uruk
|
733f72d810
|
CGE2: Fix sunset() and sunrise().
Now they really do the fade-in/fade-out effect.
|
2014-07-30 19:15:59 +02:00 |
|
uruk
|
06144cee4b
|
CGE2: Remove dummies from save header and change save checksum.
The old saves are broken by our new FXP implementation anyway.
|
2014-07-30 09:05:07 +02:00 |
|
uruk
|
6b48172ae1
|
CGE2: Disable checking the sound options while the intro animation is running.
Since there are no toolbar during the intro, checking it's buttons would cause a crash.
|
2014-07-30 09:01:18 +02:00 |
|
Paul Gilbert
|
83f55f737b
|
ACCESS: Main engine skeleton and events manager
|
2014-07-29 22:49:45 -04:00 |
|
Paul Gilbert
|
8480f53d60
|
ACCESS: Initial engine skeleton
|
2014-07-29 21:02:28 -04:00 |
|
Paul Gilbert
|
4139e79fcc
|
CGE2: Fixes for the FXP class
|
2014-07-29 20:23:02 -04:00 |
|
uruk
|
e5139cdd9c
|
CGE2: Fix loading during gameplay.
|
2014-07-29 20:59:29 +02:00 |
|
uruk
|
0b8a727a0e
|
CGE2: Repair computation of save checksum.
|
2014-07-29 18:42:00 +02:00 |
|
uruk
|
4e32736e44
|
CGE2: Prevent the engine from entering an endless loop when loading.
Also remove CommandHandler::reset(), since it's not useful anymore.
|
2014-07-29 16:41:56 +02:00 |
|
uruk
|
fc8f6d9cfe
|
CGE2: Fix initialization of volume switches.
|
2014-07-29 16:27:18 +02:00 |
|
uruk
|
b33653000d
|
CGE2: Fix saving of moving heroes.
|
2014-07-29 16:13:29 +02:00 |
|
uruk
|
e51888d9ce
|
CGE2: Refactor Hero::expand() and Sprite::expand().
|
2014-07-29 15:59:43 +02:00 |
|
uruk
|
2c5af2ae54
|
CGE2: Remove unused functions from EncryptedStream.
|
2014-07-29 13:40:53 +02:00 |
|
uruk
|
02c0b419d6
|
CGE2: Remove unnecessary CHECKME comment.
|
2014-07-29 13:30:23 +02:00 |
|
uruk
|
800ff40219
|
CGE2: Move ColorBank and kColorNum to one place.
They are strongly connected.
|
2014-07-29 13:25:39 +02:00 |
|
uruk
|
cee669e763
|
CGE2: Implement setAutoColors().
Add a redefinition of closest() to do so.
|
2014-07-29 13:25:13 +02:00 |
|
uruk
|
95854c3a57
|
CGE2: Get rid of sndSetVolume() and connected code.
|
2014-07-29 12:13:38 +02:00 |
|
uruk
|
6e00d80b4b
|
CGE2: Implement Vga::rotate().
|
2014-07-29 11:52:57 +02:00 |
|
uruk
|
e828be1bf9
|
CGE2: Initialize Vga::_rot properly.
|
2014-07-29 11:20:20 +02:00 |
|
uruk
|
375a7c3b15
|
CGE2: Implement snCycle, add stub for Vga::rotate().
|
2014-07-29 11:17:07 +02:00 |
|
uruk
|
70f54c6609
|
CGE2: Remove unused code.
|
2014-07-29 11:12:35 +02:00 |
|
uruk
|
3d69c67f99
|
CGE2: Get rid of kExitOkText.
|
2014-07-29 11:09:05 +02:00 |
|
uruk
|
77610ad993
|
CGE2: Get rid of kCrackedText.
|
2014-07-29 11:06:37 +02:00 |
|
uruk
|
df59c0d0f6
|
CGE2: Remove not useful comment from switchScene().
|
2014-07-29 10:56:04 +02:00 |
|
uruk
|
d4e14253c4
|
CGE2: Implement snFlash().
|
2014-07-29 10:38:05 +02:00 |
|
uruk
|
5016e09acf
|
CGE2: Don't bother with saving/loading sound options.
We always get them for the setting of the Launcher.
|
2014-07-29 09:06:14 +02:00 |
|
uruk
|
d95a4c5f72
|
CGE2: Get rid of _flag.
|
2014-07-29 09:05:41 +02:00 |
|
uruk
|
f538660c15
|
CGE2: Fix graphic glitch at closing the game.
|
2014-07-29 08:48:45 +02:00 |
|
lukaslw
|
956b98903f
|
PRINCE: enableOptions() - update for inventory items
|
2014-07-29 04:10:54 +02:00 |
|
lukaslw
|
4a022e77f7
|
PRINCE: syncGame() fix
|
2014-07-29 04:10:19 +02:00 |
|
lukaslw
|
08d781b6ad
|
PRINCE: Game saving - basic implementation
|
2014-07-29 02:25:42 +02:00 |
|
uruk
|
dd1637af9f
|
CGE2: Fix initialization of Mouse.
|
2014-07-28 22:28:33 +02:00 |
|
uruk
|
db6cab7a6f
|
CGE2: Repair loading from savestate.
|
2014-07-28 20:40:42 +02:00 |
|
uruk
|
b911b66cc4
|
CGE2: Keep in sync the in-game color blind option with the Launcher's.
|
2014-07-28 16:40:06 +02:00 |
|
uruk
|
fca11e77f8
|
CGE2: Get rid of more unused variables.
|
2014-07-28 16:29:51 +02:00 |
|
uruk
|
ae4adf4a9f
|
CGE2: Move implementation of Console into a .cpp file.
Also get rid of unused _vm variable of it.
|
2014-07-28 16:26:10 +02:00 |
|
uruk
|
fe77bfecf7
|
CGE2: Rename Bitmap::paint() to makeSpeechBubleTail().
|
2014-07-28 16:17:14 +02:00 |
|
uruk
|
b9d13ae41d
|
CGE2: Get rid of unused variables in Bitmap.
|
2014-07-28 16:17:13 +02:00 |
|
uruk
|
cc7a70d967
|
CGE2: Use if-else instead of switch-case with boolean values.
|
2014-07-28 16:17:13 +02:00 |
|
uruk
|
ab2f720f37
|
CGE2: Remove commas at the end of enumerator lists.
|
2014-07-28 16:17:12 +02:00 |
|
Matthew Hoops
|
82d464367b
|
AUDIO: Better handle endOfStream() vs endOfData() in LoopingAudioStream
|
2014-07-27 23:44:45 -04:00 |
|
Matthew Hoops
|
931e2e16f7
|
AUDIO: Fix endOfStream() for LimitingAudioStream
|
2014-07-27 23:44:45 -04:00 |
|
Matthew Hoops
|
6d632dda27
|
AUDIO: Better handle endOfStream() vs endOfData() in QueuingAudioStreamImpl
|
2014-07-27 23:44:44 -04:00 |
|
Matthew Hoops
|
d2353964b8
|
AUDIO: Fix QueuingAudioStreamImpl locking
|
2014-07-27 23:44:44 -04:00 |
|
Matthew Hoops
|
1b834f92bd
|
AUDIO: Finish off AAC/QDM2 queues when done decoding a packet
|
2014-07-27 23:44:44 -04:00 |
|
Paul Gilbert
|
7416a4f4b2
|
MADS: Beginnings of exit advert view
|
2014-07-27 22:23:49 -04:00 |
|
Paul Gilbert
|
6e27b523c0
|
MADS: Fix invalid parameter in error call
|
2014-07-27 18:31:09 -04:00 |
|
lukaslw
|
822d1786b0
|
PRINCE: showTexts() fix
|
2014-07-28 00:02:22 +02:00 |
|
Paul Gilbert
|
68432e8d02
|
MADS: Beginnings of animation view class
|
2014-07-27 17:58:10 -04:00 |
|
Paul Gilbert
|
73dfbc70ac
|
MADS: Beginnings of re-implementing text view class
|
2014-07-27 16:48:23 -04:00 |
|