Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert 07f37cedf5 XEEN: Change _currentWall to be MazeWallLayers union 2015-01-12 20:56:15 -05:00
Paul Gilbert 488847006c XEEN: Implemented setMazeBits 2015-01-12 20:25:12 -05:00
Filippos Karapetis 1b829b95b4 ZVISION: Add support for Liberation Fonts
These look better than the GNU FreeType fonts, and are thus preferred
over them. Many thanks to eriktorbjorn for his work on the different
fonts available

Also, this commit cleans up the font style array, moving it back into
the CPP file
2015-01-13 03:08:35 +02:00
Strangerke 6a288bc476 ACCESS: MM - Work some more on doBox_v1 2015-01-13 00:46:45 +01:00
Torbjörn Andersson b247515c58 ZVISION: Check eos() after reading from stream, not before
This fixes stray character in ZGI game over screen, when it reads
an empty line of text.
2015-01-12 06:47:12 +01:00
Paul Gilbert 230c4f52ea XEEN: Implemented map getCell method 2015-01-11 23:55:46 -05:00
Paul Gilbert d8e23aa558 XEEN: Split up SCREEN_POSITIONING array and fix data 2015-01-11 20:35:32 -05:00
Filippos Karapetis 3f4c924c9e ZVISION: Check for all the required fonts before starting a game 2015-01-12 02:37:53 +02:00
Paul Gilbert 1b3473d343 XEEN: Implement frame update loop of draw3d 2015-01-11 19:30:02 -05:00
Eugene Sandulenko dc6c1a5cab Merge pull request #558 from klusark/patch-3
SDL: Warn if the selected joystick does not exist
2015-01-12 00:36:01 +01:00
Paul Gilbert 892a504009 XEEN: Implemented loading of object animation data 2015-01-11 18:29:36 -05:00
Strangerke eacc0e085a ACCESS: MM - Add resource _byte1EEB5[] 2015-01-12 00:23:28 +01:00
Strangerke ec381ae364 ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP) 2015-01-12 00:04:38 +01:00
Paul Gilbert 4745bfe182 XEEN: Implemented setIndoorObjects 2015-01-11 17:09:48 -05:00
Filippos Karapetis b0defeed4d Merge pull request #564 from mcb30/gk1fix
SCI: fix definition of GK1 police-sleep patch
2015-01-11 23:30:11 +02:00
Michael Brown d603fe32e4 SCI: fix definition of GK1 police-sleep patch 2015-01-11 21:14:36 +00:00
Paul Gilbert edccbe63f2 XEEN: Added saving of maze monster/object data 2015-01-11 16:01:10 -05:00
Eugene Sandulenko d1292c8e59 Merge pull request #560 from klusark/unpack
ANDROID: Remove unpacker and fix support for non arm
2015-01-11 21:58:32 +01:00
Eugene Sandulenko 8e0d7d7255 Merge pull request #559 from fedor4ever/master
VIDEO: Add Theora support to systems which use libtremor
2015-01-11 21:12:01 +01:00
Paul Gilbert 3b1edcdf36 XEEN: Implemented code for 'saving' resources to the loaded savefile 2015-01-11 14:21:57 -05:00
Filippos Karapetis dd7da7c3c3 Merge pull request #561 from MestreLion/foa_help
SCUMM: Improve FOA keyboard help
2015-01-11 18:51:08 +02:00
Paul Gilbert 0b5f79afb7 XEEN: Added loading of event data for maps 2015-01-11 10:43:02 -05:00
Filippos Karapetis e972eb32f4 README: Add game-specific information for Zork Nemesis and Zork Grand Inquisitor 2015-01-11 17:01:07 +02:00
Filippos Karapetis 3a0ea6ec2a NEWS: Mention support for Zork Nemesis and Zork Grand Inquisitor 2015-01-11 17:00:41 +02:00
Filippos Karapetis bc959e54dc ZVISION: Build the engine by default 2015-01-11 17:00:00 +02:00
Paul Gilbert 49787629ff XEEN: Various renamings 2015-01-11 08:54:42 -05:00
RichieSams 468a26be40 ZVISION: Add detection for Nemesis CD - German version
CSCR.ZFS is the same between the German and the French versions. Therefore
we added a detection entry using the language file NEMESIS.STR
2015-01-10 22:19:46 -06:00
Filippos Karapetis 5b3705660d ZVISION: Avoid using floating point math when upscaling subtitle timing
Spotted by clone2727
2015-01-11 04:51:07 +02:00
Filippos Karapetis 21e9007d80 Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)"
This reverts commit 9f642074ba, as it
broke the credits screen in ZGI.

This has been rewritten to use the common save code
2015-01-10 22:03:15 +02:00
Filippos Karapetis 899cf4813c ZVISION: Change screen resolution for the hires DVD videos to 800x600
Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is
compiled in. The DVD videos are still disabled until AC3 audio support
is implemented.
The hires DVD videos are encoded a 720x480 resolution, with double the
frame rate of the lowres ones (29.97FPS up from 15FPS)
2015-01-10 21:32:15 +02:00
Filippos Karapetis 616b34e629 ZVISION: Change wording 2015-01-10 17:30:11 +02:00
Paul Gilbert 8f0c5543fb XEEN: Beginning to implement setIndoorObjects 2015-01-09 22:27:48 -05:00
Filippos Karapetis 2d0075817a ZVISION: Remove unused variable 2015-01-10 01:37:39 +02:00
Filippos Karapetis c82480461c ZVISION: Make sure only existing files are dumped 2015-01-10 01:36:20 +02:00
Paul Gilbert 08e64d0a61 XEEN: Added indoor/outdoor draw structure lists 2015-01-09 08:29:28 -05:00
Strangerke 8249de3d44 ACCESS: MM - Make Bubble Box variable, add MM bubble boxes 2015-01-09 08:20:59 +01:00
Paul Gilbert 00ef21e2a2 XEEN: Fixed monster/object data merging and sprite loading 2015-01-08 23:02:46 -05:00
Paul Gilbert 03952cd9d3 XEEN: Fix to load correct default savegame 2015-01-08 20:23:54 -05:00
Filippos Karapetis 79b92fe046 ZVISION: Clean up save logic, and fix a thumbnail-related FIXME
This fixes the save game thumbnails when using the original save/load
screens
2015-01-09 01:09:53 +02:00
Filippos Karapetis 345b33d9f0 ZVISION: Remove dead code 2015-01-09 00:38:15 +02:00
Filippos Karapetis 9e1510e715 ZVISION: Provide a better description for the double FPS game option 2015-01-09 00:37:16 +02:00
Matthew Hoops 7054bcd9c5 VIDEO: Add MPEG-PS demuxer
For use with ZVision and later MADE
2015-01-08 00:45:13 -05:00
Paul Gilbert f9414fe525 XEEN: Further fix for savegame initialization 2015-01-07 22:51:03 -05:00
Paul Gilbert 96d086ab9c XEEN: Add prefix support to CC files, initial save state fixes 2015-01-07 22:11:18 -05:00
Strangerke 69952c5ff5 ACCESS: MM - Add Death arrays 2015-01-08 01:53:05 +01:00
Paul Gilbert cd7c00ca8c XEEN: Minor standardisation on monster/object Ids 2015-01-07 19:40:13 -05:00
Filippos Karapetis 913075df90 ZVISION: Also handle paths in NEMESIS.ZIX for the DVD ver. of Nemesis 2015-01-08 01:44:06 +02:00
Strangerke dfffeef077 ACCESS: MM - Add Two arrays of strings 2015-01-07 23:01:46 +01:00
Filippos Karapetis a9b79544a1 ZVISION: Add support for an unmodified ZIX file for Zork: Nemesis
This helps in copying the game files straight off the CD
2015-01-07 23:49:13 +02:00
Filippos Karapetis 474ef74122 ZVISION: Check the validity of ZIX files 2015-01-07 23:49:13 +02:00