Filippos Karapetis
07ad10babe
ZVISION: Handle sound patches (.src files) dynamically
2015-01-07 23:49:12 +02:00
Filippos Karapetis
5e1702d60e
Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: Nemesis
2015-01-07 23:49:12 +02:00
Filippos Karapetis
339abc781c
ZVISION: Add detection for the French version of Zork: Nemesis
2015-01-07 23:49:12 +02:00
Johannes Schickel
1124d1db31
OPENGL: Fix truncation issue resulting in wrong mouse coordinates.
2015-01-07 20:38:20 +01:00
Johannes Schickel
f879f8af04
OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is visible.
2015-01-07 20:38:17 +01:00
Paul Gilbert
be53adbefc
XEEN: Implemented map loading of wall item sprites
2015-01-07 08:47:24 -05:00
RichieSams
4c64f7e194
SWORD25: Remove unused code
...
The original idea was to keep the code variation and pick the best one. However,
these two methods we're portable enough for our needs.
2015-01-07 07:00:13 -06:00
Filippos Karapetis
4ffaf4df37
ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD
...
VOB file handling is based on clone2727's work. The lowres videos are
played for now, until AC3 sound handling is implemented
2015-01-07 11:42:27 +02:00
Filippos Karapetis
e4969a98f8
ZVISION: Fix typo in include
2015-01-07 11:42:27 +02:00
Filippos Karapetis
cdbc06d0f7
ZVISION: Use a common function for loading game animations
2015-01-07 11:42:26 +02:00
Filippos Karapetis
2d0e9fc74a
ZVISION: Move the screen initialization code into a separate function
2015-01-07 11:42:26 +02:00
Filippos Karapetis
fb135b38ed
ZVISION: Cleanup
2015-01-07 11:42:26 +02:00
Filippos Karapetis
d70503cc98
ZVISION: Cleanup the ZIX file code
...
Also, add handling for 3 CDs, for Zork: Nemesis
2015-01-07 11:42:25 +02:00
Filippos Karapetis
364b72c29b
ZVISION: Fix incorrect reference to cursor file
2015-01-07 11:42:25 +02:00
Filippos Karapetis
5949ab5aa6
ZVISION: Error out when a cursor file can't be found
2015-01-07 11:42:24 +02:00
Filippos Karapetis
9f642074ba
ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)
...
This is handled internally now, so r.svr isn't needed anymore
2015-01-07 11:42:24 +02:00
Filippos Karapetis
9420cc2faa
ZVISION: Also handle paths in INQUIS.ZIX for the DVD version of ZGI
2015-01-07 11:42:24 +02:00
Filippos Karapetis
535249389a
ZVISION: Add a new command, "dumpimage", to dump any game image to BMP
2015-01-07 11:42:23 +02:00
Matthew Hoops
6dbdf03746
SCI: Fix Mac games with a height of 190
...
A regression from 72e6a9eeab
2015-01-07 00:29:50 -05:00
Paul Gilbert
fa0d7722f1
XEEN: Work on loading sprites for monsters and objects in Map::load
2015-01-06 22:48:04 -05:00
Paul Gilbert
31f4f5b843
XEEN: More interface setup and UI button definitions
2015-01-06 19:09:07 -05:00
Strangerke
e4f7a899d3
ACCESS: MM - Implement mainAreaClick
2015-01-07 00:22:25 +01:00
MestreLion
5d852b5c56
SCUMM: Improve FOA keyboard help
2015-01-06 08:39:23 -02:00
Fedor Strizhnev
dd5f5588d9
SYMBIAN: Updated settings
2015-01-06 12:45:55 +03:00
Fedor Strizhnev
762910d8bb
SYMBIAN: Updated settings and moved to config.mmh
2015-01-06 12:45:20 +03:00
Strangerke
10e3a4c0bb
ACCESS: MM - Split Display Inventory in 2 versions
2015-01-06 07:29:39 +01:00
Strangerke
48ff7ca276
ACCESS: MM - Fix some variable initialization
2015-01-06 07:28:02 +01:00
Joel Teichroeb
59934881a1
ANDROID: Remove unpacker and fix support for non arm
2015-01-05 20:18:31 -08:00
Joel Teichroeb
61e911baf8
ANDROID: Update the asset archive code to use AAssets
...
The AAssets API was added in android 2.3, so it also requires using
the android-9 toolchain.
Using this gives a rather large speedboost to starting the ScummVM
application.
2015-01-05 19:19:34 -08:00
Paul Gilbert
eb0c292aaf
XEEN: Start of in-game display implementation
2015-01-05 21:17:44 -05:00
Strangerke
7323140847
ACCESS: MM - Fix cmdSaveRect, implement cmdCheckTravel
2015-01-06 00:41:10 +01:00
Strangerke
cc75fb5fe0
ACCESS: MM - Fix TRAVEL array size
2015-01-06 00:40:13 +01:00
Strangerke
64d8d49b88
ACCESS: MM - Format CURSOR data
2015-01-06 00:39:33 +01:00
Strangerke
e1ded539ea
ACCESS: MM - Implement some game specific opcodes
2015-01-05 22:43:21 +01:00
Paul Gilbert
42165d21bb
XEEN: Implement more map loading
2015-01-05 15:10:42 -05:00
Strangerke
0f9174fca7
ACCESS: MM - Split some more opcodes
2015-01-05 19:36:38 +01:00
Strangerke
76f681efdf
ACCESS: Make opcodes dependant to game versions
2015-01-05 18:15:12 +01:00
Paul Gilbert
86cdb68f4d
XEEN: Properly implemented map loading first loading loop
2015-01-05 11:02:35 -05:00
Fedor Strizhnev
7225101e62
Add Theora support to systems which use libtremor
2015-01-05 16:53:35 +03:00
Paul Gilbert
ce96094c9b
XEEN: In progress implementing map loading
2015-01-05 08:11:16 -05:00
Kirben
02e3e82e82
SCUMM: Correct game flags for HE72 version of Putt-Putt Saves the Zoo.
2015-01-05 22:33:19 +11:00
Eugene Sandulenko
1d596b0230
README: A (huge) update of compatible games
...
Somehow we missed to update it for ages!
2015-01-04 23:55:54 +01:00
Eugene Sandulenko
c44c0f09bf
README: Describe DOTT easter egg support. Text by eriktorbjorn.
2015-01-04 23:18:37 +01:00
Eugene Sandulenko
f7ba09dcfc
NEWS: Mention DOTT easter egg support
2015-01-04 23:18:16 +01:00
Eugene Sandulenko
baacf0be61
SWORD25: Commend unused and unportable functions
2015-01-04 22:16:50 +01:00
Eugene Sandulenko
17fe53a34c
SWORD25: Hopefully fix compilation errors
2015-01-04 22:10:17 +01:00
Willem Jan Palenstijn
1084f2eea6
COMMON: Implement MIPS SWAP_BYTES_64 in terms of SWAP_BYTES_32
2015-01-04 22:00:00 +01:00
Willem Jan Palenstijn
7c7bdf3543
COMMON: Swap order of functions to 16, 32, 64
2015-01-04 21:59:45 +01:00
Strangerke
fa07048bc4
ACCESS: Improve the use of _establishTable as a boolean
2015-01-04 21:38:37 +01:00
Johannes Schickel
e2e61184c6
COMMON: Fix return type of one READ_BE_UINT64 implementation.
...
This makes all unit tests pass for my on amd64 again. Thanks clone2727.
2015-01-04 21:30:05 +01:00