Commit Graph
86814 Commits
Author SHA1 Message Date
uruk b6d4281917 CGE2: Call loadPos() from loadHero() instead of loadUser(). 2014-06-29 21:38:46 +02:00
lukaslw 191b4cc8be PRINCE: Memory leaks fix - showBackAnim(), printAt(), checkMob()" 2014-06-29 20:40:04 +02:00
uruk 38a59bee3e CGE2: Add skeleton for save/load system.
Also rename loadGame() to loadHeroes().
2014-06-29 20:36:54 +02:00
lukaslw 7ebcbea0f9 PRINCE: Object, checkMob() update, prepareInventoryToView() fix 2014-06-29 17:56:25 +02:00
lukaslw dc400682af PRINCE: hotspot() name change to checkMob() and update 2014-06-29 15:54:07 +02:00
Johannes Schickel dd4388b73e Merge pull request #471 from lordhoto/sdl-default-rate
SDL: Default audio output rate to 44kHz.
2014-06-29 15:38:37 +02:00
Kirben cc1a570f96 AGOS: Revert my MIDI changes that caused bug #6664. 2014-06-29 23:36:11 +10:00
Paul Gilbert dd7b6f9c80 MADS: Cleanup of fields and constants usage 2014-06-28 22:56:51 -04:00
Paul Gilbert 92cc2a7bc8 MADS: Create savegame thumbnail from scenes before opening in-game dialogs 2014-06-28 22:40:25 -04:00
Filippos Karapetis 0113e79e23 MADS: Don't error out on unsupported scene transitions
This prevents the game from erroring out when screen fade is toggled
2014-06-29 05:22:46 +03:00
Paul Gilbert 4ebf52d3b3 MADS: Fix selection of lines in the difficulty dialog to match the original 2014-06-28 21:36:43 -04:00
uruk 160212c8e3 CGE2: Add fallback detection for the currently WIP English translation. 2014-06-28 23:44:48 +02:00
uruk 2f80cf6faf CGE2: Fix formatting of FXP's operators. 2014-06-28 21:39:16 +02:00
Eugene Sandulenko 3b39132fb7 SAGA: Added detection for Chinese floppy ITE. Needs CJK rendering 2014-06-28 22:38:58 +03:00
uruk f69ee470ed CGE2: Rework FXP::Joined().
This commit hopefully silence a great wall of GCC warnings.
2014-06-28 21:38:21 +02:00
Filippos Karapetis 7828f8ffbd MADS: Remove dead code 2014-06-28 21:57:46 +03:00
Filippos Karapetis b356f7f923 MADS: Started implementing the Rex in-game and option menus 2014-06-28 21:57:46 +03:00
D G Turner a1b80bb536 NEVERHOOD: Fix for uninitialized variables for car ride logic.
This fixes bug #6661 NEVERHOOD: Uninitialized variable during car ride.
2014-06-28 19:08:50 +01:00
uruk 69c8871c3f CGE2: Silence GCC warning in Hero::tick(). 2014-06-28 19:53:05 +02:00
Bastien Bouclet bf90ad0467 BUILD: Move the PS3 make targets to a separate file 2014-06-28 17:12:43 +02:00
lukaslw 6878b9bc52 PRINCE: increaseString(), loading mob exam text update 2014-06-28 17:10:12 +02:00
David Turner cb596113a7 Merge pull request #461 from digitall/vkeybdFix
Add trigger for Virtual Keyboard on long press of Middle Mouse Button
2014-06-28 14:59:08 +01:00
lukaslw 49de202a21 PRINCE: O_CHANGEMOB(), getMobVisible(), setMobVisible() 2014-06-28 09:51:14 +02:00
Torbjörn Andersson 95ba430d11 NEVERHOOD: Initialize _newMoveDirection. Valgrind complained. 2014-06-28 08:11:54 +02:00
Strangerke 6f2e4a76cc CGE2: Add workaround for badly named VBM file in room 11 2014-06-28 00:46:32 +02:00
uruk 2514d86630 CGE2: Implement Sprite::step() fully. 2014-06-27 23:40:23 +02:00
Eugene Sandulenko 7d78a74156 FULLPIPE: Reduce header dependency 2014-06-27 19:07:27 +03:00
Eugene Sandulenko 96ba19099f FULLPIPE: Split out MGM code into separate file 2014-06-27 19:05:43 +03:00
Eugene Sandulenko ec0d06e269 FULLPIPE: Attempt to fix flickering. Added debug output 2014-06-27 18:51:17 +03:00
Bastien Bouclet 991999d6d5 CONFIGURE: Disable the event recorder for the PS3
It causes a crash on startup for unknown reasons
2014-06-27 16:11:18 +02:00
uruk 723bdc12ad CGE2: Make Hero's expand() and contract() virtual.
Now it mimics the original correctly.
2014-06-27 12:11:06 +02:00
Strangerke b08b3eac33 CGE2: Add a virtual destructor in Choice, some minor cleanup 2014-06-27 07:34:27 +02:00
Paul Gilbert 456ce2a678 MADS: Implement the difficulty selection dialog 2014-06-26 22:07:33 -04:00
Strangerke e9396f8d10 CGE2: Fix some GCC warnings 2014-06-27 01:09:34 +02:00
lukaslw 011ecf0c6d PRINCE: Fix for hotspot() and change from 0 to -1 for empty _selectedMob 2014-06-26 23:58:33 +02:00
Strangerke 014d6bd9f0 CGE2: Hopefully fix compilation for GCC 2014-06-26 21:07:24 +02:00
johndoe123 bdee71f279 NEVERHOOD: Implement clipping in BaseSurface::copyFrom
This should hopefully fix the crashes in the Hall of Records as mentioned in bug #6513.
2014-06-26 19:19:28 +02:00
lukaslw 12c5a6e6e2 PRINCE: setVoice update, O_GETMOBTEXT(), O_SETSTRING() 2014-06-26 18:29:19 +02:00
lukaslw fc71efd713 PRINCE: LMB() fix, storeNewPC() - first working script events 2014-06-26 02:35:48 +02:00
D G Turner ad07da959d SYMBIAN: Add "small" vkeybd pack to port packaging. 2014-06-25 20:19:06 +01:00
D G Turner 536203b352 DEVTOOLS: Add "small" vkeybd pack to create_project postbuild script. 2014-06-25 20:14:17 +01:00
D G Turner c8fc6cad58 PS3: Add "small" virtual keyboard pack to port packaging. 2014-06-25 20:13:01 +01:00
D G Turner 68490bee45 GPH: Add "small" virtual keyboard pack to GP2XWIZ debug port packaging. 2014-06-25 20:11:06 +01:00
D G Turner 1aabc3e1ff GPH: Add "small" virtual keyboard pack to GP2X debug port packaging. 2014-06-25 20:10:40 +01:00
D G Turner ae8d290986 GPH: Add "small" virtual keyboard pack to CAANOO debug port packaging. 2014-06-25 20:08:21 +01:00
D G Turner b3946359ea GPH: Add "small" virtual keyboard pack to GP2XWIZ port packaging. 2014-06-25 20:04:48 +01:00
D G Turner 32a403eb5e GPH: Add "small" virtual keyboard pack to GP2X port packaging. 2014-06-25 20:03:41 +01:00
D G Turner 5f2306e329 GPH: Add "small" virtual keyboard pack to CAANOO port packaging. 2014-06-25 20:02:25 +01:00
D G Turner 532dd85906 DINGUX: Add "small" virtual keyboard pack to port packaging. 2014-06-25 20:01:06 +01:00
D G Turner 9c4e6d2194 LINUXMOTO: Add "small" virtual keyboard pack to port packaging. 2014-06-25 19:59:33 +01:00