Merge pull request #9 from duckey77/master

Update PPSSPP to v1.2.2
This commit is contained in:
clobber
2016-05-12 11:51:31 -05:00
7 changed files with 71 additions and 10 deletions
+1 -1
View File
@@ -19,7 +19,7 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.1.1</string>
<string>1.2.2</string>
<key>NSPrincipalClass</key>
<string>OEGameCoreController</string>
<key>OEGameCoreClass</key>
+5 -5
View File
@@ -41,7 +41,7 @@
#include "gfx_es2/fbo.h"
#include "GPU/GLES/GLStateCache.h"
#include "GPU/GPUCommon.h"
#include "GPU/GPUState.h"
#include "input/input_state.h"
@@ -91,7 +91,7 @@ public:
void SetDebugMode(bool mode) override { }
bool InitGraphics(std::string *error_message) override { return true; }
bool InitGraphics(std::string *error_string, GraphicsContext **ctx)override { return true; }
void ShutdownGraphics() override {}
void InitSound() override {}
@@ -134,7 +134,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_directory, co
VFSRegister("", new DirectoryAssetReader(external_directory));
}
void NativeInitGraphics()
void NativeInitGraphics(GraphicsContext *graphicsContext)
{
// Save framebuffer to later be bound again
glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &framebuffer);
@@ -144,11 +144,11 @@ void NativeInitGraphics()
void NativeResized(){}
void NativeRender()
void NativeRender(GraphicsContext *graphicsContext)
{
glstate.Restore();
ReapplyGfxState();
gpu->ReapplyGfxState();
s64 blockTicks = usToCycles(1000000 / 10);
while(coreState == CORE_RUNNING)
+42
View File
@@ -23,6 +23,16 @@
/* Begin PBXBuildFile section */
3DFCE410186F64170046C035 /* libz.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = 3DFCE40F186F64170046C035 /* libz.dylib */; };
3E7193251CE4DAB9007E791C /* SasReverb.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E7193231CE4DAB9007E791C /* SasReverb.cpp */; };
3E71932B1CE4DADD007E791C /* GPUStateUtils.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E7193261CE4DADD007E791C /* GPUStateUtils.cpp */; };
3E71932C1CE4DADD007E791C /* ShaderId.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E7193281CE4DADD007E791C /* ShaderId.cpp */; };
3E71932E1CE4DB18007E791C /* GPUStateUtils.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E7193261CE4DADD007E791C /* GPUStateUtils.cpp */; };
3E71932F1CE4DB18007E791C /* ShaderId.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E7193281CE4DADD007E791C /* ShaderId.cpp */; };
3E7193311CE4DB3B007E791C /* SasReverb.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E7193231CE4DAB9007E791C /* SasReverb.cpp */; };
3E7193341CE4DD40007E791C /* free.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E7193321CE4DD40007E791C /* free.cpp */; };
3E7193351CE4DD57007E791C /* free.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E7193321CE4DD40007E791C /* free.cpp */; };
3E7193381CE4DD79007E791C /* RamCachingFileLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E7193361CE4DD79007E791C /* RamCachingFileLoader.cpp */; };
3E7193391CE4DD8C007E791C /* RamCachingFileLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 3E7193361CE4DD79007E791C /* RamCachingFileLoader.cpp */; };
8706346C1C2516A1007FAA2F /* knownfuncs.ini in Resources */ = {isa = PBXBuildFile; fileRef = 8706346A1C2516A1007FAA2F /* knownfuncs.ini */; };
8706346D1C2516A1007FAA2F /* langregion.ini in Resources */ = {isa = PBXBuildFile; fileRef = 8706346B1C2516A1007FAA2F /* langregion.ini */; };
87E051311B1029BD00E870E1 /* libsfmt19937.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 87E051301B1028FC00E870E1 /* libsfmt19937.a */; };
@@ -478,6 +488,17 @@
/* Begin PBXFileReference section */
3DFCE40F186F64170046C035 /* libz.dylib */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.dylib"; name = libz.dylib; path = usr/lib/libz.dylib; sourceTree = SDKROOT; };
3E7193231CE4DAB9007E791C /* SasReverb.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SasReverb.cpp; sourceTree = "<group>"; };
3E7193241CE4DAB9007E791C /* SasReverb.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SasReverb.h; sourceTree = "<group>"; };
3E7193261CE4DADD007E791C /* GPUStateUtils.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = GPUStateUtils.cpp; sourceTree = "<group>"; };
3E7193271CE4DADD007E791C /* ShaderCommon.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ShaderCommon.h; sourceTree = "<group>"; };
3E7193281CE4DADD007E791C /* ShaderId.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = ShaderId.cpp; sourceTree = "<group>"; };
3E7193291CE4DADD007E791C /* ShaderId.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ShaderId.h; sourceTree = "<group>"; };
3E71932A1CE4DADD007E791C /* VertexDecoderFake.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = VertexDecoderFake.cpp; sourceTree = "<group>"; };
3E7193321CE4DD40007E791C /* free.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = free.cpp; sourceTree = "<group>"; };
3E7193331CE4DD40007E791C /* free.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = free.h; sourceTree = "<group>"; };
3E7193361CE4DD79007E791C /* RamCachingFileLoader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = RamCachingFileLoader.cpp; sourceTree = "<group>"; };
3E7193371CE4DD79007E791C /* RamCachingFileLoader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = RamCachingFileLoader.h; sourceTree = "<group>"; };
8706346A1C2516A1007FAA2F /* knownfuncs.ini */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; path = knownfuncs.ini; sourceTree = "<group>"; };
8706346B1C2516A1007FAA2F /* langregion.ini */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; path = langregion.ini; sourceTree = "<group>"; };
87E051301B1028FC00E870E1 /* libsfmt19937.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libsfmt19937.a; sourceTree = BUILT_PRODUCTS_DIR; };
@@ -1714,6 +1735,8 @@
87E4F3551C249AF300110A77 /* file */ = {
isa = PBXGroup;
children = (
3E7193321CE4DD40007E791C /* free.cpp */,
3E7193331CE4DD40007E791C /* free.h */,
87E4F3561C249AF300110A77 /* chunk_file.cpp */,
87E4F3571C249AF300110A77 /* chunk_file.h */,
87E4F3581C249AF300110A77 /* CMakeLists.txt */,
@@ -2018,6 +2041,8 @@
87E4F4171C24A05F00110A77 /* FileLoaders */ = {
isa = PBXGroup;
children = (
3E7193361CE4DD79007E791C /* RamCachingFileLoader.cpp */,
3E7193371CE4DD79007E791C /* RamCachingFileLoader.h */,
87E4F4181C24A05F00110A77 /* CachingFileLoader.cpp */,
87E4F4191C24A05F00110A77 /* CachingFileLoader.h */,
87E4F41A1C24A05F00110A77 /* DiskCachingFileLoader.cpp */,
@@ -2035,6 +2060,11 @@
8C2D4ED91824011100E65166 /* Common */ = {
isa = PBXGroup;
children = (
3E7193261CE4DADD007E791C /* GPUStateUtils.cpp */,
3E7193271CE4DADD007E791C /* ShaderCommon.h */,
3E7193281CE4DADD007E791C /* ShaderId.cpp */,
3E7193291CE4DADD007E791C /* ShaderId.h */,
3E71932A1CE4DADD007E791C /* VertexDecoderFake.cpp */,
87E4F4331C24A5DB00110A77 /* DepalettizeShaderCommon.cpp */,
87E4F4341C24A5DB00110A77 /* DepalettizeShaderCommon.h */,
8C9F4CCC1A9B2481002719B3 /* DrawEngineCommon.cpp */,
@@ -2580,6 +2610,8 @@
8CAFA8E71785B3C200647A96 /* HW */ = {
isa = PBXGroup;
children = (
3E7193231CE4DAB9007E791C /* SasReverb.cpp */,
3E7193241CE4DAB9007E791C /* SasReverb.h */,
8CA153C417C4108D0003002D /* AsyncIOManager.h */,
8CA153C517C4108D0003002D /* AsyncIOManager.cpp */,
8C2D4ED7182400A700E65166 /* BufferQueue.h */,
@@ -3344,7 +3376,9 @@
buildActionMask = 2147483647;
files = (
8CAFC0D21785B3DC00647A96 /* ABI.cpp in Sources */,
3E7193381CE4DD79007E791C /* RamCachingFileLoader.cpp in Sources */,
8C2D4F0C182405DA00E65166 /* ArmEmitter.cpp in Sources */,
3E7193341CE4DD40007E791C /* free.cpp in Sources */,
8CAFC0D41785B3EA00647A96 /* CPUDetect.cpp in Sources */,
8C43DD001A82042400C46968 /* FakeCPUDetect.cpp in Sources */,
8C2D4EBF1823FF2B00E65166 /* ChunkFile.cpp in Sources */,
@@ -3352,6 +3386,7 @@
8CAFC0DE1785B43300647A96 /* ConsoleListener.cpp in Sources */,
8C9F4CCB1A9B2402002719B3 /* sha256.cpp in Sources */,
8CAFC0E61785B45500647A96 /* md5.cpp in Sources */,
3E71932C1CE4DADD007E791C /* ShaderId.cpp in Sources */,
8CAFC0E81785B46000647A96 /* sha1.cpp in Sources */,
8CAFC0F01785B49800647A96 /* FileUtil.cpp in Sources */,
8CAFC0F41785B4AA00647A96 /* KeyMap.cpp in Sources */,
@@ -3362,6 +3397,8 @@
8CAFC0FA1785B4D900647A96 /* MemArena.cpp in Sources */,
8CAFC0FC1785B4D900647A96 /* MemoryUtil.cpp in Sources */,
8CAFC0FE1785B4D900647A96 /* Misc.cpp in Sources */,
3E71932B1CE4DADD007E791C /* GPUStateUtils.cpp in Sources */,
3E7193251CE4DAB9007E791C /* SasReverb.cpp in Sources */,
8CAFC0FF1785B4D900647A96 /* MsgHandler.cpp in Sources */,
8CAFC1011785B4D900647A96 /* StringUtils.cpp in Sources */,
8CAFC1051785B4D900647A96 /* ThreadPools.cpp in Sources */,
@@ -3382,6 +3419,7 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
3E7193351CE4DD57007E791C /* free.cpp in Sources */,
87E4F4471C24AE3E00110A77 /* backtrace.cpp in Sources */,
87E4F4481C24AE6900110A77 /* buffer.cpp in Sources */,
87E4F4491C24AE6F00110A77 /* colorutil.cpp in Sources */,
@@ -3448,6 +3486,8 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
3E71932E1CE4DB18007E791C /* GPUStateUtils.cpp in Sources */,
3E71932F1CE4DB18007E791C /* ShaderId.cpp in Sources */,
87E4F4371C24A60A00110A77 /* GPUDebugInterface.cpp in Sources */,
8C9F4CD01A9B2482002719B3 /* DrawEngineCommon.cpp in Sources */,
8C2D4EF71824011100E65166 /* Breakpoints.cpp in Sources */,
@@ -3540,6 +3580,8 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
3E7193391CE4DD8C007E791C /* RamCachingFileLoader.cpp in Sources */,
3E7193311CE4DB3B007E791C /* SasReverb.cpp in Sources */,
8CB74E021785F6F200C652A7 /* BlockDevices.cpp in Sources */,
8CAFC29C1785CD3C00647A96 /* Asm.cpp in Sources */,
8CAFC29E1785CD3C00647A96 /* CompALU.cpp in Sources */,
+7 -3
View File
@@ -103,6 +103,10 @@
g_Config.iShowFPSCounter = true;
g_Config.bFrameSkipUnthrottle = false;
g_Config.bSeparateIOThread = true;
g_Config.bSeparateCPUThread = true;
g_Config.bSeparateSASThread = true;
_coreParam.cpuCore = CPU_JIT;
_coreParam.gpuCore = GPU_GLES;
_coreParam.enableSound = true;
@@ -112,7 +116,7 @@
_coreParam.printfEmuLog = false;
_coreParam.headLess = false;
_coreParam.unthrottle = true;
_coreParam.renderWidth = 480;
_coreParam.renderHeight = 272;
_coreParam.pixelWidth = 480;
@@ -144,7 +148,7 @@
NSString *resourcePath = [[[[self owner] bundle] resourcePath] stringByAppendingString:@"/"];
NativeInit(0, nil, nil, [resourcePath UTF8String], nil, false);
NativeInitGraphics();
NativeInitGraphics(0);
}
if(_shouldReset)
@@ -163,7 +167,7 @@
host->UpdateDisassembly();
}
NativeRender();
NativeRender(0);
glFlushRenderAPPLE();
float vps, fps;
+3
View File
@@ -55,3 +55,6 @@ typedef char GLchar;
#define glDeleteRenderbuffersEXT glDeleteRenderbuffers
static void (*glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments) = 0;
static void (*glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) = 0;
static void (*glCopyImageSubDataNV)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) = 0;
+12
View File
@@ -147,6 +147,18 @@ int fbo_check_framebuffer_status(FBO *fbo) {
return (int)fbStatus;
}
int fbo_standard_z_depth() {
// This matches the fbo_create() logic.
if (gl_extensions.IsGLES) {
if (gl_extensions.OES_packed_depth_stencil) {
return 24;
}
return gl_extensions.OES_depth24 ? 24 : 16;
} else {
return 24;
}
}
FBO *fbo_create(int width, int height, int num_color_textures, bool z_stencil, FBOColorDepth colorDepth) {
CheckGLExtensions();
+1 -1
Submodule ppsspp updated: 91e576449f...5574665c76