richiesams
97b0d5988a
ZVISION: Fix how LeverControl return routes are parsed
2013-09-24 13:59:39 +02:00
richiesams
94f350b154
ZVISION: Implement TILT RenderTable creation
2013-09-24 13:59:39 +02:00
richiesams
3c3a6bd935
ZVISION: Fix typo in point range clipping
2013-09-24 13:59:39 +02:00
richiesams
dfe143137a
ZVISION: Remove extraneous TODO
...
After redoing the math, I now know that the algorithm requires for(x) { for(y) {}}
2013-09-24 13:59:39 +02:00
richiesams
21474d32ab
ZVISION: Fix error is RenderManager backgroundOffset handling
2013-09-24 13:59:39 +02:00
richiesams
ef3e26a073
ZVISION: Fix typo in PixelFormat
2013-09-24 13:59:39 +02:00
richiesams
7d1dca9ad1
ZVISION: Implement enabled/disabled support in Controls
2013-09-24 13:59:39 +02:00
richiesams
03d3646f84
ZVISION: Remove unnecessary check if a pointer was non-NULL before deleting.
...
I found out that you can call delete/free/delete[] on NULL and the function's defined
behavior is to do nothing.
2013-09-24 13:59:39 +02:00
richiesams
fa578497b3
ZVISION: Use Surface::getPixels() rather than getBasePtr(0, 0)
...
Prevents unnecessary algebra
2013-09-24 13:59:39 +02:00
richiesams
4288c4fa0e
ZVISION: Remove unnecessary pixel format switching from video code
...
This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555. AVI
videos are already in RGB 565, so we just need to remove the code that switched
the pixelFormat during videos.
2013-09-24 13:59:38 +02:00
richiesams
cdc4842181
ZVISION: Convert RLF animations to RBG 565
...
This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24 13:59:38 +02:00
richiesams
f146a0209f
ZVISION: Convert image rendering to RBG 565
...
This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24 13:59:38 +02:00
richiesams
07770eeafb
ZVISION: Convert cursors to RBG 565
...
This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24 13:59:38 +02:00
richiesams
94378d0644
ZVISION: Force comparison to be between signed ints and ensure CLIP happens on a signed int
2013-09-24 13:59:38 +02:00
richiesams
0271a2c59d
ZVISION: Transpose is done in RenderManager::readImageToSurface(), so remove it from mutateImage
2013-09-24 13:59:38 +02:00
richiesams
c15454d7d4
ZVISION: Keep a Graphics::Surface of the current background instead of re-reading the file each time
...
This is both more efficient and is part of the process of converting the entire game to RBG 565
2013-09-24 13:59:38 +02:00
richiesams
a81c9a52a3
ZVISION: Fix LeverControl 'mirrored' support
2013-09-24 13:59:38 +02:00
richiesams
bb77333d4f
ZVISION: Create console method for parsing ALL .scr files
...
Useful for putting a breakpoint at certain ResultActions/Controls to
test out different instances of them.
2013-09-24 13:59:38 +02:00
Willem Jan Palenstijn
6417192584
Merge branch 'master' into zvision
...
Conflicts:
video/avi_decoder.cpp
2013-09-24 13:55:54 +02:00
uruk
9b7f138659
AVALANCHE: Repair drop-down menu, so the already implemented functions are working.
2013-09-02 20:09:44 +02:00
athrxx
023783907f
LOL: fix bug #3614957 (LOL : Crash when subtitles displayed)
2013-09-02 19:59:59 +02:00
uruk
9e848e8e64
AVALANCHE: Upgrade drop-down menu. (Now it's complete.) Fix Trip::neardoor().
2013-09-02 15:44:55 +02:00
Filippos Karapetis
18b21c52c3
TOLTECS: Add an alternate English version (bug #3614933 )
2013-09-02 13:58:46 +03:00
uruk
cf5f150d9b
AVALANCHE: Upgrade the drop-down menu.
2013-09-02 12:53:01 +02:00
Paul Gilbert
dce42abe46
TSAGE: Implemented dispatch method for R2R scene 1750
2013-09-01 22:23:35 -04:00
Strangerke
22b30152a0
TSAGE: R2R - More renaming in Scene 1100
2013-09-02 01:27:21 +02:00
Paul Gilbert
6ad9f5158c
TSAGE: Fix for reseting linked actors in R2R when changing scene
2013-09-01 19:20:45 -04:00
uruk
5720fa1dba
AVALANCHE: Implement drop-down menu. (Only with mouse control yet.)
2013-09-02 01:11:16 +02:00
Paul Gilbert
41cb4023e6
TSAGE: Cleanup and fixes for R2R ring edge
2013-09-01 17:40:57 -04:00
Thierry Crozat
6478a78a8e
MORTEVIELLE: Implement Engine::getDebugger()
2013-09-01 22:28:03 +01:00
Thierry Crozat
8216e6dabf
MORTEVIELLE: Freeze clock in game when pausing the game
2013-09-01 22:04:30 +01:00
Thierry Crozat
3ab88c464a
MORTEVIELLE: Fix computation of elapsed time around midnight
...
Replace use of getTimeAndDate() by getMillis() when computing
elapsed time. This fixes an issue when playing around midnight.
Also rename some variables for clarity (since they contain a time
in seconds having Hour in the name was a bit confusing).
2013-09-01 22:04:30 +01:00
Strangerke
909d8828fc
TSAGE: R2R - Some renaming in Scene 1100
2013-09-01 22:18:21 +02:00
Paul Gilbert
25de293861
TSAGE: Necessary synchronisation fixes to R2R SceneExt and SceneArea classes
2013-09-01 15:55:42 -04:00
Paul Gilbert
24fe3f38a5
TSAGE: Minor fixes for ship console display and scene 1700 setup
2013-09-01 15:17:16 -04:00
Paul Gilbert
6d945f8c9a
TSAGE: Bugfixes for component slots in intact ship
2013-09-01 11:55:46 -04:00
uruk
4d6573a80e
AVALANCHE: Start implementation of the drop-down menu.
2013-09-01 17:15:55 +02:00
Strangerke
33445aeaa3
TSAGE: R2R - Some renaming in scene 1000
2013-09-01 16:41:46 +02:00
Paul Gilbert
cf7d1378c8
TSAGE: Fix for initialising inventory for new R2R games
2013-09-01 10:03:30 -04:00
Strangerke
587063afba
TSAGE: Core - Get rid of some magic values related to btnState
2013-09-01 12:34:09 +02:00
Strangerke
198ee3528a
TSAGE: BF - Get rid of some magic values related to btnState
2013-09-01 12:33:43 +02:00
Strangerke
488d263aaf
TSAGE: R2R - Remove leftover warning
2013-09-01 12:28:41 +02:00
Strangerke
c8058434eb
TSAGE: BF - Fix erroneous check of eventType
2013-09-01 12:23:32 +02:00
Strangerke
355ad485ba
TSAGE: R2R - Get rid of some magic values related to eventType
2013-09-01 12:17:55 +02:00
Strangerke
bba18d8699
TSAGE: R2R - Remove useless variable in scene 250
2013-09-01 02:16:29 +02:00
Strangerke
e25b9b602b
TSAGE: R2R - More renaming in scene 250
2013-09-01 02:13:14 +02:00
Strangerke
008016db37
TSAGE: R2R - Fix elevator behavior (scene 250)
2013-09-01 02:10:14 +02:00
uruk
a9e9a8b9af
AVALANCHE: Cosmetic and other repairs in Timeout.
2013-08-31 21:15:33 +02:00
Strangerke
dfeb802602
TSAGE: Some renaming in Scene250
2013-08-31 18:23:18 +02:00
uruk
c421426d8a
AVALANCHE: Make the game finally completable.
2013-08-31 00:30:06 +02:00