Commit Graph
86814 Commits
Author SHA1 Message Date
Eugene Sandulenko 51b9d156d5 FULLPIPE: More code to scene32 2014-01-07 16:31:24 +02:00
Eugene Sandulenko 61268f4424 FULLPIPE: Enable scene32 2014-01-07 16:30:52 +02:00
Eugene Sandulenko c2776345b8 FULLPIPE: Implement sceneHandler32() 2014-01-07 16:09:57 +02:00
Marisa-Chan 1428cb8950 ZVISION: Refactoring of renderManager. 2014-01-07 18:39:16 +07:00
Eugene Sandulenko 6e828566ef FULLPIPE: Implement scene32_updateCursor() and setupMusic() 2014-01-07 13:15:42 +02:00
Eugene Sandulenko 2cb81f50e5 FULLPIPE: Plug scene32 in 2014-01-07 13:08:51 +02:00
Eugene Sandulenko 875b8f76f5 FULLPIPE: Initial code for scene32 2014-01-07 13:01:01 +02:00
Eugene Sandulenko 495b1cafb7 FULLPIPE: Renames in scene28. This completes the scene 2014-01-07 12:04:32 +02:00
Eugene Sandulenko f660c394a5 FULLPIPE: Implement sceneHandler28_trySecondaryPers() 2014-01-07 11:53:54 +02:00
Eugene Sandulenko 5ac706faff FULLPIPE: Implement sceneHandler28_turnOn2() 2014-01-07 11:36:50 +02:00
Strangerke d0703467b4 VOYEUR: Fix some more CppCheck warnings 2014-01-07 08:17:06 +01:00
Strangerke 7e5dea4f5e VOYEUR: Silent 2 CppCheck warnings by differencing if/else branches 2014-01-07 07:46:14 +01:00
Strangerke e6e8008e67 VOYEUR: Change some more types, add comments about unused variables 2014-01-07 07:27:29 +01:00
Paul Gilbert 3eff4af3c5 VOYEUR: Added new data source file 2014-01-06 22:54:46 -05:00
Paul Gilbert 2a206ebd7f VOYEUR: Moved SVoy and game events to their own file 2014-01-06 22:01:36 -05:00
Johannes Schickel 0c7f795c5b SDL: Silence unused variable warning when scalers are disabled. 2014-01-07 01:47:43 +01:00
Johannes Schickel 97953ff40d SDL: Fix return value of getDefaultGraphicsMode when scalers are disabled. 2014-01-07 01:46:28 +01:00
Eugene Sandulenko 01269c241b FULLPIPE: Implement sceneHandler28_makeFaces() 2014-01-07 02:21:00 +02:00
Eugene Sandulenko d78e0cf98d FULLPIPE: Implement sceneHandler28_startWork1() 2014-01-07 02:20:59 +02:00
Eugene Sandulenko b433752ab5 FULLPIPE: Implement sceneHandler28_lift*Start() 2014-01-07 02:20:59 +02:00
Eugene Sandulenko 273e4bf6e8 FULLPIPE: Implement sceneHandler28_lift1ShowAfter() 2014-01-07 02:20:59 +02:00
Eugene Sandulenko 03f1d8494f FULLPIPE: Implement sceneHandler28_clickLift() 2014-01-07 02:20:59 +02:00
Kamil Zbróg e94fabc374 Merge remote-tracking branch 'sync/master' into prince-malik 2014-01-07 00:13:05 +00:00
Strangerke 6dff157459 VOYEUR: Remove a couple of useless variables, change type of some other to use booleans, add CHECKME 2014-01-07 00:06:16 +01:00
johndoe123 4f6c3efa15 Merge branch 'master' of github.com:scummvm/scummvm 2014-01-06 23:19:32 +01:00
johndoe123 67483e591f NEVERHOOD: Correct fix for bug #6480
The car clipping rectangle wasn't set correctly when the car is on the upper level.
2014-01-06 23:17:35 +01:00
Torbjörn Andersson 9754be2d07 NEVERHOOD: Tiny cleanup 2014-01-06 22:29:32 +01:00
Eugene Sandulenko e26462696d FULLPIPE: Add sanity check 2014-01-06 23:24:36 +02:00
Eugene Sandulenko 8a9366527f FULLPIPE: Remove redundant check 2014-01-06 23:24:36 +02:00
Eugene Sandulenko 352b8a67f0 FULLPIPE: Initialize variables 2014-01-06 23:24:36 +02:00
Eugene Sandulenko a215472f97 FULLPIPE: Initialize variable 2014-01-06 23:24:36 +02:00
Eugene Sandulenko 48fef827a5 FULLPIPE: Remove redundant check. CID 1148380 2014-01-06 23:24:36 +02:00
Eugene Sandulenko 2b1d7f1eb7 FULLPIPE: Initialize variable 2014-01-06 23:24:36 +02:00
Strangerke 761af0e4ab HOPKINS: Remove some unused constants 2014-01-06 22:14:52 +01:00
Willem Jan Palenstijn 34f300b3d5 SCI: Fix memory leak
Thanks to digitall for testing.
2014-01-06 21:37:31 +01:00
Eugene Sandulenko 3f387c12dc FULLPIPE: Enable scene28 2014-01-06 22:36:17 +02:00
Eugene Sandulenko a5e4dc0078 FULLPIPE: Add some code to scene28 2014-01-06 22:36:17 +02:00
Eugene Sandulenko 2e84bb24df FULLPIPE: Implement sceneHandler28() 2014-01-06 22:36:16 +02:00
Eugene Sandulenko ac0b27f25f FULLPIPE: Sort constants by scene (5-10) 2014-01-06 22:36:16 +02:00
Eugene Sandulenko 7af79dda74 FULLPIPE: Sort constants by scene (1-4) 2014-01-06 22:36:16 +02:00
Eugene Sandulenko 63dd8460bc FULLPIPE: Implement scene28_updateCursor() 2014-01-06 22:36:16 +02:00
Torbjörn Andersson 475ccb24b2 NEVERHOOD: Minor adjustment to original load/delete dialogs
This makes space for one additional savegame slot, giving them the
same number of slots as the original save dialog. I can't compare
to the original, but it arguably looks better this way.
2014-01-06 20:02:20 +01:00
Torbjörn Andersson cd2e204d99 NEVERHOOD: Fix palette fading
The palette didn't fade all the way to white when using the
shrinking machine, which caused visible glitches. I've verified
against a YouTube "Let's Play" that in the original it did fade
all the way. Whether or not it did it in this exact way I do not
know, but... close enough.
2014-01-06 19:34:07 +01:00
johndoe123 62246364c3 NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches" 2014-01-06 16:52:17 +01:00
johndoe123 6cfa27c2d5 NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds" 2014-01-06 16:11:56 +01:00
Torbjörn Andersson bb4a6c2899 NEVERHOOD: Add mousewheel support to original save/load dialogs 2014-01-06 14:47:17 +01:00
Torbjörn Andersson ab17bfb3d6 NEVERHOOD: Use constants for messages in a couple of places
Ideally, we should always use constants of course. But I guess we
don't yet have sensible names for all messages.
2014-01-06 14:37:56 +01:00
Eugene Sandulenko 0176d343bc FULLPIPE: Plug scene28 in 2014-01-06 10:03:24 +02:00
Eugene Sandulenko 7f85a36703 FULLPIPE: Initial code for scene28 2014-01-06 10:00:39 +02:00
Eugene Sandulenko 6075da66d0 FULLPIPE: Fix compiler warning 2014-01-06 09:21:06 +02:00