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TSAGE: R2R - Get rid of some magic values related to eventType
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@@ -3057,7 +3057,7 @@ void Scene2700::Action4::signal() {
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void Scene2700::Area1::process(Event &event) {
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SceneArea::process(event);
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if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
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if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
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Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 10;
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@@ -3107,7 +3107,7 @@ void Scene2700::Area1::process(Event &event) {
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void Scene2700::Area2::process(Event &event) {
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SceneArea::process(event);
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if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
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if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
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Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 10;
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@@ -5319,7 +5319,7 @@ void Scene3800::signal() {
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}
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void Scene3800::process(Event &event) {
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if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) {
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if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) {
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event.handled = true;
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switch (R2_GLOBALS._events.getCursor()) {
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case R2_NEGATOR_GUN:
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@@ -5582,7 +5582,7 @@ void Scene3900::signal() {
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}
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void Scene3900::process(Event &event) {
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if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) {
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if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) {
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event.handled = true;
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switch (R2_GLOBALS._events.getCursor()) {
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case R2_NEGATOR_GUN:
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