishRemovalAnimation()
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
viewcontroller.delegate?.floatingPanelDidEndDragging(viewcontroller, withVelocity: velocity, targetPosition: targetPosition)
|
||||
if let vc = viewcontroller {
|
||||
vc.delegate?.floatingPanelDidEndDragging(vc, withVelocity: velocity, targetPosition: targetPosition)
|
||||
}
|
||||
|
||||
if scrollView != nil, !stopScrollDeceleration,
|
||||
surfaceView.frame.minY == layoutAdapter.topY,
|
||||
targetPosition == layoutAdapter.topMostState {
|
||||
self.state = targetPosition
|
||||
self.updateLayout(to: targetPosition)
|
||||
self.unlockScrollView()
|
||||
return
|
||||
}
|
||||
|
||||
// Workaround: Disable a tracking scroll to prevent bouncing a scroll content in a panel animating
|
||||
let isScrollEnabled = scrollView?.isScrollEnabled
|
||||
@@ -538,12 +598,12 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
private func shouldStartRemovalAnimation(with velocityVector: CGVector) -> Bool {
|
||||
let posY = layoutAdapter.positionY(for: state)
|
||||
let currentY = surfaceView.frame.minY
|
||||
let bottomMaxY = layoutAdapter.bottomMaxY
|
||||
let hiddenY = layoutAdapter.positionY(for: .hidden)
|
||||
let vth = behavior.removalVelocity
|
||||
let pth = max(min(behavior.removalProgress, 1.0), 0.0)
|
||||
|
||||
let num = (currentY - posY)
|
||||
let den = (bottomMaxY - posY)
|
||||
let den = (hiddenY - posY)
|
||||
|
||||
guard num >= 0, den != 0, (num / den >= pth || velocityVector.dy == vth)
|
||||
else { return false }
|
||||
@@ -551,8 +611,8 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
return true
|
||||
}
|
||||
|
||||
private func startRemovalAnimation(with velocityVector: CGVector, completion: (() -> Void)?) {
|
||||
let animator = self.behavior.removalInteractionAnimator(self.viewcontroller, with: velocityVector)
|
||||
private func startRemovalAnimation(_ vc: FloatingPanelController, with velocityVector: CGVector, completion: (() -> Void)?) {
|
||||
let animator = behavior.removalInteractionAnimator(vc, with: velocityVector)
|
||||
|
||||
animator.addAnimations { [weak self] in
|
||||
self?.updateLayout(to: .hidden)
|
||||
@@ -565,17 +625,27 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
animator.startAnimation()
|
||||
}
|
||||
|
||||
private func finishRemovalAnimation() {
|
||||
viewcontroller?.dismiss(animated: false) { [weak self] in
|
||||
guard let vc = self?.viewcontroller else { return }
|
||||
vc.delegate?.floatingPanelDidEndRemove(vc)
|
||||
}
|
||||
}
|
||||
|
||||
private func startInteraction(with translation: CGPoint, at location: CGPoint) {
|
||||
/* Don't lock a scroll view to show a scroll indicator after hitting the top */
|
||||
log.debug("startInteraction -- translation = \(translation.y), location = \(location.y)")
|
||||
guard interactionInProgress == false else { return }
|
||||
|
||||
var offset: CGPoint = .zero
|
||||
|
||||
initialFrame = surfaceView.frame
|
||||
if state == layoutAdapter.topMostState, let scrollView = scrollView {
|
||||
if grabberAreaFrame.contains(location) {
|
||||
initialScrollOffset = scrollView.contentOffset
|
||||
} else {
|
||||
settle(scrollView: scrollView)
|
||||
// Fit the surface bounds to a scroll offset content by startInteraction(at:offset:)
|
||||
offset = CGPoint(x: -scrollView.contentOffset.x, y: -scrollView.contentOffset.y)
|
||||
initialScrollOffset = scrollView.contentOffsetZero
|
||||
}
|
||||
log.debug("initial scroll offset --", initialScrollOffset)
|
||||
@@ -583,11 +653,15 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
|
||||
initialTranslationY = translation.y
|
||||
|
||||
viewcontroller.delegate?.floatingPanelWillBeginDragging(viewcontroller)
|
||||
if let vc = viewcontroller {
|
||||
vc.delegate?.floatingPanelWillBeginDragging(vc)
|
||||
}
|
||||
|
||||
layoutAdapter.startInteraction(at: state)
|
||||
layoutAdapter.startInteraction(at: state, offset: offset)
|
||||
|
||||
interactionInProgress = true
|
||||
|
||||
lockScrollView()
|
||||
}
|
||||
|
||||
private func endInteraction(for targetPosition: FloatingPanelPosition) {
|
||||
@@ -600,7 +674,7 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
interactionInProgress = false
|
||||
|
||||
// Prevent to keep a scroll view indicator visible at the half/tip position
|
||||
if state != layoutAdapter.topMostState {
|
||||
if targetPosition != layoutAdapter.topMostState {
|
||||
lockScrollView()
|
||||
}
|
||||
|
||||
@@ -615,19 +689,23 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
|
||||
private func startAnimation(to targetPosition: FloatingPanelPosition, at distance: CGFloat, with velocity: CGPoint) {
|
||||
log.debug("startAnimation to \(targetPosition) -- distance = \(distance), velocity = \(velocity.y)")
|
||||
guard let vc = viewcontroller else { return }
|
||||
|
||||
isDecelerating = true
|
||||
viewcontroller.delegate?.floatingPanelWillBeginDecelerating(viewcontroller)
|
||||
|
||||
let velocityVector = (distance != 0) ? CGVector(dx: 0, dy: min(fabs(velocity.y)/distance, 30.0)) : .zero
|
||||
let animator = behavior.interactionAnimator(self.viewcontroller, to: targetPosition, with: velocityVector)
|
||||
vc.delegate?.floatingPanelWillBeginDecelerating(vc)
|
||||
|
||||
let velocityVector = (distance != 0) ? CGVector(dx: 0, dy: abs(velocity.y)/distance) : .zero
|
||||
let animator = behavior.interactionAnimator(vc, to: targetPosition, with: velocityVector)
|
||||
animator.addAnimations { [weak self] in
|
||||
guard let `self` = self else { return }
|
||||
self.state = targetPosition
|
||||
self.updateLayout(to: targetPosition)
|
||||
}
|
||||
animator.addCompletion { [weak self] pos in
|
||||
guard let `self` = self else { return }
|
||||
// Prevent calling `finishAnimation(at:)` by the old animator whose `isInterruptive` is false
|
||||
// when a new animator has been started after the old one is interrupted.
|
||||
guard let `self` = self, self.animator == animator else { return }
|
||||
self.finishAnimation(at: targetPosition)
|
||||
}
|
||||
self.animator = animator
|
||||
@@ -636,219 +714,89 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
|
||||
private func finishAnimation(at targetPosition: FloatingPanelPosition) {
|
||||
log.debug("finishAnimation to \(targetPosition)")
|
||||
|
||||
self.isDecelerating = false
|
||||
self.animator = nil
|
||||
|
||||
self.viewcontroller.delegate?.floatingPanelDidEndDecelerating(self.viewcontroller)
|
||||
if let vc = viewcontroller {
|
||||
vc.delegate?.floatingPanelDidEndDecelerating(vc)
|
||||
}
|
||||
|
||||
if let scrollView = scrollView {
|
||||
log.debug("finishAnimation -- scroll offset = \(scrollView.contentOffset)")
|
||||
}
|
||||
|
||||
stopScrollDeceleration = false
|
||||
// Don't unlock scroll view in animating view when presentation layer != model layer
|
||||
if state == layoutAdapter.topMostState {
|
||||
|
||||
log.debug("finishAnimation -- state = \(state) surface.minY = \(surfaceView.presentationFrame.minY) topY = \(layoutAdapter.topY)")
|
||||
if state == layoutAdapter.topMostState, abs(surfaceView.presentationFrame.minY - layoutAdapter.topY) <= 1.0 {
|
||||
unlockScrollView()
|
||||
}
|
||||
}
|
||||
|
||||
private func distance(to targetPosition: FloatingPanelPosition) -> CGFloat {
|
||||
let topY = layoutAdapter.topY
|
||||
let middleY = layoutAdapter.middleY
|
||||
let bottomY = layoutAdapter.bottomY
|
||||
let currentY = surfaceView.frame.minY
|
||||
|
||||
switch targetPosition {
|
||||
case .full:
|
||||
return CGFloat(fabs(currentY - topY))
|
||||
case .half:
|
||||
return CGFloat(fabs(currentY - middleY))
|
||||
case .tip:
|
||||
return CGFloat(fabs(currentY - bottomY))
|
||||
case .hidden:
|
||||
fatalError("Now .hidden must not be used for a user interaction")
|
||||
}
|
||||
}
|
||||
|
||||
private func directionalPosition(at currentY: CGFloat, with translation: CGPoint) -> FloatingPanelPosition {
|
||||
return getPosition(at: currentY, with: translation, directional: true)
|
||||
}
|
||||
|
||||
private func redirectionalPosition(at currentY: CGFloat, with translation: CGPoint) -> FloatingPanelPosition {
|
||||
return getPosition(at: currentY, with: translation, directional: false)
|
||||
}
|
||||
|
||||
private func getPosition(at currentY: CGFloat, with translation: CGPoint, directional: Bool) -> FloatingPanelPosition {
|
||||
let supportedPositions: Set = layoutAdapter.supportedPositions
|
||||
if supportedPositions.count == 1 {
|
||||
return state
|
||||
}
|
||||
let isForwardYAxis = (translation.y >= 0)
|
||||
switch supportedPositions {
|
||||
case [.full, .half]:
|
||||
return (isForwardYAxis == directional) ? .half : .full
|
||||
case [.half, .tip]:
|
||||
return (isForwardYAxis == directional) ? .tip : .half
|
||||
case [.full, .tip]:
|
||||
return (isForwardYAxis == directional) ? .tip : .full
|
||||
default:
|
||||
let middleY = layoutAdapter.middleY
|
||||
if currentY > middleY {
|
||||
return (isForwardYAxis == directional) ? .tip : .half
|
||||
} else {
|
||||
return (isForwardYAxis == directional) ? .half : .full
|
||||
}
|
||||
}
|
||||
let targetY = layoutAdapter.positionY(for: targetPosition)
|
||||
return CGFloat(abs(currentY - targetY))
|
||||
}
|
||||
|
||||
// Distance travelled after decelerating to zero velocity at a constant rate.
|
||||
// Refer to the slides p176 of [Designing Fluid Interfaces](https://developer.apple.com/videos/play/wwdc2018/803/)
|
||||
private func project(initialVelocity: CGFloat, decelerationRate: CGFloat = UIScrollViewDecelerationRateNormal) -> CGFloat {
|
||||
private func project(initialVelocity: CGFloat, decelerationRate: CGFloat) -> CGFloat {
|
||||
return (initialVelocity / 1000.0) * decelerationRate / (1.0 - decelerationRate)
|
||||
}
|
||||
|
||||
private func targetPosition(with velocity: CGPoint) -> (FloatingPanelPosition) {
|
||||
let currentY = surfaceView.frame.minY
|
||||
func targetPosition(from currentY: CGFloat, with velocity: CGPoint) -> (FloatingPanelPosition) {
|
||||
guard let vc = viewcontroller else { return state }
|
||||
let supportedPositions = layoutAdapter.supportedPositions
|
||||
|
||||
if supportedPositions.count == 1 {
|
||||
guard supportedPositions.count > 1 else {
|
||||
return state
|
||||
}
|
||||
|
||||
switch supportedPositions {
|
||||
case [.full, .half]:
|
||||
return targetPosition(from: [.full, .half], at: currentY, velocity: velocity)
|
||||
case [.half, .tip]:
|
||||
return targetPosition(from: [.half, .tip], at: currentY, velocity: velocity)
|
||||
case [.full, .tip]:
|
||||
return targetPosition(from: [.full, .tip], at: currentY, velocity: velocity)
|
||||
default:
|
||||
/*
|
||||
[topY|full]---[th1]---[middleY|half]---[th2]---[bottomY|tip]
|
||||
*/
|
||||
let topY = layoutAdapter.topY
|
||||
let middleY = layoutAdapter.middleY
|
||||
let bottomY = layoutAdapter.bottomY
|
||||
let sortedPositions = Array(supportedPositions).sorted(by: { $0.rawValue < $1.rawValue })
|
||||
|
||||
let nextState: FloatingPanelPosition
|
||||
let forwardYDirection: Bool
|
||||
// Projection
|
||||
let decelerationRate = behavior.momentumProjectionRate(vc)
|
||||
let baseY = abs(layoutAdapter.positionY(for: layoutAdapter.bottomMostState) - layoutAdapter.positionY(for: layoutAdapter.topMostState))
|
||||
let vecY = velocity.y / baseY
|
||||
var pY = project(initialVelocity: vecY, decelerationRate: decelerationRate) * baseY + currentY
|
||||
|
||||
/*
|
||||
full <-> half <-> tip
|
||||
*/
|
||||
switch state {
|
||||
case .full:
|
||||
nextState = .half
|
||||
forwardYDirection = true
|
||||
case .half:
|
||||
nextState = (currentY > middleY) ? .tip : .full
|
||||
forwardYDirection = (currentY > middleY)
|
||||
case .tip:
|
||||
nextState = .half
|
||||
forwardYDirection = false
|
||||
case .hidden:
|
||||
fatalError("Now .hidden must not be used for a user interaction")
|
||||
let forwardY = velocity.y == 0 ? (currentY - layoutAdapter.positionY(for: state) > 0) : velocity.y > 0
|
||||
|
||||
let segment = layoutAdapter.segument(at: pY, forward: forwardY)
|
||||
|
||||
var fromPos: FloatingPanelPosition
|
||||
var toPos: FloatingPanelPosition
|
||||
|
||||
let (lowerPos, upperPos) = (segment.lower ?? sortedPositions.first!, segment.upper ?? sortedPositions.last!)
|
||||
(fromPos, toPos) = forwardY ? (lowerPos, upperPos) : (upperPos, lowerPos)
|
||||
|
||||
if behavior.shouldProjectMomentum(vc, for: toPos) == false {
|
||||
let segment = layoutAdapter.segument(at: currentY, forward: forwardY)
|
||||
var (lowerPos, upperPos) = (segment.lower ?? sortedPositions.first!, segment.upper ?? sortedPositions.last!)
|
||||
// Equate the segment out of {top,bottom} most state to the {top,bottom} most segment
|
||||
if lowerPos == upperPos {
|
||||
if forwardY {
|
||||
upperPos = lowerPos.next(in: sortedPositions)
|
||||
} else {
|
||||
lowerPos = upperPos.pre(in: sortedPositions)
|
||||
}
|
||||
}
|
||||
|
||||
let redirectionalProgress = max(min(behavior.redirectionalProgress(viewcontroller, from: state, to: nextState), 1.0), 0.0)
|
||||
|
||||
let th1: CGFloat
|
||||
let th2: CGFloat
|
||||
|
||||
if forwardYDirection {
|
||||
th1 = topY + (middleY - topY) * redirectionalProgress
|
||||
th2 = middleY + (bottomY - middleY) * redirectionalProgress
|
||||
(fromPos, toPos) = forwardY ? (lowerPos, upperPos) : (upperPos, lowerPos)
|
||||
// Block a projection to a segment over the next from the current segment
|
||||
// (= Trim pY with the current segment)
|
||||
if forwardY {
|
||||
pY = max(min(pY, layoutAdapter.positionY(for: toPos.next(in: sortedPositions))), layoutAdapter.positionY(for: fromPos))
|
||||
} else {
|
||||
th1 = middleY - (middleY - topY) * redirectionalProgress
|
||||
th2 = bottomY - (bottomY - middleY) * redirectionalProgress
|
||||
}
|
||||
|
||||
let decelerationRate = behavior.momentumProjectionRate(viewcontroller)
|
||||
|
||||
let baseY = abs(bottomY - topY)
|
||||
let vecY = velocity.y / baseY
|
||||
let pY = project(initialVelocity: vecY, decelerationRate: decelerationRate) * baseY + currentY
|
||||
|
||||
switch currentY {
|
||||
case ..<th1:
|
||||
switch pY {
|
||||
case bottomY...:
|
||||
return behavior.shouldProjectMomentum(viewcontroller, for: .tip) ? .tip : .half
|
||||
case middleY...:
|
||||
return .half
|
||||
case topY...:
|
||||
return .full
|
||||
default:
|
||||
return .full
|
||||
}
|
||||
case ...middleY:
|
||||
switch pY {
|
||||
case bottomY...:
|
||||
return behavior.shouldProjectMomentum(viewcontroller, for: .tip) ? .tip : .half
|
||||
case middleY...:
|
||||
return .half
|
||||
case topY...:
|
||||
return .half
|
||||
default:
|
||||
return .full
|
||||
}
|
||||
case ..<th2:
|
||||
switch pY {
|
||||
case bottomY...:
|
||||
return .tip
|
||||
case middleY...:
|
||||
return .half
|
||||
case topY...:
|
||||
return .half
|
||||
default:
|
||||
return behavior.shouldProjectMomentum(viewcontroller, for: .full) ? .full : .half
|
||||
}
|
||||
default:
|
||||
switch pY {
|
||||
case bottomY...:
|
||||
return .tip
|
||||
case middleY...:
|
||||
return .tip
|
||||
case topY...:
|
||||
return .half
|
||||
default:
|
||||
return behavior.shouldProjectMomentum(viewcontroller, for: .full) ? .full : .half
|
||||
}
|
||||
pY = max(min(pY, layoutAdapter.positionY(for: fromPos)), layoutAdapter.positionY(for: toPos.pre(in: sortedPositions)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func targetPosition(from positions: [FloatingPanelPosition], at currentY: CGFloat, velocity: CGPoint) -> FloatingPanelPosition {
|
||||
assert(positions.count == 2)
|
||||
|
||||
let top = positions[0]
|
||||
let bottom = positions[1]
|
||||
|
||||
let topY = layoutAdapter.positionY(for: top)
|
||||
let bottomY = layoutAdapter.positionY(for: bottom)
|
||||
|
||||
let target = top == state ? bottom : top
|
||||
let redirectionalProgress = max(min(behavior.redirectionalProgress(viewcontroller, from: state, to: target), 1.0), 0.0)
|
||||
|
||||
let th = topY + (bottomY - topY) * redirectionalProgress
|
||||
|
||||
let decelerationRate = behavior.momentumProjectionRate(viewcontroller)
|
||||
let pY = project(initialVelocity: velocity.y, decelerationRate: decelerationRate) + currentY
|
||||
|
||||
switch currentY {
|
||||
case ..<th:
|
||||
if pY >= bottomY {
|
||||
return bottom
|
||||
} else {
|
||||
return top
|
||||
}
|
||||
default:
|
||||
if pY <= topY {
|
||||
return top
|
||||
} else {
|
||||
return bottom
|
||||
}
|
||||
}
|
||||
// Redirection
|
||||
let redirectionalProgress = max(min(behavior.redirectionalProgress(vc, from: fromPos, to: toPos), 1.0), 0.0)
|
||||
let progress = abs(pY - layoutAdapter.positionY(for: fromPos)) / abs(layoutAdapter.positionY(for: fromPos) - layoutAdapter.positionY(for: toPos))
|
||||
return progress > redirectionalProgress ? toPos : fromPos
|
||||
}
|
||||
|
||||
// MARK: - ScrollView handling
|
||||
@@ -856,43 +804,29 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
|
||||
private func lockScrollView() {
|
||||
guard let scrollView = scrollView else { return }
|
||||
|
||||
if scrollView.isLocked {
|
||||
log.debug("Already scroll locked.")
|
||||
return
|
||||
}
|
||||
log.debug("lock scroll view")
|
||||
|
||||
scrollBouncable = scrollView.bounces
|
||||
scrollIndictorVisible = scrollView.showsVerticalScrollIndicator
|
||||
|
||||
scrollView.isDirectionalLockEnabled = true
|
||||
scrollView.bounces = false
|
||||
scrollView.showsVerticalScrollIndicator = false
|
||||
}
|
||||
|
||||
private func unlockScrollView() {
|
||||
guard let scrollView = scrollView else { return }
|
||||
guard let scrollView = scrollView, scrollView.isLocked else { return }
|
||||
log.debug("unlock scroll view")
|
||||
|
||||
scrollView.isDirectionalLockEnabled = false
|
||||
scrollView.bounces = scrollBouncable
|
||||
scrollView.showsVerticalScrollIndicator = scrollIndictorVisible
|
||||
}
|
||||
|
||||
private func fitToBounds(scrollView: UIScrollView) {
|
||||
log.debug("fit scroll view to bounds -- scroll offset =", scrollView.contentOffset.y)
|
||||
|
||||
surfaceView.frame.origin.y = layoutAdapter.topY - scrollView.contentOffset.y
|
||||
scrollView.transform = CGAffineTransform.identity.translatedBy(x: 0.0,
|
||||
y: scrollView.contentOffset.y)
|
||||
scrollView.scrollIndicatorInsets = UIEdgeInsets(top: -scrollView.contentOffset.y,
|
||||
left: 0.0,
|
||||
bottom: 0.0,
|
||||
right: 0.0)
|
||||
}
|
||||
|
||||
private func settle(scrollView: UIScrollView) {
|
||||
log.debug("settle scroll view")
|
||||
let frame = surfaceView.layer.presentation()?.frame ?? surfaceView.frame
|
||||
surfaceView.transform = .identity
|
||||
surfaceView.frame = frame
|
||||
scrollView.transform = .identity
|
||||
scrollView.frame = initialScrollFrame
|
||||
scrollView.contentOffset = scrollView.contentOffsetZero
|
||||
scrollView.scrollIndicatorInsets = .zero
|
||||
}
|
||||
|
||||
|
||||
private func stopScrollingWithDeceleration(at contentOffset: CGPoint) {
|
||||
// Must use setContentOffset(_:animated) to force-stop deceleration
|
||||
scrollView?.setContentOffset(contentOffset, animated: false)
|
||||
|
||||
@@ -6,10 +6,10 @@
|
||||
import UIKit
|
||||
|
||||
public protocol FloatingPanelBehavior {
|
||||
/// Asks the behavior object if the floating panel should project a momentum of a user interaction to move the proposed position.
|
||||
/// Asks the behavior if the floating panel should project a momentum of a user interaction to move the proposed position.
|
||||
///
|
||||
/// The default implementation of this method returns true. This method is called for a layout to support all positions(tip, half and full).
|
||||
/// Therfore, `proposedTargetPosition` can only be `FloatingPanelPosition.tip` or `FloatingPanelPosition.full`.
|
||||
/// Therefore, `proposedTargetPosition` can only be `FloatingPanelPosition.tip` or `FloatingPanelPosition.full`.
|
||||
func shouldProjectMomentum(_ fpc: FloatingPanelController, for proposedTargetPosition: FloatingPanelPosition) -> Bool
|
||||
|
||||
/// Returns a deceleration rate to calculate a target position projected a dragging momentum.
|
||||
@@ -19,10 +19,15 @@ public protocol FloatingPanelBehavior {
|
||||
|
||||
/// Returns the progress to redirect to the previous position.
|
||||
///
|
||||
/// The progress is represented by a floating-point value between 0.0 and 1.0, inclusive, where 1.0 indicates the floating panel is impossible to move to the next posiiton. The default value is 0.5. Values less than 0.0 and greater than 1.0 are pinned to those limits.
|
||||
/// The progress is represented by a floating-point value between 0.0 and 1.0, inclusive, where 1.0 indicates the floating panel is impossible to move to the next position. The default value is 0.5. Values less than 0.0 and greater than 1.0 are pinned to those limits.
|
||||
func redirectionalProgress(_ fpc: FloatingPanelController, from: FloatingPanelPosition, to: FloatingPanelPosition) -> CGFloat
|
||||
|
||||
/// Returns a UIViewPropertyAnimator object to project a floating panel to a position on finger up if the user dragged.
|
||||
///
|
||||
/// - Attention:
|
||||
/// By default, it returns a non-interruptible animator to prevent a propagation of the animation to a content view.
|
||||
/// However returning an interruptible animator is working well depending on a content view and it can be better
|
||||
/// than using a non-interruptible one.
|
||||
func interactionAnimator(_ fpc: FloatingPanelController, to targetPosition: FloatingPanelPosition, with velocity: CGVector) -> UIViewPropertyAnimator
|
||||
|
||||
/// Returns a UIViewPropertyAnimator object to add a floating panel to a position.
|
||||
@@ -57,29 +62,32 @@ public protocol FloatingPanelBehavior {
|
||||
///
|
||||
/// Default is a spring animator with 1.0 damping ratio. This method is called when FloatingPanelController.isRemovalInteractionEnabled is true.
|
||||
func removalInteractionAnimator(_ fpc: FloatingPanelController, with velocity: CGVector) -> UIViewPropertyAnimator
|
||||
|
||||
|
||||
/// Asks the behavior whether the rubber band effect is enabled in moving over a given edge of the surface view.
|
||||
///
|
||||
/// This method allows the behavior to activate the rubber band effect to a given edge of the surface view. By default, the effect is disabled.
|
||||
func allowsRubberBanding(for edge: UIRectEdge) -> Bool
|
||||
}
|
||||
|
||||
public extension FloatingPanelBehavior {
|
||||
func shouldProjectMomentum(_ fpc: FloatingPanelController, for proposedTargetPosition: FloatingPanelPosition) -> Bool {
|
||||
switch (fpc.position, proposedTargetPosition) {
|
||||
case (.full, .tip):
|
||||
return false
|
||||
case (.tip, .full):
|
||||
return false
|
||||
default:
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func momentumProjectionRate(_ fpc: FloatingPanelController) -> CGFloat {
|
||||
#if swift(>=4.2)
|
||||
return UIScrollView.DecelerationRate.normal.rawValue
|
||||
#else
|
||||
return UIScrollViewDecelerationRateNormal
|
||||
#endif
|
||||
}
|
||||
|
||||
func redirectionalProgress(_ fpc: FloatingPanelController, from: FloatingPanelPosition, to: FloatingPanelPosition) -> CGFloat {
|
||||
return 0.5
|
||||
}
|
||||
|
||||
public func interactionAnimator(_ fpc: FloatingPanelController, to targetPosition: FloatingPanelPosition, with velocity: CGVector) -> UIViewPropertyAnimator {
|
||||
func interactionAnimator(_ fpc: FloatingPanelController, to targetPosition: FloatingPanelPosition, with velocity: CGVector) -> UIViewPropertyAnimator {
|
||||
return defaultBehavior.interactionAnimator(fpc, to: targetPosition, with: velocity)
|
||||
}
|
||||
|
||||
@@ -110,6 +118,10 @@ public extension FloatingPanelBehavior {
|
||||
initialVelocity: velocity)
|
||||
return UIViewPropertyAnimator(duration: 0, timingParameters: timing)
|
||||
}
|
||||
|
||||
func allowsRubberBanding(for edge: UIRectEdge) -> Bool {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
private let defaultBehavior = FloatingPanelDefaultBehavior()
|
||||
@@ -120,7 +132,7 @@ public class FloatingPanelDefaultBehavior: FloatingPanelBehavior {
|
||||
public func interactionAnimator(_ fpc: FloatingPanelController, to targetPosition: FloatingPanelPosition, with velocity: CGVector) -> UIViewPropertyAnimator {
|
||||
let timing = timeingCurve(with: velocity)
|
||||
let animator = UIViewPropertyAnimator(duration: 0, timingParameters: timing)
|
||||
animator.isInterruptible = false
|
||||
animator.isInterruptible = false // Prevent a propagation of the animation(spring etc) to a content view
|
||||
return animator
|
||||
}
|
||||
|
||||
|
||||
@@ -68,12 +68,46 @@ public enum FloatingPanelPosition: Int {
|
||||
case half
|
||||
case tip
|
||||
case hidden
|
||||
|
||||
static var allCases: [FloatingPanelPosition] {
|
||||
return [.full, .half, .tip, .hidden]
|
||||
}
|
||||
|
||||
func next(in positions: [FloatingPanelPosition]) -> FloatingPanelPosition {
|
||||
#if swift(>=4.2)
|
||||
guard
|
||||
let index = positions.firstIndex(of: self),
|
||||
positions.indices.contains(index + 1)
|
||||
else { return self }
|
||||
#else
|
||||
guard
|
||||
let index = positions.index(of: self),
|
||||
positions.indices.contains(index + 1)
|
||||
else { return self }
|
||||
#endif
|
||||
return positions[index + 1]
|
||||
}
|
||||
|
||||
func pre(in positions: [FloatingPanelPosition]) -> FloatingPanelPosition {
|
||||
#if swift(>=4.2)
|
||||
guard
|
||||
let index = positions.firstIndex(of: self),
|
||||
positions.indices.contains(index - 1)
|
||||
else { return self }
|
||||
#else
|
||||
guard
|
||||
let index = positions.index(of: self),
|
||||
positions.indices.contains(index - 1)
|
||||
else { return self }
|
||||
#endif
|
||||
return positions[index - 1]
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
/// A container view controller to display a floating panel to present contents in parallel as a user wants.
|
||||
///
|
||||
public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UIGestureRecognizerDelegate {
|
||||
open class FloatingPanelController: UIViewController, UIScrollViewDelegate, UIGestureRecognizerDelegate {
|
||||
/// Constants indicating how safe area insets are added to the adjusted content inset.
|
||||
public enum ContentInsetAdjustmentBehavior: Int {
|
||||
case always
|
||||
@@ -145,7 +179,7 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
}
|
||||
private var _contentViewController: UIViewController?
|
||||
|
||||
private var floatingPanel: FloatingPanel!
|
||||
private(set) var floatingPanel: FloatingPanel!
|
||||
private var preSafeAreaInsets: UIEdgeInsets = .zero // Capture the latest one
|
||||
private var safeAreaInsetsObservation: NSKeyValueObservation?
|
||||
private let modalTransition = FloatingPanelModalTransition()
|
||||
@@ -181,7 +215,7 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
// MARK:- Overrides
|
||||
|
||||
/// Creates the view that the controller manages.
|
||||
override public func loadView() {
|
||||
open override func loadView() {
|
||||
assert(self.storyboard == nil, "Storyboard isn't supported")
|
||||
|
||||
let view = FloatingPanelPassThroughView()
|
||||
@@ -196,18 +230,19 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
self.view = view as UIView
|
||||
}
|
||||
|
||||
public override func viewDidLayoutSubviews() {
|
||||
open override func viewDidLayoutSubviews() {
|
||||
super.viewDidLayoutSubviews()
|
||||
if #available(iOS 11.0, *) {}
|
||||
else {
|
||||
// Because {top,bottom}LayoutGuide is managed as a view
|
||||
if preSafeAreaInsets != layoutInsets {
|
||||
if preSafeAreaInsets != layoutInsets,
|
||||
floatingPanel.isDecelerating == false {
|
||||
self.update(safeAreaInsets: layoutInsets)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
|
||||
open override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
|
||||
super.viewWillTransition(to: size, with: coordinator)
|
||||
|
||||
if view.translatesAutoresizingMaskIntoConstraints {
|
||||
@@ -216,21 +251,25 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
}
|
||||
}
|
||||
|
||||
public override func willTransition(to newCollection: UITraitCollection, with coordinator: UIViewControllerTransitionCoordinator) {
|
||||
open override func willTransition(to newCollection: UITraitCollection, with coordinator: UIViewControllerTransitionCoordinator) {
|
||||
super.willTransition(to: newCollection, with: coordinator)
|
||||
|
||||
// Change layout for a new trait collection
|
||||
reloadLayout(for: newCollection)
|
||||
setUpLayout()
|
||||
|
||||
floatingPanel.behavior = fetchBehavior(for: newCollection)
|
||||
self.prepare(for: newCollection)
|
||||
}
|
||||
|
||||
public override func viewWillDisappear(_ animated: Bool) {
|
||||
open override func viewWillDisappear(_ animated: Bool) {
|
||||
super.viewWillDisappear(animated)
|
||||
safeAreaInsetsObservation = nil
|
||||
}
|
||||
|
||||
// MARK:- Internals
|
||||
func prepare(for newCollection: UITraitCollection) {
|
||||
guard newCollection.shouldUpdateLayout(from: traitCollection) else { return }
|
||||
// Change a layout & behavior for a new trait collection
|
||||
reloadLayout(for: newCollection)
|
||||
activateLayout()
|
||||
floatingPanel.behavior = fetchBehavior(for: newCollection)
|
||||
}
|
||||
|
||||
// MARK:- Privates
|
||||
|
||||
private func fetchLayout(for traitCollection: UITraitCollection) -> FloatingPanelLayout {
|
||||
@@ -248,8 +287,7 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
|
||||
private func update(safeAreaInsets: UIEdgeInsets) {
|
||||
guard
|
||||
preSafeAreaInsets != safeAreaInsets,
|
||||
self.floatingPanel.isDecelerating == false
|
||||
preSafeAreaInsets != safeAreaInsets
|
||||
else { return }
|
||||
|
||||
log.debug("Update safeAreaInsets", safeAreaInsets)
|
||||
@@ -257,7 +295,7 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
// Prevent an infinite loop on iOS 10: setUpLayout() -> viewDidLayoutSubviews() -> setUpLayout()
|
||||
preSafeAreaInsets = safeAreaInsets
|
||||
|
||||
setUpLayout()
|
||||
activateLayout()
|
||||
|
||||
switch contentInsetAdjustmentBehavior {
|
||||
case .always:
|
||||
@@ -282,7 +320,7 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
}
|
||||
}
|
||||
|
||||
private func setUpLayout() {
|
||||
private func activateLayout() {
|
||||
// preserve the current content offset
|
||||
let contentOffset = scrollView?.contentOffset
|
||||
|
||||
@@ -298,7 +336,7 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
public func show(animated: Bool = false, completion: (() -> Void)? = nil) {
|
||||
// Must apply the current layout here
|
||||
reloadLayout(for: traitCollection)
|
||||
setUpLayout()
|
||||
activateLayout()
|
||||
|
||||
if #available(iOS 11.0, *) {
|
||||
// Must track the safeAreaInsets of `self.view` to update the layout.
|
||||
@@ -351,7 +389,11 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
parent.view.addSubview(self.view)
|
||||
}
|
||||
|
||||
#if swift(>=4.2)
|
||||
parent.addChild(self)
|
||||
#else
|
||||
parent.addChildViewController(self)
|
||||
#endif
|
||||
|
||||
view.frame = parent.view.bounds // Needed for a correct safe area configuration
|
||||
view.translatesAutoresizingMaskIntoConstraints = false
|
||||
@@ -364,7 +406,11 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
|
||||
show(animated: animated) { [weak self] in
|
||||
guard let `self` = self else { return }
|
||||
#if swift(>=4.2)
|
||||
self.didMove(toParent: self)
|
||||
#else
|
||||
self.didMove(toParentViewController: self)
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -380,9 +426,20 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
|
||||
hide(animated: animated) { [weak self] in
|
||||
guard let `self` = self else { return }
|
||||
#if swift(>=4.2)
|
||||
self.willMove(toParent: nil)
|
||||
#else
|
||||
self.willMove(toParentViewController: nil)
|
||||
#endif
|
||||
|
||||
self.view.removeFromSuperview()
|
||||
|
||||
#if swift(>=4.2)
|
||||
self.removeFromParent()
|
||||
#else
|
||||
self.removeFromParentViewController()
|
||||
#endif
|
||||
|
||||
completion?()
|
||||
}
|
||||
}
|
||||
@@ -400,30 +457,50 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
/// Sets the view controller responsible for the content portion of the floating panel.
|
||||
public func set(contentViewController: UIViewController?) {
|
||||
if let vc = _contentViewController {
|
||||
#if swift(>=4.2)
|
||||
vc.willMove(toParent: nil)
|
||||
#else
|
||||
vc.willMove(toParentViewController: nil)
|
||||
#endif
|
||||
|
||||
vc.view.removeFromSuperview()
|
||||
|
||||
#if swift(>=4.2)
|
||||
vc.removeFromParent()
|
||||
#else
|
||||
vc.removeFromParentViewController()
|
||||
#endif
|
||||
}
|
||||
|
||||
if let vc = contentViewController {
|
||||
#if swift(>=4.2)
|
||||
addChild(vc)
|
||||
#else
|
||||
addChildViewController(vc)
|
||||
#endif
|
||||
|
||||
let surfaceView = floatingPanel.surfaceView
|
||||
surfaceView.add(contentView: vc.view)
|
||||
|
||||
#if swift(>=4.2)
|
||||
vc.didMove(toParent: self)
|
||||
#else
|
||||
vc.didMove(toParentViewController: self)
|
||||
#endif
|
||||
}
|
||||
|
||||
_contentViewController = contentViewController
|
||||
}
|
||||
|
||||
@available(*, unavailable, renamed: "set(contentViewController:)")
|
||||
public override func show(_ vc: UIViewController, sender: Any?) {
|
||||
open override func show(_ vc: UIViewController, sender: Any?) {
|
||||
if let target = self.parent?.targetViewController(forAction: #selector(UIViewController.show(_:sender:)), sender: sender) {
|
||||
target.show(vc, sender: sender)
|
||||
}
|
||||
}
|
||||
|
||||
@available(*, unavailable, renamed: "set(contentViewController:)")
|
||||
public override func showDetailViewController(_ vc: UIViewController, sender: Any?) {
|
||||
open override func showDetailViewController(_ vc: UIViewController, sender: Any?) {
|
||||
if let target = self.parent?.targetViewController(forAction: #selector(UIViewController.showDetailViewController(_:sender:)), sender: sender) {
|
||||
target.showDetailViewController(vc, sender: sender)
|
||||
}
|
||||
@@ -448,9 +525,15 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
if #available(iOS 11.0, *) {
|
||||
scrollView.contentInsetAdjustmentBehavior = .never
|
||||
} else {
|
||||
#if swift(>=4.2)
|
||||
children.forEach { (vc) in
|
||||
vc.automaticallyAdjustsScrollViewInsets = false
|
||||
}
|
||||
#else
|
||||
childViewControllers.forEach { (vc) in
|
||||
vc.automaticallyAdjustsScrollViewInsets = false
|
||||
}
|
||||
#endif
|
||||
}
|
||||
default:
|
||||
break
|
||||
@@ -468,21 +551,12 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
|
||||
/// animation block.
|
||||
public func updateLayout() {
|
||||
reloadLayout(for: traitCollection)
|
||||
setUpLayout()
|
||||
activateLayout()
|
||||
}
|
||||
|
||||
/// Returns the y-coordinate of the point at the origin of the surface view.
|
||||
public func originYOfSurface(for pos: FloatingPanelPosition) -> CGFloat {
|
||||
switch pos {
|
||||
case .full:
|
||||
return floatingPanel.layoutAdapter.topY
|
||||
case .half:
|
||||
return floatingPanel.layoutAdapter.middleY
|
||||
case .tip:
|
||||
return floatingPanel.layoutAdapter.bottomY
|
||||
case .hidden:
|
||||
return floatingPanel.layoutAdapter.hiddenY
|
||||
}
|
||||
return floatingPanel.layoutAdapter.positionY(for: pos)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -504,10 +578,10 @@ extension FloatingPanelController {
|
||||
}
|
||||
|
||||
public extension UIViewController {
|
||||
@objc public func fp_original_dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
|
||||
@objc func fp_original_dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
|
||||
// Implementation will be replaced by IMP of self.dismiss(animated:completion:)
|
||||
}
|
||||
@objc public func fp_dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
|
||||
@objc func fp_dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
|
||||
// Call dismiss(animated:completion:) to a content view controller
|
||||
if let fpc = parent as? FloatingPanelController {
|
||||
if fpc.presentingViewController != nil {
|
||||
|
||||
@@ -43,14 +43,16 @@ public protocol FloatingPanelLayout: class {
|
||||
/// Returns a set of FloatingPanelPosition objects to tell the applicable
|
||||
/// positions of the floating panel controller.
|
||||
///
|
||||
/// By default, it returns all position except for `hidden` position. Because
|
||||
/// it's always supported by `FloatingPanelController` so you don't need to return it.
|
||||
/// By default, it returns full, half and tip positions.
|
||||
var supportedPositions: Set<FloatingPanelPosition> { get }
|
||||
|
||||
/// Return the interaction buffer to the top from the top position. Default is 6.0.
|
||||
var topInteractionBuffer: CGFloat { get }
|
||||
|
||||
/// Return the interaction buffer to the bottom from the bottom position. Default is 6.0.
|
||||
///
|
||||
/// - Important:
|
||||
/// The specified buffer is ignored when `FloatingPanelController.isRemovalInteractionEnabled` is set to true.
|
||||
var bottomInteractionBuffer: CGFloat { get }
|
||||
|
||||
/// Returns a CGFloat value to determine a Y coordinate of a floating panel for each position(full, half, tip and hidden).
|
||||
@@ -130,9 +132,13 @@ public class FloatingPanelDefaultLandscapeLayout: FloatingPanelLayout {
|
||||
}
|
||||
}
|
||||
|
||||
struct LayoutSegment {
|
||||
let lower: FloatingPanelPosition?
|
||||
let upper: FloatingPanelPosition?
|
||||
}
|
||||
|
||||
class FloatingPanelLayoutAdapter {
|
||||
weak var vc: UIViewController!
|
||||
weak var vc: FloatingPanelController!
|
||||
private weak var surfaceView: FloatingPanelSurfaceView!
|
||||
private weak var backdropView: FloatingPanelBackdropView!
|
||||
|
||||
@@ -175,70 +181,31 @@ class FloatingPanelLayoutAdapter {
|
||||
}
|
||||
|
||||
var supportedPositions: Set<FloatingPanelPosition> {
|
||||
var supportedPositions = layout.supportedPositions
|
||||
supportedPositions.remove(.hidden)
|
||||
return supportedPositions
|
||||
return layout.supportedPositions
|
||||
}
|
||||
|
||||
var topMostState: FloatingPanelPosition {
|
||||
if supportedPositions.contains(.full) {
|
||||
return .full
|
||||
}
|
||||
if supportedPositions.contains(.half) {
|
||||
return .half
|
||||
}
|
||||
return .tip
|
||||
return supportedPositions.sorted(by: { $0.rawValue < $1.rawValue }).first ?? .hidden
|
||||
}
|
||||
|
||||
var bottomMostState: FloatingPanelPosition {
|
||||
return supportedPositions.sorted(by: { $0.rawValue < $1.rawValue }).last ?? .hidden
|
||||
}
|
||||
|
||||
var topY: CGFloat {
|
||||
if supportedPositions.contains(.full) {
|
||||
switch layout {
|
||||
case is FloatingPanelIntrinsicLayout:
|
||||
return surfaceView.superview!.bounds.height - surfaceView.bounds.height
|
||||
case is FloatingPanelFullScreenLayout:
|
||||
return fullInset
|
||||
default:
|
||||
return (safeAreaInsets.top + fullInset)
|
||||
}
|
||||
} else {
|
||||
return middleY
|
||||
}
|
||||
}
|
||||
|
||||
var middleY: CGFloat {
|
||||
if layout is FloatingPanelFullScreenLayout {
|
||||
return surfaceView.superview!.bounds.height - halfInset
|
||||
} else{
|
||||
return surfaceView.superview!.bounds.height - (safeAreaInsets.bottom + halfInset)
|
||||
}
|
||||
return positionY(for: topMostState)
|
||||
}
|
||||
|
||||
var bottomY: CGFloat {
|
||||
if supportedPositions.contains(.tip) {
|
||||
if layout is FloatingPanelFullScreenLayout {
|
||||
return surfaceView.superview!.bounds.height - tipInset
|
||||
} else{
|
||||
return surfaceView.superview!.bounds.height - (safeAreaInsets.bottom + tipInset)
|
||||
}
|
||||
} else {
|
||||
return middleY
|
||||
}
|
||||
}
|
||||
|
||||
var hiddenY: CGFloat {
|
||||
return surfaceView.superview!.bounds.height
|
||||
return positionY(for: bottomMostState)
|
||||
}
|
||||
|
||||
var topMaxY: CGFloat {
|
||||
return layout is FloatingPanelFullScreenLayout ? 0.0 : safeAreaInsets.top
|
||||
return topY - layout.topInteractionBuffer
|
||||
}
|
||||
|
||||
var bottomMaxY: CGFloat {
|
||||
if layout is FloatingPanelFullScreenLayout{
|
||||
return surfaceView.superview!.bounds.height - hiddenInset
|
||||
} else {
|
||||
return surfaceView.superview!.bounds.height - (safeAreaInsets.bottom + hiddenInset)
|
||||
}
|
||||
return bottomY + layout.bottomInteractionBuffer
|
||||
}
|
||||
|
||||
var adjustedContentInsets: UIEdgeInsets {
|
||||
@@ -251,13 +218,30 @@ class FloatingPanelLayoutAdapter {
|
||||
func positionY(for pos: FloatingPanelPosition) -> CGFloat {
|
||||
switch pos {
|
||||
case .full:
|
||||
return topY
|
||||
switch layout {
|
||||
case is FloatingPanelIntrinsicLayout:
|
||||
return surfaceView.superview!.bounds.height - surfaceView.bounds.height
|
||||
case is FloatingPanelFullScreenLayout:
|
||||
return fullInset
|
||||
default:
|
||||
return (safeAreaInsets.top + fullInset)
|
||||
}
|
||||
case .half:
|
||||
return middleY
|
||||
switch layout {
|
||||
case is FloatingPanelFullScreenLayout:
|
||||
return surfaceView.superview!.bounds.height - halfInset
|
||||
default:
|
||||
return surfaceView.superview!.bounds.height - (safeAreaInsets.bottom + halfInset)
|
||||
}
|
||||
case .tip:
|
||||
return bottomY
|
||||
switch layout {
|
||||
case is FloatingPanelFullScreenLayout:
|
||||
return surfaceView.superview!.bounds.height - tipInset
|
||||
default:
|
||||
return surfaceView.superview!.bounds.height - (safeAreaInsets.bottom + tipInset)
|
||||
}
|
||||
case .hidden:
|
||||
return hiddenY
|
||||
return surfaceView.superview!.bounds.height - hiddenInset
|
||||
}
|
||||
}
|
||||
|
||||
@@ -270,7 +254,11 @@ class FloatingPanelLayoutAdapter {
|
||||
}
|
||||
|
||||
func updateIntrinsicHeight() {
|
||||
#if swift(>=4.2)
|
||||
let fittingSize = UIView.layoutFittingCompressedSize
|
||||
#else
|
||||
let fittingSize = UILayoutFittingCompressedSize
|
||||
#endif
|
||||
var intrinsicHeight = surfaceView.contentView?.systemLayoutSizeFitting(fittingSize).height ?? 0.0
|
||||
var safeAreaBottom: CGFloat = 0.0
|
||||
if #available(iOS 11.0, *) {
|
||||
@@ -287,7 +275,7 @@ class FloatingPanelLayoutAdapter {
|
||||
", content safe area(bottom) =", safeAreaBottom)
|
||||
}
|
||||
|
||||
func prepareLayout(in vc: UIViewController) {
|
||||
func prepareLayout(in vc: FloatingPanelController) {
|
||||
self.vc = vc
|
||||
|
||||
NSLayoutConstraint.deactivate(fixedConstraints + fullConstraints + halfConstraints + tipConstraints + offConstraints)
|
||||
@@ -349,18 +337,19 @@ class FloatingPanelLayoutAdapter {
|
||||
]
|
||||
}
|
||||
|
||||
func startInteraction(at state: FloatingPanelPosition) {
|
||||
func startInteraction(at state: FloatingPanelPosition, offset: CGPoint = .zero) {
|
||||
guard self.interactiveTopConstraint == nil else { return }
|
||||
NSLayoutConstraint.deactivate(fullConstraints + halfConstraints + tipConstraints + offConstraints)
|
||||
|
||||
let interactiveTopConstraint: NSLayoutConstraint
|
||||
switch layout {
|
||||
case is FloatingPanelIntrinsicLayout,
|
||||
is FloatingPanelFullScreenLayout:
|
||||
initialConst = surfaceView.frame.minY
|
||||
initialConst = surfaceView.frame.minY + offset.y
|
||||
interactiveTopConstraint = surfaceView.topAnchor.constraint(equalTo: vc.view.topAnchor,
|
||||
constant: initialConst)
|
||||
default:
|
||||
initialConst = surfaceView.frame.minY - safeAreaInsets.top
|
||||
initialConst = surfaceView.frame.minY - safeAreaInsets.top + offset.y
|
||||
interactiveTopConstraint = surfaceView.topAnchor.constraint(equalTo: vc.layoutGuide.topAnchor,
|
||||
constant: initialConst)
|
||||
}
|
||||
@@ -408,12 +397,12 @@ class FloatingPanelLayoutAdapter {
|
||||
}
|
||||
}
|
||||
|
||||
func updateInteractiveTopConstraint(diff: CGFloat, allowsTopBuffer: Bool) {
|
||||
func updateInteractiveTopConstraint(diff: CGFloat, allowsTopBuffer: Bool, with behavior: FloatingPanelBehavior) {
|
||||
defer {
|
||||
surfaceView.superview!.layoutIfNeeded() // MUST call here to update `surfaceView.frame`
|
||||
}
|
||||
|
||||
let minY: CGFloat = {
|
||||
let topMostConst: CGFloat = {
|
||||
var ret: CGFloat = 0.0
|
||||
switch layout {
|
||||
case is FloatingPanelIntrinsicLayout, is FloatingPanelFullScreenLayout:
|
||||
@@ -421,25 +410,45 @@ class FloatingPanelLayoutAdapter {
|
||||
default:
|
||||
ret = topY - safeAreaInsets.top
|
||||
}
|
||||
if allowsTopBuffer {
|
||||
ret -= layout.topInteractionBuffer
|
||||
}
|
||||
return max(ret, 0.0) // The top boundary is equal to the related topAnchor.
|
||||
}()
|
||||
let maxY: CGFloat = {
|
||||
let bottomMostConst: CGFloat = {
|
||||
var ret: CGFloat = 0.0
|
||||
let _bottomY = vc.isRemovalInteractionEnabled ? positionY(for: .hidden) : bottomY
|
||||
switch layout {
|
||||
case is FloatingPanelIntrinsicLayout, is FloatingPanelFullScreenLayout:
|
||||
ret = bottomY
|
||||
ret = _bottomY
|
||||
default:
|
||||
ret = bottomY - safeAreaInsets.top
|
||||
ret = _bottomY - safeAreaInsets.top
|
||||
}
|
||||
ret += layout.bottomInteractionBuffer
|
||||
return min(ret, bottomMaxY)
|
||||
return min(ret, surfaceView.superview!.bounds.height)
|
||||
}()
|
||||
let const = initialConst + diff
|
||||
let minConst = allowsTopBuffer ? topMostConst - layout.topInteractionBuffer : topMostConst
|
||||
let maxConst = bottomMostConst + layout.bottomInteractionBuffer
|
||||
|
||||
interactiveTopConstraint?.constant = max(minY, min(maxY, const))
|
||||
var const = initialConst + diff
|
||||
|
||||
// Rubberbanding top buffer
|
||||
if behavior.allowsRubberBanding(for: .top), const < topMostConst {
|
||||
let buffer = topMostConst - const
|
||||
const = topMostConst - rubberbandEffect(for: buffer, base: vc.view.bounds.height)
|
||||
}
|
||||
|
||||
// Rubberbanding bottom buffer
|
||||
if behavior.allowsRubberBanding(for: .bottom), const > bottomMostConst {
|
||||
let buffer = const - bottomMostConst
|
||||
const = bottomMostConst + rubberbandEffect(for: buffer, base: vc.view.bounds.height)
|
||||
}
|
||||
|
||||
interactiveTopConstraint?.constant = max(minConst, min(maxConst, const))
|
||||
}
|
||||
|
||||
// According to @chpwn's tweet: https://twitter.com/chpwn/status/285540192096497664
|
||||
// x = distance from the edge
|
||||
// c = constant value, UIScrollView uses 0.55
|
||||
// d = dimension, either width or height
|
||||
private func rubberbandEffect(for buffer: CGFloat, base: CGFloat) -> CGFloat {
|
||||
return (1.0 - (1.0 / ((buffer * 0.55 / base) + 1.0))) * base
|
||||
}
|
||||
|
||||
func activateLayout(of state: FloatingPanelPosition) {
|
||||
@@ -458,7 +467,7 @@ class FloatingPanelLayoutAdapter {
|
||||
}
|
||||
NSLayoutConstraint.activate(fixedConstraints)
|
||||
|
||||
if supportedPositions.union([.hidden]).contains(state) == false {
|
||||
if isValid(state) == false {
|
||||
state = layout.initialPosition
|
||||
}
|
||||
|
||||
@@ -475,6 +484,10 @@ class FloatingPanelLayoutAdapter {
|
||||
}
|
||||
}
|
||||
|
||||
func isValid(_ state: FloatingPanelPosition) -> Bool {
|
||||
return supportedPositions.union([.hidden]).contains(state)
|
||||
}
|
||||
|
||||
private func setBackdropAlpha(of target: FloatingPanelPosition) {
|
||||
if target == .hidden {
|
||||
self.backdropView.alpha = 0.0
|
||||
@@ -486,7 +499,7 @@ class FloatingPanelLayoutAdapter {
|
||||
private func checkLayoutConsistance() {
|
||||
// Verify layout configurations
|
||||
assert(supportedPositions.count > 0)
|
||||
assert(supportedPositions.union([.hidden]).contains(layout.initialPosition),
|
||||
assert(supportedPositions.contains(layout.initialPosition),
|
||||
"Does not include an initial position (\(layout.initialPosition)) in supportedPositions (\(supportedPositions))")
|
||||
|
||||
if layout is FloatingPanelIntrinsicLayout {
|
||||
@@ -505,4 +518,38 @@ class FloatingPanelLayoutAdapter {
|
||||
assert(bottomY > topY, "Invalid insets { topY: \(topY), bottomY: \(bottomY) }")
|
||||
}*/
|
||||
}
|
||||
|
||||
func segument(at posY: CGFloat, forward: Bool) -> LayoutSegment {
|
||||
/// ----------------------->Y
|
||||
/// --> forward <-- backward
|
||||
/// |-------|===o===|-------| |-------|-------|===o===|
|
||||
/// |-------|-------x=======| |-------|=======x-------|
|
||||
/// |-------|-------|===o===| |-------|===o===|-------|
|
||||
/// pos: o/x, seguement: =
|
||||
let sortedPositions = supportedPositions.sorted(by: { $0.rawValue < $1.rawValue })
|
||||
|
||||
let upperIndex: Int?
|
||||
if forward {
|
||||
#if swift(>=4.2)
|
||||
upperIndex = sortedPositions.firstIndex(where: { posY < positionY(for: $0) })
|
||||
#else
|
||||
upperIndex = sortedPositions.index(where: { posY < positionY(for: $0) })
|
||||
#endif
|
||||
} else {
|
||||
#if swift(>=4.2)
|
||||
upperIndex = sortedPositions.firstIndex(where: { posY <= positionY(for: $0) })
|
||||
#else
|
||||
upperIndex = sortedPositions.index(where: { posY <= positionY(for: $0) })
|
||||
#endif
|
||||
}
|
||||
|
||||
switch upperIndex {
|
||||
case 0:
|
||||
return LayoutSegment(lower: nil, upper: sortedPositions.first)
|
||||
case let upperIndex?:
|
||||
return LayoutSegment(lower: sortedPositions[upperIndex - 1], upper: sortedPositions[upperIndex])
|
||||
default:
|
||||
return LayoutSegment(lower: sortedPositions[sortedPositions.endIndex - 1], upper: nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
|
||||
import UIKit
|
||||
|
||||
class FloatingPanelSurfaceContentView: UIView {}
|
||||
|
||||
/// A view that presents a surface interface in a floating panel.
|
||||
public class FloatingPanelSurfaceView: UIView {
|
||||
|
||||
@@ -14,15 +12,38 @@ public class FloatingPanelSurfaceView: UIView {
|
||||
///
|
||||
/// To use a custom grabber handle, hide this and then add the custom one
|
||||
/// to the surface view at appropriate coordinates.
|
||||
public var grabberHandle: GrabberHandleView!
|
||||
public let grabberHandle: GrabberHandleView = GrabberHandleView()
|
||||
|
||||
/// Offset of the grabber handle from the top
|
||||
public var grabberTopPadding: CGFloat = 6.0 { didSet {
|
||||
setNeedsUpdateConstraints()
|
||||
} }
|
||||
|
||||
/// The height of the grabber bar area
|
||||
public static var topGrabberBarHeight: CGFloat {
|
||||
return Default.grabberTopPadding * 2 + GrabberHandleView.Default.height // 17.0
|
||||
public var topGrabberBarHeight: CGFloat {
|
||||
return grabberTopPadding * 2 + grabberHandleHeight
|
||||
}
|
||||
|
||||
/// Grabber view width and height
|
||||
public var grabberHandleWidth: CGFloat = 36.0 { didSet {
|
||||
setNeedsUpdateConstraints()
|
||||
} }
|
||||
public var grabberHandleHeight: CGFloat = 5.0 { didSet {
|
||||
setNeedsUpdateConstraints()
|
||||
} }
|
||||
|
||||
/// A root view of a content view controller
|
||||
public weak var contentView: UIView!
|
||||
|
||||
/// The content insets specifying the insets around the content view.
|
||||
///
|
||||
/// - important: Currently the `bottom` inset is ignored.
|
||||
public var contentInsets: UIEdgeInsets = .zero {
|
||||
didSet {
|
||||
// Needs update constraints
|
||||
self.setNeedsUpdateConstraints()
|
||||
}
|
||||
}
|
||||
|
||||
private var color: UIColor? = .white { didSet { setNeedsLayout() } }
|
||||
var bottomOverflow: CGFloat = 0.0 // Must not call setNeedsLayout()
|
||||
@@ -36,7 +57,10 @@ public class FloatingPanelSurfaceView: UIView {
|
||||
///
|
||||
/// `self.contentView` is masked with the top rounded corners automatically on iOS 11 and later.
|
||||
/// On iOS 10, they are not automatically masked because of a UIVisualEffectView issue. See https://forums.developer.apple.com/thread/50854
|
||||
public var cornerRadius: CGFloat = 0.0 { didSet { setNeedsLayout() } }
|
||||
public var cornerRadius: CGFloat {
|
||||
set { containerView.layer.cornerRadius = newValue; setNeedsLayout() }
|
||||
get { return containerView.layer.cornerRadius }
|
||||
}
|
||||
|
||||
/// A Boolean indicating whether the surface shadow is displayed.
|
||||
public var shadowHidden: Bool = false { didSet { setNeedsLayout() } }
|
||||
@@ -59,117 +83,154 @@ public class FloatingPanelSurfaceView: UIView {
|
||||
/// The color of the surface border.
|
||||
public var borderWidth: CGFloat = 0.0 { didSet { setNeedsLayout() } }
|
||||
|
||||
public var backgroundView: UIView!
|
||||
private var backgroundHeightConstraint: NSLayoutConstraint!
|
||||
/// Offset of the container view from the top
|
||||
public var containerTopInset: CGFloat = 0.0 { didSet {
|
||||
setNeedsUpdateConstraints()
|
||||
} }
|
||||
|
||||
private struct Default {
|
||||
public static let grabberTopPadding: CGFloat = 6.0
|
||||
}
|
||||
/// The view presents an actual surface shape.
|
||||
///
|
||||
/// It renders the background color, border line and top rounded corners,
|
||||
/// specified by other properties. The reason why they're not be applied to
|
||||
/// a content view directly is because it avoids any side-effects to the
|
||||
/// content view.
|
||||
public let containerView: UIView = UIView()
|
||||
|
||||
@available(*, unavailable, renamed: "containerView")
|
||||
public var backgroundView: UIView!
|
||||
|
||||
private lazy var containerViewTopInsetConstraint: NSLayoutConstraint = containerView.topAnchor.constraint(equalTo: topAnchor, constant: containerTopInset)
|
||||
private lazy var containerViewHeightConstraint: NSLayoutConstraint = containerView.heightAnchor.constraint(equalTo: heightAnchor, multiplier: 1.0)
|
||||
|
||||
/// The content view top constraint
|
||||
private var contentViewTopConstraint: NSLayoutConstraint?
|
||||
/// The content view left constraint
|
||||
private var contentViewLeftConstraint: NSLayoutConstraint?
|
||||
/// The content right constraint
|
||||
private var contentViewRightConstraint: NSLayoutConstraint?
|
||||
/// The content height constraint
|
||||
private var contentViewHeightConstraint: NSLayoutConstraint?
|
||||
|
||||
private lazy var grabberHandleWidthConstraint: NSLayoutConstraint = grabberHandle.widthAnchor.constraint(equalToConstant: grabberHandleWidth)
|
||||
private lazy var grabberHandleHeightConstraint: NSLayoutConstraint = grabberHandle.heightAnchor.constraint(equalToConstant: grabberHandleHeight)
|
||||
private lazy var grabberHandleTopConstraint: NSLayoutConstraint = grabberHandle.topAnchor.constraint(equalTo: topAnchor, constant: grabberTopPadding)
|
||||
|
||||
override init(frame: CGRect) {
|
||||
super.init(frame: frame)
|
||||
render()
|
||||
addSubViews()
|
||||
}
|
||||
|
||||
required public init?(coder aDecoder: NSCoder) {
|
||||
super.init(coder: aDecoder)
|
||||
render()
|
||||
addSubViews()
|
||||
}
|
||||
|
||||
private func render() {
|
||||
private func addSubViews() {
|
||||
super.backgroundColor = .clear
|
||||
self.clipsToBounds = false
|
||||
|
||||
let backgroundView = UIView()
|
||||
addSubview(backgroundView)
|
||||
self.backgroundView = backgroundView
|
||||
|
||||
backgroundView.translatesAutoresizingMaskIntoConstraints = false
|
||||
backgroundHeightConstraint = backgroundView.heightAnchor.constraint(equalTo: heightAnchor, multiplier: 1.0)
|
||||
addSubview(containerView)
|
||||
containerView.translatesAutoresizingMaskIntoConstraints = false
|
||||
NSLayoutConstraint.activate([
|
||||
backgroundView.topAnchor.constraint(equalTo: topAnchor, constant: 0.0),
|
||||
backgroundView.leftAnchor.constraint(equalTo: leftAnchor, constant: 0.0),
|
||||
backgroundView.rightAnchor.constraint(equalTo: rightAnchor, constant: 0.0),
|
||||
backgroundHeightConstraint,
|
||||
containerViewTopInsetConstraint,
|
||||
containerView.leftAnchor.constraint(equalTo: leftAnchor, constant: 0.0),
|
||||
containerView.rightAnchor.constraint(equalTo: rightAnchor, constant: 0.0),
|
||||
containerViewHeightConstraint,
|
||||
])
|
||||
|
||||
|
||||
let grabberHandle = GrabberHandleView()
|
||||
addSubview(grabberHandle)
|
||||
self.grabberHandle = grabberHandle
|
||||
|
||||
grabberHandle.translatesAutoresizingMaskIntoConstraints = false
|
||||
NSLayoutConstraint.activate([
|
||||
grabberHandle.topAnchor.constraint(equalTo: topAnchor, constant: Default.grabberTopPadding),
|
||||
grabberHandle.widthAnchor.constraint(equalToConstant: grabberHandle.frame.width),
|
||||
grabberHandle.heightAnchor.constraint(equalToConstant: grabberHandle.frame.height),
|
||||
grabberHandleWidthConstraint,
|
||||
grabberHandleHeightConstraint,
|
||||
grabberHandleTopConstraint,
|
||||
grabberHandle.centerXAnchor.constraint(equalTo: centerXAnchor),
|
||||
])
|
||||
}
|
||||
|
||||
public override func updateConstraints() {
|
||||
containerViewTopInsetConstraint.constant = containerTopInset
|
||||
containerViewHeightConstraint.constant = bottomOverflow
|
||||
|
||||
contentViewTopConstraint?.constant = contentInsets.top
|
||||
contentViewLeftConstraint?.constant = contentInsets.left
|
||||
contentViewRightConstraint?.constant = contentInsets.right
|
||||
contentViewHeightConstraint?.constant = -containerTopInset
|
||||
|
||||
grabberHandleTopConstraint.constant = grabberTopPadding
|
||||
grabberHandleWidthConstraint.constant = grabberHandleWidth
|
||||
grabberHandleHeightConstraint.constant = grabberHandleHeight
|
||||
|
||||
super.updateConstraints()
|
||||
backgroundHeightConstraint.constant = bottomOverflow
|
||||
}
|
||||
|
||||
public override func layoutSubviews() {
|
||||
super.layoutSubviews()
|
||||
log.debug("surface view frame = \(frame)")
|
||||
|
||||
updateLayers()
|
||||
updateContentViewMask()
|
||||
containerView.backgroundColor = color
|
||||
|
||||
contentView?.layer.borderColor = borderColor?.cgColor
|
||||
contentView?.layer.borderWidth = borderWidth
|
||||
contentView?.frame = bounds
|
||||
updateShadow()
|
||||
updateCornerRadius()
|
||||
updateBorder()
|
||||
}
|
||||
|
||||
private func updateLayers() {
|
||||
backgroundView.backgroundColor = color
|
||||
|
||||
if cornerRadius != 0.0, backgroundView.layer.cornerRadius != cornerRadius {
|
||||
backgroundView.layer.masksToBounds = true
|
||||
backgroundView.layer.cornerRadius = cornerRadius
|
||||
}
|
||||
|
||||
private func updateShadow() {
|
||||
if shadowHidden == false {
|
||||
layer.shadowColor = shadowColor.cgColor
|
||||
layer.shadowOffset = shadowOffset
|
||||
layer.shadowOpacity = shadowOpacity
|
||||
layer.shadowRadius = shadowRadius
|
||||
if #available(iOS 11, *) {
|
||||
// For clear background. See also, https://github.com/SCENEE/FloatingPanel/pull/51.
|
||||
layer.shadowColor = shadowColor.cgColor
|
||||
layer.shadowOffset = shadowOffset
|
||||
layer.shadowOpacity = shadowOpacity
|
||||
layer.shadowRadius = shadowRadius
|
||||
} else {
|
||||
// Can't update `layer.shadow*` directly because of a UIVisualEffectView issue in iOS 10, https://forums.developer.apple.com/thread/50854
|
||||
// Instead, a user should display shadow appropriately.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func updateContentViewMask() {
|
||||
guard
|
||||
let contentView = contentView,
|
||||
cornerRadius != 0.0,
|
||||
contentView.layer.cornerRadius != cornerRadius
|
||||
else { return }
|
||||
|
||||
private func updateCornerRadius() {
|
||||
guard containerView.layer.cornerRadius != 0.0 else {
|
||||
containerView.layer.masksToBounds = false
|
||||
return
|
||||
}
|
||||
containerView.layer.masksToBounds = true
|
||||
if #available(iOS 11, *) {
|
||||
// Don't use `contentView.clipToBounds` because it prevents content view from expanding the height of a subview of it
|
||||
// for the bottom overflow like Auto Layout settings of UIVisualEffectView in Main.storyboard of Example/Maps.
|
||||
// Because the bottom of contentView must be fit to the bottom of a screen to work the `safeLayoutGuide` of a content VC.
|
||||
contentView.layer.masksToBounds = true
|
||||
contentView.layer.cornerRadius = cornerRadius
|
||||
contentView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
|
||||
containerView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
|
||||
} else {
|
||||
// Don't use `contentView.layer.mask` because of a UIVisualEffectView issue in iOS 10, https://forums.developer.apple.com/thread/50854
|
||||
// Instead, a user can mask the content view manually in an application.
|
||||
// Can't use `containerView.layer.mask` because of a UIVisualEffectView issue in iOS 10, https://forums.developer.apple.com/thread/50854
|
||||
// Instead, a user should display rounding corners appropriately.
|
||||
}
|
||||
}
|
||||
|
||||
private func updateBorder() {
|
||||
containerView.layer.borderColor = borderColor?.cgColor
|
||||
containerView.layer.borderWidth = borderWidth
|
||||
}
|
||||
|
||||
func add(contentView: UIView) {
|
||||
insertSubview(contentView, belowSubview: grabberHandle)
|
||||
containerView.addSubview(contentView)
|
||||
self.contentView = contentView
|
||||
/* contentView.frame = bounds */ // MUST NOT: Because the top safe area inset of a content VC will be incorrect.
|
||||
contentView.translatesAutoresizingMaskIntoConstraints = false
|
||||
|
||||
let topConstraint = contentView.topAnchor.constraint(equalTo: topAnchor, constant: contentInsets.top)
|
||||
let leftConstraint = contentView.leftAnchor.constraint(equalTo: leftAnchor, constant: contentInsets.left)
|
||||
let rightConstraint = rightAnchor.constraint(equalTo: contentView.rightAnchor, constant: contentInsets.right)
|
||||
let heightConstraint = contentView.heightAnchor.constraint(equalTo: heightAnchor, constant: -containerTopInset)
|
||||
NSLayoutConstraint.activate([
|
||||
contentView.topAnchor.constraint(equalTo: topAnchor, constant: 0.0),
|
||||
contentView.leftAnchor.constraint(equalTo: leftAnchor, constant: 0.0),
|
||||
contentView.rightAnchor.constraint(equalTo: rightAnchor, constant: 0.0),
|
||||
contentView.bottomAnchor.constraint(equalTo: bottomAnchor, constant: 0.0),
|
||||
topConstraint,
|
||||
leftConstraint,
|
||||
rightConstraint,
|
||||
heightConstraint,
|
||||
])
|
||||
self.contentViewTopConstraint = topConstraint
|
||||
self.contentViewLeftConstraint = leftConstraint
|
||||
self.contentViewRightConstraint = rightConstraint
|
||||
self.contentViewHeightConstraint = heightConstraint
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,32 +6,30 @@
|
||||
import UIKit
|
||||
|
||||
public class GrabberHandleView: UIView {
|
||||
public struct Default {
|
||||
public static let width: CGFloat = 36.0
|
||||
public static let height: CGFloat = 5.0
|
||||
public static let barColor = UIColor(displayP3Red: 0.76, green: 0.77, blue: 0.76, alpha: 1.0)
|
||||
}
|
||||
|
||||
public var barColor = UIColor(displayP3Red: 0.76, green: 0.77, blue: 0.76, alpha: 1.0) { didSet { backgroundColor = barColor } }
|
||||
|
||||
required public init?(coder aDecoder: NSCoder) {
|
||||
super.init(coder: aDecoder)
|
||||
render()
|
||||
}
|
||||
|
||||
init() {
|
||||
let size = CGSize(width: Default.width,
|
||||
height: Default.height)
|
||||
super.init(frame: CGRect(origin: .zero, size: size))
|
||||
self.backgroundColor = Default.barColor
|
||||
render()
|
||||
super.init(frame: .zero)
|
||||
backgroundColor = barColor
|
||||
}
|
||||
|
||||
private func render() {
|
||||
self.layer.masksToBounds = true
|
||||
self.layer.cornerRadius = frame.size.height * 0.5
|
||||
public override func layoutSubviews() {
|
||||
super.layoutSubviews()
|
||||
render()
|
||||
}
|
||||
|
||||
public override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
|
||||
let view = super.hitTest(point, with: event)
|
||||
return view == self ? nil : view
|
||||
}
|
||||
|
||||
private func render() {
|
||||
self.layer.masksToBounds = true
|
||||
self.layer.cornerRadius = frame.size.height * 0.5
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.4.1</string>
|
||||
<string>1.6.3</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>$(CURRENT_PROJECT_VERSION)</string>
|
||||
</dict>
|
||||
|
||||
@@ -14,7 +14,7 @@ struct Logger {
|
||||
private let osLog: OSLog
|
||||
private let s = DispatchSemaphore(value: 1)
|
||||
|
||||
private enum Level: Int, Comparable {
|
||||
enum Level: Int, Comparable {
|
||||
case debug = 0
|
||||
case info = 1
|
||||
case warning = 2
|
||||
@@ -47,6 +47,9 @@ struct Logger {
|
||||
}
|
||||
}
|
||||
|
||||
typealias Hook = ((String, Level) -> Void)
|
||||
var hook: Hook?
|
||||
|
||||
fileprivate init() {
|
||||
osLog = OSLog(subsystem: "com.scenee.FloatingPanel", category: "FloatingPanel")
|
||||
}
|
||||
@@ -65,6 +68,8 @@ struct Logger {
|
||||
}
|
||||
}()
|
||||
|
||||
hook?(log, level)
|
||||
|
||||
os_log("%@", log: osLog, type: level.osLogType, log)
|
||||
}
|
||||
|
||||
|
||||
@@ -60,6 +60,10 @@ extension UIView {
|
||||
return self
|
||||
}
|
||||
}
|
||||
|
||||
var presentationFrame: CGRect {
|
||||
return layer.presentation()?.frame ?? frame
|
||||
}
|
||||
}
|
||||
|
||||
extension UIView {
|
||||
@@ -74,6 +78,20 @@ extension UIView {
|
||||
}
|
||||
|
||||
#if __FP_LOG
|
||||
#if swift(>=4.2)
|
||||
extension UIGestureRecognizer.State: CustomDebugStringConvertible {
|
||||
public var debugDescription: String {
|
||||
switch self {
|
||||
case .began: return "began"
|
||||
case .changed: return "changed"
|
||||
case .failed: return "failed"
|
||||
case .cancelled: return "cancelled"
|
||||
case .ended: return "endeded"
|
||||
case .possible: return "possible"
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
extension UIGestureRecognizerState: CustomDebugStringConvertible {
|
||||
public var debugDescription: String {
|
||||
switch self {
|
||||
@@ -87,11 +105,15 @@ extension UIGestureRecognizerState: CustomDebugStringConvertible {
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
extension UIScrollView {
|
||||
var contentOffsetZero: CGPoint {
|
||||
return CGPoint(x: 0.0, y: 0.0 - contentInset.top)
|
||||
}
|
||||
var isLocked: Bool {
|
||||
return !showsVerticalScrollIndicator && !bounces && isDirectionalLockEnabled
|
||||
}
|
||||
}
|
||||
|
||||
extension UISpringTimingParameters {
|
||||
@@ -109,3 +131,12 @@ extension CGPoint {
|
||||
y: CGFloat.nan)
|
||||
}
|
||||
}
|
||||
|
||||
extension UITraitCollection {
|
||||
func shouldUpdateLayout(from previous: UITraitCollection) -> Bool {
|
||||
return previous.horizontalSizeClass != horizontalSizeClass
|
||||
|| previous.verticalSizeClass != verticalSizeClass
|
||||
|| previous.preferredContentSizeCategory != preferredContentSizeCategory
|
||||
|| previous.layoutDirection != layoutDirection
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
//
|
||||
// Created by Shin Yamamoto on 2018/11/01.
|
||||
// Copyright © 2018 Shin Yamamoto. All rights reserved.
|
||||
//
|
||||
|
||||
import UIKit
|
||||
@UIApplicationMain
|
||||
class AppDelegate: UIResponder, UIApplicationDelegate {
|
||||
var window: UIWindow?
|
||||
|
||||
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey : Any]? = nil) -> Bool {
|
||||
let rootVC = UIViewController(nibName: nil, bundle: nil)
|
||||
rootVC.view.backgroundColor = .gray
|
||||
|
||||
let window = UIWindow()
|
||||
window.rootViewController = rootVC
|
||||
window.makeKeyAndVisible()
|
||||
self.window = window
|
||||
|
||||
return true
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>$(DEVELOPMENT_LANGUAGE)</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
<key>LSRequiresIPhoneOS</key>
|
||||
<true/>
|
||||
<key>UILaunchStoryboardName</key>
|
||||
<string>LaunchScreen</string>
|
||||
<key>UIRequiredDeviceCapabilities</key>
|
||||
<array>
|
||||
<string>armv7</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
<key>UISupportedInterfaceOrientations~ipad</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationPortraitUpsideDown</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13142" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
|
||||
<dependencies>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12042"/>
|
||||
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
|
||||
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
|
||||
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
|
||||
</dependencies>
|
||||
<scenes>
|
||||
<!--View Controller-->
|
||||
<scene sceneID="EHf-IW-A2E">
|
||||
<objects>
|
||||
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
|
||||
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
|
||||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
|
||||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
|
||||
<subviews>
|
||||
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Copyright © 2019 scenee. All rights reserved." textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd">
|
||||
<rect key="frame" x="0.0" y="626.5" width="375" height="20.5"/>
|
||||
<fontDescription key="fontDescription" type="system" pointSize="17"/>
|
||||
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||
<nil key="highlightedColor"/>
|
||||
</label>
|
||||
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="TestingApp" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="GJd-Yh-RWb">
|
||||
<rect key="frame" x="0.0" y="202" width="375" height="43"/>
|
||||
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
|
||||
<color key="textColor" red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||
<nil key="highlightedColor"/>
|
||||
</label>
|
||||
</subviews>
|
||||
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
|
||||
<constraints>
|
||||
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="obG-Y5-kRd" secondAttribute="centerX" id="5cz-MP-9tL"/>
|
||||
<constraint firstItem="Bcu-3y-fUS" firstAttribute="centerX" secondItem="GJd-Yh-RWb" secondAttribute="centerX" id="Q3B-4B-g5h"/>
|
||||
<constraint firstItem="obG-Y5-kRd" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="SfN-ll-jLj"/>
|
||||
<constraint firstAttribute="bottom" secondItem="obG-Y5-kRd" secondAttribute="bottom" constant="20" id="Y44-ml-fuU"/>
|
||||
<constraint firstItem="GJd-Yh-RWb" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="bottom" multiplier="1/3" constant="1" id="moa-c2-u7t"/>
|
||||
<constraint firstItem="GJd-Yh-RWb" firstAttribute="leading" secondItem="Bcu-3y-fUS" secondAttribute="leading" constant="20" symbolic="YES" id="x7j-FC-K8j"/>
|
||||
</constraints>
|
||||
<viewLayoutGuide key="safeArea" id="Bcu-3y-fUS"/>
|
||||
</view>
|
||||
</viewController>
|
||||
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
|
||||
</objects>
|
||||
<point key="canvasLocation" x="53" y="375"/>
|
||||
</scene>
|
||||
</scenes>
|
||||
</document>
|
||||
@@ -0,0 +1,137 @@
|
||||
//
|
||||
// Created by Shin Yamamoto on 2018/09/18.
|
||||
// Copyright © 2018 Shin Yamamoto. All rights reserved.
|
||||
//
|
||||
|
||||
import XCTest
|
||||
@testable import FloatingPanel
|
||||
|
||||
class FloatingPanelControllerTests: XCTestCase {
|
||||
override func setUp() {}
|
||||
override func tearDown() {}
|
||||
|
||||
func test_warningRetainCycle() {
|
||||
let myVC = MyZombieViewController(nibName: nil, bundle: nil)
|
||||
let exp = expectation(description: "Warning retain cycle")
|
||||
exp.expectedFulfillmentCount = 2 // For layout & behavior logs
|
||||
log.hook = {(log, level) in
|
||||
if log.contains("A memory leak will occur by a retain cycle because") {
|
||||
XCTAssert(level == .warning)
|
||||
exp.fulfill()
|
||||
}
|
||||
}
|
||||
myVC.loadViewIfNeeded()
|
||||
wait(for: [exp], timeout: 10)
|
||||
}
|
||||
|
||||
func test_addPanel() {
|
||||
guard let rootVC = UIApplication.shared.keyWindow?.rootViewController else { fatalError() }
|
||||
let fpc = FloatingPanelController()
|
||||
fpc.addPanel(toParent: rootVC)
|
||||
XCTAssert(fpc.surfaceView.frame.minY == (fpc.view.bounds.height - fpc.layoutInsets.bottom) - fpc.layout.insetFor(position: .half)!)
|
||||
fpc.move(to: .tip, animated: false)
|
||||
XCTAssert(fpc.surfaceView.frame.minY == (fpc.view.bounds.height - fpc.layoutInsets.bottom) - fpc.layout.insetFor(position: .tip)!)
|
||||
}
|
||||
|
||||
@available(iOS 12.0, *)
|
||||
func test_updateLayout_willTransition() {
|
||||
class MyDelegate: FloatingPanelControllerDelegate {
|
||||
func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout? {
|
||||
if newCollection.userInterfaceStyle == .dark {
|
||||
XCTFail()
|
||||
}
|
||||
return nil
|
||||
}
|
||||
}
|
||||
let myDelegate = MyDelegate()
|
||||
let fpc = FloatingPanelController(delegate: myDelegate)
|
||||
let traitCollection = UITraitCollection(traitsFrom: [fpc.traitCollection,
|
||||
UITraitCollection(userInterfaceStyle: .dark)])
|
||||
XCTAssertEqual(traitCollection.userInterfaceStyle, .dark)
|
||||
fpc.prepare(for: traitCollection)
|
||||
}
|
||||
|
||||
func test_moveTo() {
|
||||
let fpc = FloatingPanelController(delegate: nil)
|
||||
fpc.showForTest()
|
||||
fpc.move(to: .full, animated: false)
|
||||
XCTAssertEqual(fpc.position, .full)
|
||||
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .full))
|
||||
|
||||
fpc.move(to: .half, animated: false)
|
||||
XCTAssertEqual(fpc.position, .half)
|
||||
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .half))
|
||||
|
||||
fpc.move(to: .tip, animated: false)
|
||||
XCTAssertEqual(fpc.position, .tip)
|
||||
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .tip))
|
||||
|
||||
fpc.move(to: .hidden, animated: false)
|
||||
XCTAssertEqual(fpc.position, .hidden)
|
||||
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .hidden))
|
||||
|
||||
fpc.move(to: .full, animated: true)
|
||||
waitRunLoop(secs: 0.3)
|
||||
XCTAssertEqual(fpc.position, .full)
|
||||
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .full))
|
||||
|
||||
fpc.move(to: .half, animated: true)
|
||||
waitRunLoop(secs: 0.3)
|
||||
XCTAssertEqual(fpc.position, .half)
|
||||
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .half))
|
||||
|
||||
fpc.move(to: .tip, animated: true)
|
||||
waitRunLoop(secs: 0.3)
|
||||
XCTAssertEqual(fpc.position, .tip)
|
||||
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .tip))
|
||||
|
||||
fpc.move(to: .hidden, animated: true)
|
||||
waitRunLoop(secs: 0.3)
|
||||
XCTAssertEqual(fpc.position, .hidden)
|
||||
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .hidden))
|
||||
|
||||
}
|
||||
|
||||
func test_originSurfaceY() {
|
||||
let fpc = FloatingPanelController(delegate: nil)
|
||||
fpc.loadViewIfNeeded()
|
||||
fpc.view.frame = CGRect(x: 0, y: 0, width: 375, height: 667)
|
||||
fpc.show(animated: false, completion: nil)
|
||||
|
||||
fpc.move(to: .full, animated: false)
|
||||
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .full))
|
||||
fpc.move(to: .half, animated: false)
|
||||
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .half))
|
||||
fpc.move(to: .tip, animated: false)
|
||||
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .tip))
|
||||
fpc.move(to: .hidden, animated: false)
|
||||
XCTAssertEqual(fpc.surfaceView.frame.minY, fpc.originYOfSurface(for: .hidden))
|
||||
}
|
||||
}
|
||||
|
||||
private class MyZombieViewController: UIViewController, FloatingPanelLayout, FloatingPanelBehavior, FloatingPanelControllerDelegate {
|
||||
var fpc: FloatingPanelController?
|
||||
override func viewDidLoad() {
|
||||
fpc = FloatingPanelController(delegate: self)
|
||||
fpc?.addPanel(toParent: self)
|
||||
}
|
||||
func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout? {
|
||||
return self
|
||||
}
|
||||
|
||||
func floatingPanel(_ vc: FloatingPanelController, behaviorFor newCollection: UITraitCollection) -> FloatingPanelBehavior? {
|
||||
return self
|
||||
}
|
||||
var initialPosition: FloatingPanelPosition {
|
||||
return .half
|
||||
}
|
||||
|
||||
func insetFor(position: FloatingPanelPosition) -> CGFloat? {
|
||||
switch position {
|
||||
case .full: return UIScreen.main.bounds.height == 667.0 ? 18.0 : 16.0
|
||||
case .half: return 262.0
|
||||
case .tip: return 69.0
|
||||
case .hidden: return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,206 @@
|
||||
//
|
||||
// Created by Shin Yamamoto on 2019/06/27.
|
||||
// Copyright © 2019 scenee. All rights reserved.
|
||||
//
|
||||
|
||||
import XCTest
|
||||
@testable import FloatingPanel
|
||||
|
||||
class FloatingPanelLayoutTests: XCTestCase {
|
||||
var fpc: FloatingPanelController!
|
||||
override func setUp() {
|
||||
fpc = FloatingPanelController(delegate: nil)
|
||||
fpc.loadViewIfNeeded()
|
||||
fpc.view.frame = CGRect(x: 0, y: 0, width: 375, height: 667)
|
||||
}
|
||||
override func tearDown() {}
|
||||
|
||||
func test_layoutAdapter_topAndBottomMostState() {
|
||||
XCTAssertEqual(fpc.floatingPanel.layoutAdapter.topMostState, .full)
|
||||
XCTAssertEqual(fpc.floatingPanel.layoutAdapter.bottomMostState, .tip)
|
||||
|
||||
class FloatingPanelLayoutWithHidden: FloatingPanelLayout {
|
||||
func insetFor(position: FloatingPanelPosition) -> CGFloat? { return nil }
|
||||
let initialPosition: FloatingPanelPosition = .hidden
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.hidden, .half, .full]
|
||||
}
|
||||
class FloatingPanelLayout2Positions: FloatingPanelLayout {
|
||||
func insetFor(position: FloatingPanelPosition) -> CGFloat? { return nil }
|
||||
let initialPosition: FloatingPanelPosition = .tip
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.tip, .half]
|
||||
}
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayoutWithHidden()
|
||||
fpc.delegate = delegate
|
||||
XCTAssertEqual(fpc.floatingPanel.layoutAdapter.topMostState, .full)
|
||||
XCTAssertEqual(fpc.floatingPanel.layoutAdapter.bottomMostState, .hidden)
|
||||
|
||||
delegate.layout = FloatingPanelLayout2Positions()
|
||||
fpc.delegate = delegate
|
||||
XCTAssertEqual(fpc.floatingPanel.layoutAdapter.topMostState, .half)
|
||||
XCTAssertEqual(fpc.floatingPanel.layoutAdapter.bottomMostState, .tip)
|
||||
}
|
||||
|
||||
func test_layoutSegment_3position() {
|
||||
class FloatingPanelLayout3Positions: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .half
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.tip, .half, .full]
|
||||
}
|
||||
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout3Positions()
|
||||
fpc.delegate = delegate
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let halfPos = fpc.originYOfSurface(for: .half)
|
||||
let tipPos = fpc.originYOfSurface(for: .tip)
|
||||
|
||||
let minPos = CGFloat.leastNormalMagnitude
|
||||
let maxPos = CGFloat.greatestFiniteMagnitude
|
||||
|
||||
assertLayoutSegment(fpc.floatingPanel, with: [
|
||||
(#line, pos: minPos, forwardY: true, lower: nil, upper: .full),
|
||||
(#line, pos: minPos, forwardY: false, lower: nil, upper: .full),
|
||||
(#line, pos: fullPos, forwardY: true, lower: .full, upper: .half),
|
||||
(#line, pos: fullPos, forwardY: false, lower: nil, upper: .full),
|
||||
(#line, pos: halfPos, forwardY: true, lower: .half, upper: .tip),
|
||||
(#line, pos: halfPos, forwardY: false, lower: .full, upper: .half),
|
||||
(#line, pos: tipPos, forwardY: true, lower: .tip, upper: nil),
|
||||
(#line, pos: tipPos, forwardY: false, lower: .half, upper: .tip),
|
||||
(#line, pos: maxPos, forwardY: true, lower: .tip, upper: nil),
|
||||
(#line, pos: maxPos, forwardY: false, lower: .tip, upper: nil),
|
||||
])
|
||||
}
|
||||
|
||||
func test_layoutSegment_2positions() {
|
||||
class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .half
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.half, .full]
|
||||
}
|
||||
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout2Positions()
|
||||
fpc.delegate = delegate
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let halfPos = fpc.originYOfSurface(for: .half)
|
||||
|
||||
let minPos = CGFloat.leastNormalMagnitude
|
||||
let maxPos = CGFloat.greatestFiniteMagnitude
|
||||
|
||||
assertLayoutSegment(fpc.floatingPanel, with: [
|
||||
(#line, pos: minPos, forwardY: true, lower: nil, upper: .full),
|
||||
(#line, pos: minPos, forwardY: false, lower: nil, upper: .full),
|
||||
(#line, pos: fullPos, forwardY: true, lower: .full, upper: .half),
|
||||
(#line, pos: fullPos, forwardY: false, lower: nil, upper: .full),
|
||||
(#line, pos: halfPos, forwardY: true, lower: .half, upper: nil),
|
||||
(#line, pos: halfPos, forwardY: false, lower: .full, upper: .half),
|
||||
(#line, pos: maxPos, forwardY: true, lower: .half, upper: nil),
|
||||
(#line, pos: maxPos, forwardY: false, lower: .half, upper: nil),
|
||||
])
|
||||
}
|
||||
|
||||
func test_layoutSegment_1positions() {
|
||||
class FloatingPanelLayout1Positions: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .full
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.full]
|
||||
}
|
||||
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout1Positions()
|
||||
fpc.delegate = delegate
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
|
||||
let minPos = CGFloat.leastNormalMagnitude
|
||||
let maxPos = CGFloat.greatestFiniteMagnitude
|
||||
|
||||
assertLayoutSegment(fpc.floatingPanel, with: [
|
||||
(#line, pos: minPos, forwardY: true, lower: nil, upper: .full),
|
||||
(#line, pos: minPos, forwardY: false, lower: nil, upper: .full),
|
||||
(#line, pos: fullPos, forwardY: true, lower: .full, upper: nil),
|
||||
(#line, pos: fullPos, forwardY: false, lower: nil, upper: .full),
|
||||
(#line, pos: maxPos, forwardY: true, lower: .full, upper: nil),
|
||||
(#line, pos: maxPos, forwardY: false, lower: .full, upper: nil),
|
||||
])
|
||||
}
|
||||
|
||||
func test_updateInteractiveTopConstraint() {
|
||||
fpc.showForTest()
|
||||
fpc.move(to: .full, animated: false)
|
||||
|
||||
fpc.floatingPanel.layoutAdapter.startInteraction(at: fpc.position)
|
||||
fpc.floatingPanel.layoutAdapter.startInteraction(at: fpc.position) // Should be ignore
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let tipPos = fpc.originYOfSurface(for: .tip)
|
||||
|
||||
var pre: CGFloat
|
||||
var next: CGFloat
|
||||
pre = fpc.surfaceView.frame.minY
|
||||
fpc.floatingPanel.layoutAdapter.updateInteractiveTopConstraint(diff: -100.0, allowsTopBuffer: false, with: fpc.behavior)
|
||||
next = fpc.surfaceView.frame.minY
|
||||
XCTAssertEqual(next, pre)
|
||||
|
||||
fpc.floatingPanel.layoutAdapter.updateInteractiveTopConstraint(diff: -100.0, allowsTopBuffer: true, with: fpc.behavior)
|
||||
next = fpc.surfaceView.frame.minY
|
||||
XCTAssertEqual(next, fullPos - fpc.layout.topInteractionBuffer)
|
||||
|
||||
fpc.floatingPanel.layoutAdapter.updateInteractiveTopConstraint(diff: 100.0, allowsTopBuffer: true, with: fpc.behavior)
|
||||
next = fpc.surfaceView.frame.minY
|
||||
XCTAssertEqual(next, fullPos + 100.0)
|
||||
|
||||
fpc.floatingPanel.layoutAdapter.updateInteractiveTopConstraint(diff: tipPos - fullPos, allowsTopBuffer: true, with: fpc.behavior)
|
||||
next = fpc.surfaceView.frame.minY
|
||||
XCTAssertEqual(next, tipPos)
|
||||
|
||||
fpc.floatingPanel.layoutAdapter.updateInteractiveTopConstraint(diff: tipPos - fullPos + 100.0, allowsTopBuffer: true, with: fpc.behavior)
|
||||
next = fpc.surfaceView.frame.minY
|
||||
XCTAssertEqual(next, tipPos + fpc.layout.bottomInteractionBuffer)
|
||||
|
||||
fpc.floatingPanel.layoutAdapter.endInteraction(at: fpc.position)
|
||||
}
|
||||
|
||||
func test_updateInteractiveTopConstraintWithHidden() {
|
||||
class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .hidden
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.hidden, .full]
|
||||
}
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout2Positions()
|
||||
fpc.delegate = delegate
|
||||
fpc.showForTest()
|
||||
fpc.move(to: .full, animated: false)
|
||||
|
||||
fpc.floatingPanel.layoutAdapter.startInteraction(at: fpc.position)
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let hiddenPos = fpc.originYOfSurface(for: .hidden)
|
||||
|
||||
var pre: CGFloat
|
||||
var next: CGFloat
|
||||
pre = fpc.surfaceView.frame.minY
|
||||
fpc.floatingPanel.layoutAdapter.updateInteractiveTopConstraint(diff: -100.0, allowsTopBuffer: false, with: fpc.behavior)
|
||||
next = fpc.surfaceView.frame.minY
|
||||
XCTAssertEqual(next, pre)
|
||||
|
||||
fpc.floatingPanel.layoutAdapter.updateInteractiveTopConstraint(diff: -100.0, allowsTopBuffer: true, with: fpc.behavior)
|
||||
next = fpc.surfaceView.frame.minY
|
||||
XCTAssertEqual(next, fullPos - fpc.layout.topInteractionBuffer)
|
||||
|
||||
fpc.floatingPanel.layoutAdapter.updateInteractiveTopConstraint(diff: hiddenPos - fullPos + 100.0, allowsTopBuffer: true, with: fpc.behavior)
|
||||
next = fpc.surfaceView.frame.minY
|
||||
XCTAssertEqual(next, hiddenPos + fpc.layout.bottomInteractionBuffer)
|
||||
|
||||
fpc.floatingPanel.layoutAdapter.endInteraction(at: fpc.position)
|
||||
}
|
||||
}
|
||||
|
||||
private typealias LayoutSegmentTestParameter = (UInt, pos: CGFloat, forwardY: Bool, lower: FloatingPanelPosition?, upper: FloatingPanelPosition?)
|
||||
private func assertLayoutSegment(_ floatingPanel: FloatingPanel, with params: [LayoutSegmentTestParameter]) {
|
||||
params.forEach { (line, pos, forwardY, lowr, upper) in
|
||||
let segument = floatingPanel.layoutAdapter.segument(at: pos, forward: forwardY)
|
||||
XCTAssertEqual(segument.lower, lowr, line: line)
|
||||
XCTAssertEqual(segument.upper, upper, line: line)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
//
|
||||
// Created by Shin Yamamoto on 2019/07/05.
|
||||
// Copyright © 2019 scenee. All rights reserved.
|
||||
//
|
||||
|
||||
import XCTest
|
||||
@testable import FloatingPanel
|
||||
|
||||
class FloatingPanelPositionTests: XCTestCase {
|
||||
override func setUp() { }
|
||||
override func tearDown() { }
|
||||
|
||||
func test_nextAndPre() {
|
||||
var positions: [FloatingPanelPosition]
|
||||
positions = [.full, .half, .tip, .hidden]
|
||||
XCTAssertEqual(FloatingPanelPosition.full.next(in: positions), .half)
|
||||
XCTAssertEqual(FloatingPanelPosition.full.pre(in: positions), .full)
|
||||
XCTAssertEqual(FloatingPanelPosition.hidden.next(in: positions), .hidden)
|
||||
XCTAssertEqual(FloatingPanelPosition.hidden.pre(in: positions), .tip)
|
||||
|
||||
positions = [.full, .hidden]
|
||||
XCTAssertEqual(FloatingPanelPosition.full.next(in: positions), .hidden)
|
||||
XCTAssertEqual(FloatingPanelPosition.full.pre(in: positions), .full)
|
||||
XCTAssertEqual(FloatingPanelPosition.hidden.next(in: positions), .hidden)
|
||||
XCTAssertEqual(FloatingPanelPosition.hidden.pre(in: positions), .full)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
//
|
||||
// Created by Shin Yamamoto on 2019/05/23.
|
||||
// Copyright © 2019 Shin Yamamoto. All rights reserved.
|
||||
//
|
||||
|
||||
import XCTest
|
||||
@testable import FloatingPanel
|
||||
|
||||
class FloatingPanelSurfaceViewTests: XCTestCase {
|
||||
override func setUp() {}
|
||||
override func tearDown() {}
|
||||
|
||||
func test_surfaceView() {
|
||||
let surface = FloatingPanelSurfaceView(frame: CGRect(x: 0.0, y: 0.0, width: 320.0, height: 480.0))
|
||||
XCTAssert(surface.contentView == nil)
|
||||
surface.layoutIfNeeded()
|
||||
XCTAssert(surface.grabberHandle.frame.minY == 6.0)
|
||||
XCTAssert(surface.grabberHandle.frame.width == surface.grabberHandleWidth)
|
||||
XCTAssert(surface.grabberHandle.frame.height == surface.grabberHandleHeight)
|
||||
surface.backgroundColor = .red
|
||||
surface.layoutIfNeeded()
|
||||
XCTAssert(surface.backgroundColor == surface.containerView.backgroundColor)
|
||||
}
|
||||
|
||||
func test_surfaceView_constraintsUpdate() {
|
||||
let window = UIWindow()
|
||||
let surface = FloatingPanelSurfaceView(frame: CGRect(x: 0.0, y: 0.0, width: 320.0, height: 480.0))
|
||||
window.addSubview(surface)
|
||||
window.makeKeyAndVisible()
|
||||
XCTAssert(surface.contentView == nil)
|
||||
surface.layoutIfNeeded()
|
||||
XCTAssert(surface.grabberHandle.frame.minY == 6.0)
|
||||
XCTAssert(surface.grabberHandle.frame.width == surface.grabberHandleWidth)
|
||||
XCTAssert(surface.grabberHandle.frame.height == surface.grabberHandleHeight)
|
||||
|
||||
surface.grabberHandleWidth = 44.0
|
||||
surface.grabberHandleHeight = 12.0
|
||||
surface.layoutIfNeeded()
|
||||
waitRunLoop(secs: 0.000_001)
|
||||
XCTAssert(surface.grabberHandle.frame.width == surface.grabberHandleWidth, "\(surface.grabberHandle.frame.width) == \(surface.grabberHandleWidth)")
|
||||
XCTAssert(surface.grabberHandle.frame.height == surface.grabberHandleHeight, "\(surface.grabberHandle.frame.height) == \(surface.grabberHandleHeight)")
|
||||
window.resignKey()
|
||||
}
|
||||
|
||||
func test_surfaceView_cornderRaduis() {
|
||||
let surface = FloatingPanelSurfaceView(frame: CGRect(x: 0.0, y: 0.0, width: 320.0, height: 480.0))
|
||||
XCTAssert(surface.cornerRadius == 0.0)
|
||||
XCTAssert(surface.containerView.layer.masksToBounds == false)
|
||||
|
||||
surface.cornerRadius = 10.0
|
||||
surface.layoutIfNeeded()
|
||||
XCTAssert(surface.cornerRadius == 10.0)
|
||||
XCTAssert(surface.containerView.layer.cornerRadius == 10.0)
|
||||
XCTAssert(surface.containerView.layer.masksToBounds == true)
|
||||
|
||||
surface.containerView.layer.cornerRadius = 12.0
|
||||
surface.layoutIfNeeded()
|
||||
XCTAssert(surface.cornerRadius == 12.0)
|
||||
XCTAssert(surface.containerView.layer.masksToBounds == true)
|
||||
|
||||
surface.cornerRadius = 0.0
|
||||
surface.layoutIfNeeded()
|
||||
XCTAssert(surface.cornerRadius == 0.0)
|
||||
XCTAssert(surface.containerView.layer.cornerRadius == 0.0)
|
||||
XCTAssert(surface.containerView.layer.masksToBounds == false)
|
||||
|
||||
surface.containerView.layer.cornerRadius = 12.0
|
||||
surface.setNeedsLayout()
|
||||
surface.layoutIfNeeded()
|
||||
XCTAssert(surface.cornerRadius == 12.0)
|
||||
XCTAssert(surface.containerView.layer.masksToBounds == true)
|
||||
}
|
||||
|
||||
func test_surfaceView_border() {
|
||||
let surface = FloatingPanelSurfaceView(frame: CGRect(x: 0.0, y: 0.0, width: 320.0, height: 480.0))
|
||||
XCTAssert(surface.borderColor == nil)
|
||||
XCTAssert(surface.borderWidth == 0.0)
|
||||
|
||||
surface.borderColor = .red
|
||||
surface.borderWidth = 3.0
|
||||
surface.layoutIfNeeded()
|
||||
XCTAssert(surface.containerView.layer.borderColor == UIColor.red.cgColor)
|
||||
XCTAssert(surface.containerView.layer.borderWidth == 3.0)
|
||||
}
|
||||
}
|
||||
@@ -1,47 +1,537 @@
|
||||
//
|
||||
// Created by Shin Yamamoto on 2018/09/18.
|
||||
// Copyright © 2018 Shin Yamamoto. All rights reserved.
|
||||
// Created by Shin Yamamoto on 2019/05/23.
|
||||
// Copyright © 2019 Shin Yamamoto. All rights reserved.
|
||||
//
|
||||
|
||||
import XCTest
|
||||
@testable import FloatingPanel
|
||||
|
||||
class ViewTests: XCTestCase {
|
||||
|
||||
class FloatingPanelTests: XCTestCase {
|
||||
override func setUp() {}
|
||||
|
||||
override func tearDown() {}
|
||||
|
||||
func test_WarningRetainCycle() {
|
||||
let myVC = MyZombieViewController(nibName: nil, bundle: nil)
|
||||
myVC.loadViewIfNeeded()
|
||||
// Check if there are memory leak warnings in console logs
|
||||
}
|
||||
}
|
||||
func test_scrolllock() {
|
||||
let fpc = FloatingPanelController()
|
||||
|
||||
class MyZombieViewController: UIViewController, FloatingPanelLayout, FloatingPanelBehavior, FloatingPanelControllerDelegate {
|
||||
var fpc: FloatingPanelController?
|
||||
override func viewDidLoad() {
|
||||
fpc = FloatingPanelController(delegate: self)
|
||||
fpc?.addPanel(toParent: self)
|
||||
}
|
||||
func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout? {
|
||||
return self
|
||||
}
|
||||
let contentVC1 = UITableViewController(nibName: nil, bundle: nil)
|
||||
XCTAssertEqual(contentVC1.tableView.showsVerticalScrollIndicator, true)
|
||||
XCTAssertEqual(contentVC1.tableView.bounces, true)
|
||||
fpc.set(contentViewController: contentVC1)
|
||||
fpc.track(scrollView: contentVC1.tableView)
|
||||
fpc.showForTest()
|
||||
|
||||
func floatingPanel(_ vc: FloatingPanelController, behaviorFor newCollection: UITraitCollection) -> FloatingPanelBehavior? {
|
||||
return self
|
||||
}
|
||||
var initialPosition: FloatingPanelPosition {
|
||||
return .half
|
||||
}
|
||||
XCTAssertEqual(fpc.position, .half)
|
||||
XCTAssertEqual(contentVC1.tableView.showsVerticalScrollIndicator, false)
|
||||
XCTAssertEqual(contentVC1.tableView.bounces, false)
|
||||
|
||||
func insetFor(position: FloatingPanelPosition) -> CGFloat? {
|
||||
switch position {
|
||||
case .full: return UIScreen.main.bounds.height == 667.0 ? 18.0 : 16.0
|
||||
case .half: return 262.0
|
||||
case .tip: return 69.0
|
||||
case .hidden: return nil
|
||||
fpc.move(to: .full, animated: false)
|
||||
XCTAssertEqual(contentVC1.tableView.showsVerticalScrollIndicator, true)
|
||||
XCTAssertEqual(contentVC1.tableView.bounces, true)
|
||||
|
||||
fpc.move(to: .tip, animated: false)
|
||||
XCTAssertEqual(contentVC1.tableView.showsVerticalScrollIndicator, false)
|
||||
XCTAssertEqual(contentVC1.tableView.bounces, false)
|
||||
|
||||
let exp1 = expectation(description: "move to full with animation")
|
||||
fpc.move(to: .full, animated: true) {
|
||||
XCTAssertEqual(contentVC1.tableView.showsVerticalScrollIndicator, true)
|
||||
XCTAssertEqual(contentVC1.tableView.bounces, true)
|
||||
exp1.fulfill()
|
||||
}
|
||||
wait(for: [exp1], timeout: 1.0)
|
||||
|
||||
let exp2 = expectation(description: "move to tip with animation")
|
||||
fpc.move(to: .tip, animated: false) {
|
||||
XCTAssertEqual(contentVC1.tableView.showsVerticalScrollIndicator, false)
|
||||
XCTAssertEqual(contentVC1.tableView.bounces, false)
|
||||
exp2.fulfill()
|
||||
}
|
||||
wait(for: [exp2], timeout: 1.0)
|
||||
|
||||
// Reset the content vc
|
||||
let contentVC2 = UITableViewController(nibName: nil, bundle: nil)
|
||||
XCTAssertEqual(contentVC2.tableView.showsVerticalScrollIndicator, true)
|
||||
XCTAssertEqual(contentVC2.tableView.bounces, true)
|
||||
fpc.set(contentViewController: contentVC2)
|
||||
fpc.track(scrollView: contentVC2.tableView)
|
||||
fpc.show(animated: false, completion: nil)
|
||||
XCTAssertEqual(fpc.position, .half)
|
||||
XCTAssertEqual(contentVC2.tableView.showsVerticalScrollIndicator, false)
|
||||
XCTAssertEqual(contentVC2.tableView.bounces, false)
|
||||
}
|
||||
|
||||
func test_getBackdropAlpha_1positions() {
|
||||
class FloatingPanelLayout1Positions: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .full
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.full]
|
||||
}
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout1Positions()
|
||||
|
||||
let fpc = FloatingPanelController(delegate: delegate)
|
||||
fpc.showForTest()
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos - 100.0, with: CGPoint(x: 0.0, y: -100.0)), 0.3)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: 0.0)), 0.3)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + 100.0, with: CGPoint(x: 0.0, y: 100.0)), 0.3) // ok??
|
||||
}
|
||||
|
||||
func test_getBackdropAlpha_2positions() {
|
||||
class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .half
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.half, .full]
|
||||
}
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout2Positions()
|
||||
|
||||
let fpc = FloatingPanelController(delegate: delegate)
|
||||
fpc.showForTest()
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let halfPos = fpc.originYOfSurface(for: .half)
|
||||
let distance1 = abs(halfPos - fullPos)
|
||||
|
||||
fpc.move(to: .full, animated: false)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: 0.0)), 0.3)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: CGPoint(x: 0.0, y: distance1 * 0.5)), 0.3 * 0.5)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: distance1)), 0.0)
|
||||
|
||||
fpc.move(to: .half, animated: false)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: 0.0)), 0.0)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: CGPoint(x: 0.0, y: -0.5 * distance1)), 0.3 * 0.5)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: -1 * distance1)), 0.3)
|
||||
}
|
||||
|
||||
func test_getBackdropAlpha_2positionsWithHidden() {
|
||||
class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .hidden
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.hidden, .full]
|
||||
}
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout2Positions()
|
||||
|
||||
let fpc = FloatingPanelController(delegate: delegate)
|
||||
fpc.showForTest()
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let hiddenPos = fpc.originYOfSurface(for: .hidden)
|
||||
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos - 100.0, with: CGPoint(x: 0.0, y: -100.0)), 0.3)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: 0.0)), 0.3)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: hiddenPos, with: CGPoint(x: 0.0, y: 100.0)), 0.0)
|
||||
}
|
||||
|
||||
func test_getBackdropAlpha_3positions() {
|
||||
let fpc = FloatingPanelController()
|
||||
fpc.showForTest()
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let halfPos = fpc.originYOfSurface(for: .half)
|
||||
let tipPos = fpc.originYOfSurface(for: .tip)
|
||||
let distance1 = abs(halfPos - fullPos)
|
||||
let distance2 = abs(tipPos - halfPos)
|
||||
|
||||
fpc.move(to: .full, animated: false)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: 0.0)), 0.3)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: CGPoint(x: 0.0, y: distance1 * 0.5)), 0.3 * 0.5)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: distance1)), 0.0)
|
||||
|
||||
fpc.move(to: .half, animated: false)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: 0.0)), 0.0)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: CGPoint(x: 0.0, y: -0.5 * distance1)), 0.3 * 0.5)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: -1 * distance1)), 0.3)
|
||||
|
||||
fpc.move(to: .tip, animated: false)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: tipPos, with: CGPoint(x: 0.0, y: 0.0)), 0.0)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos + distance2 * 0.5, with: CGPoint(x: 0.0, y: -0.5 * distance2)), 0.0)
|
||||
XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: -1 * distance2)), 0.0)
|
||||
}
|
||||
|
||||
func test_targetPosition_1positions() {
|
||||
class FloatingPanelLayout1Positions: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .full
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.full]
|
||||
}
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout1Positions()
|
||||
|
||||
let fpc = FloatingPanelController(delegate: delegate)
|
||||
fpc.showForTest()
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
|
||||
fpc.move(to: .full, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 1000.0), .full), // redirect
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .full), // redirect
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full), // redirect
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full), // redirect
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .full), // redirect
|
||||
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
|
||||
])
|
||||
}
|
||||
|
||||
func test_targetPosition_2positions() {
|
||||
class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .half
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.half, .full]
|
||||
}
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout2Positions()
|
||||
|
||||
let fpc = FloatingPanelController(delegate: delegate)
|
||||
fpc.showForTest()
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let halfPos = fpc.originYOfSurface(for: .half)
|
||||
|
||||
fpc.move(to: .full, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 1000.0), .half), // project to half
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .full), // redirect
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .half), // project to half
|
||||
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
|
||||
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .half), // redirect
|
||||
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
|
||||
])
|
||||
fpc.move(to: .half, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 1000.0), .half), // project to half
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .full), // redirect
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .half), // project to half
|
||||
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
|
||||
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .half), // redirect
|
||||
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
|
||||
])
|
||||
}
|
||||
|
||||
func test_targetPosition_2positionsWithHidden() {
|
||||
class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .hidden
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.hidden, .full]
|
||||
}
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout2Positions()
|
||||
|
||||
let fpc = FloatingPanelController(delegate: delegate)
|
||||
fpc.showForTest()
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let hiddenPos = fpc.originYOfSurface(for: .hidden)
|
||||
|
||||
fpc.move(to: .full, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 1000.0), .hidden), // project to hidden
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .full), // redirect
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .hidden), // project to hidden
|
||||
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
|
||||
(#line, hiddenPos - 10.0, CGPoint(x: 0.0, y: -100.0), .hidden), // redirect
|
||||
(#line, hiddenPos, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
|
||||
(#line, hiddenPos, CGPoint(x: 0.0, y: -100.0), .hidden),
|
||||
(#line, hiddenPos, CGPoint(x: 0.0, y: 0.0), .hidden),
|
||||
(#line, hiddenPos, CGPoint(x: 0.0, y: 100.0), .hidden),
|
||||
(#line, hiddenPos, CGPoint(x: 0.0, y: 1000.0), .hidden), // redirect
|
||||
(#line, hiddenPos + 10.0, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
|
||||
])
|
||||
fpc.move(to: .hidden, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 1000.0), .hidden), // project to hidden
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .full), // redirect
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .hidden), // project to hidden
|
||||
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
|
||||
(#line, hiddenPos - 10.0, CGPoint(x: 0.0, y: -100.0), .hidden), // redirect
|
||||
(#line, hiddenPos, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
|
||||
(#line, hiddenPos, CGPoint(x: 0.0, y: -100.0), .hidden),
|
||||
(#line, hiddenPos, CGPoint(x: 0.0, y: 0.0), .hidden),
|
||||
(#line, hiddenPos, CGPoint(x: 0.0, y: 100.0), .hidden),
|
||||
(#line, hiddenPos, CGPoint(x: 0.0, y: 1000.0), .hidden), // redirect
|
||||
(#line, hiddenPos + 10.0, CGPoint(x: 0.0, y: -1000.0), .full), // project to full
|
||||
])
|
||||
}
|
||||
|
||||
func test_targetPosition_2positionsFromFull() {
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout3Positions()
|
||||
let fpc = FloatingPanelController(delegate: delegate)
|
||||
fpc.showForTest()
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let halfPos = fpc.originYOfSurface(for: .half)
|
||||
let tipPos = fpc.originYOfSurface(for: .tip)
|
||||
// From .full
|
||||
fpc.move(to: .full, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: -100.0), .full), // far from topMostState
|
||||
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: 0.0), .full), // far from topMostState
|
||||
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: 100.0), .full), // far from topMostState
|
||||
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 3000.0), .half), // block projecting to tip at half
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 500.0), .half), // project to half
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .half), // block projecting to tip at half
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 3000.0), .half), // block projecting to tip at half
|
||||
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
|
||||
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .full), //project to full
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .tip), // project to tip
|
||||
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: 100.0), .half), // redirect
|
||||
(#line, tipPos - 10.0, CGPoint(x: 0.0, y: -100.0), .tip), // redirect
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .half), // block projecting to full at half
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .half), // block projecting to full at half
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -500.0), .half), // project to half
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -100.0), .tip),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: 100.0), .tip),
|
||||
(#line, tipPos + 10.0, CGPoint(x: 0.0, y: -3000.0), .half), // block projecting to full at half
|
||||
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: -100.0), .tip), // far from bottomMostState
|
||||
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: 0.0), .tip), // far from bottomMostState
|
||||
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: 100.0), .tip), // far from bottomMostState
|
||||
])
|
||||
}
|
||||
|
||||
func test_targetPosition_3positionsFromHalf() {
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout3Positions()
|
||||
let fpc = FloatingPanelController(delegate: delegate)
|
||||
fpc.showForTest()
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let halfPos = fpc.originYOfSurface(for: .half)
|
||||
let tipPos = fpc.originYOfSurface(for: .tip)
|
||||
// From .half
|
||||
fpc.move(to: .half, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: -100.0), .full), // far from topMostState
|
||||
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: 0.0), .full), // far from topMostState
|
||||
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: 100.0), .full), // far from topMostState
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 500.0), .half), // project to half
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .half), // block projecting to tip at half
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 3000.0), .half), // block projecting to tip at half
|
||||
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
|
||||
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .full),// project to full
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .tip), // project to tip
|
||||
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: 100.0), .half), // redirect
|
||||
(#line, tipPos - 10.0, CGPoint(x: 0.0, y: -100.0), .tip), // redirect
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .half), // block projecting to full at half
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .half), // block projecting to full at half
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -500.0), .half), // project to half
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -100.0), .tip),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: 100.0), .tip),
|
||||
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: -100.0), .tip), // far from bottomMostState
|
||||
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: 0.0), .tip), // far from bottomMostState
|
||||
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: 100.0), .tip), // far from bottomMostState
|
||||
])
|
||||
}
|
||||
|
||||
func test_targetPosition_3positionsFromTip() {
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout3Positions()
|
||||
let fpc = FloatingPanelController(delegate: delegate)
|
||||
fpc.showForTest()
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let halfPos = fpc.originYOfSurface(for: .half)
|
||||
let tipPos = fpc.originYOfSurface(for: .tip)
|
||||
|
||||
// From .tip
|
||||
fpc.move(to: .tip, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: -100.0), .full), // far from topMostState
|
||||
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: 0.0), .full), // far from topMostState
|
||||
(#line, fullPos - 500.0, CGPoint(x: 0.0, y: 100.0), .full), // far from topMostState
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 500.0), .half), // project to half
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .half), // block projecting to tip at half
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 3000.0), .half), // block projecting to tip at half
|
||||
(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
|
||||
(#line, halfPos - 10.0, CGPoint(x: 0.0, y: -100.0), .half), // redirect
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -3000.0), .full), // project to full
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 100.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .tip), // project to tip
|
||||
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: 100.0), .half), // redirect
|
||||
(#line, tipPos - 10.0, CGPoint(x: 0.0, y: -100.0), .tip), // redirect
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .half), // block projecting to full at half
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .half), // block projecting to full at half
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -500.0), .half), // project to half
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -100.0), .tip),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: 100.0), .tip),
|
||||
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: -100.0), .tip), // far from bottomMostState
|
||||
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: 0.0), .tip), // far from bottomMostState
|
||||
(#line, tipPos + 500.0, CGPoint(x: 0.0, y: 100.0), .tip), // far from bottomMostState
|
||||
])
|
||||
}
|
||||
|
||||
func test_targetPosition_3positionsAllProjection() {
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout3Positions()
|
||||
delegate.behavior = FloatingPanelProjectionalBehavior()
|
||||
|
||||
let fpc = FloatingPanelController(delegate: delegate)
|
||||
fpc.showForTest()
|
||||
|
||||
let fullPos = fpc.originYOfSurface(for: .full)
|
||||
let halfPos = fpc.originYOfSurface(for: .half)
|
||||
let tipPos = fpc.originYOfSurface(for: .tip)
|
||||
|
||||
// From .full
|
||||
fpc.move(to: .full, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 3000.0), .tip),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .tip),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 3000.0), .tip),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .tip),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .full),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .full),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .full),
|
||||
(#line, tipPos + 10.0, CGPoint(x: 0.0, y: -3000.0), .full),
|
||||
])
|
||||
|
||||
// From .half
|
||||
fpc.move(to: .tip, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .tip),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 3000.0), .tip),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .full),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .full),
|
||||
])
|
||||
|
||||
// From .tip
|
||||
fpc.move(to: .tip, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 3000.0), .tip),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .tip),
|
||||
(#line, fullPos, CGPoint(x: 0.0, y: 3000.0), .tip),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .tip),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -1000.0), .full),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .full),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .full),
|
||||
(#line, tipPos + 10.0, CGPoint(x: 0.0, y: -3000.0), .full),
|
||||
])
|
||||
}
|
||||
|
||||
func test_targetPosition_3positionsWithHidden() {
|
||||
class FloatingPanelLayout3PositionsWithHidden: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .hidden
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.hidden, .half, .full]
|
||||
}
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout3PositionsWithHidden()
|
||||
|
||||
let fpc = FloatingPanelController(delegate: delegate)
|
||||
fpc.showForTest()
|
||||
XCTAssertEqual(fpc.position, .hidden)
|
||||
|
||||
fpc.move(to: .full, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fpc.surfaceView.frame.minY, CGPoint(x: 0.0, y: 1000.0), .half),
|
||||
])
|
||||
fpc.move(to: .half, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, fpc.surfaceView.frame.minY, CGPoint(x: 0.0, y: -100.0), .half),
|
||||
(#line, fpc.surfaceView.frame.minY, CGPoint(x: 0.0, y: -1000.0), .full),
|
||||
(#line, fpc.surfaceView.frame.minY, CGPoint(x: 0.0, y: 0.0), .half),
|
||||
(#line, fpc.surfaceView.frame.minY, CGPoint(x: 0.0, y: 1000.0), .hidden),
|
||||
])
|
||||
}
|
||||
|
||||
func test_targetPosition_3positionsWithHiddenWithoutFull() {
|
||||
class FloatingPanelLayout3Positions: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .hidden
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.hidden, .tip, .half]
|
||||
}
|
||||
|
||||
let delegate = FloatingPanelTestDelegate()
|
||||
delegate.layout = FloatingPanelLayout3Positions()
|
||||
delegate.behavior = FloatingPanelProjectionalBehavior()
|
||||
|
||||
let fpc = FloatingPanelController(delegate: delegate)
|
||||
fpc.showForTest()
|
||||
XCTAssertEqual(fpc.position, .hidden)
|
||||
|
||||
let halfPos = fpc.originYOfSurface(for: .half)
|
||||
let tipPos = fpc.originYOfSurface(for: .tip)
|
||||
//let hiddenPos = fpc.originYOfSurface(for: .hidden)
|
||||
|
||||
fpc.move(to: .half, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: -100.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 0.0), .half),
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 385.0), .tip), // projection
|
||||
(#line, halfPos, CGPoint(x: 0.0, y: 1000.0), .hidden), // projection
|
||||
(#line, halfPos + 10.0, CGPoint(x: 0.0, y: 100.0), .half), // redirection
|
||||
(#line, tipPos - 10.0, CGPoint(x: 0.0, y: -100.0), .tip), // redirection
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -3000.0), .half), //projection
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -10.0), .tip),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: 10.0), .tip),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: 1000.0), .hidden), //projection
|
||||
(#line, tipPos + 10.0, CGPoint(x: 0.0, y: 10.0), .tip), // redirection
|
||||
(#line, tipPos - 10.0, CGPoint(x: 0.0, y: 10.0), .tip), // redirection
|
||||
])
|
||||
fpc.move(to: .tip, animated: false)
|
||||
assertTargetPosition(fpc.floatingPanel, with: [
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -100.0), .tip),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: -1000.0), .half),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: 0.0), .tip),
|
||||
(#line, tipPos, CGPoint(x: 0.0, y: 1000.0), .hidden),
|
||||
])
|
||||
}
|
||||
}
|
||||
|
||||
private class FloatingPanelLayout3Positions: FloatingPanelTestLayout {
|
||||
let initialPosition: FloatingPanelPosition = .tip
|
||||
let supportedPositions: Set<FloatingPanelPosition> = [.tip, .half, .full]
|
||||
}
|
||||
|
||||
private typealias TestParameter = (UInt, CGFloat,CGPoint, FloatingPanelPosition)
|
||||
private func assertTargetPosition(_ floatingPanel: FloatingPanel, with params: [TestParameter]) {
|
||||
params.forEach { (line, pos, velocity, result) in
|
||||
floatingPanel.surfaceView.frame.origin.y = pos
|
||||
XCTAssertEqual(floatingPanel.targetPosition(from: pos, with: velocity), result, line: line)
|
||||
}
|
||||
}
|
||||
|
||||
private class FloatingPanelProjectionalBehavior: FloatingPanelBehavior {
|
||||
func shouldProjectMomentum(_ fpc: FloatingPanelController, for proposedTargetPosition: FloatingPanelPosition) -> Bool {
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
//
|
||||
// Created by Shin Yamamoto on 2019/06/27.
|
||||
// Copyright © 2019 scenee. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
@testable import FloatingPanel
|
||||
|
||||
func waitRunLoop(secs: TimeInterval = 0) {
|
||||
RunLoop.main.run(until: Date(timeIntervalSinceNow: secs))
|
||||
}
|
||||
|
||||
extension FloatingPanelController {
|
||||
func showForTest() {
|
||||
loadViewIfNeeded()
|
||||
view.frame = CGRect(x: 0, y: 0, width: 375, height: 667)
|
||||
show(animated: false, completion: nil)
|
||||
}
|
||||
}
|
||||
|
||||
class FloatingPanelTestDelegate: FloatingPanelControllerDelegate {
|
||||
var layout: FloatingPanelLayout?
|
||||
var behavior: FloatingPanelBehavior?
|
||||
func floatingPanel(_ vc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout? {
|
||||
return layout
|
||||
}
|
||||
func floatingPanel(_ vc: FloatingPanelController, behaviorFor newCollection: UITraitCollection) -> FloatingPanelBehavior? {
|
||||
return behavior
|
||||
}
|
||||
}
|
||||
|
||||
protocol FloatingPanelTestLayout: FloatingPanelFullScreenLayout {}
|
||||
extension FloatingPanelTestLayout {
|
||||
func insetFor(position: FloatingPanelPosition) -> CGFloat? {
|
||||
switch position {
|
||||
case .full: return 20.0
|
||||
case .half: return 250.0
|
||||
case .tip: return 60.0
|
||||
default: return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// swift-tools-version:5.0
|
||||
// The swift-tools-version declares the minimum version of Swift required to build this package.
|
||||
|
||||
import PackageDescription
|
||||
|
||||
let package = Package(
|
||||
name: "FloatingPanel",
|
||||
platforms: [
|
||||
.iOS(.v10)
|
||||
],
|
||||
products: [
|
||||
// Products define the executables and libraries produced by a package, and make them visible to other packages.
|
||||
.library(
|
||||
name: "FloatingPanel",
|
||||
targets: ["FloatingPanel"]),
|
||||
],
|
||||
dependencies: [
|
||||
// Dependencies declare other packages that this package depends on.
|
||||
// .package(url: /* package url */, from: "1.0.0"),
|
||||
],
|
||||
targets: [
|
||||
// Targets are the basic building blocks of a package. A target can define a module or a test suite.
|
||||
// Targets can depend on other targets in this package, and on products in packages which this package depends on.
|
||||
.target(name: "FloatingPanel", path: "Framework/Sources"),
|
||||
],
|
||||
swiftLanguageVersions: [.version("5")]
|
||||
)
|
||||
@@ -4,6 +4,7 @@
|
||||
[](https://cocoapods.org/pods/FloatingPanel)
|
||||
[](https://swift.org/)
|
||||
[](https://swift.org/)
|
||||
[](https://swift.org/)
|
||||
|
||||
# FloatingPanel
|
||||
|
||||
@@ -67,7 +68,9 @@ Examples are here.
|
||||
|
||||
## Requirements
|
||||
|
||||
FloatingPanel is written in Swift. It can be built by Xcode 9.4.1 or later. Compatible with iOS 10.0+.
|
||||
FloatingPanel is written in Swift 4.0+. It can be built by Xcode 9.4.1 or later. Compatible with iOS 10.0+.
|
||||
|
||||
✏️ The default Swift version is 4.0 because it avoids build errors with Carthage on each Xcode version from the source compatibility between Swift 4.0, 4.2 and 5.0.
|
||||
|
||||
## Installation
|
||||
|
||||
@@ -80,6 +83,8 @@ it, simply add the following line to your Podfile:
|
||||
pod 'FloatingPanel'
|
||||
```
|
||||
|
||||
✏️ To suppress "Swift Conversion" warnings in Xcode, please set a Swift version to `SWIFT_VERSION` for the project in your Podfile. It will be resolved in CocoaPods v1.7.0.
|
||||
|
||||
### Carthage
|
||||
|
||||
For [Carthage](https://github.com/Carthage/Carthage), add the following to your `Cartfile`:
|
||||
@@ -88,6 +93,10 @@ For [Carthage](https://github.com/Carthage/Carthage), add the following to your
|
||||
github "scenee/FloatingPanel"
|
||||
```
|
||||
|
||||
### Swift Package Manager with Xcode 11
|
||||
|
||||
Follow [this doc](https://developer.apple.com/documentation/swift_packages/adding_package_dependencies_to_your_app).
|
||||
|
||||
## Getting Started
|
||||
|
||||
### Add a floating panel as a child view controller
|
||||
@@ -141,7 +150,7 @@ self.present(fpc, animated: true, completion: nil)
|
||||
|
||||
You can show a floating panel over UINavigationController from the container view controllers as a modality of `.overCurrentContext` style.
|
||||
|
||||
NOTE: FloatingPanelController has the custom presentation controller. If you would like to customize the presentation/dismissal, please see [FloatingPanelTransitioning](https://github.com/SCENEE/FloatingPanel/blob/master/Framework/Sources/FloatingPanelTransitioning.swift).
|
||||
✏️ FloatingPanelController has the custom presentation controller. If you would like to customize the presentation/dismissal, please see [FloatingPanelTransitioning](https://github.com/SCENEE/FloatingPanel/blob/master/Framework/Sources/FloatingPanelTransitioning.swift).
|
||||
|
||||
## View hierarchy
|
||||
|
||||
@@ -151,8 +160,9 @@ NOTE: FloatingPanelController has the custom presentation controller. If you wou
|
||||
FloatingPanelController.view (FloatingPanelPassThroughView)
|
||||
├─ .backdropView (FloatingPanelBackdropView)
|
||||
└─ .surfaceView (FloatingPanelSurfaceView)
|
||||
├─ .contentView == FloatingPanelController.contentViewController.view
|
||||
└─ .grabberHandle (GrabberHandleView)
|
||||
├─ .containerView (UIView)
|
||||
│ └─ .contentView (FloatingPanelController.contentViewController.view)
|
||||
└─ .grabberHandle (GrabberHandleView)
|
||||
```
|
||||
|
||||
## Usage
|
||||
|
||||
Reference in New Issue
Block a user