Use wholemodule compilation mode on Debug

This commit is contained in:
Shin Yamamoto
2019-05-31 13:34:07 +09:00
parent a9a65436bb
commit 3cc8538db3
@@ -490,6 +490,7 @@
PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
SKIP_INSTALL = YES;
SWIFT_ACTIVE_COMPILATION_CONDITIONS = DEBUG;
SWIFT_COMPILATION_MODE = wholemodule;
SWIFT_OPTIMIZATION_LEVEL = "-Onone";
SWIFT_VERSION = 4.0;
TARGETED_DEVICE_FAMILY = "1,2";
@@ -517,6 +518,7 @@
PRODUCT_BUNDLE_IDENTIFIER = com.scenee.FloatingPanel;
PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
SKIP_INSTALL = YES;
SWIFT_COMPILATION_MODE = wholemodule;
SWIFT_VERSION = 4.0;
TARGETED_DEVICE_FAMILY = "1,2";
};
@@ -686,6 +688,7 @@
PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)";
SKIP_INSTALL = YES;
SWIFT_ACTIVE_COMPILATION_CONDITIONS = "DEBUG __FP_LOG";
SWIFT_COMPILATION_MODE = wholemodule;
SWIFT_OPTIMIZATION_LEVEL = "-Onone";
SWIFT_VERSION = 4.0;
TARGETED_DEVICE_FAMILY = "1,2";