Merge pull request #10 from duckey77/master

Set Separate CPU thread to false and remove unneeded call to ReapplyGfxState()
This commit is contained in:
clobber
2016-05-13 13:21:47 -05:00
2 changed files with 2 additions and 5 deletions
-3
View File
@@ -41,7 +41,6 @@
#include "gfx_es2/fbo.h"
#include "GPU/GLES/GLStateCache.h"
#include "GPU/GPUCommon.h"
#include "GPU/GPUState.h"
#include "input/input_state.h"
@@ -148,8 +147,6 @@ void NativeRender(GraphicsContext *graphicsContext)
{
glstate.Restore();
gpu->ReapplyGfxState();
s64 blockTicks = usToCycles(1000000 / 10);
while(coreState == CORE_RUNNING)
{
+2 -2
View File
@@ -100,11 +100,11 @@
g_Config.memStickDirectory = [directoryString UTF8String];
g_Config.flash0Directory = [directoryString UTF8String];
g_Config.internalDataDirectory = [directoryString UTF8String];
g_Config.iShowFPSCounter = true;
g_Config.iShowFPSCounter = false;
g_Config.bFrameSkipUnthrottle = false;
g_Config.bSeparateIOThread = true;
g_Config.bSeparateCPUThread = true;
g_Config.bSeparateCPUThread = false;
g_Config.bSeparateSASThread = true;
_coreParam.cpuCore = CPU_JIT;