Commit Graph
86814 Commits
Author SHA1 Message Date
Johannes Schickel ba228f2bea TEST: Fix another typo in uint64 endian tests. 2015-01-04 21:22:43 +01:00
Johannes Schickel 64bad2ec4a COMMON: Fix some syntax issues.
Not compile tested. Then again it didn't look test before either. So, yay!
2015-01-04 21:17:33 +01:00
Johannes Schickel daa8fca001 TEST: Fix uint64 endian related test code.
This does not fix the actual implementation issues which are present right
now!
2015-01-04 21:09:32 +01:00
Johannes Schickel eb4d1a6925 COMMON: Add missing readUint64/readSint64 to ReadStreamEndian. 2015-01-04 21:09:32 +01:00
Johannes Schickel f1e58efe90 TEST: Fix C++11 compat warnings. 2015-01-04 21:09:32 +01:00
Eugene Sandulenko ce45caaf83 SWORD25: Fix warning 2015-01-04 21:06:49 +01:00
Eugene Sandulenko 7865c78211 COMMON: Put more 64-bit stuff under HAVE_INT64 2015-01-04 20:47:12 +01:00
Eugene Sandulenko f1765db70f COMMON: Put all 64-bit code under new HAVE_INT64 constant
I regrouped all functions in order to make the code less noisy
with #ifdefs
2015-01-04 20:41:50 +01:00
Eugene Sandulenko 5b19913eb8 CONFIGURE: define HAVE_INT64 when we have 64-bit types.
This has been hanging in the air forever, but for the sake of cleanness
now is defined.
2015-01-04 20:23:27 +01:00
Eugene Sandulenko aeac0d821f Merge pull request #555 from fedor4ever/master
SYMBIAN: Add symbian support for access and prince engines
2015-01-04 19:59:06 +01:00
Eugene Sandulenko f92e569570 Merge pull request #425 from klusark/android
ANDROID: Modernize build system
2015-01-04 19:53:41 +01:00
Eugene Sandulenko 9abd92a711 Merge pull request #508 from RichieSams/add_endian_and_stream_support_for_int64
COMMON: Add support for endian-safe reading/writing of int64
2015-01-04 19:50:33 +01:00
Eugene Sandulenko 6c97eb4e36 Merge pull request #554 from eriktorbjorn/tentacle-maniac
SCUMM: Day of the Tentacle easter egg
2015-01-04 19:48:33 +01:00
Eugene Sandulenko 2587852c88 Merge pull request #557 from RichieSams/replace_pluto
SWORD25: Replace 'Pluto' lua persistance code with re-written, platform-agnostic code
2015-01-04 19:47:17 +01:00
Eugene Sandulenko 7da48233ce FULLPIPE: Fix bug in inventory 2015-01-04 19:32:26 +01:00
Eugene Sandulenko 882e0ca8cb FULLPIPE: Sanity check 2015-01-04 19:23:43 +01:00
Eugene Sandulenko 4393d38a31 FULLPIPE: Plug memory leak 2015-01-04 19:18:41 +01:00
Eugene Sandulenko 308bfe3b9c FULLPIPE: Remove redundant check 2015-01-04 19:16:34 +01:00
Joel Teichroeb ee9b60676a SDL: Warn if the selected joystick does not exist 2015-01-04 09:39:55 -08:00
Paul Gilbert f9316bf141 XEEN: Implemented charIconsPrint 2015-01-03 19:08:30 -05:00
Eugene Sandulenko c3def28b99 FULLPIPE: Fix crash in scene04 2015-01-03 20:17:47 +01:00
Paul Gilbert 97cd5a7e69 XEEN: Split game interface code into it's own class 2015-01-03 03:19:14 -10:00
Strangerke 7e45ce9096 ACCESS: MM - Make cmdTexSpeak game-dependent 2015-01-03 10:25:05 +01:00
Paul Gilbert 166676462a XEEN: Completed assembleGameBorder method 2015-01-02 16:54:59 -10:00
Paul Gilbert 1a999e3ceb XEEN: Refactored checkSkill into Party class 2015-01-02 16:08:38 -10:00
Paul Gilbert 7d4fcfd5af XEEN: Added checkSkill and animating indicators to assembleBorder 2015-01-02 16:02:24 -10:00
Paul Gilbert 9b40bd5c6a XEEN: More UI loading code, refactored Dialog base to ButtonContainer 2015-01-02 15:25:14 -10:00
Paul Gilbert e1404f127d XEEN: Simplified SpriteResource class, char faces loading in main engine 2015-01-02 13:30:00 -10:00
Paul Gilbert 21d981f8e8 XEEN: Fix compiler warnings 2015-01-02 12:34:45 -10:00
Paul Gilbert 9a8cb48a9e XEEN: Cleanup of party code split, moved roster and party to engine 2015-01-02 12:27:59 -10:00
Paul Gilbert 27e020cbf9 XEEN: Split char/party logic into it's own file 2015-01-02 12:14:57 -10:00
Strangerke 022b81bbc3 ACCESS: MM - Fix charMenu 2015-01-02 22:49:36 +01:00
Strangerke 56754c2a9d ACCESS: MM - Make RMOUSE game-specific 2015-01-02 22:34:45 +01:00
Paul Gilbert bef5dbdc0a XEEN: Replaced conditions array with named field structure 2015-01-02 11:29:15 -10:00
Paul Gilbert feacce66b9 XEEN: Implemented dynamic data loading for new games 2015-01-02 11:01:41 -10:00
Strangerke f11032eb4e ACCESS: MM - Fix menu position 2015-01-02 21:34:48 +01:00
Eugene Sandulenko 76b71cabb9 FULLPIPE: Fix bug with unmovable jar in scene04 2015-01-02 13:15:13 +01:00
Eugene Sandulenko f4a99656ce FULLPIPE: Fix bug with spring in scene04 2015-01-02 13:15:13 +01:00
Strangerke b2a4999f3c ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takePicture (not yet implemented) 2015-01-02 11:05:21 +01:00
Paul Gilbert 971a70a2b3 XEEN: Implemented party and condition classes 2015-01-01 19:15:08 -10:00
Paul Gilbert 5135439bbd XEEN: Reorganisation of resource, sprite, and cc file class files 2015-01-01 14:57:56 -10:00
Strangerke 900dc7ffc0 ACCESS: MM - Implement setIconPalette for MM 2015-01-02 01:46:58 +01:00
Strangerke 539497f009 ACCESS: MM - Implement setManPalette 2015-01-02 01:21:34 +01:00
Strangerke ef1165e8b5 ACCESS: MM - More renaming 2015-01-02 00:44:34 +01:00
Strangerke c3e20acdf2 ACCESS: MM - Some renaming 2015-01-02 00:22:54 +01:00
Strangerke 0f11287b74 ACCESS: MM - Fix the color of notes 2015-01-02 00:16:46 +01:00
Matthew Hoops 34ec4ed6b5 ZVISION: Really fix truetype_font.cpp newlines
They are now all LF.
2015-01-01 17:36:12 -05:00
Filippos Karapetis 976b4adb4e ZVISION: Add support for unmodified INQUIS.ZIX files
This will greatly help users copy the unmodified file from the game
CDs of ZGI and get the game working straight away
2015-01-02 00:31:19 +02:00
Filippos Karapetis 0c54278f6c ZVISION: Fix newline in truetype_font.cpp 2015-01-02 00:28:20 +02:00
Paul Gilbert b2f1282aeb XEEN: Credits screen now working 2015-01-01 11:46:22 -10:00