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FULLPIPE: Initialize variables
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@@ -436,7 +436,7 @@ void sceneHandler25_backToPipe() {
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void sceneHandler25_walkOnLadder(StaticANIObject *ani, Common::Point *pnt, MessageQueue *mq, int flag) {
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int aniY = ani->_oy;
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int newx, newy;
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int newx = 0, newy = 0;
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Common::Point point;
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ExCommand *ex;
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@@ -488,7 +488,7 @@ void sceneHandler25_walkOnLadder(StaticANIObject *ani, Common::Point *pnt, Messa
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for (int i = 0; i < numObsolete; i++)
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mq->deleteExCommandByIndex(0, 1);
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ex = new ExCommand(ani->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
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ex = new ExCommand(ani->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
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ex->_field_14 = 256;
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ex->_messageNum = 0;
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@@ -588,7 +588,7 @@ int sceneHandler25(ExCommand *cmd) {
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break;
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case 33:
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if (g_fp->_aniMan2) {
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if (g_fp->_aniMan2) {
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int x = g_fp->_aniMan2->_ox;
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int y = g_fp->_aniMan2->_oy;
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