Joost Peters
7242cdc973
fixup imports, needed when using a recent pspsdk
...
use gcc instead of g++ for linking, to avoid re-ordering of link libraries
svn-id: r18911
2005-09-30 23:13:25 +00:00
Eugene Sandulenko
b7a275a131
Fix compilation
...
svn-id: r18910
2005-09-30 21:45:41 +00:00
Lars Persson
7dc6b6adbd
1.Removed warning from symbian portdefs
...
2.Made thumbnail.cpp compile for VC6 (Symbian Emulator environment). Order of template declaration and includes causing the problems
3.Moved int i declaration from for;loop into local variable
4.Updated stdafx uio.h is not part of the Symbian build chain.
svn-id: r18909
2005-09-30 21:13:49 +00:00
Eugene Sandulenko
654ab46cf1
More MM C64 costume fixes from LordHoto.
...
svn-id: r18908
2005-09-30 20:01:24 +00:00
Andrew Kurushin
2ff464214b
fix compile warning
...
svn-id: r18907
2005-09-30 18:51:08 +00:00
Travis Howell
04d51b0402
Add missing case.
...
svn-id: r18906
2005-09-30 13:46:46 +00:00
Lars Persson
99e6a32037
Updated MMP files after the latest projekt (mk) files. Added stub zip for tremor and added Kyra mmp file.
...
svn-id: r18905
2005-09-30 12:04:06 +00:00
Lars Persson
09c3f9862d
Updated symbian actions and build scripts. Run updateMMPs to updated all MMPS based on the base mmp
...
svn-id: r18904
2005-09-30 11:57:37 +00:00
Torbjörn Andersson
2cb741281f
Don't draw actors during cutaways. (Not that it makes any difference at
...
this point. :-)
svn-id: r18903
2005-09-30 09:14:21 +00:00
Travis Howell
d659246376
Handle overflow like original SCUMM3 games.
...
Should fix bug #1306269
svn-id: r18902
2005-09-30 08:00:12 +00:00
Travis Howell
65c1855759
Only applies to SCUMM 1/2.
...
Fixes regressions mentioned in bug #1306269
svn-id: r18901
2005-09-30 07:31:14 +00:00
Eugene Sandulenko
36f77ad3f9
Fix fonts in intro. It is a very dirty code. Actually we should specify
...
font Ids in game settings. Also uhnm demo will definitely not work with current
code as it has lesser number of fonts.
svn-id: r18900
2005-09-29 15:57:41 +00:00
Eugene Sandulenko
a7ec941d30
Remov obsolete comment
...
svn-id: r18899
2005-09-29 15:35:30 +00:00
Eugene Sandulenko
7f686ebe53
Fix SFX loading in IHNM. Now they're played.
...
svn-id: r18898
2005-09-29 15:27:10 +00:00
Joost Peters
1c2fdf5af8
Make ScummVM run in usermode, install exception handler in kernelmode.
...
svn-id: r18897
2005-09-28 23:10:18 +00:00
Eugene Sandulenko
fab72eed17
oops. how did that happened? reverting introduced typo.
...
svn-id: r18896
2005-09-28 21:38:07 +00:00
Eugene Sandulenko
fde99a029a
Cleaner code for sfWaitFramesEsc()
...
svn-id: r18895
2005-09-28 15:49:20 +00:00
Eugene Sandulenko
05ccf63898
Implement sfWaitFramesEsc()
...
svn-id: r18894
2005-09-28 15:41:21 +00:00
Torbjörn Andersson
afe28a5b07
Some very minor cleanups. (Basically the remains of a failed experiment.)
...
svn-id: r18893
2005-09-28 14:27:18 +00:00
Eugene Sandulenko
00632bf822
Improve documentation on MM NES after additional user feedback.
...
svn-id: r18892
2005-09-28 14:15:49 +00:00
Joost Peters
d66e10a50d
update documentation
...
svn-id: r18891
2005-09-28 09:21:30 +00:00
Torbjörn Andersson
1a48b01fef
Some more IHNM-related stuff:
...
* Use the script-specified text area for subtitles, if there is one.
* Fixed a word-wrapping bug that would happen if a new line began with a
space. I don't know about ITE, but IHNM puts two spaces after periods. Of
course, the case where I saw this happen will probably go away once we
start using the right font, but it could still happen elsewhere.
svn-id: r18890
2005-09-28 06:33:13 +00:00
Torbjörn Andersson
2854ddbc80
Used Willem Jan's suggestion for making the ugliness go away.
...
svn-id: r18889
2005-09-27 17:38:35 +00:00
Torbjörn Andersson
1da2d2662b
This seems a bit awkward, but does keep GCC from warning about discarding
...
constness.
svn-id: r18888
2005-09-27 17:00:32 +00:00
Torbjörn Andersson
ab3ddb7873
Applied my patch #1304998 to fix some issues with the IHNM intro. The intro
...
plays fine now, as far as I can tell, except for some missing sound effects
and the subtitles use the wrong font and are probably drawn in the wrong
position.
svn-id: r18887
2005-09-27 06:16:16 +00:00
Travis Howell
d18827876d
Another regression, in Mac. version of indy3.
...
svn-id: r18886
2005-09-26 13:46:38 +00:00
Torbjörn Andersson
3e99ea96a3
Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[]
...
array is large enough though.
These opcodes modify what I assume to be the game state, so that
information needs to be stored in the savegames. Not for ITE, though, so
savegame compatibility is not broken by this. (Not deliberately, at least.)
svn-id: r18885
2005-09-26 07:22:32 +00:00
Torbjörn Andersson
c5e12edfaf
Silenced GCC warning.
...
svn-id: r18884
2005-09-26 07:04:27 +00:00
Travis Howell
dbd4f0e4a1
Add another Mac. version of putttime.
...
svn-id: r18883
2005-09-26 02:10:31 +00:00
Travis Howell
e08cd039d3
No MIDI support in Monkey Island 1 demos.
...
svn-id: r18882
2005-09-26 00:14:31 +00:00
Travis Howell
45e0baba0a
Fix regression when using MIDI in Loom demo.
...
svn-id: r18881
2005-09-26 00:01:02 +00:00
Torbjörn Andersson
da65bc328b
Use the correct function for reading signed data. (I should have known
...
there was one.)
svn-id: r18880
2005-09-25 14:41:52 +00:00
Eugene Sandulenko
d795b8a714
Give more names to IHNM script functions.
...
svn-id: r18879
2005-09-25 00:08:13 +00:00
Torbjörn Andersson
898ddaf04b
The IHNM intro animations run now, albeit in a slightly buggy fashion:
...
The intro runs a whole series of animations. Each of these use animation
slot 0, like the original. Currently this means we leak a bit of memory for
each new animation.
More noticeably, we have no way of cancelling outstanding animation events,
so unless the animations finish on their own - as some of them do - the
events will just pile up, causing the animations to run faster and faster.
I don't know if implementing the remaining cutaway opcodes will fix this
automagically, or if we need to re-think our approach...
svn-id: r18878
2005-09-24 19:29:55 +00:00
Torbjörn Andersson
ddc0c536b2
Whitespace
...
svn-id: r18877
2005-09-24 19:26:00 +00:00
Travis Howell
96e24f71f6
A few opcode corrections for C64 maniac
...
svn-id: r18876
2005-09-24 14:28:00 +00:00
Travis Howell
25dfb36b7d
C64 maniac handles input and verbs manually.
...
svn-id: r18875
2005-09-24 10:15:17 +00:00
Torbjörn Andersson
ee4b2ccb02
Some more preliminary cutaway work. The backgrounds are displayed now, but
...
not the animations themselves. Still, it's enough to make the IHNM intro
look fairly interesting.
svn-id: r18874
2005-09-24 10:13:17 +00:00
Travis Howell
e077fdd9ed
Rename & update opcode in C64 maniac.
...
Remove unused SCUMM vars in C64 maniac
svn-id: r18873
2005-09-24 05:26:12 +00:00
Travis Howell
ebfdf53b0a
Update targets
...
svn-id: r18872
2005-09-24 03:27:59 +00:00
Travis Howell
5a62b227fb
Update targets
...
svn-id: r18871
2005-09-24 03:22:25 +00:00
Travis Howell
bec3467c4d
Remove demo specific targets for HE games.
...
svn-id: r18870
2005-09-24 02:06:38 +00:00
Travis Howell
379fef7077
Remove dummy cases for additional codecs in moonbase.
...
If added, they should be placed in LogicHE.
svn-id: r18869
2005-09-24 00:44:01 +00:00
Travis Howell
82a3d88586
Rename & update opcode in C64 maniac.
...
svn-id: r18868
2005-09-24 00:32:03 +00:00
Gregory Montoir
2ad34bc57f
fixed missing actor limbs in racedemo ; shadows are wrong now, but this seems normal as we don't load the xmap resources
...
svn-id: r18867
2005-09-24 00:27:44 +00:00
Gregory Montoir
39fcf8dc58
renamed some HE specific akos fields
...
svn-id: r18866
2005-09-23 23:23:34 +00:00
Torbjörn Andersson
1897e6046b
Experimental loading of the cutaway list. Next step will be to get ScummVM
...
to actually *play* the cutaways. I'll look into that later.
svn-id: r18865
2005-09-23 14:29:26 +00:00
Eugene Sandulenko
843399b9e8
"Inherit the Earth Voices" for Multi CD version is case sensitive.
...
svn-id: r18864
2005-09-23 13:20:10 +00:00
Travis Howell
5f12ad8de5
Fix subtitle display in C64 maniac.
...
svn-id: r18863
2005-09-23 12:35:30 +00:00
Eugene Sandulenko
639502d507
Fix contributor's name.
...
svn-id: r18862
2005-09-23 09:55:25 +00:00