Eugene Sandulenko
528d2b2ca1
Now most artefacts are gone and we're in proper panel mode when running
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character selection.
svn-id: r18961
2005-10-08 16:25:18 +00:00
Eugene Sandulenko
cf512d26de
Oops. Fix crash introduced by last commit.
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svn-id: r18960
2005-10-08 15:35:07 +00:00
Eugene Sandulenko
176f32bfa1
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
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scene height for individual panel modes.
svn-id: r18959
2005-10-08 15:20:11 +00:00
Torbjörn Andersson
c4752fc320
Added/stubbed some Feeble opcodes, and fixed a regression that made it
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impossible to load old (and probably new, for that matter) Simon savegames.
svn-id: r18958
2005-10-08 09:59:36 +00:00
Torbjörn Andersson
a202b15062
Added a "video" panel mode. From what I understand, the beginning of the
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IHNM intro should use this, so now it does.
svn-id: r18957
2005-10-07 15:36:28 +00:00
Eugene Sandulenko
313fe937f7
Cleanup sprite header reader.
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svn-id: r18956
2005-10-07 10:44:48 +00:00
Travis Howell
4893e3271b
Adjust for larger resolution.
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svn-id: r18955
2005-10-07 07:36:09 +00:00
Travis Howell
1bd9b92b5b
Missed a few lines.
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svn-id: r18954
2005-10-07 07:06:21 +00:00
Travis Howell
50486480cb
FF starts VGA script.
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svn-id: r18953
2005-10-07 06:59:49 +00:00
Eugene Sandulenko
fe48a00517
Draw acrtors (eriktorbjorn, rejoice).
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It:
o breaks intro, as now everything seems to be shifted.
o Shows problem at our firt scene where there is no inventory drawn
o Shows problem with our animation code, actor frames are wrong
o Draws actors upside down and probably at wrong location
o Due to incomplete implementation of whichObject() it crashes when
you hover over characters.
svn-id: r18952
2005-10-07 05:31:13 +00:00
Torbjörn Andersson
5f20bf11e6
It should always be possible to interrupt the intro with Escape now. Most
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of the job was already done, though. Only the final bit was missing.
svn-id: r18951
2005-10-06 15:56:06 +00:00
Torbjörn Andersson
92f5e206bd
Disabled scene background music for IHNM, for now. It was trying to start
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the end credits music right after the intro.
svn-id: r18950
2005-10-06 15:54:43 +00:00
Travis Howell
36295605ab
Add slight difference.
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svn-id: r18949
2005-10-06 14:54:25 +00:00
Travis Howell
e91503cb1c
Add FF table.
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svn-id: r18948
2005-10-06 14:34:24 +00:00
Torbjörn Andersson
ccaaeecc1c
Bah. Forgot to add these files in the previous commit.
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svn-id: r18947
2005-10-06 11:58:03 +00:00
Torbjörn Andersson
8fc913c21d
Moved the sequence player into its own class. I'm sure this could be
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cleaned up a bit, but it'll do for now.
svn-id: r18946
2005-10-06 11:57:02 +00:00
Torbjörn Andersson
7c0c7dbb91
Removed unnecessary empty line. (I made this change while working on a much
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bigger change -- I didn't want to commit this as part of that.)
svn-id: r18945
2005-10-06 11:56:15 +00:00
Torbjörn Andersson
49602286f4
Applied my patch #1314023 , since cyx liked the idea of cleaning up the
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sequence player. He did note - and I agree - that the player could be
further cleaned up by placing it in a class of its own, and that it's
possible (though not certain) that we won't be needing alternative opcode
sets for the floppy and CD versions.
But it'll do for now. I don't have time to do any more with it right now.
svn-id: r18944
2005-10-05 16:40:51 +00:00
Travis Howell
fb86de70e2
Revert
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svn-id: r18943
2005-10-05 13:15:47 +00:00
Travis Howell
441b986645
Update
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svn-id: r18942
2005-10-05 13:10:59 +00:00
Travis Howell
e748cccca6
Cleanup
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svn-id: r18941
2005-10-05 12:16:49 +00:00
Travis Howell
05ea6d3a34
Cleanup
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svn-id: r18940
2005-10-05 11:37:26 +00:00
Travis Howell
99f36dafe8
Remove leftover
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svn-id: r18939
2005-10-05 06:31:26 +00:00
Eugene Sandulenko
b332ea95ec
oops. reverted last change.
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svn-id: r18938
2005-10-05 02:01:52 +00:00
Eugene Sandulenko
b76d1b36ae
Fix to fixed palette range.
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svn-id: r18937
2005-10-05 02:00:17 +00:00
Eugene Sandulenko
8912fcb805
Simplified palette code.
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svn-id: r18936
2005-10-05 01:40:55 +00:00
Eugene Sandulenko
579478a586
IHNM used only 248 colors for game graphics. Top part of the palette
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was read from resources. Switching to this scheme fixes magenta outlines
in subtitles.
svn-id: r18935
2005-10-05 01:31:46 +00:00
Eugene Sandulenko
c7e8af5e5e
Proper place for cutawaySkip() call
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svn-id: r18934
2005-10-04 23:59:09 +00:00
Eugene Sandulenko
62a9b56577
IHNM changes:
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o Latest bit of Game Object structure
o Implemented spiritual barometer
o Fixed Ethics points data type
o Implemented sf74 and sf104
svn-id: r18933
2005-10-04 23:38:19 +00:00
Torbjörn Andersson
0719a4e6c2
I misunderstood sev on how sf75() should work. Perhaps this is better?
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svn-id: r18932
2005-10-04 18:19:14 +00:00
Torbjörn Andersson
ba306c80f4
Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. Any
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mistake is strictly my own, however.
svn-id: r18931
2005-10-04 17:44:41 +00:00
Gregory Montoir
3bcb098fd3
committed patch #1312156 'Various sprite-related things'. Thanks Oystein Eftevaag/vinterstum
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svn-id: r18930
2005-10-03 20:21:18 +00:00
Travis Howell
efa1c13064
Cleanup
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svn-id: r18929
2005-10-03 14:08:07 +00:00
Eugene Sandulenko
ff6814f19b
We've done sshots... some time ago.
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svn-id: r18928
2005-10-03 11:13:56 +00:00
Torbjörn Andersson
4823f41b15
Experimental IHNM fix: Since it looks like the intro doesn't clear the
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cutaway explicitly, perhaps it's done implicitly by sfScriptGotoScene
instead?
svn-id: r18927
2005-10-03 10:01:09 +00:00
Travis Howell
697374497b
Update
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svn-id: r18926
2005-10-02 23:18:28 +00:00
Torbjörn Andersson
f912a940e9
Fixed overlapping speech in ferret puzzle. See bug #1260904 .
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svn-id: r18925
2005-10-02 13:49:58 +00:00
Travis Howell
4d9a2cb884
Basic verb display for C64 maniac.
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svn-id: r18924
2005-10-02 13:21:49 +00:00
Eugene Sandulenko
61cd3947aa
Disabling actors during cutscenes did make a difference though. Reenabling
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subtitles during cutscenes.
svn-id: r18923
2005-10-02 03:09:29 +00:00
Eugene Sandulenko
8382be199a
Attempt to make proper subtitles outline color.
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svn-id: r18922
2005-10-02 02:42:44 +00:00
Travis Howell
d69f434447
Inventory works in Macintosh version of indy3 now.
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svn-id: r18921
2005-10-02 01:26:53 +00:00
Max Horn
cc08602770
Patch #1259034 (Scumm Savegame Informations)
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svn-id: r18920
2005-10-01 21:13:38 +00:00
Lars Persson
5c30b3c8df
Update Symbian README, default Joystick config is on, Updated pkg files for S80 & S90, updated symbian-fs (cleaner code)
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svn-id: r18919
2005-10-01 18:02:37 +00:00
Travis Howell
aeb09b2ce4
Add inventory display for Mac. version of indy3.
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svn-id: r18918
2005-10-01 13:02:35 +00:00
Travis Howell
8b712a4302
Update
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svn-id: r18917
2005-10-01 11:59:38 +00:00
Travis Howell
33eebe4b31
Fix mingw compile.
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svn-id: r18916
2005-10-01 11:39:08 +00:00
Andrew Kurushin
c9e9eb92c0
fix #1298659 [WyrmKeep logo overdraw]
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svn-id: r18915
2005-10-01 11:09:49 +00:00
Lars Persson
cb1e195847
Added avkon library to mmp file
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svn-id: r18914
2005-10-01 07:09:59 +00:00
Eugene Sandulenko
dd8cc6a508
We used tabs, not spaces as identation. Fix that.
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svn-id: r18913
2005-10-01 05:30:49 +00:00
Travis Howell
c59041181f
Add missing case for bank select.
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Fixes bug #1309713 .
svn-id: r18912
2005-10-01 03:29:25 +00:00