Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert aa3965cd5d XEEN: Beginnings of credits screen 2015-01-01 11:32:56 -10:00
Paul Gilbert fe48af7de5 XEEN: Split up menus file into dialogs and dialogs_options 2015-01-01 11:10:26 -10:00
Paul Gilbert 64ccc21cef XEEN: Fix options menu to show correct buttons 2015-01-01 09:50:14 -10:00
Strangerke e83e55e7be ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP) 2015-01-01 15:35:20 +01:00
Paul Gilbert def7e9f098 XEEN: Fix clicking to have Options menu appear 2015-01-01 00:18:38 -10:00
Paul Gilbert 4dd8c68df2 XEEN: Fix background animation for Options menu 2014-12-31 23:13:49 -10:00
Paul Gilbert fb6e8054f7 XEEN: Fixes for text display 2014-12-31 22:55:10 -10:00
Paul Gilbert 4a953b0661 XEEN: Startup fixes; options menu buttons now showing 2014-12-31 21:09:13 -10:00
Paul Gilbert 9eb2292736 XEEN: Compilation fixes 2014-12-31 16:54:14 -10:00
Paul Gilbert 6e587578c6 XEEN: Implemented writeChar 2014-12-31 16:38:17 -10:00
Paul Gilbert c6a2f539d4 XEEN: Split the font code into it's own file 2014-12-31 16:27:37 -10:00
Paul Gilbert d21c47e019 XEEN: Lot of font code implemented 2014-12-31 16:14:45 -10:00
Paul Gilbert 5c88d2cc42 XEEN: Implement window framing code and dialog event handling 2014-12-31 11:12:18 -10:00
Strangerke f6fb26ea66 ACCESS: MM - Remove unused intro functions, fix display in showCredits 2014-12-31 13:13:47 +01:00
Strangerke 3ac8a26cb9 ACCESS: MM - Start implementing intro 2014-12-31 10:11:15 +01:00
Strangerke f96dbd52c7 ACCESS: MM - Implement some more tex palette handling 2014-12-31 10:10:32 +01:00
Paul Gilbert 9506635bad XEEN: Implemented Window functionality 2014-12-30 22:50:24 -10:00
Paul Gilbert fb47ec9627 XEEN: In progress implementing options/main menu 2014-12-30 17:28:53 -10:00
RichieSams e4f74b6c34 SWORD25: Remove the option to persist a double as a string
Since the current method *should* be more accurate
2014-12-30 18:28:14 -06:00
RichieSams 9a4d62e76a SWORD25: Change function names to use persist instead of serialize
Same argument as in 97c35714ce.
To match the rest of the SWORD25 code base
2014-12-30 18:26:59 -06:00
RichieSams 8ee75e1dc5 SWORD25: Add Pluto copyright message to new persistence code
Since the code is based off the Pluto code
2014-12-30 18:22:15 -06:00
RichieSams eaff6a40f6 SWORD25: Correct include guards to reflect the changes to the file names 2014-12-30 18:21:43 -06:00
RichieSams 67114c3e7e SWORD25: Remove old lua persistence files 2014-12-30 15:40:33 -06:00
RichieSams 8668707f16 SWORD25: Fix how nils are persisted
The unpersist code expects nils to be represented as an index with value 0.
The persist code incorrectly wrote out this data
2014-12-30 15:40:33 -06:00
RichieSams 08e3f21a8d SWORD25: Rename double serialization file to better represent what it is
AKA functions, rather than a class
2014-12-30 15:40:33 -06:00
RichieSams 97c35714ce SWORD25: Rename lua serialization functions to use 'persist' in order to match the rest of the engine 2014-12-30 15:40:29 -06:00
Paul Gilbert 9d6de4da65 XEEN: Implemented cursor display 2014-12-30 10:22:05 -10:00
RichieSams a188b31d15 SWORD25: Use new lua serialization functions to persist state 2014-12-30 13:42:45 -06:00
RichieSams 0b8482b55f SWORD25: Update module.mk with lua serialization changes 2014-12-30 13:42:02 -06:00
RichieSams 2fb116f10e SWORD25: Move all lua serialization helper functions to their own file 2014-12-30 13:41:24 -06:00
Fedor Strizhnev e27f5f6988 Symbian: completely disabled MT32 2014-12-30 19:05:27 +03:00
Fedor Strizhnev 146b4eaf0c Merge branch 'master' of https://github.com/fedor4ever/scummvm 2014-12-30 17:24:40 +03:00
Fedor Strizhnev da18e796d0 SYMBIAN: Add symbian support for access and prince engines 2014-12-30 17:23:30 +03:00
Fedor Strizhnev d9ae84808f SYMBIAN: Add symbian support for access and princes engines 2014-12-30 17:18:28 +03:00
Filippos Karapetis 64979d5e45 ZVISION: Fix regression in the handling of multiple animations
A regression from 0c4e0673c3. Thanks to Marisa-Chan for noticing
2014-12-30 15:38:03 +02:00
Filippos Karapetis 88ba96aa3c ZVISION: Fix an off-by-one error in the RLF decoder
A regression from 7f61a09478. The current frame is the currently
displayed frame, not the frame that should be displayed next. Thanks to
clone2727 and Marisa-Chan for the explanation and fixes
2014-12-30 12:55:52 +02:00
Torbjörn Andersson 7dc316cced SCUMM: Add secret "easter_egg" config key
This makes it possible to override the detection of Maniac Mansion
when starting the Day of the Tentacle easter egg. There is no GUI
for setting this, no error handling, and setting it to Day of the
Tentacle itself is probably a bad idea...
2014-12-30 10:54:49 +01:00
Torbjörn Andersson cc916625d9 SCUMM: Add a "chained games manager"
This replaces the somewhat ugly use of the config manager to store
the chained games.
2014-12-30 10:47:51 +01:00
Paul Gilbert 6a71a9f4d4 XEEN: Proper setup of window list 2014-12-29 22:09:21 -10:00
RichieSams df60506955 ZVISION: Restore LF line ending that was accidentally changed in 1f5736a902 2014-12-30 01:51:22 -06:00
Paul Gilbert 676e7583f2 XEEN: Temporary processing of Window list data to produce formatted output 2014-12-29 21:20:40 -10:00
RichieSams 1f5736a902 ZVISION: Update function documentation to represent the changes to the internal pixel format
Aka: We keep everything as 555, and only convert to 565 before we send everything to the backend
2014-12-30 01:19:54 -06:00
RichieSams 68d3ebd57b ZVISION: Rename some scripting classes to better represent what the classes are
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder
confusion) with the newly named ScriptingEffect class.
Lastly, add some documentation for the classes for further clarity.
2014-12-30 01:10:36 -06:00
Torbjörn Andersson f74ba29753 SCUMM: Enable Day of the Tentacle easter egg
Instead of returning to the launcher, a game may now specify a list
of "chained" games and optional save slots. The first game is popped
from the list and started. Quitting still quits the entire ScummVM.
It seemed like the sensible thing to do.
2014-12-30 03:45:14 +01:00
Filippos Karapetis 6c3af3c2e7 ZVISION: White space 2014-12-30 03:51:31 +02:00
Filippos Karapetis 7182b4f704 ZVISION: Initialize the starting frame to -1 in RLF animations 2014-12-30 03:51:15 +02:00
Filippos Karapetis 0c4e0673c3 ZVISION: Further cleanup to the AnimationNode class 2014-12-30 03:08:39 +02:00
Marisa-Chan 47b90ef3cd ZVISION: Search fonts in game directory (e.g. in game/FONTS/) 2014-12-30 01:33:47 +02:00
Marisa-Chan 45280d035a ZVISION: Fix font error message condition 2014-12-30 01:32:43 +02:00
Strangerke d192d0b60c ACCESS: MM - Load TEXPAL 2014-12-29 22:51:15 +01:00