ScummVM-Translations
4d45a0f152
I18N: Update translations templates
2022-04-20 16:40:38 +00:00
Torbjörn Andersson
44eb3c9076
AGS: Don't create _music until AGSEngine::run()
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If it's done in the constructor it's not possible to use extrapath, and
that may cause problem, e.g if people want to use the MT-32 emulator
for games that use MIDI music.
2022-04-20 18:38:29 +02:00
Stian Schultz
783ec8241b
I18N: Update translation (Norwegian Bokmål)
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Currently translated at 100.0% (1713 of 1713 strings)
2022-04-20 10:37:07 +00:00
Donovan Watteau
422b8986f0
SCUMM: Fix Lima bird glitch in Zak FM-TOWNS (bug #2762 )
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When switching back to Zak after using the blue crystal on the bird in
Lima, the bird disappears, comes back, and disappears again. This is a
very strange visual behavior that only happens in the FM-TOWNS version.
(This has been confirmed, back in 2006, to be an original bug that also
occurs under the Unz emulator.)
This V3 port added an unconditional putActor(6,136,0) call at the start
of the 201 script which controls this, negating the getActorX() and
getActorY() checks which happen a few lines later. Ignoring this
putActor() call appears to restore the original V2 behavior, i.e. the
bird flies back to the pedestal.
2022-04-20 11:03:55 +03:00
Donovan Watteau
8a1f9c06af
SCUMM: Fix a-grave character in French Monkey1 904.LFL font
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In the French floppy EGA/VGA versions of Monkey Island 1, the 904.LFL
font has a duplicate `ç` glyph where the `à` letter is expected,
breaking some lines such as "Non! Ce n'est pas tout \x85 fait \x87a."
if one fails the very first copy protection screen.
Fortunately, the `à` does exist in this font, but not at the right,
usual code point of CP850. So we can work around this by exchanging a
couple of glyphs while loading this particular font (while keeping the
same size as the original charset resource).
In order not to break anything else, and since we directly patch some
hardcoded offsets, this is only done when the faulty 904.LFL has been
detected and when playing a French version (some other glyphs are wrong
in this font, but it's the only one which matters for French).
The other fonts and the CD version of Monkey Island 1 are not affected.
2022-04-20 07:23:22 +03:00
Walter Agazzi
a0e7f07551
AGS: Add language detection (initial D)
2022-04-19 20:09:53 -07:00
Walter Agazzi
708c3425e3
AGS: Move Strangeland entries to commercial games
2022-04-19 20:09:53 -07:00
Walter Agazzi
97812da979
AGS: Add detection for some new games/updated versions
2022-04-19 20:09:53 -07:00
elasota
2e633df047
TEST: Fix cxxtestgen.py crash in Python 3 when digesting punycode.h
2022-04-20 01:51:42 +01:00
ScummVM-Translations
3cf0f78e2a
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-19 20:34:31 +00:00
Orgad Shaneh
35e54427ad
SCUMM: Add COMI Hebrew entry also to scumm-md5.txt
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Amends 669b722434 .
2022-04-19 23:34:07 +03:00
Orgad Shaneh
d5889c9d21
SCUMM: Fix wrong entry in md5 table
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Amends 34bc417d12
2022-04-19 23:34:06 +03:00
ScummVM-Translations
76c9bc6c02
I18N: Update translations templates
2022-04-19 18:14:27 +00:00
antoniou79
a601dd60c8
SCI: Add detection_options.h to POTFILES
2022-04-19 21:11:32 +03:00
Le Philousophe
9368fd133f
PSP: Fix link specification for newer PSP toolchains
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They added threads support and they need to be linked too if they exist
2022-04-19 19:45:44 +02:00
Le Philousophe
60ad44fff6
VITA: Add missing library
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New SDL2 requires it
2022-04-19 18:42:09 +02:00
Le Philousophe
edcce8744f
AGS: Fix build on AmigaOS and NDS
2022-04-19 18:37:09 +02:00
Torbjörn Andersson
ffe3d8a195
SCUMM: Fix MI2 Mac script patch comment
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It's clearer if the addresses are included. Also, the comment had the
wrong jump address at one point.
2022-04-19 14:11:55 +02:00
Torbjörn Andersson
3e37a6ca9a
SCUMM: Fix comment typo
2022-04-19 13:58:00 +02:00
Orgad Shaneh
669b722434
SCUMM: Auto-detect Hebrew fan translation of COMI
2022-04-19 14:15:59 +03:00
D G Turner
ad7450d5ce
AGS: Fix GCC Compiler Warnings
2022-04-19 11:42:26 +01:00
Walter Agazzi
67078d1c97
I18N: Update translation (Italian)
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Currently translated at 100.0% (1680 of 1680 strings)
2022-04-19 10:30:34 +00:00
Paul Gilbert
99cc27e840
AGS: Fixed few comments in ccInstance::Run()
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From upstream 109346cf4cc747c9a3bef72c234a18a5f63d30fe
2022-04-18 19:10:40 -07:00
Paul Gilbert
dec92f05ea
AGS: Support passing partial argument list to a script callback
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From upstream e38df03c5d1658a2c44a26ba4ee6f22663c1e701
2022-04-18 19:10:40 -07:00
Paul Gilbert
09da0fbf5d
AGS: Implemented dialog_options_text_input(int chr) callback
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From upstream 76db49c6189810faa467b00c1aef9e78c526876d
2022-04-18 19:10:39 -07:00
Paul Gilbert
c0010986ac
AGS: Implemented on_text_input(int chr) callback
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From upstream ba866abab0ba5a48b8577c4a01f0533a2d7e68de
2022-04-18 19:10:39 -07:00
Paul Gilbert
b2d8bcad75
AGS: Refactor RunTextScript* functions for the purpose of clarity
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From upstream 17af6ca2cb1fba310900f5189da788fa52ef7dab
2022-04-18 19:10:39 -07:00
Paul Gilbert
2e24e08d5b
AGS: Brought few "run script" functions to similar arg list
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From upstream 78163a07400353013dd939ca86f5513f3196394a
2022-04-18 19:10:39 -07:00
Paul Gilbert
af079a9c45
AGS: Handle all the buffered key events in one game frame
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From upstream e489e187e88071c15fa64351852b8ede45f9f7ac
2022-04-18 19:10:38 -07:00
Paul Gilbert
8be58d3de2
AGS: Store game events in std::vector, remove event cap
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From upstream a2f9a5ba94377686762b2828df4fccbe661d2b03
2022-04-18 19:10:29 -07:00
neuromancer
8b4e75ded7
HYPNO: allow to skip fullscreen videos using three clicks in a row (useful for mobile or web plaforms)
2022-04-18 21:40:23 +02:00
Quote58
9fced11fb4
PINK: Remove redundant alignment code in action_text.
2022-04-18 16:26:57 +03:00
Quote58
8c3b8a07c0
JANITORIAL: Fix formatting on if statement
2022-04-18 16:26:57 +03:00
Quote58
e0a77dcae5
PINK: Director supports hebrew font from macMenu.
2022-04-18 16:26:57 +03:00
Quote58
9d4ac18be5
COMMON: macText::plainByteMode() accounts for Mac Roman.
2022-04-18 16:26:57 +03:00
neuromancer
011c84b8f5
HYPNO: deallocate targets pointer in boyz
2022-04-18 13:15:55 +02:00
neuromancer
4617ae1c55
HYPNO: initialized mouse box with a proper default value
2022-04-18 13:15:55 +02:00
neuromancer
e4543fd7fc
HYPNO: avoided uninitialized fields in boyz
2022-04-18 13:15:55 +02:00
Martin Gerhardy
337eac68fd
TWINE: renamed scene patch variable to _enableEnhancements
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scumm engine is using this wording, and we should keep it in sync if we ever expose
this option more globally
2022-04-18 12:53:54 +02:00
neuromancer
b51b2519d8
HYPNO: make sure images are deallocated correctly from the main menu in wet
2022-04-18 12:40:12 +02:00
neuromancer
0f5d1089d3
HYPNO: avoid unitialized field in Level class
2022-04-18 12:40:12 +02:00
neuromancer
4ba39b6421
HYPNO: fixed uninitialized variables in ArcadeShooting
2022-04-18 12:40:12 +02:00
VAN-Gluon
161b08c0f2
I18N: Update translation (Japanese)
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Currently translated at 100.0% (1680 of 1680 strings)
2022-04-18 10:27:38 +00:00
BeWorld
eac9be3825
MORPHOS: add morphos to use gnu++ (std_variant)
2022-04-18 07:52:03 +03:00
sluicebox
2c94bc32ba
SCI: Fix LSL5 Mac password prompt
2022-04-17 21:14:10 -04:00
Jakob Wagner
ed780bc7a4
TINSEL: Add complete opcode mappings for v3
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Stub INVENTORY3 and NOTEBOOKADDHYPERLINK libcodes.
This allows the game to reach the first scene when PCM playback is disabled.
Add warning messages when stubbed libcodes are executed.
2022-04-18 01:04:55 +01:00
Hyunseo Cho
547d4be632
PARALLACTION: Partially fix stuck verbs bug in Nippon Safes
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This fixes the stuck explanation verb at the Eternal Rest Hotel
which is part of bug #4815 .
2022-04-18 00:53:03 +01:00
Timo Mikkolainen
1d46b8be30
I18N: Update translation (Finnish)
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Currently translated at 100.0% (1680 of 1680 strings)
2022-04-17 16:27:38 +00:00
D G Turner
bd1595a074
GUI: Fix Signed vs. Unsigned Compiler Warning in Debugger
2022-04-17 17:00:37 +01:00
neuromancer
8246de716a
HYPNO: redraw the cursor during arcade sequences after a target is hit
2022-04-17 16:54:02 +02:00