Commit Graph
137148 Commits
Author SHA1 Message Date
VAN-Gluon 9860dfd803 I18N: Update translation (Japanese)
Currently translated at 100.0% (1715 of 1715 strings)
2022-04-22 05:27:40 +00:00
Paul Gilbert bf5e0b2d08 AGS: Updated AnimatingButton save format
From upstream 7920a8719db3bc39b1187a076184d9a6d66b1310
2022-04-21 22:18:33 -07:00
Paul Gilbert 415235b74e AGS: expanded Button.Animate to feature all common params
From upstream 0853d4146276f86c7418dc02360deb49a0ef324a
2022-04-21 22:07:41 -07:00
Paul Gilbert 06880291b2 AGS: Refactor restrict_until and ShouldStayInWaitMode()
From upstream 434dd136b4e6628545677a17fc17c847efff1c71
2022-04-21 21:49:13 -07:00
Paul Gilbert 4057fa05b9 AGS: Updated build version (3.6.0.20)
From upstream ca98a8705ce101212cc8385ffcee7934340a36b0
2022-04-21 21:36:00 -07:00
Paul Gilbert cc9bda9251 AGS: Added NumLock and CapsLock key mods
From upstream c845ac3450159fd54fec91e19dc857860fc8ac38
2022-04-21 21:35:00 -07:00
Paul Gilbert 7fb5f6d21a AGS: Support option for software renderer's output driver
From upstream d45f77548675f06056143d6989929870338b34a1
2022-04-21 21:31:00 -07:00
Paul Gilbert 5060848b48 AGS: Support requesting particular audio driver
From upstream 076e675a3d031cd0a9d162f914e6d94c93a10d71
2022-04-21 21:20:58 -07:00
Paul Gilbert e0282d5064 AGS: Implemented key handling switch (old/new mode)
From upstream b9e23731d0d792d095c1d4e83fa1797a1afeee46
2022-04-21 20:55:38 -07:00
Paul Gilbert e736059bbe AGS: pass key modifiers as an extra arg to on_key_press
From upstream b00b82220cbabf44185e042ef33b543fe2ad3543
2022-04-21 20:23:53 -07:00
Paul Gilbert b4b4110db6 AGS: Implement play_flc_video 2022-04-21 19:29:53 -07:00
athrxx b5571cc089 SCUMM: fix another regression from 2adc35e
The direction parameter used in setDirection can be > 360, so it may not be passed to newDirToOldDir() directly.
Also, fix the converting routine for old saves.
2022-04-22 00:08:50 +02:00
Torbjörn Andersson 5ba5ab9926 SCUMM: Add GUIO_ENHANCEMENTS flag to indicate a game has enhancements
This should make it easier to add the "Enable enhancements" checkbox to
games, without accidentally adding it to demos etc. It's possible that
it will eventually become reduntant as the number of enhancement grows.
But there are so many demos and variants that I doubt that will ever
actually happen.
2022-04-22 00:36:15 +03:00
lwcorp c8bc79ccb8 DOCS: Add a shortcut for the ScummVM debugger (#3775)
The ScummVM debugger works in most if not all engines
2022-04-22 00:33:10 +03:00
athrxx 17f4113f20 SCUMM: fix accidental line removal
(experimental code that I forgot to restore)
2022-04-21 21:23:27 +02:00
athrxx 5f87731465 SCUMM: (MM/V2) - fix regression from 2adc35e 2022-04-21 21:13:09 +02:00
ScummVM-Translations 186eeed9ef I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-21 18:39:17 +00:00
D G Turner e108637ddd OPENPANDORA: Initial Hack Solution for Removing SDL Cursor Disable Calls
This likely needs further work after some testing with OpenPandora toolchain
to check that this builds a working binary and a basic test to see if this
fixes the reported issue which has been present after v1.7.0 release which
did not exhibit this problem.
2022-04-21 19:39:05 +01:00
D G Turner 9fa08ef10f OPENPANDORA: Override Mouse Related Methods in Graphics Manager Code
This is required to make changes to avoid SDL_ShowCursor(SDL_DISABLE)
calls.
2022-04-21 19:39:05 +01:00
D G Turner 6368cf8b72 SDL: Allow Override of ShowMouse Method for SDL Graphics
This will be required to fix the OpenPandora hack for libSDL issues
with screen limits needing to avoid calls to SDL_ShowCursor(SDL_DISABLE).
2022-04-21 19:39:05 +01:00
D G Turner 8c4eddc506 OPENPANDORA: Don't Disable Cursor at SDL Init for Open Pandora Builds
This breaks the hack for SDL problems with touchscreen events at the
screen edges on this platform.
2022-04-21 19:39:05 +01:00
ScummVM-Translations 57eeca68cd I18N: Update translations templates 2022-04-21 17:34:28 +00:00
Jakob Wagner 165ec9cbae TINSEL: Replace TinselV3 checks with comparisons 2022-04-21 20:34:17 +03:00
Jakob Wagner 6b1dec7879 TINSEL: Replace TinselV1 checks with comparisons 2022-04-21 20:34:17 +03:00
Jakob Wagner 7fc6499264 TINSEL: Replace TinselV0 checks with comparisons 2022-04-21 20:34:17 +03:00
Jakob Wagner 67c3bce30e TINSEL: Replace TinselV2 checks with comparisons
Until now, the TinselV* defines were used for discerning between
engine versions. The define TinselV2 was true for both v2 and v3.
Sticking to the old scheme would lead to confusion when more
special paths for v3 are implemented.
2022-04-21 20:34:17 +03:00
Marcel Souza Lemes 978ea134cc I18N: Update translation (Portuguese (Brazil))
Currently translated at 100.0% (1715 of 1715 strings)
2022-04-21 16:23:38 +00:00
Antoniou Athanasios e9b8bf766f I18N: Update translation (Greek)
Currently translated at 100.0% (1715 of 1715 strings)
2022-04-21 16:23:32 +00:00
Lothar Serra Mari f17d4200e3 I18N: Update translation (German)
Currently translated at 100.0% (1715 of 1715 strings)
2022-04-21 12:52:41 +00:00
neuromancer 53b100dd94 HYPNO: avoid using invalid coordinates when checking for targets 2022-04-21 13:24:34 +02:00
neuromancer 313091ee6a HYPNO: improved c40 wet level handling and use specific frames for the player 2022-04-21 13:24:34 +02:00
neuromancer 39ad73789d HYPNO: improving calculations when selected directions in several wet levels 2022-04-21 13:24:33 +02:00
neuromancer 07222b9d3b HYPNO: first attempt to redo the controls for c33 in wet 2022-04-21 13:24:33 +02:00
Eugene Sandulenko 395279929c I18N: Update translation (Ukrainian)
Currently translated at 100.0% (1715 of 1715 strings)
2022-04-21 11:05:46 +00:00
George Kormendi 97b897abfd I18N: Update translation (Hungarian)
Currently translated at 100.0% (1715 of 1715 strings)
2022-04-21 11:05:45 +00:00
Eugene Sandulenko 066791c8bc I18N: Update translation (Russian)
Currently translated at 100.0% (1715 of 1715 strings)
2022-04-21 11:05:37 +00:00
ScummVM-Translations 1ac860d788 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-21 09:22:39 +00:00
Torbjörn Andersson 6d8eba977d SCUMM: Adjust timings for Italian Sam & Max Floppy intro.
This version uses English speech, and doesn't need the workaround for
the fight animation speeds. But several lines still had to be re-timed.
2022-04-21 11:22:26 +02:00
Torbjörn Andersson 5280abc4d7 SCUMM: Adjust timings for French Sam & Max Floppy intro
These timings were provided by dwatteau, and not a moment too soon. I'm
getting thoroughly sick and tired of watching the intro over and over!
2022-04-21 11:22:26 +02:00
Torbjörn Andersson 8cedcb3901 SCUMM: Adjust timings for German Sam & Max Floppy intro. (Bug #13378)
The floppy intro uses different actors for Sam and Max themselves. There
is no need to slow down Sam's animation while Max beats up the
scientist, and the timing adjustments had to be re-done. The rest of the
workarounds from the CD version still apply.
2022-04-21 11:22:26 +02:00
Torbjörn Andersson b1c8ca11be SCUMM: Adjust timings for Spanish Sam & Max intro. 2022-04-21 11:22:26 +02:00
Torbjörn Andersson aeb1a9c339 SCUMM: Adjust timings for English Sam & Max intro. 2022-04-21 11:22:26 +02:00
Torbjörn Andersson 8ec3b93160 SCUMM: Adjust timings for French Sam & Max CD intro.
The Floppy version uses different actors.
2022-04-21 11:22:26 +02:00
Torbjörn Andersson 127976b510 SCUMM: Adjust timings for Italian Sam & Max intro. 2022-04-21 11:22:26 +02:00
Torbjörn Andersson 54fd5caac8 SCUMM: Adjust timings for German Sam & Max intro. (Bug #13378) 2022-04-21 11:22:26 +02:00
ScummVM-Translations f3a41f1525 I18N: Update translations templates 2022-04-21 09:07:30 +00:00
Torbjörn Andersson e06f3c9a5a GUI: Allow game option checkboxes to be disabled
Depending on other game option checkboxes. This is used to
enable/disable the semi-smooth scrolling checkboxes for FM Towns Loom,
since it's only used when smooth scrolling is enabled.
2022-04-21 11:07:17 +02:00
Torbjörn Andersson 0f4881214b SCUMM: Add semi-smooth scrolling for the FM Towns Loom intro
Scrolling four pixels at a time is smoother than eight, and able to
keep up with the fast camera move in the FM Towns Loom intro.
2022-04-21 11:07:17 +02:00
ScummVM-Translations 3655ea950e I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-20 17:48:52 +00:00
athrxx 2adc35e261 SCUMM: fix minor (and rare) costume rendering glitch
(DOTT bug mentioned here: https://github.com/scummvm/scummvm/pull/3795/)

I found this in all versions from 1 to 6, so I applied the fix to all non-AKOS and non-v0 costumes.
2022-04-20 19:48:22 +02:00