Commit Graph
61292 Commits
Author SHA1 Message Date
richiesams 97b0d5988a ZVISION: Fix how LeverControl return routes are parsed 2013-09-24 13:59:39 +02:00
richiesams 94f350b154 ZVISION: Implement TILT RenderTable creation 2013-09-24 13:59:39 +02:00
richiesams 3c3a6bd935 ZVISION: Fix typo in point range clipping 2013-09-24 13:59:39 +02:00
richiesams dfe143137a ZVISION: Remove extraneous TODO
After redoing the math, I now know that the algorithm requires for(x) { for(y) {}}
2013-09-24 13:59:39 +02:00
richiesams 21474d32ab ZVISION: Fix error is RenderManager backgroundOffset handling 2013-09-24 13:59:39 +02:00
richiesams ef3e26a073 ZVISION: Fix typo in PixelFormat 2013-09-24 13:59:39 +02:00
richiesams 7d1dca9ad1 ZVISION: Implement enabled/disabled support in Controls 2013-09-24 13:59:39 +02:00
richiesams 03d3646f84 ZVISION: Remove unnecessary check if a pointer was non-NULL before deleting.
I found out that you can call delete/free/delete[] on NULL and the function's defined
behavior is to do nothing.
2013-09-24 13:59:39 +02:00
richiesams fa578497b3 ZVISION: Use Surface::getPixels() rather than getBasePtr(0, 0)
Prevents unnecessary algebra
2013-09-24 13:59:39 +02:00
richiesams 4288c4fa0e ZVISION: Remove unnecessary pixel format switching from video code
This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555. AVI
videos are already in RGB 565, so we just need to remove the code that switched
the pixelFormat during videos.
2013-09-24 13:59:38 +02:00
richiesams cdc4842181 ZVISION: Convert RLF animations to RBG 565
This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24 13:59:38 +02:00
richiesams f146a0209f ZVISION: Convert image rendering to RBG 565
This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24 13:59:38 +02:00
richiesams 07770eeafb ZVISION: Convert cursors to RBG 565
This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24 13:59:38 +02:00
richiesams 94378d0644 ZVISION: Force comparison to be between signed ints and ensure CLIP happens on a signed int 2013-09-24 13:59:38 +02:00
richiesams 0271a2c59d ZVISION: Transpose is done in RenderManager::readImageToSurface(), so remove it from mutateImage 2013-09-24 13:59:38 +02:00
richiesams c15454d7d4 ZVISION: Keep a Graphics::Surface of the current background instead of re-reading the file each time
This is both more efficient and is part of the process of converting the entire game to RBG 565
2013-09-24 13:59:38 +02:00
richiesams a81c9a52a3 ZVISION: Fix LeverControl 'mirrored' support 2013-09-24 13:59:38 +02:00
richiesams bb77333d4f ZVISION: Create console method for parsing ALL .scr files
Useful for putting a breakpoint at certain ResultActions/Controls to
test out different instances of them.
2013-09-24 13:59:38 +02:00
Willem Jan Palenstijn 6417192584 Merge branch 'master' into zvision
Conflicts:
	video/avi_decoder.cpp
2013-09-24 13:55:54 +02:00
uruk 9b7f138659 AVALANCHE: Repair drop-down menu, so the already implemented functions are working. 2013-09-02 20:09:44 +02:00
athrxx 023783907f LOL: fix bug #3614957 (LOL : Crash when subtitles displayed) 2013-09-02 19:59:59 +02:00
uruk 9e848e8e64 AVALANCHE: Upgrade drop-down menu. (Now it's complete.) Fix Trip::neardoor(). 2013-09-02 15:44:55 +02:00
Filippos Karapetis 18b21c52c3 TOLTECS: Add an alternate English version (bug #3614933) 2013-09-02 13:58:46 +03:00
uruk cf5f150d9b AVALANCHE: Upgrade the drop-down menu. 2013-09-02 12:53:01 +02:00
Paul Gilbert dce42abe46 TSAGE: Implemented dispatch method for R2R scene 1750 2013-09-01 22:23:35 -04:00
Strangerke 22b30152a0 TSAGE: R2R - More renaming in Scene 1100 2013-09-02 01:27:21 +02:00
Paul Gilbert 6ad9f5158c TSAGE: Fix for reseting linked actors in R2R when changing scene 2013-09-01 19:20:45 -04:00
uruk 5720fa1dba AVALANCHE: Implement drop-down menu. (Only with mouse control yet.) 2013-09-02 01:11:16 +02:00
Paul Gilbert 41cb4023e6 TSAGE: Cleanup and fixes for R2R ring edge 2013-09-01 17:40:57 -04:00
Thierry Crozat 6478a78a8e MORTEVIELLE: Implement Engine::getDebugger() 2013-09-01 22:28:03 +01:00
Thierry Crozat 8216e6dabf MORTEVIELLE: Freeze clock in game when pausing the game 2013-09-01 22:04:30 +01:00
Thierry Crozat 3ab88c464a MORTEVIELLE: Fix computation of elapsed time around midnight
Replace use of getTimeAndDate() by getMillis() when computing
elapsed time. This fixes an issue when playing around midnight.
Also rename some variables for clarity (since they contain a time
in seconds having Hour in the name was a bit confusing).
2013-09-01 22:04:30 +01:00
Strangerke 909d8828fc TSAGE: R2R - Some renaming in Scene 1100 2013-09-01 22:18:21 +02:00
Paul Gilbert 25de293861 TSAGE: Necessary synchronisation fixes to R2R SceneExt and SceneArea classes 2013-09-01 15:55:42 -04:00
Paul Gilbert 24fe3f38a5 TSAGE: Minor fixes for ship console display and scene 1700 setup 2013-09-01 15:17:16 -04:00
Paul Gilbert 6d945f8c9a TSAGE: Bugfixes for component slots in intact ship 2013-09-01 11:55:46 -04:00
uruk 4d6573a80e AVALANCHE: Start implementation of the drop-down menu. 2013-09-01 17:15:55 +02:00
Strangerke 33445aeaa3 TSAGE: R2R - Some renaming in scene 1000 2013-09-01 16:41:46 +02:00
Paul Gilbert cf7d1378c8 TSAGE: Fix for initialising inventory for new R2R games 2013-09-01 10:03:30 -04:00
Strangerke 587063afba TSAGE: Core - Get rid of some magic values related to btnState 2013-09-01 12:34:09 +02:00
Strangerke 198ee3528a TSAGE: BF - Get rid of some magic values related to btnState 2013-09-01 12:33:43 +02:00
Strangerke 488d263aaf TSAGE: R2R - Remove leftover warning 2013-09-01 12:28:41 +02:00
Strangerke c8058434eb TSAGE: BF - Fix erroneous check of eventType 2013-09-01 12:23:32 +02:00
Strangerke 355ad485ba TSAGE: R2R - Get rid of some magic values related to eventType 2013-09-01 12:17:55 +02:00
Strangerke bba18d8699 TSAGE: R2R - Remove useless variable in scene 250 2013-09-01 02:16:29 +02:00
Strangerke e25b9b602b TSAGE: R2R - More renaming in scene 250 2013-09-01 02:13:14 +02:00
Strangerke 008016db37 TSAGE: R2R - Fix elevator behavior (scene 250) 2013-09-01 02:10:14 +02:00
uruk a9e9a8b9af AVALANCHE: Cosmetic and other repairs in Timeout. 2013-08-31 21:15:33 +02:00
Strangerke dfeb802602 TSAGE: Some renaming in Scene250 2013-08-31 18:23:18 +02:00
uruk c421426d8a AVALANCHE: Make the game finally completable. 2013-08-31 00:30:06 +02:00