Commit Graph
86814 Commits
Author SHA1 Message Date
Johannes Schickel 5ae4a9a4c9 NEWS: Typo. 2014-07-07 22:30:49 +02:00
uruk 1335247f82 CGE2: Hopefully fix memory leak problems regarding _ext. 2014-07-07 21:52:16 +02:00
uruk c7aa91019b CGE2: Replace NULL with nullptr everywhere. 2014-07-07 21:42:45 +02:00
lukaslw c98549a184 PRINCE: O_WAITHEROANIM(), O_WAITTEXT() 2014-07-07 20:46:06 +02:00
Filippos Karapetis 07dd175172 NEWS: Mention support for the Lucasarts Steam versions 2014-07-07 21:26:06 +03:00
lukaslw 231ad30262 PRINCE: Small code clean-up 2014-07-07 19:58:40 +02:00
lukaslw b7b65f0853 PRINCE: LMB, RMB update, texts skipping 2014-07-07 19:41:41 +02:00
Eugene Sandulenko ab3c757566 I18N: Update Spanish translation from patch #1609 2014-07-07 14:35:25 +03:00
Strangerke c5855b4293 CGE2: Add workaround for the missing dialogs in room 21 (concert) 2014-07-07 10:41:43 +02:00
lukaslw 9df716ea9c PRINCE: Interpreter flags fix. 2014-07-07 03:55:57 +02:00
lukaslw c7eada5b1d PRINCE: O_COMPAREHI, O_COMPARELO fix, debugger update 2014-07-07 03:12:35 +02:00
Filippos Karapetis 4207fbd2d6 NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672)
When the memory puzzle is reset, each revealed tile gets hidden again.
When a lot of tiles were hidden, the multiple clicking sounds would
fill the available sound slots. To avoid this, only a single click is
sounded when losing
2014-07-07 02:00:58 +03:00
lukaslw bdd7206fe2 PRINCE: setVoice() fix 2014-07-07 00:19:15 +02:00
Thierry Crozat 23f58229e9 I18N: Update Italian translation (from patch #1608) 2014-07-06 18:08:02 +01:00
Eugene Sandulenko 185a2ae60f Merge pull request #477 from SimSaw/master
NEWS: Updated 1.7.0 release date in German NEWS (Neues).
2014-07-06 20:03:37 +03:00
Simon Sawatzki 594f282ef4 Updated 1.7.0 release date in German NEWS (Neues). 2014-07-06 17:42:37 +02:00
lukaslw 0301b635de PRINCE: installObjects(), setObjId(), O_PUTOBJECT(), O_REMOBJECT(). checkMob(), showObjects(), O_GETRND() update 2014-07-05 22:31:02 +02:00
Marisa-Chan bbaebdf680 ZVISION: Process events for controls similar to original engine, fix some errors. 2014-07-05 17:27:08 +00:00
Marisa-Chan 628d6cb4ee ZVISION: Fix puzzle disable condition check 2014-07-05 17:15:04 +00:00
lukaslw 727b16cf73 PRINCE: checkSeq() update 2014-07-05 16:05:57 +02:00
Thierry Crozat c4d685b0ac SWORD1: Tweak MPEG-2 cutscenes error message
Beside making the message slightly better imho, it is also now
identical to the same message in BS2 and also more coherent with
the DXA message.
2014-07-05 13:56:47 +01:00
Thierry Crozat b84d48abca I18N: Update French translation 2014-07-05 13:56:47 +01:00
Johannes Schickel 21de3fe707 SCUMM: Cleanup. 2014-07-05 14:16:20 +02:00
Johannes Schickel c44c46a4fb SCUMM: Simplify index file handling for Steam versions.
This also makes sure that all extra needed detection data for the Steam
releases is located inside detection.cpp.
2014-07-05 14:16:20 +02:00
Filippos Karapetis 44ac74119b SCUMM: Fix a subtle bug in Sound::getCDStatus() for Loom Steam 2014-07-05 14:44:59 +03:00
Johannes Schickel 2ff628a24a SCUMM: Slight formatting fixes. 2014-07-05 13:40:29 +02:00
Johannes Schickel 032baa8cd8 SCUMM: Remove unused variable. 2014-07-05 13:39:59 +02:00
Johannes Schickel 4ba6f07a6c SCUMM: Use spaces instead of tabs in comments. 2014-07-05 13:38:29 +02:00
Johannes Schickel bead2e0770 SCUMM: Remove empty line before license header. 2014-07-05 13:36:29 +02:00
Johannes Schickel b77412a9a0 Merge pull request #470 from bluegr/Lucasarts_Steam
SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig
2014-07-05 13:35:34 +02:00
Paul Gilbert 21a4c44bea CGE2: Add extra clipping to Bitmap::hide 2014-07-04 22:05:02 -04:00
Alyssa Milburn 48564efc88 OPENGLSDL: Don't ignore events after user-initiated resizes. 2014-07-04 22:37:43 +02:00
Filippos Karapetis 53d3ee07df SCUMM: Add support for CD audio tracks in the Steam versions of Loom
Many Thanks to Ben Castricum for the original patch
2014-07-04 23:33:43 +03:00
lukaslw 092c3683b4 PRINCE: O_GETOBJDATA(), O_SETOBJDATA() 2014-07-04 22:00:02 +02:00
lukaslw a838b34b4d PRINCE: Background animations update. O_PUTBACKANIM(), O_REMBACKANIM(), O_ANIMUPDATEON(), O_ANIMUPDATEOFF() 2014-07-04 19:10:22 +02:00
uruk e15f40978a CGE2: Implement loading from the Launcher. 2014-07-04 19:07:38 +02:00
uruk 31bba2e38c CGE2: Remove unnecessary warning and debug info from showTitle(). 2014-07-04 18:59:33 +02:00
uruk 8b8216bf2c CGE2: Fully implement the save/load system.
Now the toolbar is working too after loading.
2014-07-04 18:39:03 +02:00
uruk 07fa483142 CGE2: Fix broken compilation by previous commit. 2014-07-04 18:04:40 +02:00
uruk a3071a00f9 CGE2: Replace addExt() wit setExtension(). 2014-07-04 13:26:27 +02:00
uruk dbbafb5d89 CGE2: Rename and heavily rework Bitmap::forceExt().
Since the extension is always ".VBM" in case of Bitmaps, there's no need to pass it as an argument.
2014-07-04 13:01:29 +02:00
uruk ddf4f4598d CGE2: Rename saveHeroPos() to storeHeroPos(). 2014-07-04 13:01:29 +02:00
uruk 927be46c87 CGE2: Remove unnecessary parameter from Spare::sync(). 2014-07-04 13:01:28 +02:00
uruk f155546ecb CGE2: Partially working save/load system.
There's a mayor bug which blocks the toolbar from interaction after loading. To be investigated during the upcoming days.
2014-07-04 13:01:28 +02:00
uruk aeaac02332 CGE2: Silence warning. 2014-07-04 12:58:47 +02:00
uruk b9dc93c451 CGE2: Heavily rework memory management of Sprites.
Hopefully it will solve a bunch of memory leak problems.
Now Spare is a central container, which stores pointers to every Sprite currently used by the engine.
Because of that, there's no more need for Queue's clear().
In case of snKill(), it's just a safeguard, since it's only used by the engine to "kill" the speech bubbles, but we will check Spare anyway, so it's the safest this way.
2014-07-04 12:58:46 +02:00
uruk 1305bc8aa8 CGE2: Add, implement and use saveHeroPos(). 2014-07-04 12:58:45 +02:00
anotherguest 5c51c97e92 SYMBIAN: Added Fedor to credits in mmp.in, updated (c) years, updated include paths. 2014-07-04 11:46:58 +02:00
lukaslw 9d2670416c PRINCE: O_SETFRAME, O_CHECKINV, O_GETANIMDATA, O_SETBACKFRAME, O_GETRND. O_GETBACKANIMDATA fix 2014-07-04 03:12:06 +02:00
Paul Gilbert ff84741d39 VOYEUR: Fix crash when playing video #42 2014-07-03 21:00:17 -04:00