Commit Graph
86814 Commits
Author SHA1 Message Date
Strangerke b1477438bb ACCESS: MM - Implement displayInv 2015-01-18 15:26:05 +01:00
Paul Gilbert 258ab02096 XEEN: Load sprites from the correct archive 2015-01-18 08:57:23 -05:00
Alyssa Milburn cac7be425a ANDROID: Remove plugins/unpacker from makefile. 2015-01-18 12:04:15 +01:00
Thierry Crozat 1244597849 JANITORIAL: Update copyright year 2015-01-18 02:24:51 +00:00
Paul Gilbert 926404bd10 MADS: Renamings of Layer and a transition type 2015-01-17 20:51:52 -05:00
Paul Gilbert 9b8fa20c76 MADS: Fix horizontal flipping of scene background sprites 2015-01-17 17:29:08 -05:00
Paul Gilbert 4ee29ef3a8 MADS: Add loading of SpriteInfo frame numbers for scene background sprites 2015-01-17 16:46:57 -05:00
Filippos Karapetis 263c592490 ZVISION: Fix bug #6769 (the "Alchemical debacle" video in ZGI) 2015-01-17 23:38:50 +02:00
Paul Gilbert ccd0c63a7b MADS: Implement background scrolling in anim views 2015-01-17 12:23:41 -05:00
Filippos Karapetis 8e07aae504 Merge pull request #565 from fedor4ever/master
ZVISION: made error messages detailed
2015-01-17 19:15:16 +02:00
Fedor b3c204e2ba ZVISION: made error messages more detailed 2015-01-17 19:24:21 +03:00
Paul Gilbert 9c25e2eea0 MADS: Fix crash on exit after watching introduction twice 2015-01-17 10:57:51 -05:00
Paul Gilbert b860745a8e XEEN: Add support for horizontally flipped sprites 2015-01-17 09:11:05 -05:00
Strangerke c4e8460ba2 ACCESS: MM - Fix a bug related to the down arrow, some refactoring and renaming 2015-01-17 14:26:56 +01:00
Strangerke 27a9a04615 ACCESS: MM - Fix crash in cmdDoTravel, some renaming 2015-01-17 09:42:41 +01:00
Paul Gilbert e0305aa9d9 XEEN: Fix loading correct monster sprites 2015-01-16 22:31:27 -05:00
Paul Gilbert d37e3d6e74 XEEN: Minor cleanup and renamings 2015-01-16 22:19:36 -05:00
Paul Gilbert 6bfd599535 XEEN: Fixes for map loading cells and indoor sprite list references 2015-01-16 21:26:06 -05:00
Strangerke 82027ef325 ACCESS: MM - Finish the implementation of doBox_v1 2015-01-16 23:24:13 +01:00
Paul Gilbert 484901e7a2 XEEN: Fixes and cleanup for setIndoorsObjects 2015-01-16 08:30:27 -05:00
Filippos Karapetis 9f00880aa4 ZVISION: Properly handle sounds reusing the same sound slot (bug #6761)
This is based on Marisa-Chan's observations in commit 28e27ea1d9.
Tested with both ZNEM and ZGI
2015-01-16 14:08:15 +02:00
Strangerke 6f2b648b08 ACCESS: MM - Implement drawSelectBox 2015-01-16 08:09:57 +01:00
Paul Gilbert b83b63b0cf XEEN: Fix _wp switch statements 2015-01-15 23:37:52 -05:00
Paul Gilbert 0ceefedce5 XEEN: Fix frame calculations for low part of _indoorList 2015-01-15 23:20:33 -05:00
Paul Gilbert d6497f78f0 XEEN: Implement setIndoorsWallPics 2015-01-15 21:50:20 -05:00
Filippos Karapetis 3fe7c645ed ZVISION: Fix detection of Windows fonts 2015-01-16 03:43:42 +02:00
Paul Gilbert ce3cb6f1db XEEN: Finished setIndoorsMonsters 2015-01-15 20:39:52 -05:00
Strangerke 519ecbb7be ACCESS: MM - Initial string display in doBox_v1 2015-01-16 01:32:01 +01:00
Filippos Karapetis 11e429672e ZVISION: Add detection for the Spanish version of ZGI (bug #6764) 2015-01-16 01:52:24 +02:00
Filippos Karapetis 4287e2ebca ZVISION: Allow empty sound streams. Fixes bugs #6762 and #6763
A regression from commit 07ad10babe
2015-01-16 01:47:31 +02:00
Paul Gilbert 3e7163769d XEEN: Beginnings of setIndoorMonsters implementation 2015-01-15 08:33:43 -05:00
Strangerke 0c14e42bd2 ACCESS: MM - Implement up and down arrows in BubbleBox 2015-01-15 08:23:55 +01:00
RichieSams 89f233f488 ZVISION: Set the state value for the lever position during user dragging
Not just during the "returning" animation. Addresses part of bug #6761
2015-01-15 00:41:13 -06:00
RichieSams 4f28cec6ac ZVISION: Keep the hand cursor during lever movement
We have to explicitly set the cursor each call otherwise the cursor will
be reset to the idle cursor. Addresses part of bug #6761
2015-01-15 00:40:37 -06:00
RichieSams 28e27ea1d9 ZVISION: Allow multiple sound effects to play at the same time
This is the original behavior. This was noted in bug #6761. Specifically,
the knocker on the door plays a sound whenever it is a the top of the bottom
of the swing. By only allowing one sound effect to play at the same time, the
knocker would only play once, even though it bounces at the bottom.
2015-01-15 00:31:39 -06:00
Paul Gilbert 7e4580a220 XEEN: Add cropping support to sprite drawing 2015-01-14 22:42:09 -05:00
Paul Gilbert 7bfbda627a XEEN: Initial bugfixes for map loading and fix draw list positions 2015-01-14 22:10:32 -05:00
Paul Gilbert 17f946305c XEEN: Formatting fixes 2015-01-14 20:48:40 -05:00
Paul Gilbert e6383519a1 XEEN: Split in-game scene draw code into a separate file 2015-01-14 20:39:56 -05:00
Strangerke f1aa191f8c ACCESS: MM - Implement getList 2015-01-15 00:40:43 +01:00
Strangerke 3a57f20816 ACCESS: MM - Implement displayBoxData 2015-01-14 23:44:24 +01:00
Willem Jan Palenstijn cc045f7a83 COMMON: Fix strict-alignment READ_UINT64 2015-01-14 23:20:33 +01:00
Paul Gilbert 5f2e145580 XEEN: Remainder of drawIndoors implemented 2015-01-14 08:48:16 -05:00
Paul Gilbert 2b78d5190b XEEN: Implementing drawIndoors 2015-01-14 00:20:45 -05:00
RichieSams fb97e58886 ZVISION: Add support for German ZGI - CD version
Fixes #6760
2015-01-13 19:53:38 -06:00
Paul Gilbert a856e58ee4 XEEN: Added Combat class and further map loading sprite setting 2015-01-13 19:30:03 -05:00
Strangerke 93e8b47e13 ACCESS: MM - Some more work on BubbleBox class 2015-01-13 21:52:40 +01:00
Bastien Bouclet 4b1cec6247 ZVISION: Add detection for the French version of ZGI 2015-01-13 15:47:30 +01:00
Paul Gilbert 1a0a597ff8 XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load 2015-01-13 08:51:04 -05:00
Paul Gilbert 747ca9eb2f XEEN: Implemented indoor drawing code in draw3d 2015-01-13 00:16:26 -05:00