Commit Graph
137148 Commits
Author SHA1 Message Date
Paul Gilbert d3f9f299dd * Engine: moved unsupported scStartRecording, get rid of a h/cpp pair
From upstream 8e8e498776fec5392cbc6d6b4d36c83cce7cf4d0
2022-04-23 22:19:18 -07:00
Paul Gilbert ecb7e42439 AGS: unserialize dynamic objects using MemoryStream
From upstream c9007679f21e8347d34312b0dd078bbbd29f0de5
2022-04-23 22:14:54 -07:00
Paul Gilbert 51a0c34352 AGS: Serialize dynamic objects using MemoryStream
From upstream ccee37e303af2d9e6ca23b115ff33631ca1244af
2022-04-23 21:13:12 -07:00
Paul Gilbert 9dd7ce9313 AGS: Store debug room names in std::vector
From upstream 83499b1afbb1a4c0717cf9b665969f4e4ca9b6b1
2022-04-23 19:36:22 -07:00
Paul Gilbert 1f666cf0dc AGS: Fixed loading a different game when restoring a save
From upstream 56fb3029f61706b655f778349e2c4f50c8e03427
2022-04-23 19:26:25 -07:00
Paul Gilbert 1d38174881 AGS: Fixed new SpriteFileWriter saving of 16-bit sprites w palette
From upstream 972145a759c9a590cdf60197668191790b474000
2022-04-23 19:04:31 -07:00
Paul Gilbert 35e6c82ac8 AGS: Don't use global loadSaveGameOnStartup beyond starting function
From upstream 4bf3b328b2dd6f0a46a85bf501aded17a93f4a51
2022-04-23 18:56:44 -07:00
Paul Gilbert 17bac5b1ef AGS: Removed redundant function domouse(int what)
From upstream 3dfda41382bdd10e3b2b78f797fade8b5dcc1efa
2022-04-23 18:15:02 -07:00
Paul Gilbert 3467180e39 AGS: Refactored GUIMain to not use mouse coords directly
From upstream 2f736d3365dc5fae6eebe353b64e16af156308f8
2022-04-23 17:56:20 -07:00
neuromancer ce6bb1b9a6 HYPNO: implemented better animation for drone in level c33 in wet 2022-04-23 20:39:06 +02:00
ScummVM-Translations c6cd608300 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-23 17:38:17 +00:00
Thierry Crozat bd54dcc4bb BASE: Fix indentation for command line help 2022-04-23 18:37:47 +01:00
ScummVM-Translations 85677082b0 I18N: Update translations templates 2022-04-23 14:28:49 +00:00
neuromancer 4355639188 HYPNO: implemented non-internative wet demo 2022-04-23 16:28:59 +02:00
Le Philousophe cb8427dae4 AMIGAOS: Fix shaders install path 2022-04-23 15:29:06 +02:00
neuromancer d48596b7ca HYPNO: fix for incorrect sound decoding and added more sounds into the wet level menu 2022-04-23 14:49:36 +02:00
Purple T 9d4dbdd652 I18N: Update translation (French)
Currently translated at 100.0% (1715 of 1715 strings)
2022-04-23 12:27:41 +00:00
Donovan Watteau c69d83b638 SCUMM: Move the #3832 workaround from o6_setState() to o6_animateActor() 2022-04-23 15:16:28 +03:00
Donovan Watteau 8531668db9 SCUMM: Fix glitch when Bruno flees Bumpusville (bug #3832)
When Bruno and Trixie leave Bumpusville, a new actor is used for their
escape animation, but the original script never removes this actor from the
scene, so some parts of Bruno can still be seen on the wall when the door
closes.  So we force the removal of this actor just before that.
2022-04-23 15:16:28 +03:00
neuromancer 3e0421d00f HYPNO: reset score and lives during game over in wet 2022-04-23 12:50:57 +02:00
neuromancer 7122e42ab2 HYPNO: improved ui for levels c5x in wet 2022-04-23 12:34:24 +02:00
neuromancer 17357297ec HYPNO: improved ui for levels c4x in wet 2022-04-23 12:34:24 +02:00
neuromancer 644c5d6d31 HYPNO: completed ui for level c30 in wet 2022-04-23 12:34:24 +02:00
neuromancer b1297640c1 HYPNO: ui fixes for level c33 in wet 2022-04-23 12:34:24 +02:00
neuromancer aabdfcdb41 HYPNO: mouse box adjustments for level c20 in wet 2022-04-23 12:34:24 +02:00
neuromancer 31a15f1bad HYPNO: ui fixes for level c10 in wet 2022-04-23 12:34:24 +02:00
neuromancer 71d79e7459 HYPNO: avoid negative health in wet 2022-04-23 12:34:24 +02:00
Paul Gilbert 012ca99120 AGS: In built-in guis renamed local args hiding global variables
From upstream aa2a418b41547cb8e65c60855c74061c9ccae646
2022-04-22 21:40:27 -07:00
Paul Gilbert 0e283a9a87 AGS: Removed guis list param from ResortGUI (useless)
From upstream fcb6c37e27be324a122be92fc28b8b36ad80bde9
2022-04-22 21:30:23 -07:00
Paul Gilbert f5b603f16e AGS: Updated build version (3.6.0.21), set version as Beta
From upstream d1db1fea5139492a949b664b0fbe32b2b9ccc265
2022-04-22 21:25:28 -07:00
Paul Gilbert 7dab6a4964 AGS: Exclude Sliders from clipping GUI controls rule
From upstream fd8976b09e821b015b8d267531c2bce659d95d13
2022-04-22 21:21:46 -07:00
Paul Gilbert dec832ad4f AGS: Refactor GUISlider::Draw(), make it easier to understand
From upstream 9394a2df433f63a4753e1dbbaf5a2a6fdff6e69a
2022-04-22 21:18:01 -07:00
Paul Gilbert f9921b0112 AGS: Fixed negative number save slots are accepted as valid
From upstream 1accb3e3b1ce4e68b950880ad9c0b3880cf1449e
2022-04-22 21:13:38 -07:00
Paul Gilbert e95969dc16 AGS: Fixed translation keys ascii->utf8 conversion
From upstream 607d68522092f8e4c716552635e4213aaf5b4113
2022-04-22 21:06:24 -07:00
Paul Gilbert 7ebdd8f304 AGS: Removed redundant <3 params check from DoRunScriptFuncCantBlock
From upstream f156586fa9d6b99249eaff54230179f784fdec09
2022-04-22 21:04:25 -07:00
Paul Gilbert 623e895971 AGS: Changed text alignment switches to use kGameVersion_360_21
From upstream 0948e6be65b46df8bd4b183f77655375d6a06e95
2022-04-22 21:01:38 -07:00
Paul Gilbert f2f80939ad AGS: Don't do text's v-alignment hack in the new games (> 3.6.0)
From upstream ed971d2c5d289db6df31e2a2214771bcb162e5ca
2022-04-22 20:57:16 -07:00
Paul Gilbert 62574f8eda AGS: Use outlined width/height when arranging text on GUI
From upstream 8fd4b1b55dc08949e70d295afb4be91d1a26da5c
2022-04-22 20:54:00 -07:00
Paul Gilbert 5cc7daedfe AGS: Use outline fonts too when getting outlined text width / height
From upstream 1f3960014a313fc7b47dd26274ffd87b96bbbb87
2022-04-22 20:34:19 -07:00
Paul Gilbert 229676c239 AGS: Skip WaitMouse/Key* when skipping cutscene
From upstream 587214734100d43348bfe6433e8c88b5df5c4915
2022-04-22 20:26:39 -07:00
Paul Gilbert 809cc413da AGS: Fixed crash in prepare_roomview_frame() on no camera link
From upstream 0fc94a038cd794046b594afeb8974064c00bdbbd
2022-04-22 20:21:35 -07:00
Paul Gilbert cf397751a1 AGS: Fixed potential crash with less room bg frames... again
From upstream e45f87d1196a1c1a05b3e5cc1966c8633314902f
2022-04-22 20:18:45 -07:00
Paul Gilbert f5c7246752 AGS: Use CycleViewAnim() for character's animation
From upstream 814d489f3a67cac4956b6590618377693571add9
2022-04-22 20:15:47 -07:00
Paul Gilbert 09d4069428 AGS: Share animation cycling algo between Buttons and RoomObjects
From upstream fd28a2548e39c85478d98e26b51713cd687acada
2022-04-22 20:05:04 -07:00
neuromancer 3a01a16e12 HYPNO: improved player rendering in level c50 in wet 2022-04-22 23:24:22 +02:00
neuromancer e2dfb38915 HYPNO: complete path in level c40 in wet 2022-04-22 20:28:19 +02:00
Lothar Serra Mari efa8ad1036 I18N: Update translations datafile 2022-04-22 18:58:39 +02:00
D G Turner b59e24e117 AGS: Fix Cast Qualifier GCC Compiler Warnings
These are emitted if -Wcast-qual is passed to GCC.
2022-04-22 14:14:55 +01:00
IlDucci 6a10cff640 I18N: Update translation (Spanish)
Currently translated at 100.0% (1715 of 1715 strings)
2022-04-22 11:43:08 +00:00
Stian Schultz e6895aca8d I18N: Update translation (Norwegian Bokmål)
Currently translated at 100.0% (1715 of 1715 strings)
2022-04-22 09:28:23 +00:00