Max Horn
3f2286031a
Avoid putting non-ASCII chars into source files
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svn-id: r18761
2005-09-03 19:59:33 +00:00
Chris Apers
5870531184
Change PalmOS ident
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svn-id: r18756
2005-09-03 18:05:19 +00:00
Chris Apers
6b63495d5d
PalmOS : ARM optimization
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svn-id: r18755
2005-09-03 17:29:35 +00:00
Chris Apers
20e088801e
More ARM stuffs
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svn-id: r18754
2005-09-03 17:14:41 +00:00
Chris Apers
80a5644c79
Fixed assert
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svn-id: r18753
2005-09-03 17:09:59 +00:00
Chris Apers
f1017c3b20
Added caching capability and custom disk access function
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svn-id: r18752
2005-09-03 17:05:26 +00:00
Chris Apers
6443106493
Change PalmOS ident
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svn-id: r18750
2005-09-03 16:31:37 +00:00
Chris Apers
da5ec1c1fb
PalmOS : ARM optimized blendRect
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svn-id: r18749
2005-09-03 16:26:00 +00:00
Chris Apers
be9d8951eb
Change PalmOS ident
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svn-id: r18748
2005-09-03 16:24:58 +00:00
Chris Apers
1d6ecabfbe
Prepare new backends and potential native version
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svn-id: r18747
2005-09-03 16:15:39 +00:00
Chris Apers
c6c22db6ae
Change PalmOS ident
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svn-id: r18746
2005-09-03 16:12:52 +00:00
Chris Apers
1dc00deb56
Fixed compilation
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svn-id: r18745
2005-09-03 16:10:08 +00:00
Chris Apers
09b0f765d4
Change PalmOS ident and fix ARM bug using global initializers
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svn-id: r18744
2005-09-03 16:08:27 +00:00
Chris Apers
f7fb3bf7a8
Change PalmOS ident
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svn-id: r18743
2005-09-03 16:05:28 +00:00
Andrew Kurushin
e0e93168c3
fix 1257536 Dragon walks in the air
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some memory allocation minimization
svn-id: r18742
2005-09-03 14:49:43 +00:00
Eugene Sandulenko
d8ab18ebb4
Fix bug #1281055 "ITE: Graphical glitch when pressing escape at company logo"
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svn-id: r18741
2005-09-03 10:35:34 +00:00
Eugene Sandulenko
cd5502916a
o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"
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o Added debug output method to Location structure
o Fixed long-standing bug with save version being saved not in constant
endianness
svn-id: r18740
2005-09-03 07:56:42 +00:00
Eugene Sandulenko
720961565a
Fix bug #1258489 "ITE: Rif's tail remains in door at Alamma's house"
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svn-id: r18739
2005-09-02 20:52:14 +00:00
Eugene Sandulenko
c8a2de6e6e
Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons
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in Options Dialog not fully functional"
svn-id: r18738
2005-09-02 20:17:52 +00:00
Gregory Montoir
a861226f20
fix shape loading for cdrom version
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svn-id: r18737
2005-09-02 18:35:01 +00:00
Torbjörn Andersson
35bd5fa824
Clarify that currently, only the first of the Goblins games is supported.
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svn-id: r18736
2005-09-02 16:53:21 +00:00
Chris Apers
8192fcf9d9
Fixed potential memory error on system that can't return a pointer of 0 byte
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svn-id: r18735
2005-09-02 11:47:47 +00:00
Gregory Montoir
14ac8d9d21
cleanup
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svn-id: r18734
2005-09-02 11:24:16 +00:00
Gregory Montoir
443cf756be
added special sequence opcode 8
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svn-id: r18733
2005-09-02 11:12:09 +00:00
Gregory Montoir
b1167c6275
removed unneeded includes
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svn-id: r18732
2005-09-02 10:58:21 +00:00
Gregory Montoir
e2d0352069
workaround bug #1223621
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svn-id: r18731
2005-09-02 10:49:21 +00:00
Eugene Sandulenko
6f7f7391b2
Fix bug #1257110 "ITE: Subtitles get striped"
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svn-id: r18730
2005-09-02 08:52:37 +00:00
Eugene Sandulenko
636dd6e6d6
Add debuggins method. Whitespace fixes.
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svn-id: r18729
2005-09-02 08:51:58 +00:00
Travis Howell
a33603e0eb
Match original games, only the music file is essential in COMI.
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svn-id: r18728
2005-09-02 01:41:53 +00:00
Gregory Montoir
efae5f30ea
cleanup
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svn-id: r18727
2005-08-31 20:54:51 +00:00
Gregory Montoir
e710a5e6b3
add fillWizPixel()
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svn-id: r18726
2005-08-31 20:39:52 +00:00
Gregory Montoir
149d8c835e
get rid of the GF_DEFAULT_TO_1X_SCALER hack for _heversion >= 71
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svn-id: r18725
2005-08-31 20:26:44 +00:00
Gregory Montoir
288759abd2
some WIP code, add drawShape()
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svn-id: r18724
2005-08-31 20:14:20 +00:00
Torbjörn Andersson
e64b22f5bd
Use a quieter helicopter sound during the "He was only a robot. Oh, I loved
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the little guy." line to keep it from being drowned out. I don't know what
the original did, but one of my old patches (pre-0.5.0, I think) messed
around here, so I may have broken it then. Or not. Anyway, this sounds
better to me.
svn-id: r18723
2005-08-30 17:14:40 +00:00
Joost Peters
d8c2e96938
Correct path to psptoolchain.
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svn-id: r18722
2005-08-30 14:08:16 +00:00
Travis Howell
d9656ec355
Fix regression in Amiga version of simon2.
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svn-id: r18721
2005-08-30 12:30:11 +00:00
Travis Howell
e93fa9ffaf
Add German version of pajama2.
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svn-id: r18720
2005-08-30 12:29:37 +00:00
Torbjörn Andersson
df7f81c905
The intro asks to play song number 0. I'm almost sure that the music that
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is supposed to play at this point has resource number 32. _songTable[0]
contains the value 32 at this point, so song 0 is probably a valid music
request, and not a request to stop the music.
At the other end of the list, I believe the song number has to be *less*
than _songTableLen, not less or equal to it.
But feel free to revert this change if I'm messing things up.
svn-id: r18719
2005-08-30 12:25:15 +00:00
Torbjörn Andersson
ea4d3fcca1
Downgraded warning() to debug(1, ...) since it was drowning out all other
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messages.
svn-id: r18718
2005-08-30 12:13:09 +00:00
Eugene Sandulenko
349ab2007a
Implement sfPlayMusic for IHNM
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svn-id: r18717
2005-08-30 11:16:11 +00:00
Eugene Sandulenko
43fc901284
Fix compilation.
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svn-id: r18716
2005-08-30 08:54:33 +00:00
Travis Howell
94fcb89549
Fix compile error.
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svn-id: r18715
2005-08-28 12:19:36 +00:00
Travis Howell
7556e064d2
mingw can handle heap checking now.
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NOTE: Requires mingw-runtime-3.8
svn-id: r18714
2005-08-28 11:15:38 +00:00
Torbjörn Andersson
2174c6f49c
Implement looping sounds. This should fix bug #1273741 , hopefully without
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causing any problems. (I assume either the game scripts or the engine will
make sure that looped sounds are stopped.)
svn-id: r18713
2005-08-26 12:50:54 +00:00
Torbjörn Andersson
d8a96c3032
Allowed IHNM to use the opSpeak opcode. Aborting that code path early meant
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that the instruction wasn't fully read, so the next opcode would be wrong.
This is what caused it to crash.
To keep the game from hanging, I also allowed the engine to call the
_actors->direct() function for IHNM. This allows AM's intro speech to be
played in its entirety.
Since this includes the "hate" speech, I've removed that part from the
hard-coded intro. To get the right music playing, I've enabled the
sfPlayMusic() function for IHNM. This is pure guesswork, though. Once the
scene changes, the wrong music plays again. However, this is scene music,
i.e. not scripted.
It doesn't play the background sound. Looks like _fxTable[] isn't generated
for IHNM. More noticeably, until the scene changes it doesn't show any
graphics apart from the subtitles, which are drawn in the wrong colour and
(I believe) the wrong font.
svn-id: r18712
2005-08-26 12:07:31 +00:00
Torbjörn Andersson
41e9aa2f2c
Added keyboard repeating.
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svn-id: r18711
2005-08-25 15:33:38 +00:00
Torbjörn Andersson
3140dbebc4
The dialog windows now react to "Enter" and "Escape" in what I hope is a
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sensible way. This is an extension of feature request #1265893 .
svn-id: r18710
2005-08-24 16:10:09 +00:00
Torbjörn Andersson
f14948eec0
Applied my patch #1263153 to work around bug #1243280 . It's not an ideal
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solution, but should be good enough for 0.8.0 at least.
svn-id: r18709
2005-08-22 17:25:03 +00:00
Torbjörn Andersson
7d834de666
Fixed two cases where a bad pointer would be freed, causing ScummVM to
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crash on my Debian box.
svn-id: r18708
2005-08-22 15:39:07 +00:00
Gregory Montoir
8b31ef5dc4
typo
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svn-id: r18707
2005-08-19 22:36:49 +00:00