TSAGE: R2R - Get rid of some magic values related to eventType

This commit is contained in:
Strangerke
2013-09-01 12:17:55 +02:00
parent bba18d8699
commit 355ad485ba
2 changed files with 4 additions and 4 deletions
@@ -3057,7 +3057,7 @@ void Scene2700::Action4::signal() {
void Scene2700::Area1::process(Event &event) {
SceneArea::process(event);
if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 10;
@@ -3107,7 +3107,7 @@ void Scene2700::Area1::process(Event &event) {
void Scene2700::Area2::process(Event &event) {
SceneArea::process(event);
if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos))) {
Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene;
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 10;
@@ -5319,7 +5319,7 @@ void Scene3800::signal() {
}
void Scene3800::process(Event &event) {
if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) {
if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) {
event.handled = true;
switch (R2_GLOBALS._events.getCursor()) {
case R2_NEGATOR_GUN:
@@ -5582,7 +5582,7 @@ void Scene3900::signal() {
}
void Scene3900::process(Event &event) {
if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) {
if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == EVENT_BUTTON_DOWN) && (_rect1.contains(event.mousePos))) {
event.handled = true;
switch (R2_GLOBALS._events.getCursor()) {
case R2_NEGATOR_GUN: