Johannes Schickel
5ae4a9a4c9
NEWS: Typo.
2014-07-07 22:30:49 +02:00
uruk
1335247f82
CGE2: Hopefully fix memory leak problems regarding _ext.
2014-07-07 21:52:16 +02:00
uruk
c7aa91019b
CGE2: Replace NULL with nullptr everywhere.
2014-07-07 21:42:45 +02:00
lukaslw
c98549a184
PRINCE: O_WAITHEROANIM(), O_WAITTEXT()
2014-07-07 20:46:06 +02:00
Filippos Karapetis
07dd175172
NEWS: Mention support for the Lucasarts Steam versions
2014-07-07 21:26:06 +03:00
lukaslw
231ad30262
PRINCE: Small code clean-up
2014-07-07 19:58:40 +02:00
lukaslw
b7b65f0853
PRINCE: LMB, RMB update, texts skipping
2014-07-07 19:41:41 +02:00
Eugene Sandulenko
ab3c757566
I18N: Update Spanish translation from patch #1609
2014-07-07 14:35:25 +03:00
Strangerke
c5855b4293
CGE2: Add workaround for the missing dialogs in room 21 (concert)
2014-07-07 10:41:43 +02:00
lukaslw
9df716ea9c
PRINCE: Interpreter flags fix.
2014-07-07 03:55:57 +02:00
lukaslw
c7eada5b1d
PRINCE: O_COMPAREHI, O_COMPARELO fix, debugger update
2014-07-07 03:12:35 +02:00
Filippos Karapetis
4207fbd2d6
NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672 )
...
When the memory puzzle is reset, each revealed tile gets hidden again.
When a lot of tiles were hidden, the multiple clicking sounds would
fill the available sound slots. To avoid this, only a single click is
sounded when losing
2014-07-07 02:00:58 +03:00
lukaslw
bdd7206fe2
PRINCE: setVoice() fix
2014-07-07 00:19:15 +02:00
Thierry Crozat
23f58229e9
I18N: Update Italian translation (from patch #1608 )
2014-07-06 18:08:02 +01:00
Eugene Sandulenko
185a2ae60f
Merge pull request #477 from SimSaw/master
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NEWS: Updated 1.7.0 release date in German NEWS (Neues).
2014-07-06 20:03:37 +03:00
Simon Sawatzki
594f282ef4
Updated 1.7.0 release date in German NEWS (Neues).
2014-07-06 17:42:37 +02:00
lukaslw
0301b635de
PRINCE: installObjects(), setObjId(), O_PUTOBJECT(), O_REMOBJECT(). checkMob(), showObjects(), O_GETRND() update
2014-07-05 22:31:02 +02:00
Marisa-Chan
bbaebdf680
ZVISION: Process events for controls similar to original engine, fix some errors.
2014-07-05 17:27:08 +00:00
Marisa-Chan
628d6cb4ee
ZVISION: Fix puzzle disable condition check
2014-07-05 17:15:04 +00:00
lukaslw
727b16cf73
PRINCE: checkSeq() update
2014-07-05 16:05:57 +02:00
Thierry Crozat
c4d685b0ac
SWORD1: Tweak MPEG-2 cutscenes error message
...
Beside making the message slightly better imho, it is also now
identical to the same message in BS2 and also more coherent with
the DXA message.
2014-07-05 13:56:47 +01:00
Thierry Crozat
b84d48abca
I18N: Update French translation
2014-07-05 13:56:47 +01:00
Johannes Schickel
21de3fe707
SCUMM: Cleanup.
2014-07-05 14:16:20 +02:00
Johannes Schickel
c44c46a4fb
SCUMM: Simplify index file handling for Steam versions.
...
This also makes sure that all extra needed detection data for the Steam
releases is located inside detection.cpp.
2014-07-05 14:16:20 +02:00
Filippos Karapetis
44ac74119b
SCUMM: Fix a subtle bug in Sound::getCDStatus() for Loom Steam
2014-07-05 14:44:59 +03:00
Johannes Schickel
2ff628a24a
SCUMM: Slight formatting fixes.
2014-07-05 13:40:29 +02:00
Johannes Schickel
032baa8cd8
SCUMM: Remove unused variable.
2014-07-05 13:39:59 +02:00
Johannes Schickel
4ba6f07a6c
SCUMM: Use spaces instead of tabs in comments.
2014-07-05 13:38:29 +02:00
Johannes Schickel
bead2e0770
SCUMM: Remove empty line before license header.
2014-07-05 13:36:29 +02:00
Johannes Schickel
b77412a9a0
Merge pull request #470 from bluegr/Lucasarts_Steam
...
SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig
2014-07-05 13:35:34 +02:00
Paul Gilbert
21a4c44bea
CGE2: Add extra clipping to Bitmap::hide
2014-07-04 22:05:02 -04:00
Alyssa Milburn
48564efc88
OPENGLSDL: Don't ignore events after user-initiated resizes.
2014-07-04 22:37:43 +02:00
Filippos Karapetis
53d3ee07df
SCUMM: Add support for CD audio tracks in the Steam versions of Loom
...
Many Thanks to Ben Castricum for the original patch
2014-07-04 23:33:43 +03:00
lukaslw
092c3683b4
PRINCE: O_GETOBJDATA(), O_SETOBJDATA()
2014-07-04 22:00:02 +02:00
lukaslw
a838b34b4d
PRINCE: Background animations update. O_PUTBACKANIM(), O_REMBACKANIM(), O_ANIMUPDATEON(), O_ANIMUPDATEOFF()
2014-07-04 19:10:22 +02:00
uruk
e15f40978a
CGE2: Implement loading from the Launcher.
2014-07-04 19:07:38 +02:00
uruk
31bba2e38c
CGE2: Remove unnecessary warning and debug info from showTitle().
2014-07-04 18:59:33 +02:00
uruk
8b8216bf2c
CGE2: Fully implement the save/load system.
...
Now the toolbar is working too after loading.
2014-07-04 18:39:03 +02:00
uruk
07fa483142
CGE2: Fix broken compilation by previous commit.
2014-07-04 18:04:40 +02:00
uruk
a3071a00f9
CGE2: Replace addExt() wit setExtension().
2014-07-04 13:26:27 +02:00
uruk
dbbafb5d89
CGE2: Rename and heavily rework Bitmap::forceExt().
...
Since the extension is always ".VBM" in case of Bitmaps, there's no need to pass it as an argument.
2014-07-04 13:01:29 +02:00
uruk
ddf4f4598d
CGE2: Rename saveHeroPos() to storeHeroPos().
2014-07-04 13:01:29 +02:00
uruk
927be46c87
CGE2: Remove unnecessary parameter from Spare::sync().
2014-07-04 13:01:28 +02:00
uruk
f155546ecb
CGE2: Partially working save/load system.
...
There's a mayor bug which blocks the toolbar from interaction after loading. To be investigated during the upcoming days.
2014-07-04 13:01:28 +02:00
uruk
aeaac02332
CGE2: Silence warning.
2014-07-04 12:58:47 +02:00
uruk
b9dc93c451
CGE2: Heavily rework memory management of Sprites.
...
Hopefully it will solve a bunch of memory leak problems.
Now Spare is a central container, which stores pointers to every Sprite currently used by the engine.
Because of that, there's no more need for Queue's clear().
In case of snKill(), it's just a safeguard, since it's only used by the engine to "kill" the speech bubbles, but we will check Spare anyway, so it's the safest this way.
2014-07-04 12:58:46 +02:00
uruk
1305bc8aa8
CGE2: Add, implement and use saveHeroPos().
2014-07-04 12:58:45 +02:00
anotherguest
5c51c97e92
SYMBIAN: Added Fedor to credits in mmp.in, updated (c) years, updated include paths.
2014-07-04 11:46:58 +02:00
lukaslw
9d2670416c
PRINCE: O_SETFRAME, O_CHECKINV, O_GETANIMDATA, O_SETBACKFRAME, O_GETRND. O_GETBACKANIMDATA fix
2014-07-04 03:12:06 +02:00
Paul Gilbert
ff84741d39
VOYEUR: Fix crash when playing video #42
2014-07-03 21:00:17 -04:00