Strangerke
b1477438bb
ACCESS: MM - Implement displayInv
2015-01-18 15:26:05 +01:00
Paul Gilbert
258ab02096
XEEN: Load sprites from the correct archive
2015-01-18 08:57:23 -05:00
Alyssa Milburn
cac7be425a
ANDROID: Remove plugins/unpacker from makefile.
2015-01-18 12:04:15 +01:00
Thierry Crozat
1244597849
JANITORIAL: Update copyright year
2015-01-18 02:24:51 +00:00
Paul Gilbert
926404bd10
MADS: Renamings of Layer and a transition type
2015-01-17 20:51:52 -05:00
Paul Gilbert
9b8fa20c76
MADS: Fix horizontal flipping of scene background sprites
2015-01-17 17:29:08 -05:00
Paul Gilbert
4ee29ef3a8
MADS: Add loading of SpriteInfo frame numbers for scene background sprites
2015-01-17 16:46:57 -05:00
Filippos Karapetis
263c592490
ZVISION: Fix bug #6769 (the "Alchemical debacle" video in ZGI)
2015-01-17 23:38:50 +02:00
Paul Gilbert
ccd0c63a7b
MADS: Implement background scrolling in anim views
2015-01-17 12:23:41 -05:00
Filippos Karapetis
8e07aae504
Merge pull request #565 from fedor4ever/master
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ZVISION: made error messages detailed
2015-01-17 19:15:16 +02:00
Fedor
b3c204e2ba
ZVISION: made error messages more detailed
2015-01-17 19:24:21 +03:00
Paul Gilbert
9c25e2eea0
MADS: Fix crash on exit after watching introduction twice
2015-01-17 10:57:51 -05:00
Paul Gilbert
b860745a8e
XEEN: Add support for horizontally flipped sprites
2015-01-17 09:11:05 -05:00
Strangerke
c4e8460ba2
ACCESS: MM - Fix a bug related to the down arrow, some refactoring and renaming
2015-01-17 14:26:56 +01:00
Strangerke
27a9a04615
ACCESS: MM - Fix crash in cmdDoTravel, some renaming
2015-01-17 09:42:41 +01:00
Paul Gilbert
e0305aa9d9
XEEN: Fix loading correct monster sprites
2015-01-16 22:31:27 -05:00
Paul Gilbert
d37e3d6e74
XEEN: Minor cleanup and renamings
2015-01-16 22:19:36 -05:00
Paul Gilbert
6bfd599535
XEEN: Fixes for map loading cells and indoor sprite list references
2015-01-16 21:26:06 -05:00
Strangerke
82027ef325
ACCESS: MM - Finish the implementation of doBox_v1
2015-01-16 23:24:13 +01:00
Paul Gilbert
484901e7a2
XEEN: Fixes and cleanup for setIndoorsObjects
2015-01-16 08:30:27 -05:00
Filippos Karapetis
9f00880aa4
ZVISION: Properly handle sounds reusing the same sound slot (bug #6761 )
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This is based on Marisa-Chan's observations in commit 28e27ea1d9 .
Tested with both ZNEM and ZGI
2015-01-16 14:08:15 +02:00
Strangerke
6f2b648b08
ACCESS: MM - Implement drawSelectBox
2015-01-16 08:09:57 +01:00
Paul Gilbert
b83b63b0cf
XEEN: Fix _wp switch statements
2015-01-15 23:37:52 -05:00
Paul Gilbert
0ceefedce5
XEEN: Fix frame calculations for low part of _indoorList
2015-01-15 23:20:33 -05:00
Paul Gilbert
d6497f78f0
XEEN: Implement setIndoorsWallPics
2015-01-15 21:50:20 -05:00
Filippos Karapetis
3fe7c645ed
ZVISION: Fix detection of Windows fonts
2015-01-16 03:43:42 +02:00
Paul Gilbert
ce3cb6f1db
XEEN: Finished setIndoorsMonsters
2015-01-15 20:39:52 -05:00
Strangerke
519ecbb7be
ACCESS: MM - Initial string display in doBox_v1
2015-01-16 01:32:01 +01:00
Filippos Karapetis
11e429672e
ZVISION: Add detection for the Spanish version of ZGI (bug #6764 )
2015-01-16 01:52:24 +02:00
Filippos Karapetis
4287e2ebca
ZVISION: Allow empty sound streams. Fixes bugs #6762 and #6763
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A regression from commit 07ad10babe
2015-01-16 01:47:31 +02:00
Paul Gilbert
3e7163769d
XEEN: Beginnings of setIndoorMonsters implementation
2015-01-15 08:33:43 -05:00
Strangerke
0c14e42bd2
ACCESS: MM - Implement up and down arrows in BubbleBox
2015-01-15 08:23:55 +01:00
RichieSams
89f233f488
ZVISION: Set the state value for the lever position during user dragging
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Not just during the "returning" animation. Addresses part of bug #6761
2015-01-15 00:41:13 -06:00
RichieSams
4f28cec6ac
ZVISION: Keep the hand cursor during lever movement
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We have to explicitly set the cursor each call otherwise the cursor will
be reset to the idle cursor. Addresses part of bug #6761
2015-01-15 00:40:37 -06:00
RichieSams
28e27ea1d9
ZVISION: Allow multiple sound effects to play at the same time
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This is the original behavior. This was noted in bug #6761 . Specifically,
the knocker on the door plays a sound whenever it is a the top of the bottom
of the swing. By only allowing one sound effect to play at the same time, the
knocker would only play once, even though it bounces at the bottom.
2015-01-15 00:31:39 -06:00
Paul Gilbert
7e4580a220
XEEN: Add cropping support to sprite drawing
2015-01-14 22:42:09 -05:00
Paul Gilbert
7bfbda627a
XEEN: Initial bugfixes for map loading and fix draw list positions
2015-01-14 22:10:32 -05:00
Paul Gilbert
17f946305c
XEEN: Formatting fixes
2015-01-14 20:48:40 -05:00
Paul Gilbert
e6383519a1
XEEN: Split in-game scene draw code into a separate file
2015-01-14 20:39:56 -05:00
Strangerke
f1aa191f8c
ACCESS: MM - Implement getList
2015-01-15 00:40:43 +01:00
Strangerke
3a57f20816
ACCESS: MM - Implement displayBoxData
2015-01-14 23:44:24 +01:00
Willem Jan Palenstijn
cc045f7a83
COMMON: Fix strict-alignment READ_UINT64
2015-01-14 23:20:33 +01:00
Paul Gilbert
5f2e145580
XEEN: Remainder of drawIndoors implemented
2015-01-14 08:48:16 -05:00
Paul Gilbert
2b78d5190b
XEEN: Implementing drawIndoors
2015-01-14 00:20:45 -05:00
RichieSams
fb97e58886
ZVISION: Add support for German ZGI - CD version
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Fixes #6760
2015-01-13 19:53:38 -06:00
Paul Gilbert
a856e58ee4
XEEN: Added Combat class and further map loading sprite setting
2015-01-13 19:30:03 -05:00
Strangerke
93e8b47e13
ACCESS: MM - Some more work on BubbleBox class
2015-01-13 21:52:40 +01:00
Bastien Bouclet
4b1cec6247
ZVISION: Add detection for the French version of ZGI
2015-01-13 15:47:30 +01:00
Paul Gilbert
1a0a597ff8
XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load
2015-01-13 08:51:04 -05:00
Paul Gilbert
747ca9eb2f
XEEN: Implemented indoor drawing code in draw3d
2015-01-13 00:16:26 -05:00