Eugene Sandulenko
2715805c32
Add reported MM spanish
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svn-id: r18861
2005-09-22 22:57:26 +00:00
Eugene Sandulenko
81b46b6268
Fix regression introduced when we split engine constructiors into
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constructor itself and init() method. debug() and error() are dependent
on _debug object in many engines, so if these methods were called on early
stage, scummvm crashed.
svn-id: r18860
2005-09-22 22:55:01 +00:00
Eugene Sandulenko
2b1d4ef990
Fix regression caused by recent code cleanup. Each input byte should be
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processed twice, so even if stream end is reached, there should be another
iteration. Otherwise it always returned one byte less than expected.
svn-id: r18859
2005-09-22 20:45:46 +00:00
Travis Howell
2ff735ff09
Convert old actor moving states.
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svn-id: r18858
2005-09-22 13:34:20 +00:00
Eugene Sandulenko
55c95e4803
Patch #1297829 "Basic Costume Renderer for MM C64"
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svn-id: r18857
2005-09-22 13:31:21 +00:00
Torbjörn Andersson
27334a55d7
Marked all these structs as packed, except CollisionData, which I have
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removed because it wasn't used. Does this make any difference at all on
64-bit architectures in general, and bug #1153682 in particular?
svn-id: r18856
2005-09-21 12:06:52 +00:00
Torbjörn Andersson
65959dafaa
This should keep IHNM from triggering an assertion in FLAC. But I'm not
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sure since I don't have FLAC installed on this computer. The looping for
standalone tracks looked a little strange, too, so I've changed it.
svn-id: r18855
2005-09-21 10:46:20 +00:00
Torbjörn Andersson
d18ce8e2f0
Whitespace
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svn-id: r18854
2005-09-21 10:44:22 +00:00
Torbjörn Andersson
5ef6aa4da1
Make the Linux and multi-OS versions run again. I don't know about the rest
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of you, but I'm getting increasingly frustrated with the number of almost
indistinguishable, yet subtly different versions of ITE.
svn-id: r18853
2005-09-21 10:25:33 +00:00
Torbjörn Andersson
8f8f0daf1c
Added a GAME_SWAPENDIAN flag so that game files can be labelled as having
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the opposite byte order of the rest of the files. This is needed for the
multi-OS version. (Now it crashes with a "RAWInputStream() wrong musicInfo"
message instead, but it's still an improvement.)
svn-id: r18852
2005-09-21 10:09:58 +00:00
Torbjörn Andersson
15969fa797
This might allow the multi-OS version to run from CD, though I'm not sure
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our game detection agrees with that at the moment.
svn-id: r18851
2005-09-21 10:06:56 +00:00
Eugene Sandulenko
aa33153569
Normalize use of DISABLE_SCALERS. Now it really disables all scalers
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except essential Normal1x. Also thumbnails get compiled unconditionally
so we get them on all platforms, even those which never display them.
Sorted out mess brought to sdl backend by epoc maintainer. He misused
__SYMBIAN32__ where DISABLE_SCALERS is more appropriate.
svn-id: r18850
2005-09-20 18:16:09 +00:00
Eugene Sandulenko
a0cff37f06
Buggy support for ripped tracks.
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svn-id: r18849
2005-09-20 18:04:26 +00:00
Eugene Sandulenko
cfe0b5936b
Implement Feature request #1286150 "Third-party translations". Just
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use target_md5=234672e54b4534ac6775 which will be used to pick up
alternative target parameters.
svn-id: r18848
2005-09-20 00:52:32 +00:00
Torbjörn Andersson
98c40b69aa
Fixed bug #1294660 , using aquadran's suggested solution.
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svn-id: r18847
2005-09-19 06:49:29 +00:00
Travis Howell
0d3e20e478
Ooops
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svn-id: r18846
2005-09-19 00:35:12 +00:00
Travis Howell
3b029a37b2
Switch back to using _paletteMod for the palette adjustment in 32 color Amiga games, since overflow is required for the correct palette (ie 256 should overflow to 0).
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Fixes the palette regression, bug #1294513
svn-id: r18845
2005-09-19 00:29:41 +00:00
Max Horn
7aa398a9d0
Clarify the AudioStream::readSample requirements
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svn-id: r18844
2005-09-18 14:49:54 +00:00
Eugene Sandulenko
6a420f524e
Add md5s of extracted MM NES.
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svn-id: r18843
2005-09-18 12:16:15 +00:00
Eugene Sandulenko
60bf5f9e2d
Add reported MI1 VGA V1.1
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svn-id: r18842
2005-09-17 12:03:38 +00:00
Max Horn
a595100900
Added another font related TODO
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svn-id: r18841
2005-09-17 11:34:13 +00:00
Max Horn
114efafe7d
Cleaned up the ADPCM code
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svn-id: r18840
2005-09-17 10:58:01 +00:00
Joost Peters
17b70ae515
USE_VORBIS needs to be defined when using libtremor
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svn-id: r18839
2005-09-17 10:29:35 +00:00
Joost Peters
42d01d468d
libtremor is installed to a different location when using the port from pspdev svn
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svn-id: r18838
2005-09-17 10:28:50 +00:00
Joost Peters
d7ea4c6c7f
correct features string when using tremor
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svn-id: r18837
2005-09-17 10:27:34 +00:00
Eugene Sandulenko
9d9326bb63
Add bundled Mac snmdemo.
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svn-id: r18836
2005-09-17 01:33:40 +00:00
Eugene Sandulenko
c96d229b4c
Remoe unused variable
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svn-id: r18835
2005-09-17 00:31:51 +00:00
Eugene Sandulenko
a35366276e
Make Mac DOTT demo runnable.
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svn-id: r18834
2005-09-17 00:24:51 +00:00
Eugene Sandulenko
c01148b098
Add Mac Dott demo. Though file substitutes handling needs to be extended to
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make it run.
svn-id: r18833
2005-09-16 23:45:33 +00:00
Eugene Sandulenko
c33e15e915
Mention ITE and Gob in about dialog. Or should I state publisher (C)
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on Goblins which is Sierra Inc.?
svn-id: r18832
2005-09-16 22:18:46 +00:00
Eugene Sandulenko
76a3c5bc4d
Add file substitutions for UK Putt Time release.
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svn-id: r18831
2005-09-16 21:02:46 +00:00
Travis Howell
3804d9aa01
Not actually script 18, but exit script.
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svn-id: r18830
2005-09-16 13:03:59 +00:00
Torbjörn Andersson
a556889d93
I think this fixes bug #1291074 , which is a masking glitch in Amiga v5
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games. The mask pointer and maskbit weren't properly updated for the first
pixel of each new row.
Note that I do not have any of the Amiga games myself, so this fix is
based on observing what happens when forcing the PC version of MI2 to use
proc3_ami() instead of proc3().
svn-id: r18829
2005-09-15 10:25:23 +00:00
Eugene Sandulenko
90bcab800a
Add UK releases of HE demos.
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svn-id: r18828
2005-09-14 22:42:07 +00:00
Eugene Sandulenko
c1ddc2736e
Add f4demo from UK putttime
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svn-id: r18827
2005-09-14 17:00:17 +00:00
Eugene Sandulenko
98a910cb42
Forgot to add path to source files. Add CVS Id.
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svn-id: r18826
2005-09-14 16:31:02 +00:00
Eugene Sandulenko
3319834af2
Add UK release of putt time.
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svn-id: r18825
2005-09-14 16:28:13 +00:00
Travis Howell
cfa4ccf2e7
ZZZZZZZZZZZZZZCCCVS: ----------------------------------------------------------------------
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Skip walkbox data in C64 maniac for now.
svn-id: r18824
2005-09-14 12:11:28 +00:00
Jonathan Gray
a5b1a8a2b5
Move the check for >= v5 further up the calling chain
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for deciding whether we want to open an sfxfile.
svn-id: r18823
2005-09-14 10:49:53 +00:00
Jonathan Gray
2b9bf456de
Only try opening SfxFile for >= v5 games.
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svn-id: r18822
2005-09-14 10:38:07 +00:00
Travis Howell
40bf69230c
Ooops
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svn-id: r18821
2005-09-14 10:36:18 +00:00
Travis Howell
4645dcb6dd
Fix skipping cutscenes in C64 maniac.
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svn-id: r18820
2005-09-14 10:35:04 +00:00
Travis Howell
80fd81f275
Selection screen in C64 maniac works.
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svn-id: r18819
2005-09-14 09:37:17 +00:00
Travis Howell
adeb1a6c11
Selection screen partly working in C64 maniac.
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svn-id: r18818
2005-09-14 08:20:37 +00:00
Travis Howell
b02a983c85
Fix entry point in C64 maniac.
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svn-id: r18817
2005-09-14 05:31:18 +00:00
Travis Howell
13b600e799
Fix room object loading in C64 maniac.
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svn-id: r18816
2005-09-14 04:18:29 +00:00
Eugene Sandulenko
7ba3330909
Fix for FM-TOWNS Monkey1 detection.
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svn-id: r18815
2005-09-13 23:11:44 +00:00
Eugene Sandulenko
362200bcbe
whitespace fixes
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svn-id: r18814
2005-09-13 17:31:06 +00:00
Eugene Sandulenko
cf821fe6f8
Fix SegaCD detection.
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svn-id: r18813
2005-09-13 17:16:28 +00:00
Travis Howell
1dc83615b7
Add logos and music in demo.
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svn-id: r18812
2005-09-12 10:49:52 +00:00