Commit Graph
58 Commits
Author SHA1 Message Date
Zeya Peng ce75271d47 Gate logic to remove js sync at end of native animation loop (#52068)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52068

## Changelog:

[Internal] [Changed] - Gate logic to remove js sync at end of native animation loop

because https://github.com/facebook/react-native/pull/51264 is causing regression in some cases, and was recently reverted again in https://github.com/facebook/react-native/pull/51933 . Using an extra feature flag to gate this potential optimization

Reviewed By: lenaic

Differential Revision: D76759441

fbshipit-source-id: 6950ab746b02af6e0b710ded0ddb6993673e5212
2025-06-18 06:54:09 -07:00
Samuel Susla 2915902763 introduce gesture driven animations sync mechanism for C++ Animated (#52081)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52081

changelog: [internal]

# The problem in Java and Obj-C Native Animated
--------------------

Event based animations in Native Animated have one big problem: detecting when the gesture is completed. This has led to number of bugs over the years that manifest as Pressable's onPress not triggering. The root cause of the problem is disconnect between where a piece of UI is on the screen and where Fabric thinks it is. Fabric is used for hit testing, and other things like intersection observing, and if Fabric does not have up to date values, weird things start happening.

This diff implements completion detection for event based animations. Unlike previous solutions, it does not depend on sequence of events nor it uses React setState to update shadow tree.

# Completion Detection
--------------------

The key mechanism for marking event animations as completed is in the `onRender` method:

- After processing animations, if `onAnimationFrame` returns false - indicating no UI changes, the system assumes all event-driven animations have completed.
- it then:
    *   Collects all animated value nodes connected to event drivers.
    *   Updates all nodes connected to these "finished" animations.
    *   isEventAnimationInProgress_ to false.
    *   Commits final property values to the UI.

The benefits over the previous solution:
- It works across all platforms without the need to emit "completion events".
- It uses a UI frame that wouldn't animate anything to do syncing work. Using main thread IDLE time towards bookkeeping.
- No need to call into JavaScript for synchronisation.

Reviewed By: zeyap

Differential Revision: D76743467

fbshipit-source-id: b21ab5ef9c71ff93fd0250e6af6b22ded395be8d
2025-06-18 02:38:43 -07:00
Samuel Susla 6ddfa708b0 small adjustments to when value listener is fired (#52063)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52063

changelog: [internal]

`addListener` API shouldn't fire when offset for node changes. Check https://github.com/facebook/react-native/blob/main/packages/react-native/Libraries/NativeAnimation/Nodes/RCTValueAnimatedNode.mm for reference.

Reviewed By: mdvacca

Differential Revision: D76740873

fbshipit-source-id: 04fb59ee9b630402803c4741f501d9d10591fa71
2025-06-17 02:16:32 -07:00
Samuel Susla 1456d06c86 add comment explaining why addListener and removeListeners are not needed (#52062)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52062

changelog: [internal]

- update comments to be more descriptive.
- use `#pragma mark -` to better group methods in `NativeAnimatedNodesManager`. It is nicely formatted in VSCode.

{F1979345410}

Reviewed By: mdvacca

Differential Revision: D76737257

fbshipit-source-id: c4b22ca45cd5dec2c72e7931bfec4466cda3070c
2025-06-17 02:16:32 -07:00
Samuel Susla 2528e48e93 implement Value.extractOffset in C++ Animated (#52049)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52049

changelog: [internal]

As title says, add implementation of [Value.extractOffset](https://reactnative.dev/docs/animatedvalue#extractoffset)

Reviewed By: zeyap

Differential Revision: D76735003

fbshipit-source-id: db09e2ed1c8b540d911970d2268fcd0374717e96
2025-06-16 14:30:19 -07:00
Samuel Susla cb24596c33 add Value.flattenOffset to C++ Animated (#52047)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52047

changelog: [internal]

implement AnimatedValue.[flattenOffset](https://reactnative.dev/docs/animatedvalue#flattenoffset) in C++ Animated.

Reviewed By: javache

Differential Revision: D76733524

fbshipit-source-id: df969cf8be421dd6fa22c4100ccd2c33aa7c91d8
2025-06-16 14:30:19 -07:00
Samuel Susla ffe928ce50 pass config in C++ Animated with std::move (#52039)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52039

changelog: [internal]

config can be passed with std::move to avoid copy.

Reviewed By: rshest, javache

Differential Revision: D76628921

fbshipit-source-id: 82a90ce604d2a82a388eb4fa63f22deda6ec92ed
2025-06-16 04:50:47 -07:00
Samuel Susla d20b9cfdf0 Fix value passed to animation's endCallback (#52038)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52038

changelog: [internal]

The changes in this diff include:
- pass endCallback with std::move to avoid copy.
- call endCallback with rawValue instead of rawValue + offset.
- remove unused method AnimationDriver::endCallback.

Reviewed By: javache

Differential Revision: D76627693

fbshipit-source-id: 8653ed3ec59b3629ad3956323b73f02a1bbd9c48
2025-06-16 04:50:47 -07:00
Samuel Susla ddafd94124 implement setOffset (#52034)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52034

changelog: [internal]

implement `setAnimatedNodeOffset`.

Reviewed By: christophpurrer

Differential Revision: D76604263

fbshipit-source-id: 36b86aada836098f502f8d24af07e2a98adf0446
2025-06-16 04:50:47 -07:00
Samuel Susla eecd07c58b Set final value via direct manipulation to fix animation glitches (#52012)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/52012

changelog: [internal]

On iOS, once a prop on a view is controlled by animated, the control is never released to Fabric or React. That's why it is important to use direct manipulation to commit even final value.

Reviewed By: lenaic

Differential Revision: D76601913

fbshipit-source-id: ea02219e158f28977018b34ac7152b899723b35a
2025-06-16 04:50:47 -07:00
Christoph Purrer c3957800ab Add runtime target to ReactCxxPlatform (#51903)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51903

changelog: [internal]

Reviewed By: andrewdacenko

Differential Revision: D76240684

fbshipit-source-id: ecf6492fcdd73795ce62a935ffa5d9bfad55b832
2025-06-10 12:19:42 -07:00
Samuel Susla 2079cb295f Fix AnimationDriverTests and align with android on rounding (#51922)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51922

changelog: [internal]

fix existing C++ Animated tests and align with Android on how to go from current time to applied frame.

On iOS [floor](https://fburl.com/code/7zy5e5ul) is used to decide which frame to apply. On Android, [round](https://github.com/facebook/react-native/blob/main/packages/react-native/ReactAndroid/src/main/java/com/facebook/react/animated/FrameBasedAnimationDriver.kt#L65) is used.

In D75813200 I chose to use `std::ceil` as I wanted to have a predictable behaviour in tests. This is not wrong but it is better to align at least with one of the existing implementations. Let's go with Android as it strikes the balance of what we want to see in tests (an animation that is running for 1000ms should finish after 1000ms, not 1000ms + one frame) and C++ Animated is closer to at least one of the existing implementations.

Reviewed By: christophpurrer

Differential Revision: D76337384

fbshipit-source-id: 444c94d88c2fa60bb4f0649f57e0e42f5cd27626
2025-06-10 08:03:44 -07:00
Christoph Purrer 0e0cd39b00 Add devsupport target to ReactCxxPlatform (#51902)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51902

changelog: [internal]

Reviewed By: andrewdacenko

Differential Revision: D76240769

fbshipit-source-id: 83d13c0446f86caf66addf82e1a06c5dd81388be
2025-06-09 23:15:52 -07:00
Christoph Purrer 56e58291c3 Add io target to ReactCxxPlatform (#51900)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51900

changelog: [internal]

Reviewed By: andrewdacenko

Differential Revision: D76240623

fbshipit-source-id: 4756ff73f9cc7ee42c31fba60918380400c14410
2025-06-09 22:03:25 -07:00
Christoph Purrer c5bfd5be8c Add http target to ReactCxxPlatform (#51899)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51899

changelog: [internal]

Reviewed By: andrewdacenko

Differential Revision: D76240550

fbshipit-source-id: 5817b80d8683d951ac686390ad74b0927a2d6d2a
2025-06-09 20:30:06 -07:00
Christoph Purrer 43ba9df55f Add jni target to ReactCxxPlatform (#51898)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51898

changelog: [internal]

Reviewed By: andrewdacenko

Differential Revision: D76240376

fbshipit-source-id: bbae620dde69261e6d26d088471601e7d7e9a074
2025-06-09 19:15:47 -07:00
Christoph Purrer a67d2c5e44 Remove unused LegacyModuleProviderDelegate from TurboModuleManager.h (#51882)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51882

changelog: [internal]

Reviewed By: javache

Differential Revision: D76159770

fbshipit-source-id: dd64a7bb7c1fa3ded0e293985f5c087ba7d78dff
2025-06-09 08:30:20 -07:00
Christoph Purrer 2c32bfa758 ReactCxxPlatform > apply clang tidy settings (#51828)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51828

changelog: [internal]

Reviewed By: rshest

Differential Revision: D75990891

fbshipit-source-id: ea86ebd90c7b44d26d2d0287eeca8b27aec0aff5
2025-06-06 20:13:08 -07:00
Samuel Susla c7cc125563 fix props merging for Android (#51877)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51877

changelog: [internal]

handle rawProps manually until props 2.0 is finished.

Reviewed By: rubennorte, zeyap

Differential Revision: D76127899

fbshipit-source-id: 42b18bb7eec401ca1289ed042c06839fd09c184d
2025-06-06 13:17:43 -07:00
Samuel Susla b338a00467 make per UI tick calculation more predictable (#51802)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51802

changelog: [internal]

avoid conversions when dealing with time in C++ Animated. This makes tests more predictable.

Reviewed By: christophpurrer

Differential Revision: D75813200

fbshipit-source-id: b8934848237e5ea7c350d9a5f0175ac0f9202ffd
2025-06-04 05:05:19 -07:00
Samuel Susla 3a009beaf0 link missing methods to tasks (#51714)
Summary:
changelog: [internal]

Pull Request resolved: https://github.com/facebook/react-native/pull/51714

add tasks to todos in code.

Reviewed By: fabriziocucci

Differential Revision: D75709061

fbshipit-source-id: 2ad976c25a012687fa41fcd6af662f588a54f9d8
2025-06-03 10:31:29 -07:00
Samuel Susla d0e402f3d9 Call onRender inline instead of from startRenderCallbackIfNeeded (#51750)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51750

changelog: [internal]

inline call `onRender()` instead of calling it from `startRenderCallbackIfNeeded`. This has identical functionality but allows to use Fantom to test C++ Animated. In Fantom, there is only one thread the existing mechanism in C++ Animated uses thread locals to capture which thread in the UI thread. Therefore, some assumptions are broken. This is just an easy workaround around the problem.

Reviewed By: javache, zeyap

Differential Revision: D75787084

fbshipit-source-id: 8d70ef2d13e4ab14807deb7ca4cb0844980f5901
2025-06-03 04:43:35 -07:00
Samuel Susla 116fb6dab0 Make time in C++ Animated injectable (#51749)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51749

changelog: [internal]

Make it possible to inject time via `now` argument to C++ Animated. This will be used in testing.

Reviewed By: javache

Differential Revision: D75710463

fbshipit-source-id: 2d6da875c7379c4b229f8b7af0fa665cebc2ca8b
2025-06-03 04:43:35 -07:00
Pieter De Baets 68ed4071e2 Add missing tests references to buck targets (#51743)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51743

Noticed some of these were missing, which may lose us useful test signal, or prevent tests from being ran at all.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D75789456

fbshipit-source-id: 75645866c672c77d3dac34383105955ef6d25e60
2025-06-02 09:05:14 -07:00
Samuel Susla cddfe4a035 use if statement instead of unordered_map for mapping (#51705)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51705

changelog: [internal]

use if/else instead of unordered_map to map types of nodes/drivers from string to a class. This is faster and improves binary size.

Reviewed By: javache

Differential Revision: D75676701

fbshipit-source-id: be9b8b646ebd9472382e6f692768b8fe9703d88f
2025-05-30 10:28:17 -07:00
Samuel Susla 3fb965df0c prevent deadlock in C++ Animated (#51697)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51697

changelog: [internal]

as a general rule of thumb, do not call outside of your class when holding a mutex. It is easy to cause a deadlock because the outside code may end up trying to acquire the mutex down the stack, leading to deadlock.

Here, it happens because `startRenderCallbackIfNeeded` may end up calling onRender and in onRender, we try to acquire the mutex again

Reviewed By: javache

Differential Revision: D75675465

fbshipit-source-id: 46168ee154a54ae5cccaa74728b41f027519db59
2025-05-30 07:49:38 -07:00
Samuel Susla 5bf7eb847c clean up AnimationDriverUtils (#51674)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51674

changelog: [internal]

just a clean up of code in AnimationDriverUtils and removal of unused headers.

Reviewed By: mdvacca

Differential Revision: D75549612

fbshipit-source-id: a8ad63622478d06318b6304b886554478b43d19b
2025-05-29 07:36:26 -07:00
Samuel Susla 014f212bce convert AnimatedModule away from lambdas (#51659)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51659

changelog: [internal]

use std::variant in AnimatedModule to generate smaller C++ binary.

Reviewed By: javache, mdvacca

Differential Revision: D75379819

fbshipit-source-id: 4dc8bbf6e2cdb7aa9080a27526ca9d43d155b5d7
2025-05-29 05:43:10 -07:00
Samuel Susla 091eb2ea11 clean up interface of AnimationDriver (#51663)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51663

changelog: [internal]

mark getters as noexcept const and use `get` prefix.

Reviewed By: christophpurrer

Differential Revision: D75531202

fbshipit-source-id: d66132ee3ec459e73ab3dc33c726c73d5afb6e72
2025-05-28 14:18:24 -07:00
Samuel Susla c59a532950 mark methods as const in nodes (#51617)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51617

changelog: [internal]

mark more methods as const and noexcept.

Reviewed By: mdvacca

Differential Revision: D75218535

fbshipit-source-id: 7ba5f2144e2db2fd1befbe28d807abd669188339
2025-05-27 04:25:24 -07:00
Samuel Susla 8e8267de1b remove unused getter method from NativeAnimatedNodesManagerProvider (#51616)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51616

changelog: [internal]

doesn't seem to be used by anything. let's delete it.

Reviewed By: javache

Differential Revision: D75218695

fbshipit-source-id: eeb3a826f06456be8de6941fa95d6ffc7917dcf8
2025-05-27 04:25:24 -07:00
Samuel Susla d7f94af5cb rename getters and mark them as const+noexcept in ValueAnimatedNode (#51615)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51615

changelog: [internal]

rename methods to reflect that they are getters and mark them as noexcept const

Reviewed By: rshest

Differential Revision: D75217535

fbshipit-source-id: c7d77060d0f54f8043a7552eec7e2b231cb5b7bf
2025-05-27 04:25:24 -07:00
Samuel Susla 6c053006b8 remove superclass enable_shared_from_this from AnimationDriver (#51611)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51611

changelog: [internal]

AnimationDriver does not use enable_shared_from_this, let's remove it. Also mark a few methods as noexcept and const.

This helps with C++ binary size.

Reviewed By: rshest

Differential Revision: D75172851

fbshipit-source-id: d6552cd577371a51c3fa3b394b451d7ed2b61e44
2025-05-26 15:03:56 -07:00
Samuel Susla 5bbf7e60a9 remove uiManagerBinding_ member variable from NativeAnimatedNodesManagerProvider (#51610)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51610

changelog: [internal]

No need to store uiManagerBinding in a shared_ptr. Let's just get it, pass it to classes that need it and not store it.

This helps with C++ binary size a little bit.

Reviewed By: rshest

Differential Revision: D75174567

fbshipit-source-id: 1d4e5a9f89ba2f2d2eb733eac9d103ee97550d0f
2025-05-26 15:03:56 -07:00
Samuel Susla 0c0d24080f Make NativeAnimatedNodesManagerProvider not virtual (#51609)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51609

changelog: [internal]

NativeAnimatedNodesManagerProvider is not subclassed. Let's remove virtual methods and make it a final class.

Reviewed By: lenaic

Differential Revision: D75169108

fbshipit-source-id: 32121cf372ba94c8a7b86c61fd96efd75560f789
2025-05-26 15:03:56 -07:00
Samuel Susla 1da4abd273 use folly::dynamic without std::optional (#51605)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51605

changelog: [internal]

folly::dynamic can be constructed with nullptr and it creates a null folly::dynamic. Let's use that to indicate missing value instead of std::optional to lower C++ binary size.

Reviewed By: rshest

Differential Revision: D75174590

fbshipit-source-id: f2dfef00975686f6ac4c14b42539e700e967075b
2025-05-26 09:29:00 -07:00
Samuel Susla 53b232fd5f remove enable_shared_from_this from AnimatedModule (#51606)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51606

changelog: [internal]

When native module is destroyed, ui queue is also torn down.

this helps with C++ binary size a little bit

Reviewed By: rshest

Differential Revision: D75149437

fbshipit-source-id: 1df061db26b4fb5026114e00bbc6846bf38d83a9
2025-05-26 09:29:00 -07:00
Samuel Susla c653eea19d remove unimplemented methods (#51607)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51607

changelog: [internal]

remove methods that are not implemented yet.

Reviewed By: rshest

Differential Revision: D75148726

fbshipit-source-id: c01002050dc9c71df559e6f89b72aeee46e3a2f6
2025-05-26 09:29:00 -07:00
Samuel Susla bf974e8de1 remove enable_shared_from_this from NativeAnimatedNodesManager (#51589)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51589

changelog: [internal]

With D75140890, there is a guarantee that `startOnRenderCallback_` won't be called after the owning class is destroyed.

There shouldn't be any events flowing through Fabric when the RN instance is torn down. Passing this to eventEmitterListener_ should be safe.

This helps with C++ binary size a little bit.

Reviewed By: rshest

Differential Revision: D75148616

fbshipit-source-id: 5110736c2ddcff738fce395bd0b9844d44e8dcb2
2025-05-25 04:20:59 -07:00
Samuel Susla 44ebf31f3b remove use of shared_ptr from AnimatedNode (#51588)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51588

changelog: [internal]

AnimatedNode never outlive NativeAnimatedNodesManager. We can safely use raw pointer here instead of shared_ptr.

This improves a C++ binary size a little bit.

Reviewed By: rshest

Differential Revision: D75148487

fbshipit-source-id: 4c2f6dc6e4de670be37dd3b65dc3a8d63d546150
2025-05-25 04:20:59 -07:00
Samuel Susla 1db4874bb3 Use unique_ptr instead of shared_ptr in activeAnimations_ (#51587)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51587

changelog: [internal]

use unique_ptr instead of shared_ptr to manage memory of activeAnimations_.

Active animations are only owned by NativeAnimatedNodesManager and their ownership isn't shared with any other class.

This saves a little bit of C++ binary size.

Reviewed By: rshest

Differential Revision: D75142643

fbshipit-source-id: c09753b68e70e95fedcb7b2b8fb19a0fd7010059
2025-05-25 04:20:59 -07:00
Samuel Susla 1e31392211 remove use of shared_ptr from NativeAnimatedNodesManager::animatedNodes_ and NodesQueueItem (#51586)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51586

changelog: [internal]

using shared_ptr here is not necessary because AnimatedNodes are not shared between multiple entities, they are only owned by NativeAnimatedNodesManager.

This saves a little bit C++ binary size.

Reviewed By: rshest

Differential Revision: D75148952

fbshipit-source-id: 18b8231061cda970ad96842ee6ca3135c2ec5d68
2025-05-24 16:05:01 -07:00
Samuel Susla 0f73a7ac28 Mark methods in NativeAnimatedNodesManager as noexcept (#51557)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51557

changelog: [internal]

use noexcept in NativeAnimatedNodesManager whenever feasible to lower C++ binary size.

Reviewed By: rshest

Differential Revision: D75149555

fbshipit-source-id: 03838c048d78bcfd9ad563c71a9a7a1f3c5cd2e3
2025-05-23 08:46:39 -07:00
Samuel Susla e657862709 Do not throw error in PropsAnimatedNode (#51563)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51563

changelog: [internal]

Throwing errors in C++ is expensive and slow. Let's replace it with logging.

This is to reduce binary size of C++ Animated.

Reviewed By: mdvacca

Differential Revision: D75140875

fbshipit-source-id: 32909572141d8e1b51b60f317716f783aa760265
2025-05-23 07:10:56 -07:00
Samuel Susla 6ff500d694 Stop render callback on destruction to prevent crash (#51558)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51558

changelog: [internal]

we must call stopRenderCallbackIfNeeded to prevent UI tick from being called when
`NativeAnimatedNodesManager` is deallocated.

Reviewed By: mdvacca

Differential Revision: D75140890

fbshipit-source-id: 9ad32956a877f9ee8256790ba32cb5982a5b0c2f
2025-05-23 05:51:26 -07:00
Zeya Peng cb02744fa8 Move c++ native animated code to github (#51509)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/51509

## Changelog:

[Internal] [Added] - Move c++ native animated code to github

⚠️ Note that this is not buildable in OSS yet ⚠️

Reviewed By: sammy-SC, rshest

Differential Revision: D75169430

fbshipit-source-id: 499ce209f815474f12007c3c74f81fe0c9ad3f86
2025-05-22 08:28:29 -07:00
Adrian Stone 0f55ef7754 Replace hsr_core dependency for react profiling with hz_tracing dependency (#50936)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/50936

D63141469 introduced an option to use HSR Core's trace macros for profiling react.  I believe this was to enable Tracy support.  However, the consequence of this is that hsr core is statically linked twice into Worlds, once in libclient_server_android.so and once into libxplat_js_react-native-github_packages_react-native_ReactCxxPlatform_react_profiling_profiling.so.
It isn't obvious that this causes any problems, but it does result in some weirdness with regard to symbol interposition between the two shared libraries.  Some tracing categories are registered twice in hz_tracing, for example.

Since the HSR Core macros call directly through to hz_tracing, this change simply replaces the HSR Core dependency with an equivalent hz_tracing dependency.

Reviewed By: javache

Differential Revision: D73532803

fbshipit-source-id: 56d4b62873aabcbf0a92cebd7a0f720fed616158
2025-04-25 11:31:43 -07:00
Eugene Lin d4f2b02b4d Lower JS Thread Priority by 10
Summary:
## Changelog: [Internal]: [Threading][Added] - Add option to change thread priority
D73074402 handles lowering priority for IWM js and granite threads. this diff handles lowering priority for in game panel js thread

JS thread inherits parent thread priority by default
lowering priority by 10

Reviewed By: rshest

Differential Revision: D72842049

fbshipit-source-id: 6797f7c8406a410956c64bb08a12d2b26c100040
2025-04-16 11:19:29 -07:00
Andrew Datsenko 929099f064 Move rncxx coremodules
Summary: Changelog: [Internal]

Reviewed By: rshest

Differential Revision: D72875329

fbshipit-source-id: 86578362f99210dbe8aa990991829760fa61daf8
2025-04-16 09:53:18 -07:00
Andrew Datsenko 5bf54bc1f8 Add support for multiple TurboModule providers (#50707)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/50707

Changelog: [Internal]

Reviewed By: zeyap

Differential Revision: D72968663

fbshipit-source-id: 87026d0a774b3b44980095c31f6df697717951ff
2025-04-15 10:14:07 -07:00