In #1287 i implemented basic handling for destructuring in DCE: if any of the
pattern values are used, we retained the whole instruction as-is. However,
ideally we could prune out unused elements from the pattern. There are pretty
simple rules:
* ArrayPattern we can eliminate unused elements from the end.
* ObjectPattern we can eliminate any unused element, but only if there is no
rest element.
This is more followup toward deleting Instruction.lvalue. The previous PR
ensured that all Instruction.lvalue identifiers are only ever assigned to once.
Now we ensure that `lowerExpression()` is _only_ called via
`lowerExpressionToTemporary()`, ie we now always lower every single expression
to a temporary.
This will make it easier to make lvalue a part of the InstructionValue instead
of the instruction itself, in follow-up PRs.
As part of removing Instruction.lvalue we need to ensure that it is only used to
represent that instruction's value — the InstructionKind should always be Const.
The one place where we violated this was for value blocks, specifically
ConditionalExpression and LogicalExpression. For both of those, we generate a
single temporary place to represent the expression result. Then the consequent
and alternate branch ended in a `LoadLocal` that reassigned that temporary (in
the lvalue) to the result of that branch.
This PR changes to use StoreLocal instead, and updates the recently added
validation pass to ensure that all identifiers that appear in an
Instruction.lvalue are only ever assigned once.
Changes to explicitly model destructuring (array and object patterns), expanding
support to include rest elements and preserving destructuring through the
output. The new "Destructure" instruction is similar to "StoreLocal" but has a
pattern instead of a place. For now each level of nested array/object patterns
creates a separate destructure instruction, which ensures we have a temporary
Place to talk about the intermediate array/object and its type/effects etc.
Example:
```
// INPUT
const [x, {y}, ...z] = a; // yay rest elements work now!
// HIR
[1] <unknown> $2 = LoadLocal a$1
[2] <unknown> $6 = Destructure Const [ <unknown> x$3, <unknown> $4, ...<unknown>
z$5 ] = <unknown> $2
[3] <unknown> $8 = Destructure Const { y: <unknown> y$8 } = <unknown> $4
// OUTPUT
const [x, t0, ...z] = a;
const {y} = t0;
```
Note that we can still collapse to a single destructure statement during
codegen, independently of whether we have separate instructions internally. For
now i'm going w the simple approach of emitting multiple statements in codegen
(the code will very likely get further rewritten by downstream babel passes
anyway).
Also, I don't love the "if StoreLocal/Destructure else ..." pattern that the
StoreLocal created and that this PR entrenches. As discussed w @gsathya offline,
the long-term direction will be to add a separate visitor, roughly
`eachLValue()` and `eachOperand()` so that we can treat all instructions the
same. Existing Instruction.lvalue will go away and become a property of the
other types of instructions.
## Summary
I'm working on a refactor of the definition of `Instance` in Fabric and
I came across this code that seemed to be for compatibility with Paper,
but that it would actually throw an error in that case.
In Paper, `stateNode` is an instance of `ReactNativeFiberHostComponent`,
which doesn't have a `canonical` field. We try to access nested
properties in that field in a couple of places here, which would throw a
type error (cannot read property `_nativeTag` of `undefined`) if we
actually happened to pass a reference to a Paper state node.
In this line:
```javascript
const isFabric = !!(
fromOrToStateNode && fromOrToStateNode.canonical._internalInstanceHandle
);
```
If it wasn't Fabric, `fromOrToStateNode.canonical` would be undefined,
and we don't check for that before accessing
`fromOrToStateNode.canonical._internalInstanceHandle`. This means that
we actually never use this logic in Paper or we would've seen the error.
## How did you test this change?
Existing tests.
This converts some of our test suite to use the `waitFor` test pattern,
instead of the `expect(Scheduler).toFlushAndYield` pattern. Most of
these changes are automated with jscodeshift, with some slight manual
cleanup in certain cases.
See #26285 for full context.
This converts some of our test suite to use the `waitFor` test pattern,
instead of the `expect(Scheduler).toFlushAndYield` pattern. Most of
these changes are automated with jscodeshift, with some slight manual
cleanup in certain cases.
See #26285 for full context.
There is a problem with <style> as resource. For css-in-js libs there
may be an very large number of these hoistables being created. The
number of style tags can grow quickly and to help reduce the prevalence
of this FIzz now aggregates all style tags for a given precedence into a
single tag. The client can 'hydrate' against these compound tags but
currently on the client insertions are done individually.
additionally drops the implementation where style tags are embedding in
a template for one where `media="not all"` is set. The idea is to have
the browser construct the underlying stylesheet eagerly which does not
happen if the tag is embedded in a template
Key Decision:
One choice made in this PR is that we flush style tags eagerly even if a
boundary is blocked that is the only thing that depends on that style
rule. The reason we are starting with this implementation is that it
allows a very condensed representation of the style resources. If we
tracked which rules were used in which boundaries we would need a style
resource for every rendered <style> tag. This could be problematic for
css-in-js libs that might render hundreds or thousands of style tags.
The tradeoff here is we slightly delay content reveal in some cases (we
send extra bytes) but we have fewer DOM tags and faster SSR runtime
The codemod I used in #26288 accidentally caused some comments to be
deleted. Because not all affected lines included comments, I didn't
notice until after landing.
This adds the comments back.
## Summary
When looking into the compiled code of `installHook.js` of the extension
build, I noticed that it actually includes the large `attach` function
(from renderer.js). I don't think it was expected.
This is because `hook.js` imports from `backend/console.js` which
imports from `backend/renderer.js` for `getInternalReactConstants`
A straightforward way is to extract function
`getInternalReactConstants`. However, I think it's more simplified to
just merge these two files and save the 361K renderer.js from the
extension build since we have always been loading this code anyways.
I changed the execution check from `__REACT_DEVTOOLS_ATTACH__ ` to the
session storage.
## How did you test this change?
Everything works normal in my local build.
InferMutableRangesForAlias is about extending the mutable ranges, not for
updating the alias sets. Let's refactor this into a separate pass.
InferMutableRangesForAlias was iterating over alias sets and not the HIR so this
refactor isn't costing us any additional perf cost (in terms of an extra
iteration over the HIR).
Identifiers don't need skipping anyways, so this doesn't affect the existing
behavior.
In the future, we will special case handling of LHS of AssignmentExpression
which will require us to not skip the RHS.
The mutable range difference for assignment is just 1 which is something we
usually don't track as we care about mutation and not assignment.
But this isn't true for context refs whose (re) assignment is actually a
mutation.
Having undefined as the initial value makes this a primitive. There's a separate
bug where we need to remove type inference for captured refs that get mutated
but that's secondary -- we're currently not even marking the Identifier LHS as a
captured ref. Fix the test to repro this bug for now.
## Summary
A few methods in `ReactFiberReconciler` are supposed to return
`PublicInstance` values, but they return the `stateNode` from the fiber
directly. This assumes that the `stateNode` always matches the public
instance (which it does on Web) but that's not the case in React Native,
where the public instance is a field in that object.
This hasn't caused issues because everywhere where we use that method in
React Native we actually extract the real public instance from this
"fake" public instance.
This PR fixes the inconsistency and cleans up some code.
## How did you test this change?
Existing tests.
This converts some of our test suite to use the `waitFor` test pattern,
instead of the `expect(Scheduler).toFlushAndYield` pattern. Most of
these changes are automated with jscodeshift, with some slight manual
cleanup in certain cases.
See #26285 for full context.
Over the years, we've gradually aligned on a set of best practices for
for testing concurrent React features in this repo. The default in most
cases is to use `act`, the same as you would do when testing a real
React app. However, because we're testing React itself, as opposed to an
app that uses React, our internal tests sometimes need to make
assertions on intermediate states that `act` intentionally disallows.
For those cases, we built a custom set of Jest assertion matchers that
provide greater control over the concurrent work queue. It works by
mocking the Scheduler package. (When we eventually migrate to using
native postTask, it would probably work by stubbing that instead.)
A problem with these helpers that we recently discovered is, because
they are synchronous function calls, they aren't sufficient if the work
you need to flush is scheduled in a microtask — we don't control the
microtask queue, and can't mock it.
`act` addresses this problem by encouraging you to await the result of
the `act` call. (It's not currently required to await, but in future
versions of React it likely will be.) It will then continue flushing
work until both the microtask queue and the Scheduler queue is
exhausted.
We can follow a similar strategy for our custom test helpers, by
replacing the current set of synchronous helpers with a corresponding
set of async ones:
- `expect(Scheduler).toFlushAndYield(log)` -> `await waitForAll(log)`
- `expect(Scheduler).toFlushAndYieldThrough(log)` -> `await
waitFor(log)`
- `expect(Scheduler).toFlushUntilNextPaint(log)` -> `await
waitForPaint(log)`
These APIs are inspired by the existing best practice for writing e2e
React tests. Rather than mock all task queues, in an e2e test you set up
a timer loop and wait for the UI to match an expecte condition. Although
we are mocking _some_ of the task queues in our tests, the general
principle still holds: it makes it less likely that our tests will
diverge from real world behavior in an actual browser.
In this commit, I've implemented the new testing helpers and converted
one of the Suspense tests to use them. In subsequent steps, I'll codemod
the rest of our test suite.
## Summary
I'm going to start implementing parts of this proposal
https://github.com/react-native-community/discussions-and-proposals/pull/607
As part of that implementation I'm going to refactor a few parts of the
interface between React and React Native. One of the main problems we
have right now is that we have private parts used by React and React
Native in the public instance exported by refs. I want to properly
separate that.
I saw that a few methods to attach event handlers imperatively on refs
were also exposing some things in the public instance (the
`_eventListeners`). I checked and these methods are unused, so we can
just clean them up instead of having to refactor them too. Adding
support for imperative event listeners is in the roadmap after this
proposal, and its implementation might differ after this refactor.
This is essentially a manual revert of #23386.
I'll submit more PRs after this for the rest of the refactor.
## How did you test this change?
Existing jest tests. Will test a React sync internally at Meta.
Add a `logger` option so compiler errors are surfaced in our metrics collection
pipeline.
We can probably later merge the global `log` function with it.
Adds a new `StoreLocal <kind> <place> = <value>` instruction which stores
<value> into <place>. With this change, Instruction.lvalue is _always_ a `const`
temporary, and never a named identifier (there's a new validation pass to assert
this). StoreLocal is the only way to declare or update a named identifier: the
instructionKind property says whether it's a const/let declaration or a
reassignment. Naturally a _lot_ of passes had to be updated to make this work,
but the existing Effect.Store variant that @gsathya added made this overall
straightforward.
Note that as of this PR several passes still have code to handle the possibility
of an instruction lvalue being something other than a temporary. When we clean
that up in a follow-up, there will be a lot less of the duplication that appears
here. For example, CodegenReactiveFunction has two places to handle variable
declarations in this PR. However, one of them is to handle lvalues, which should
now _always_ be temporaries and never emit a regular variable declaration.
Similarly, several passes have to build up a table of identifier -> identifier
(because of LoadLocal). Longer-term, we should update the Place abstraction so
that it directly specifies the instruction which created that temporary, so we
can look it up on demand instead of needing an extra mapping.
Adds support for DoWhileStatements. It's pretty similar to how we handle While,
except in the case where a test block is unreachable (for example, an early
unconditional `break` within the loop body). In this scenario we eliminate the
terminal altogether and replace it with a goto to the loop block.
Changes InstructionValue::Place to InstructionValue::LoadLocal for clarity, this
is intended as the only instruction where a variable can appear as an operand.
All other instructions operands will be temporaries.
Selective hydration is implemented by suspending the current render
using a special internal opaque object. This is conceptually similar to
suspending with a thenable in userspace, but the opaque object should
not leak outside of the reconciler.
We were accidentally passing this object to DevTool's
markComponentSuspended function, which expects an actual thenable. This
happens in the error handling path (handleThrow).
The fix is to check for the exception reason before calling
markComponentSuspended. There was already a naive check in place, but it
didn't account for all possible enum values of the exception reason.
Builds on #26257.
To do this we need access to a manifest for which scripts and CSS are
used for each "page" (entrypoint).
The initial script to bootstrap the app is inserted with
`bootstrapScripts`. Subsequent content are loaded using the chunks
mechanism built-in.
The stylesheets for each pages are prepended to each RSC payload and
rendered using Float. This doesn't yet support styles imported in
components that are also SSR:ed nor imported through Server Components.
That's more complex and not implemented in the node loader.
HMR doesn't work after reloads right now because the SSR renderer isn't
hot reloaded because there's no idiomatic way to hot reload ESM modules
in Node.js yet. Without killing the HMR server. This leads to hydration
mismatches when reloading the page after a hot reload.
Notably this doesn't show serializing the stream through the HTML like
real implementations do. This will lead to possible hydration mismatches
based on the data. However, manually serializing the stream as a string
isn't exactly correct due to binary data. It's not the idiomatic way
this is supposed to work. This will all be built-in which will make this
automatic in the future.
This proxies requests through the global server instead of requesting
RSC responses from the regional server. This is a bit closer to
idiomatic, and closer to SSR.
This also wires up HMR using the Middleware technique instead of server.
This will be an important part of RSC compatibility because there will
be a `react-refresh` aspect to the integration.
This convention uses `Accept` header to branch a URL between HTML/RSC
but it could be anything really. Special headers, URLs etc. We might be
more opinionated about this in the future but now it's up to the router.
Some fixes for Node 16/17 support in the loader and fetch polyfill.
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## Summary
Adding `preconnect` and `prefetchDNS` to rendering-stub build
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---
> If this operand is used in a scope, has a dynamic value, and was defined
before this scope, then its a dependency of the scope.
> (from current comments in PropagateScopeDependencies::visitDependency)
A reactive scope can take a dependency from a definition produced by an
incomplete parent scope. Our tests previously did not cover this, since most
object types aliased together and remained mutable throughout a ReactiveScope.
e.g. our tests did not have
```
scope @0 (deps=..., declarations=[x, y]) {
x = {};
// define a reactive, immutable value that is not aliased to become mutable
const immutableVal = ...;
scope @1 (deps=immutableVal, declarations=[y]) {
y = read(immutableVal)
}
mutateX(x, ...);
}
```
We should not add a dependency if it is produced in exactly the same scope as
the one it is used. It is safe (and correct) to depend on values produced by a
parent scope.
---
Note that we still should check for whether a defining scope is active to
determine whether it should be added as a output of that scope
([src](https://github.com/facebook/react-forget/blob/b608ab20d57229b528deeffa19f1ee08a4bad37a/forget/src/ReactiveScopes/PropagateScopeDependencies.ts#L469-L478)).
Access of an identifier produced by a parent scope (i.e. adding a variable
defined by a scope's parent as its own dependency) does not require adding that
identifier to the parent's `declarations`, since that identifier is already
valid to access via identifier binding rules.
---
Following #1216:
If a value is known to be immutable, then it doesn't need to be considered
'captured' since no mutation should occur.
Couldn't figure out a unit test in which this specific fix matters, but we need
this to fix test output of #1273
cc. @gsathya, would love some feedback / eyes on this. This makes sense for
Primitives in particular (which are always read / copied in rval position), but
I'm not as familiar with edge cases for other immutable values especially around
lambdas.
---
Our current compiler has specific logic for determining what can be a reactive
value / reactive dependency.
Currently, all of the following affect whether an identifier is a reactive:
- **alias analysis** (applicable to objects)
- **data + control flow** (whether any other reactive identifiers is used in
determining it)
- **reactive scopes** (we generalize and say anything produced by a block with
reactive dependencies must be non-stable and reactive)
- this is not true in the case of const primitives, but an overestimate is safe
- whether the **scope that declares this identifier** is ~~currently active~~
the same scope in which it is used (fixed by #1275)
(since a scope cannot be dependent on itself)
These conditions are complex. We end up inferring most identifiers as `mutable`
and `object` types, which have different stability and aliasing properties from
primitives. As a result, we're missing some cases in our existing test coverage.
Test case output is fixed by #1274 and #1275
---
(This can be separated from the stack below, which implements conditional
dependencies. Happy to merge that first and open this as a new stack if that
produces a significantly better Git PR history.)
---
See comment block in `PropagateScopeDependencies` and added test case
`reduce-reactive-conditional-dependencies` for correctness properties /
dependency merging logic.
---
See comment block in `PropagateScopeDependencies` and added test case
`reduce-reactive-unconditional-dependencies` for correctness properties /
dependency merging logic.
---
We never use the `Place` of a ReactiveScopeDependency, except for when we want
to access its identifier. Later PRs in this stack will convert
`ReactiveScopeDependency` to property access trees (and traverse over the tree).
This usually involves merging multiple Dependencies into trees (where each root
is a unique identifier). We then traverse over each tree to extract its
dependencies (e.g. unconditional leaves).
```
{place: {loc: 1, identifier: 'props'}, path: ['a', 'b']}
{place: {loc: 2, identifier: 'props'}, path: ['a']}
// merges into a single tree root, which should represent a single identifier
```
The `place` of each individual `ReactiveScopeDependency` will be lost during the
tree traversal, and it doesn't really make sense to recreate them using the
`Place` attached to the tree root.
---
Patch and simplify logic around merging overlapping reactive dependencies.
Added `reduce-reactive-unconditional-deps` test fixtures, which tries to cover
all cases of merging unconditional dependencies (to a minimal dependencies set).
Please let me know if I missed any