Commit Graph
86814 Commits
Author SHA1 Message Date
Filippos Karapetis 07ad10babe ZVISION: Handle sound patches (.src files) dynamically 2015-01-07 23:49:12 +02:00
Filippos Karapetis 5e1702d60e Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: Nemesis 2015-01-07 23:49:12 +02:00
Filippos Karapetis 339abc781c ZVISION: Add detection for the French version of Zork: Nemesis 2015-01-07 23:49:12 +02:00
Johannes Schickel 1124d1db31 OPENGL: Fix truncation issue resulting in wrong mouse coordinates. 2015-01-07 20:38:20 +01:00
Johannes Schickel f879f8af04 OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is visible. 2015-01-07 20:38:17 +01:00
Paul Gilbert be53adbefc XEEN: Implemented map loading of wall item sprites 2015-01-07 08:47:24 -05:00
RichieSams 4c64f7e194 SWORD25: Remove unused code
The original idea was to keep the code variation and pick the best one. However,
these two methods we're portable enough for our needs.
2015-01-07 07:00:13 -06:00
Filippos Karapetis 4ffaf4df37 ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD
VOB file handling is based on clone2727's work. The lowres videos are
played for now, until AC3 sound handling is implemented
2015-01-07 11:42:27 +02:00
Filippos Karapetis e4969a98f8 ZVISION: Fix typo in include 2015-01-07 11:42:27 +02:00
Filippos Karapetis cdbc06d0f7 ZVISION: Use a common function for loading game animations 2015-01-07 11:42:26 +02:00
Filippos Karapetis 2d0e9fc74a ZVISION: Move the screen initialization code into a separate function 2015-01-07 11:42:26 +02:00
Filippos Karapetis fb135b38ed ZVISION: Cleanup 2015-01-07 11:42:26 +02:00
Filippos Karapetis d70503cc98 ZVISION: Cleanup the ZIX file code
Also, add handling for 3 CDs, for Zork: Nemesis
2015-01-07 11:42:25 +02:00
Filippos Karapetis 364b72c29b ZVISION: Fix incorrect reference to cursor file 2015-01-07 11:42:25 +02:00
Filippos Karapetis 5949ab5aa6 ZVISION: Error out when a cursor file can't be found 2015-01-07 11:42:24 +02:00
Filippos Karapetis 9f642074ba ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)
This is handled internally now, so r.svr isn't needed anymore
2015-01-07 11:42:24 +02:00
Filippos Karapetis 9420cc2faa ZVISION: Also handle paths in INQUIS.ZIX for the DVD version of ZGI 2015-01-07 11:42:24 +02:00
Filippos Karapetis 535249389a ZVISION: Add a new command, "dumpimage", to dump any game image to BMP 2015-01-07 11:42:23 +02:00
Matthew Hoops 6dbdf03746 SCI: Fix Mac games with a height of 190
A regression from 72e6a9eeab
2015-01-07 00:29:50 -05:00
Paul Gilbert fa0d7722f1 XEEN: Work on loading sprites for monsters and objects in Map::load 2015-01-06 22:48:04 -05:00
Paul Gilbert 31f4f5b843 XEEN: More interface setup and UI button definitions 2015-01-06 19:09:07 -05:00
Strangerke e4f7a899d3 ACCESS: MM - Implement mainAreaClick 2015-01-07 00:22:25 +01:00
MestreLion 5d852b5c56 SCUMM: Improve FOA keyboard help 2015-01-06 08:39:23 -02:00
Fedor Strizhnev dd5f5588d9 SYMBIAN: Updated settings 2015-01-06 12:45:55 +03:00
Fedor Strizhnev 762910d8bb SYMBIAN: Updated settings and moved to config.mmh 2015-01-06 12:45:20 +03:00
Strangerke 10e3a4c0bb ACCESS: MM - Split Display Inventory in 2 versions 2015-01-06 07:29:39 +01:00
Strangerke 48ff7ca276 ACCESS: MM - Fix some variable initialization 2015-01-06 07:28:02 +01:00
Joel Teichroeb 59934881a1 ANDROID: Remove unpacker and fix support for non arm 2015-01-05 20:18:31 -08:00
Joel Teichroeb 61e911baf8 ANDROID: Update the asset archive code to use AAssets
The AAssets API was added in android 2.3, so it also requires using
the android-9 toolchain.

Using this gives a rather large speedboost to starting the ScummVM
application.
2015-01-05 19:19:34 -08:00
Paul Gilbert eb0c292aaf XEEN: Start of in-game display implementation 2015-01-05 21:17:44 -05:00
Strangerke 7323140847 ACCESS: MM - Fix cmdSaveRect, implement cmdCheckTravel 2015-01-06 00:41:10 +01:00
Strangerke cc75fb5fe0 ACCESS: MM - Fix TRAVEL array size 2015-01-06 00:40:13 +01:00
Strangerke 64d8d49b88 ACCESS: MM - Format CURSOR data 2015-01-06 00:39:33 +01:00
Strangerke e1ded539ea ACCESS: MM - Implement some game specific opcodes 2015-01-05 22:43:21 +01:00
Paul Gilbert 42165d21bb XEEN: Implement more map loading 2015-01-05 15:10:42 -05:00
Strangerke 0f9174fca7 ACCESS: MM - Split some more opcodes 2015-01-05 19:36:38 +01:00
Strangerke 76f681efdf ACCESS: Make opcodes dependant to game versions 2015-01-05 18:15:12 +01:00
Paul Gilbert 86cdb68f4d XEEN: Properly implemented map loading first loading loop 2015-01-05 11:02:35 -05:00
Fedor Strizhnev 7225101e62 Add Theora support to systems which use libtremor 2015-01-05 16:53:35 +03:00
Paul Gilbert ce96094c9b XEEN: In progress implementing map loading 2015-01-05 08:11:16 -05:00
Kirben 02e3e82e82 SCUMM: Correct game flags for HE72 version of Putt-Putt Saves the Zoo. 2015-01-05 22:33:19 +11:00
Eugene Sandulenko 1d596b0230 README: A (huge) update of compatible games
Somehow we missed to update it for ages!
2015-01-04 23:55:54 +01:00
Eugene Sandulenko c44c0f09bf README: Describe DOTT easter egg support. Text by eriktorbjorn. 2015-01-04 23:18:37 +01:00
Eugene Sandulenko f7ba09dcfc NEWS: Mention DOTT easter egg support 2015-01-04 23:18:16 +01:00
Eugene Sandulenko baacf0be61 SWORD25: Commend unused and unportable functions 2015-01-04 22:16:50 +01:00
Eugene Sandulenko 17fe53a34c SWORD25: Hopefully fix compilation errors 2015-01-04 22:10:17 +01:00
Willem Jan Palenstijn 1084f2eea6 COMMON: Implement MIPS SWAP_BYTES_64 in terms of SWAP_BYTES_32 2015-01-04 22:00:00 +01:00
Willem Jan Palenstijn 7c7bdf3543 COMMON: Swap order of functions to 16, 32, 64 2015-01-04 21:59:45 +01:00
Strangerke fa07048bc4 ACCESS: Improve the use of _establishTable as a boolean 2015-01-04 21:38:37 +01:00
Johannes Schickel e2e61184c6 COMMON: Fix return type of one READ_BE_UINT64 implementation.
This makes all unit tests pass for my on amd64 again. Thanks clone2727.
2015-01-04 21:30:05 +01:00