Daniele Cattaneo
c096adf978
Change audio output code to not fill the buffer at an incorrect rate.
2018-05-16 18:00:18 +02:00
clobber
bf02b8b47a
Merge pull request #18 from duckey77/master
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Update PPSSPP-Core to v1.5.4
v1.5.4
2018-04-24 23:18:40 -05:00
duckey77
6875507991
Add the modified sceDisplay.cpp back in that removes the sleep per frame that is not needed
2018-01-21 18:26:14 -07:00
duckey77
cf60e5e176
Update info.plist to v1.5.4
2018-01-21 17:18:24 -07:00
duckey77
5f6b97e0b3
Update PPSSPP-Core to ppsspp v1.5.4 code
2018-01-20 12:21:41 -07:00
duckey77
3ba02837de
Update subarea to ppsspp v1.5.4
2018-01-20 12:21:11 -07:00
duckey77
2c167e3f20
Remove files no longer needed for compatibility
2018-01-20 12:20:45 -07:00
clobber
92f6d7a49e
Bump version for sparkle updater. Core is still 1.4.2 + upstream patch
v1.4.2.1
2017-11-15 13:32:12 -06:00
clobber
270e0993a1
Cherry pick commit from upstream https://github.com/hrydgard/ppsspp/commit/7822e5b57ff44f59bbfb6603445d17dd769e36a1
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Note: Remove this stub when we update to PPSSPP next release.
2017-11-15 13:30:52 -06:00
clobber
8ded57e080
With audio fixed and PPSSPP being fairly mature with high compatibility now, it's safe to remove the glitch warning from the frontend.
v1.4.2
2017-09-09 14:15:47 -05:00
clobber
a7dce0b6fd
Fix restoring autosave states on launch.
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cyclesAfter will be very low due to when number of cycles is queried and when the state is created
2017-09-09 14:01:34 -05:00
clobber
38d237b367
Increase buffer size to fix audio distortion for games that drop framerate (Final Fantasy Tactics battle animations)
2017-09-09 13:54:20 -05:00
Daniel Nagel
d63886bf2e
Change way of determining framerate
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We used __DisplayGetFPS before but sadly it takes about 60 frames before
the correct framerate is returned by that function. We now use the
number of cycles that elapsed during a NativeRender call and calculate
the frame time from that.
Sadly for this to work we have to throttle PPSSPP, which means that it
tries to synchronize by default. As both PPSSPP and OpenEmu
synchronizing can lead to some issues, we have to disable the sleep
functions in the DoFrameTiming function of sceDisplay.cpp.
This fixes the audio crackle upon changing framerates, but doesn't
resolve all audio issues.
2017-09-09 01:21:54 +02:00
clobber
c39fde54ef
Use -fileSystemRepresentation instead of -UTF8String for file names
2017-08-17 00:39:16 -05:00
clobber
2182864307
Merge pull request #15 from duckey77/master
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PPSSPP-Core update to ppsspp v1.4.2
2017-07-24 00:28:52 -05:00
clobber
21c494a374
Merge branch 'master' into master
2017-07-24 00:27:51 -05:00
duckey77
8c6ecfe8ea
Update Core to use ppsspp 1.4.2 source
2017-07-23 20:35:59 -07:00
duckey77
bde048a5d6
Update reference to ppsspp v1.4.2
2017-07-23 20:35:34 -07:00
duckey77
6a41f6bf05
Replace old fob with new thin3d_gl and update gl_common calls and defines
2017-07-23 20:35:10 -07:00
clobber
e2ade1b1cb
Fix PPSSPP framework search path. Do not make path for the build products relative to the source directory!
2016-10-29 18:25:42 -07:00
clobber
a159823305
Merge pull request #12 from duckey77/master
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Update PPSSPP-Core to ppsspp 1.3
v1.3
2016-09-30 14:18:42 -05:00
duckey77
3168a70fdc
Update PPSSPP-Core to ppsspp 1.3
2016-09-30 11:46:37 -07:00
mrvacbob
e9d06c9a4b
Merge pull request #11 from duckey77/master
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Update the source for OE’s FBO implementation with upstream
2016-08-06 16:07:17 -07:00
duckey77
9d50010ca6
Update the source for OE’s FBO implementation with upstream 1.2.2 stable source.
2016-08-06 13:11:12 -07:00
clobber
c5e78b1356
Bump version for sparkle updater. Core is still 1.2.2
v1.2.2.1
2016-08-06 11:53:55 -05:00
mrvacbob
2e3463b49d
Fix memory corruption caused by not enough parens in malloc math. Also detect GL extensions properly.
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Fixes https://github.com/OpenEmu/OpenEmu/issues/2621
2016-08-06 02:26:55 -07:00
clobber
71b876e73d
Reenable iShowFPSCounter = true, otherwise __DisplayGetFPS() returns 0.
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Maybe another way to calculate fps?
v1.2.2
2016-05-15 22:25:42 -05:00
clobber
f785a702ae
Merge pull request #10 from duckey77/master
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Set Separate CPU thread to false and remove unneeded call to ReapplyGfxState()
2016-05-13 13:21:47 -05:00
duckey77
ce279ff240
Remove ReapplyGfxState call in NativeRender. It is not needed as to makes ReapplyGfxStateInternal be called twice per frame. We no longer need the GPUCommon.h include.
2016-05-13 10:57:39 -07:00
duckey77
d237ab8ef8
Set Separate CPU thread to false.
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Not really needed and it could cause Graphics issues in some cases
Set Show FPS Counter to false.
We don’t show on screen messages, so we don’t need to calculate the FPS each frame
2016-05-13 10:55:55 -07:00
clobber
2fcd640b6a
Merge pull request #9 from duckey77/master
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Update PPSSPP to v1.2.2
2016-05-12 11:51:31 -05:00
duckey77
9aa71c2904
Update Version String in Info.plist
2016-05-12 09:33:28 -07:00
duckey77
ea32a51dae
Update PPSSPP-Core to ppsspp 1.2.2 stable
2016-05-12 09:31:55 -07:00
clobber
ac9e13d4cc
Build fix
v1.1.1
2015-12-19 11:29:19 -07:00
clobber
52c7ad5703
Update PPSSPP to v1.1.1
2015-12-18 22:37:18 -07:00
clobber
46c6fe7bef
Update to new core API
2015-11-08 17:33:58 -06:00
Alexander Strange
8925ad66ae
Pretty new OEGameCore refactor in preparation for OpenGL3 support. Should not break backwards compatibility.
2015-10-18 17:40:22 -07:00
Alexander Strange
9c4cf15e7b
Update projects - fix debug builds, make deployment 10.11, enable objc-arc properly, build faster
2015-10-17 13:04:19 -07:00
Christoph Leimbrock
bb4aa5344b
Fix some warning and adjust project settings.
2015-10-06 22:04:33 +02:00
clobber
42112c004a
Enable link-time optimization
2015-05-22 23:17:43 -05:00
clobber
d92d530987
Update PPSSPP to v1.0.1
2015-05-22 22:59:33 -05:00
Daniel Nagel
d114dbca65
Switch to some more reasonable fallback defines
v1.0
2015-02-24 09:25:53 +01:00
Daniel Nagel
49ab78b2e0
Update PPSSPP to v1.0
2015-02-23 11:59:23 +01:00
Alexander Strange
b7f7ffcef1
Properly install the dSYM
2014-08-30 19:38:40 -07:00
Daniel Nagel
12b16e754b
Update to v0.9.9.1
v0.9.9.1
2014-08-20 20:48:39 +02:00
clobber
a23cb76a5f
Bump version to 0.9.9
v0.9.9
2014-08-09 18:23:20 -05:00
Daniel Nagel
5da160acf4
Update to v0.9.9
2014-08-07 18:31:10 +02:00
clobber
92cfef3db3
Fix audio related crash.
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In some cases, __DisplayGetFPS can return wildly negative values and cause a crash based on how we compute samples. Known occurrence in Power Stone Collection while loading Power Stone.
v0.9.8
2014-07-04 19:38:27 -05:00
clobber
5d686c8d6c
Update PPSSPP to v0.9.8
2014-07-04 02:41:36 -05:00
clobber
d8d1e12eb2
Bump version in order for sparkle updater to work. Core is still 0.9.7.2
v0.9.7.3
2014-05-30 15:46:04 -05:00