Add test_getBackdropAlpha()
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@@ -142,11 +142,15 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate {
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self.layoutAdapter.activateLayout(of: target)
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}
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private func getBackdropAlpha(with translation: CGPoint) -> CGFloat {
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let currentY = surfaceView.frame.minY
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func getBackdropAlpha(at currentY: CGFloat, with translation: CGPoint) -> CGFloat {
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let forwardY = (translation.y >= 0)
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let segment = layoutAdapter.segument(at: currentY, forward: forwardY)
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let lowerPos = segment.lower ?? layoutAdapter.topMostState
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let upperPos = segment.upper ?? layoutAdapter.bottomMostState
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let pre = forwardY ? lowerPos : upperPos
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let next = forwardY ? upperPos : lowerPos
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let next = directionalPosition(at: currentY, with: translation)
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let pre = redirectionalPosition(at: currentY, with: translation)
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let nextY = layoutAdapter.positionY(for: next)
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let preY = layoutAdapter.positionY(for: pre)
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@@ -417,17 +421,18 @@ class FloatingPanel: NSObject, UIGestureRecognizerDelegate {
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private func panningChange(with translation: CGPoint) {
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log.debug("panningChange -- translation = \(translation.y)")
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let pre = surfaceView.frame.minY
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let preY = surfaceView.frame.minY
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let dy = translation.y - initialTranslationY
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layoutAdapter.updateInteractiveTopConstraint(diff: dy,
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allowsTopBuffer: allowsTopBuffer(for: dy),
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with: behavior)
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backdropView.alpha = getBackdropAlpha(with: translation)
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let currentY = surfaceView.frame.minY
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backdropView.alpha = getBackdropAlpha(at: currentY, with: translation)
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preserveContentVCLayoutIfNeeded()
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let didMove = (pre != surfaceView.frame.minY)
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let didMove = (preY != currentY)
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guard didMove else { return }
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viewcontroller.delegate?.floatingPanelDidMove(viewcontroller)
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@@ -60,6 +60,120 @@ class FloatingPanelTests: XCTestCase {
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XCTAssertEqual(contentVC2.tableView.bounces, false)
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}
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func test_getBackdropAlpha_1positions() {
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class FloatingPanelLayout1Positions: FloatingPanelTestLayout {
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let initialPosition: FloatingPanelPosition = .full
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let supportedPositions: Set<FloatingPanelPosition> = [.full]
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}
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let delegate = FloatingPanelTestDelegate()
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delegate.layout = FloatingPanelLayout1Positions()
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let fpc = FloatingPanelController(delegate: delegate)
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fpc.showForTest()
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let fullPos = fpc.originYOfSurface(for: .full)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos - 100.0, with: CGPoint(x: 0.0, y: -100.0)), 0.3)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: 0.0)), 0.3)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + 100.0, with: CGPoint(x: 0.0, y: 100.0)), 0.3) // ok??
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}
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func test_getBackdropAlpha_2positions() {
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class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
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let initialPosition: FloatingPanelPosition = .half
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let supportedPositions: Set<FloatingPanelPosition> = [.half, .full]
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}
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let delegate = FloatingPanelTestDelegate()
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delegate.layout = FloatingPanelLayout2Positions()
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let fpc = FloatingPanelController(delegate: delegate)
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fpc.showForTest()
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let fullPos = fpc.originYOfSurface(for: .full)
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let halfPos = fpc.originYOfSurface(for: .half)
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let distance1 = abs(halfPos - fullPos)
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fpc.move(to: .full, animated: false)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: 0.0)), 0.3)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: CGPoint(x: 0.0, y: distance1 * 0.5)), 0.3 * 0.5)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: distance1)), 0.0)
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fpc.move(to: .half, animated: false)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: 0.0)), 0.0)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: CGPoint(x: 0.0, y: -0.5 * distance1)), 0.3 * 0.5)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: -1 * distance1)), 0.3)
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}
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func test_getBackdropAlpha_2positionsWithHidden() {
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class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
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let initialPosition: FloatingPanelPosition = .hidden
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let supportedPositions: Set<FloatingPanelPosition> = [.hidden, .full]
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}
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let delegate = FloatingPanelTestDelegate()
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delegate.layout = FloatingPanelLayout2Positions()
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let fpc = FloatingPanelController(delegate: delegate)
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fpc.showForTest()
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let fullPos = fpc.originYOfSurface(for: .full)
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let hiddenPos = fpc.originYOfSurface(for: .hidden)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos - 100.0, with: CGPoint(x: 0.0, y: -100.0)), 0.3)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: 0.0)), 0.3)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: hiddenPos, with: CGPoint(x: 0.0, y: 100.0)), 0.0)
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}
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func test_getBackdropAlpha_3positions() {
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let fpc = FloatingPanelController()
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fpc.showForTest()
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let fullPos = fpc.originYOfSurface(for: .full)
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let halfPos = fpc.originYOfSurface(for: .half)
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let tipPos = fpc.originYOfSurface(for: .tip)
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let distance1 = abs(halfPos - fullPos)
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let distance2 = abs(tipPos - halfPos)
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fpc.move(to: .full, animated: false)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: 0.0)), 0.3)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: CGPoint(x: 0.0, y: distance1 * 0.5)), 0.3 * 0.5)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: distance1)), 0.0)
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fpc.move(to: .half, animated: false)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: 0.0)), 0.0)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos + distance1 * 0.5, with: CGPoint(x: 0.0, y: -0.5 * distance1)), 0.3 * 0.5)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: fullPos, with: CGPoint(x: 0.0, y: -1 * distance1)), 0.3)
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fpc.move(to: .tip, animated: false)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: tipPos, with: CGPoint(x: 0.0, y: 0.0)), 0.0)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos + distance2 * 0.5, with: CGPoint(x: 0.0, y: -0.5 * distance2)), 0.0)
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XCTAssertEqual(fpc.floatingPanel.getBackdropAlpha(at: halfPos, with: CGPoint(x: 0.0, y: -1 * distance2)), 0.0)
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}
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func test_targetPosition_1positions() {
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class FloatingPanelLayout1Positions: FloatingPanelTestLayout {
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let initialPosition: FloatingPanelPosition = .full
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let supportedPositions: Set<FloatingPanelPosition> = [.full]
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}
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let delegate = FloatingPanelTestDelegate()
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delegate.layout = FloatingPanelLayout1Positions()
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let fpc = FloatingPanelController(delegate: delegate)
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fpc.showForTest()
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let fullPos = fpc.originYOfSurface(for: .full)
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fpc.move(to: .full, animated: false)
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assertTargetPosition(fpc.floatingPanel, with: [
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(#line, fullPos - 10.0, CGPoint(x: 0.0, y: 1000.0), .full), // redirect
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(#line, fullPos, CGPoint(x: 0.0, y: -1000.0), .full), // redirect
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(#line, fullPos, CGPoint(x: 0.0, y: -100.0), .full), // redirect
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(#line, fullPos, CGPoint(x: 0.0, y: 0.0), .full),
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(#line, fullPos, CGPoint(x: 0.0, y: 100.0), .full), // redirect
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(#line, fullPos, CGPoint(x: 0.0, y: 1000.0), .full), // redirect
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(#line, fullPos + 10.0, CGPoint(x: 0.0, y: 100.0), .full), // redirect
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])
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}
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func test_targetPosition_2positions() {
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class FloatingPanelLayout2Positions: FloatingPanelTestLayout {
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let initialPosition: FloatingPanelPosition = .half
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