Paul Gilbert
07f37cedf5
XEEN: Change _currentWall to be MazeWallLayers union
2015-01-12 20:56:15 -05:00
Paul Gilbert
488847006c
XEEN: Implemented setMazeBits
2015-01-12 20:25:12 -05:00
Filippos Karapetis
1b829b95b4
ZVISION: Add support for Liberation Fonts
...
These look better than the GNU FreeType fonts, and are thus preferred
over them. Many thanks to eriktorbjorn for his work on the different
fonts available
Also, this commit cleans up the font style array, moving it back into
the CPP file
2015-01-13 03:08:35 +02:00
Strangerke
6a288bc476
ACCESS: MM - Work some more on doBox_v1
2015-01-13 00:46:45 +01:00
Torbjörn Andersson
b247515c58
ZVISION: Check eos() after reading from stream, not before
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This fixes stray character in ZGI game over screen, when it reads
an empty line of text.
2015-01-12 06:47:12 +01:00
Paul Gilbert
230c4f52ea
XEEN: Implemented map getCell method
2015-01-11 23:55:46 -05:00
Paul Gilbert
d8e23aa558
XEEN: Split up SCREEN_POSITIONING array and fix data
2015-01-11 20:35:32 -05:00
Filippos Karapetis
3f4c924c9e
ZVISION: Check for all the required fonts before starting a game
2015-01-12 02:37:53 +02:00
Paul Gilbert
1b3473d343
XEEN: Implement frame update loop of draw3d
2015-01-11 19:30:02 -05:00
Eugene Sandulenko
dc6c1a5cab
Merge pull request #558 from klusark/patch-3
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SDL: Warn if the selected joystick does not exist
2015-01-12 00:36:01 +01:00
Paul Gilbert
892a504009
XEEN: Implemented loading of object animation data
2015-01-11 18:29:36 -05:00
Strangerke
eacc0e085a
ACCESS: MM - Add resource _byte1EEB5[]
2015-01-12 00:23:28 +01:00
Strangerke
ec381ae364
ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP)
2015-01-12 00:04:38 +01:00
Paul Gilbert
4745bfe182
XEEN: Implemented setIndoorObjects
2015-01-11 17:09:48 -05:00
Filippos Karapetis
b0defeed4d
Merge pull request #564 from mcb30/gk1fix
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SCI: fix definition of GK1 police-sleep patch
2015-01-11 23:30:11 +02:00
Michael Brown
d603fe32e4
SCI: fix definition of GK1 police-sleep patch
2015-01-11 21:14:36 +00:00
Paul Gilbert
edccbe63f2
XEEN: Added saving of maze monster/object data
2015-01-11 16:01:10 -05:00
Eugene Sandulenko
d1292c8e59
Merge pull request #560 from klusark/unpack
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ANDROID: Remove unpacker and fix support for non arm
2015-01-11 21:58:32 +01:00
Eugene Sandulenko
8e0d7d7255
Merge pull request #559 from fedor4ever/master
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VIDEO: Add Theora support to systems which use libtremor
2015-01-11 21:12:01 +01:00
Paul Gilbert
3b1edcdf36
XEEN: Implemented code for 'saving' resources to the loaded savefile
2015-01-11 14:21:57 -05:00
Filippos Karapetis
dd7da7c3c3
Merge pull request #561 from MestreLion/foa_help
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SCUMM: Improve FOA keyboard help
2015-01-11 18:51:08 +02:00
Paul Gilbert
0b5f79afb7
XEEN: Added loading of event data for maps
2015-01-11 10:43:02 -05:00
Filippos Karapetis
e972eb32f4
README: Add game-specific information for Zork Nemesis and Zork Grand Inquisitor
2015-01-11 17:01:07 +02:00
Filippos Karapetis
3a0ea6ec2a
NEWS: Mention support for Zork Nemesis and Zork Grand Inquisitor
2015-01-11 17:00:41 +02:00
Filippos Karapetis
bc959e54dc
ZVISION: Build the engine by default
2015-01-11 17:00:00 +02:00
Paul Gilbert
49787629ff
XEEN: Various renamings
2015-01-11 08:54:42 -05:00
RichieSams
468a26be40
ZVISION: Add detection for Nemesis CD - German version
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CSCR.ZFS is the same between the German and the French versions. Therefore
we added a detection entry using the language file NEMESIS.STR
2015-01-10 22:19:46 -06:00
Filippos Karapetis
5b3705660d
ZVISION: Avoid using floating point math when upscaling subtitle timing
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Spotted by clone2727
2015-01-11 04:51:07 +02:00
Filippos Karapetis
21e9007d80
Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)"
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This reverts commit 9f642074ba , as it
broke the credits screen in ZGI.
This has been rewritten to use the common save code
2015-01-10 22:03:15 +02:00
Filippos Karapetis
899cf4813c
ZVISION: Change screen resolution for the hires DVD videos to 800x600
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Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is
compiled in. The DVD videos are still disabled until AC3 audio support
is implemented.
The hires DVD videos are encoded a 720x480 resolution, with double the
frame rate of the lowres ones (29.97FPS up from 15FPS)
2015-01-10 21:32:15 +02:00
Filippos Karapetis
616b34e629
ZVISION: Change wording
2015-01-10 17:30:11 +02:00
Paul Gilbert
8f0c5543fb
XEEN: Beginning to implement setIndoorObjects
2015-01-09 22:27:48 -05:00
Filippos Karapetis
2d0075817a
ZVISION: Remove unused variable
2015-01-10 01:37:39 +02:00
Filippos Karapetis
c82480461c
ZVISION: Make sure only existing files are dumped
2015-01-10 01:36:20 +02:00
Paul Gilbert
08e64d0a61
XEEN: Added indoor/outdoor draw structure lists
2015-01-09 08:29:28 -05:00
Strangerke
8249de3d44
ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
2015-01-09 08:20:59 +01:00
Paul Gilbert
00ef21e2a2
XEEN: Fixed monster/object data merging and sprite loading
2015-01-08 23:02:46 -05:00
Paul Gilbert
03952cd9d3
XEEN: Fix to load correct default savegame
2015-01-08 20:23:54 -05:00
Filippos Karapetis
79b92fe046
ZVISION: Clean up save logic, and fix a thumbnail-related FIXME
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This fixes the save game thumbnails when using the original save/load
screens
2015-01-09 01:09:53 +02:00
Filippos Karapetis
345b33d9f0
ZVISION: Remove dead code
2015-01-09 00:38:15 +02:00
Filippos Karapetis
9e1510e715
ZVISION: Provide a better description for the double FPS game option
2015-01-09 00:37:16 +02:00
Matthew Hoops
7054bcd9c5
VIDEO: Add MPEG-PS demuxer
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For use with ZVision and later MADE
2015-01-08 00:45:13 -05:00
Paul Gilbert
f9414fe525
XEEN: Further fix for savegame initialization
2015-01-07 22:51:03 -05:00
Paul Gilbert
96d086ab9c
XEEN: Add prefix support to CC files, initial save state fixes
2015-01-07 22:11:18 -05:00
Strangerke
69952c5ff5
ACCESS: MM - Add Death arrays
2015-01-08 01:53:05 +01:00
Paul Gilbert
cd7c00ca8c
XEEN: Minor standardisation on monster/object Ids
2015-01-07 19:40:13 -05:00
Filippos Karapetis
913075df90
ZVISION: Also handle paths in NEMESIS.ZIX for the DVD ver. of Nemesis
2015-01-08 01:44:06 +02:00
Strangerke
dfffeef077
ACCESS: MM - Add Two arrays of strings
2015-01-07 23:01:46 +01:00
Filippos Karapetis
a9b79544a1
ZVISION: Add support for an unmodified ZIX file for Zork: Nemesis
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This helps in copying the game files straight off the CD
2015-01-07 23:49:13 +02:00
Filippos Karapetis
474ef74122
ZVISION: Check the validity of ZIX files
2015-01-07 23:49:13 +02:00