Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3a840df79e | |||
| 6851e3b072 | |||
| 5a2b079872 |
+12
-8
@@ -2,7 +2,6 @@ language: swift
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branches:
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only:
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- master
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- next
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cache:
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directories:
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- /usr/local/Homebrew
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@@ -19,15 +18,20 @@ jobs:
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- stage: Build framework(swift 4.1)
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osx_image: xcode9.4
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script:
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- xcodebuild -scheme FloatingPanel clean build
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- xcodebuild -scheme FloatingPanel SWIFT_VERSION=4.1 clean build
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- stage: Build framework(swift 4.2)
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osx_image: xcode10
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script:
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- xcodebuild -scheme FloatingPanel clean build
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- xcodebuild -scheme FloatingPanel SWIFT_VERSION=4.2 clean build
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- stage: Build framework(swift 5.0)
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osx_image: xcode10.2
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script:
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- xcodebuild -scheme FloatingPanel SWIFT_VERSION=5.0 clean build
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- stage: Carthage
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osx_image: xcode10
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osx_image: xcode10.2
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before_install:
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- brew update
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- brew outdated carthage || brew upgrade carthage
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@@ -35,21 +39,21 @@ jobs:
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- carthage build --no-skip-current
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- stage: Podspec
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osx_image: xcode10
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osx_image: xcode10.2
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script:
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- pod spec lint
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- stage: Build maps example
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osx_image: xcode10
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osx_image: xcode10.2
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script:
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- xcodebuild -scheme Maps -sdk iphonesimulator clean build
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- stage: Build stocks example
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osx_image: xcode10
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osx_image: xcode10.2
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script:
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- xcodebuild -scheme Stocks -sdk iphonesimulator clean build
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- stage: Build samples example
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osx_image: xcode10
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osx_image: xcode10.2
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script:
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- xcodebuild -scheme Samples -sdk iphonesimulator clean build
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@@ -312,7 +312,7 @@
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);
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PRODUCT_BUNDLE_IDENTIFIER = com.scenee.Maps;
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PRODUCT_NAME = "$(TARGET_NAME)";
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SWIFT_VERSION = 4.2;
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SWIFT_VERSION = 5.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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};
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name = Debug;
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@@ -331,7 +331,7 @@
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);
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PRODUCT_BUNDLE_IDENTIFIER = com.scenee.Maps;
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PRODUCT_NAME = "$(TARGET_NAME)";
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SWIFT_VERSION = 4.2;
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SWIFT_VERSION = 5.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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};
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name = Release;
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@@ -499,7 +499,7 @@
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);
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PRODUCT_BUNDLE_IDENTIFIER = com.scenee.FloatingPanelSample;
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PRODUCT_NAME = "$(TARGET_NAME)";
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SWIFT_VERSION = 4.2;
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SWIFT_VERSION = 5.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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};
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name = Debug;
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@@ -518,7 +518,7 @@
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);
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PRODUCT_BUNDLE_IDENTIFIER = com.scenee.FloatingPanelSample;
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PRODUCT_NAME = "$(TARGET_NAME)";
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SWIFT_VERSION = 4.2;
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SWIFT_VERSION = 5.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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};
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name = Release;
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@@ -312,7 +312,7 @@
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);
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PRODUCT_BUNDLE_IDENTIFIER = com.scenee.Stocks;
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PRODUCT_NAME = "$(TARGET_NAME)";
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SWIFT_VERSION = 4.2;
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SWIFT_VERSION = 5.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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};
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name = Debug;
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@@ -331,7 +331,7 @@
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);
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PRODUCT_BUNDLE_IDENTIFIER = com.scenee.Stocks;
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PRODUCT_NAME = "$(TARGET_NAME)";
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SWIFT_VERSION = 4.2;
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SWIFT_VERSION = 5.0;
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TARGETED_DEVICE_FAMILY = "1,2";
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};
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name = Release;
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@@ -1,7 +1,7 @@
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Pod::Spec.new do |s|
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s.name = "FloatingPanel"
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s.version = "1.4.1"
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s.version = "1.5.0"
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s.summary = "FloatingPanel is a clean and easy-to-use UI component of a floating panel interface."
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s.description = <<-DESC
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FloatingPanel is a clean and easy-to-use UI component for a new interface introduced in Apple Maps, Shortcuts and Stocks app.
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@@ -307,7 +307,7 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
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self.animator = nil
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// A user can stop a panel at the nearest Y of a target position
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if fabs(surfaceView.frame.minY - layoutAdapter.topY) < 1 {
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if abs(surfaceView.frame.minY - layoutAdapter.topY) < 1 {
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surfaceView.frame.origin.y = layoutAdapter.topY
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}
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}
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@@ -502,7 +502,7 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
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if isRemovalInteractionEnabled, isBottomState {
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let velocityVector = (distance != 0) ? CGVector(dx: 0,
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dy: min(fabs(velocity.y)/distance, behavior.removalVelocity)) : .zero
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dy: min(abs(velocity.y)/distance, behavior.removalVelocity)) : .zero
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if shouldStartRemovalAnimation(with: velocityVector) {
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@@ -619,7 +619,7 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
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isDecelerating = true
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viewcontroller.delegate?.floatingPanelWillBeginDecelerating(viewcontroller)
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let velocityVector = (distance != 0) ? CGVector(dx: 0, dy: min(fabs(velocity.y)/distance, 30.0)) : .zero
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let velocityVector = (distance != 0) ? CGVector(dx: 0, dy: min(abs(velocity.y)/distance, 30.0)) : .zero
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let animator = behavior.interactionAnimator(self.viewcontroller, to: targetPosition, with: velocityVector)
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animator.addAnimations { [weak self] in
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guard let `self` = self else { return }
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@@ -660,11 +660,11 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
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switch targetPosition {
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case .full:
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return CGFloat(fabs(currentY - topY))
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return CGFloat(abs(currentY - topY))
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case .half:
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return CGFloat(fabs(currentY - middleY))
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return CGFloat(abs(currentY - middleY))
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case .tip:
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return CGFloat(fabs(currentY - bottomY))
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return CGFloat(abs(currentY - bottomY))
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case .hidden:
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fatalError("Now .hidden must not be used for a user interaction")
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}
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@@ -703,7 +703,7 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate, UIScrollViewDelegate
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// Distance travelled after decelerating to zero velocity at a constant rate.
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// Refer to the slides p176 of [Designing Fluid Interfaces](https://developer.apple.com/videos/play/wwdc2018/803/)
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private func project(initialVelocity: CGFloat, decelerationRate: CGFloat = UIScrollViewDecelerationRateNormal) -> CGFloat {
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private func project(initialVelocity: CGFloat, decelerationRate: CGFloat) -> CGFloat {
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return (initialVelocity / 1000.0) * decelerationRate / (1.0 - decelerationRate)
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}
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@@ -72,14 +72,18 @@ public extension FloatingPanelBehavior {
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}
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func momentumProjectionRate(_ fpc: FloatingPanelController) -> CGFloat {
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#if swift(>=4.2)
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return UIScrollView.DecelerationRate.normal.rawValue
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#else
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return UIScrollViewDecelerationRateNormal
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#endif
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}
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func redirectionalProgress(_ fpc: FloatingPanelController, from: FloatingPanelPosition, to: FloatingPanelPosition) -> CGFloat {
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return 0.5
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}
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public func interactionAnimator(_ fpc: FloatingPanelController, to targetPosition: FloatingPanelPosition, with velocity: CGVector) -> UIViewPropertyAnimator {
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func interactionAnimator(_ fpc: FloatingPanelController, to targetPosition: FloatingPanelPosition, with velocity: CGVector) -> UIViewPropertyAnimator {
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return defaultBehavior.interactionAnimator(fpc, to: targetPosition, with: velocity)
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}
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@@ -351,7 +351,11 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
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parent.view.addSubview(self.view)
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}
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#if swift(>=4.2)
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parent.addChild(self)
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#else
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parent.addChildViewController(self)
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#endif
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view.frame = parent.view.bounds // Needed for a correct safe area configuration
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view.translatesAutoresizingMaskIntoConstraints = false
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@@ -364,7 +368,11 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
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show(animated: animated) { [weak self] in
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guard let `self` = self else { return }
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#if swift(>=4.2)
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self.didMove(toParent: self)
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#else
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self.didMove(toParentViewController: self)
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#endif
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}
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}
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@@ -380,9 +388,20 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
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hide(animated: animated) { [weak self] in
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guard let `self` = self else { return }
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#if swift(>=4.2)
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self.willMove(toParent: nil)
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#else
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self.willMove(toParentViewController: nil)
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#endif
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self.view.removeFromSuperview()
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#if swift(>=4.2)
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self.removeFromParent()
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#else
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self.removeFromParentViewController()
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#endif
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completion?()
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}
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}
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@@ -400,16 +419,36 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
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/// Sets the view controller responsible for the content portion of the floating panel.
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public func set(contentViewController: UIViewController?) {
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if let vc = _contentViewController {
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#if swift(>=4.2)
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vc.willMove(toParent: nil)
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#else
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vc.willMove(toParentViewController: nil)
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#endif
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vc.view.removeFromSuperview()
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#if swift(>=4.2)
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vc.removeFromParent()
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#else
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vc.removeFromParentViewController()
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#endif
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}
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if let vc = contentViewController {
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#if swift(>=4.2)
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addChild(vc)
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#else
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addChildViewController(vc)
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#endif
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let surfaceView = floatingPanel.surfaceView
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surfaceView.add(contentView: vc.view)
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#if swift(>=4.2)
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vc.didMove(toParent: self)
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#else
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vc.didMove(toParentViewController: self)
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#endif
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}
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_contentViewController = contentViewController
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@@ -448,9 +487,15 @@ public class FloatingPanelController: UIViewController, UIScrollViewDelegate, UI
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if #available(iOS 11.0, *) {
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scrollView.contentInsetAdjustmentBehavior = .never
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} else {
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#if swift(>=4.2)
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children.forEach { (vc) in
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vc.automaticallyAdjustsScrollViewInsets = false
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}
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#else
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childViewControllers.forEach { (vc) in
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vc.automaticallyAdjustsScrollViewInsets = false
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}
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#endif
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}
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default:
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break
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@@ -504,10 +549,10 @@ extension FloatingPanelController {
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}
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public extension UIViewController {
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@objc public func fp_original_dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
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@objc func fp_original_dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
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// Implementation will be replaced by IMP of self.dismiss(animated:completion:)
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}
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@objc public func fp_dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
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@objc func fp_dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
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// Call dismiss(animated:completion:) to a content view controller
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if let fpc = parent as? FloatingPanelController {
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if fpc.presentingViewController != nil {
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@@ -270,7 +270,11 @@ class FloatingPanelLayoutAdapter {
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}
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func updateIntrinsicHeight() {
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#if swift(>=4.2)
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let fittingSize = UIView.layoutFittingCompressedSize
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#else
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let fittingSize = UILayoutFittingCompressedSize
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#endif
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var intrinsicHeight = surfaceView.contentView?.systemLayoutSizeFitting(fittingSize).height ?? 0.0
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var safeAreaBottom: CGFloat = 0.0
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if #available(iOS 11.0, *) {
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@@ -15,7 +15,7 @@
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>1.4.1</string>
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<string>1.5.0</string>
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<key>CFBundleVersion</key>
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<string>$(CURRENT_PROJECT_VERSION)</string>
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</dict>
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@@ -74,6 +74,20 @@ extension UIView {
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}
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#if __FP_LOG
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#if swift(>=4.2)
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extension UIGestureRecognizer.State: CustomDebugStringConvertible {
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public var debugDescription: String {
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switch self {
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case .began: return "began"
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case .changed: return "changed"
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case .failed: return "failed"
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case .cancelled: return "cancelled"
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case .ended: return "endeded"
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case .possible: return "possible"
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}
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}
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}
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#else
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extension UIGestureRecognizerState: CustomDebugStringConvertible {
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public var debugDescription: String {
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switch self {
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@@ -87,6 +101,7 @@ extension UIGestureRecognizerState: CustomDebugStringConvertible {
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}
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}
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#endif
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#endif
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extension UIScrollView {
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var contentOffsetZero: CGPoint {
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@@ -4,6 +4,7 @@
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[](https://cocoapods.org/pods/FloatingPanel)
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[](https://swift.org/)
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[](https://swift.org/)
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[](https://swift.org/)
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# FloatingPanel
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Reference in New Issue
Block a user