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Merge pull request #10 from duckey77/master
Set Separate CPU thread to false and remove unneeded call to ReapplyGfxState()
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@@ -41,7 +41,6 @@
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#include "gfx_es2/fbo.h"
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#include "GPU/GLES/GLStateCache.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/GPUState.h"
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#include "input/input_state.h"
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@@ -148,8 +147,6 @@ void NativeRender(GraphicsContext *graphicsContext)
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{
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glstate.Restore();
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gpu->ReapplyGfxState();
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s64 blockTicks = usToCycles(1000000 / 10);
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while(coreState == CORE_RUNNING)
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{
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+2
-2
@@ -100,11 +100,11 @@
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g_Config.memStickDirectory = [directoryString UTF8String];
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g_Config.flash0Directory = [directoryString UTF8String];
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g_Config.internalDataDirectory = [directoryString UTF8String];
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g_Config.iShowFPSCounter = true;
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g_Config.iShowFPSCounter = false;
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g_Config.bFrameSkipUnthrottle = false;
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g_Config.bSeparateIOThread = true;
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g_Config.bSeparateCPUThread = true;
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g_Config.bSeparateCPUThread = false;
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g_Config.bSeparateSASThread = true;
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_coreParam.cpuCore = CPU_JIT;
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