Paul Gilbert
aa3965cd5d
XEEN: Beginnings of credits screen
2015-01-01 11:32:56 -10:00
Paul Gilbert
fe48af7de5
XEEN: Split up menus file into dialogs and dialogs_options
2015-01-01 11:10:26 -10:00
Paul Gilbert
64ccc21cef
XEEN: Fix options menu to show correct buttons
2015-01-01 09:50:14 -10:00
Strangerke
e83e55e7be
ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)
2015-01-01 15:35:20 +01:00
Paul Gilbert
def7e9f098
XEEN: Fix clicking to have Options menu appear
2015-01-01 00:18:38 -10:00
Paul Gilbert
4dd8c68df2
XEEN: Fix background animation for Options menu
2014-12-31 23:13:49 -10:00
Paul Gilbert
fb6e8054f7
XEEN: Fixes for text display
2014-12-31 22:55:10 -10:00
Paul Gilbert
4a953b0661
XEEN: Startup fixes; options menu buttons now showing
2014-12-31 21:09:13 -10:00
Paul Gilbert
9eb2292736
XEEN: Compilation fixes
2014-12-31 16:54:14 -10:00
Paul Gilbert
6e587578c6
XEEN: Implemented writeChar
2014-12-31 16:38:17 -10:00
Paul Gilbert
c6a2f539d4
XEEN: Split the font code into it's own file
2014-12-31 16:27:37 -10:00
Paul Gilbert
d21c47e019
XEEN: Lot of font code implemented
2014-12-31 16:14:45 -10:00
Paul Gilbert
5c88d2cc42
XEEN: Implement window framing code and dialog event handling
2014-12-31 11:12:18 -10:00
Strangerke
f6fb26ea66
ACCESS: MM - Remove unused intro functions, fix display in showCredits
2014-12-31 13:13:47 +01:00
Strangerke
3ac8a26cb9
ACCESS: MM - Start implementing intro
2014-12-31 10:11:15 +01:00
Strangerke
f96dbd52c7
ACCESS: MM - Implement some more tex palette handling
2014-12-31 10:10:32 +01:00
Paul Gilbert
9506635bad
XEEN: Implemented Window functionality
2014-12-30 22:50:24 -10:00
Paul Gilbert
fb47ec9627
XEEN: In progress implementing options/main menu
2014-12-30 17:28:53 -10:00
RichieSams
e4f74b6c34
SWORD25: Remove the option to persist a double as a string
...
Since the current method *should* be more accurate
2014-12-30 18:28:14 -06:00
RichieSams
9a4d62e76a
SWORD25: Change function names to use persist instead of serialize
...
Same argument as in 97c35714ce .
To match the rest of the SWORD25 code base
2014-12-30 18:26:59 -06:00
RichieSams
8ee75e1dc5
SWORD25: Add Pluto copyright message to new persistence code
...
Since the code is based off the Pluto code
2014-12-30 18:22:15 -06:00
RichieSams
eaff6a40f6
SWORD25: Correct include guards to reflect the changes to the file names
2014-12-30 18:21:43 -06:00
RichieSams
67114c3e7e
SWORD25: Remove old lua persistence files
2014-12-30 15:40:33 -06:00
RichieSams
8668707f16
SWORD25: Fix how nils are persisted
...
The unpersist code expects nils to be represented as an index with value 0.
The persist code incorrectly wrote out this data
2014-12-30 15:40:33 -06:00
RichieSams
08e3f21a8d
SWORD25: Rename double serialization file to better represent what it is
...
AKA functions, rather than a class
2014-12-30 15:40:33 -06:00
RichieSams
97c35714ce
SWORD25: Rename lua serialization functions to use 'persist' in order to match the rest of the engine
2014-12-30 15:40:29 -06:00
Paul Gilbert
9d6de4da65
XEEN: Implemented cursor display
2014-12-30 10:22:05 -10:00
RichieSams
a188b31d15
SWORD25: Use new lua serialization functions to persist state
2014-12-30 13:42:45 -06:00
RichieSams
0b8482b55f
SWORD25: Update module.mk with lua serialization changes
2014-12-30 13:42:02 -06:00
RichieSams
2fb116f10e
SWORD25: Move all lua serialization helper functions to their own file
2014-12-30 13:41:24 -06:00
Fedor Strizhnev
e27f5f6988
Symbian: completely disabled MT32
2014-12-30 19:05:27 +03:00
Fedor Strizhnev
146b4eaf0c
Merge branch 'master' of https://github.com/fedor4ever/scummvm
2014-12-30 17:24:40 +03:00
Fedor Strizhnev
da18e796d0
SYMBIAN: Add symbian support for access and prince engines
2014-12-30 17:23:30 +03:00
Fedor Strizhnev
d9ae84808f
SYMBIAN: Add symbian support for access and princes engines
2014-12-30 17:18:28 +03:00
Filippos Karapetis
64979d5e45
ZVISION: Fix regression in the handling of multiple animations
...
A regression from 0c4e0673c3 . Thanks to Marisa-Chan for noticing
2014-12-30 15:38:03 +02:00
Filippos Karapetis
88ba96aa3c
ZVISION: Fix an off-by-one error in the RLF decoder
...
A regression from 7f61a09478 . The current frame is the currently
displayed frame, not the frame that should be displayed next. Thanks to
clone2727 and Marisa-Chan for the explanation and fixes
2014-12-30 12:55:52 +02:00
Torbjörn Andersson
7dc316cced
SCUMM: Add secret "easter_egg" config key
...
This makes it possible to override the detection of Maniac Mansion
when starting the Day of the Tentacle easter egg. There is no GUI
for setting this, no error handling, and setting it to Day of the
Tentacle itself is probably a bad idea...
2014-12-30 10:54:49 +01:00
Torbjörn Andersson
cc916625d9
SCUMM: Add a "chained games manager"
...
This replaces the somewhat ugly use of the config manager to store
the chained games.
2014-12-30 10:47:51 +01:00
Paul Gilbert
6a71a9f4d4
XEEN: Proper setup of window list
2014-12-29 22:09:21 -10:00
RichieSams
df60506955
ZVISION: Restore LF line ending that was accidentally changed in 1f5736a902
2014-12-30 01:51:22 -06:00
Paul Gilbert
676e7583f2
XEEN: Temporary processing of Window list data to produce formatted output
2014-12-29 21:20:40 -10:00
RichieSams
1f5736a902
ZVISION: Update function documentation to represent the changes to the internal pixel format
...
Aka: We keep everything as 555, and only convert to 565 before we send everything to the backend
2014-12-30 01:19:54 -06:00
RichieSams
68d3ebd57b
ZVISION: Rename some scripting classes to better represent what the classes are
...
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder
confusion) with the newly named ScriptingEffect class.
Lastly, add some documentation for the classes for further clarity.
2014-12-30 01:10:36 -06:00
Torbjörn Andersson
f74ba29753
SCUMM: Enable Day of the Tentacle easter egg
...
Instead of returning to the launcher, a game may now specify a list
of "chained" games and optional save slots. The first game is popped
from the list and started. Quitting still quits the entire ScummVM.
It seemed like the sensible thing to do.
2014-12-30 03:45:14 +01:00
Filippos Karapetis
6c3af3c2e7
ZVISION: White space
2014-12-30 03:51:31 +02:00
Filippos Karapetis
7182b4f704
ZVISION: Initialize the starting frame to -1 in RLF animations
2014-12-30 03:51:15 +02:00
Filippos Karapetis
0c4e0673c3
ZVISION: Further cleanup to the AnimationNode class
2014-12-30 03:08:39 +02:00
Marisa-Chan
47b90ef3cd
ZVISION: Search fonts in game directory (e.g. in game/FONTS/)
2014-12-30 01:33:47 +02:00
Marisa-Chan
45280d035a
ZVISION: Fix font error message condition
2014-12-30 01:32:43 +02:00
Strangerke
d192d0b60c
ACCESS: MM - Load TEXPAL
2014-12-29 22:51:15 +01:00