Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert 031cc32c84 ACCESS: Implemented room data loading 2014-08-06 22:43:40 -04:00
lukaslw 4dbcdd19ec PRINCE: showNormAnims() fix 2014-08-07 02:20:52 +02:00
Paul Gilbert 3645aad6fb ACCESS: Add Amazon character and room resource lists 2014-08-06 20:19:15 -04:00
Strangerke 37b77168ec TOON: Remove some dead code 2014-08-06 20:57:30 +02:00
Strangerke 09d1dee599 MADS: Fix some more uninitialized variables 2014-08-06 20:07:11 +02:00
Strangerke 76480bed15 MADS: Rex - Fix some uninitialized variables in the menu 2014-08-06 19:16:08 +02:00
Strangerke f24346aad7 MADS: Avoid potential buffer overflows 2014-08-06 19:06:19 +02:00
lukaslw a85a93f888 PRINCE: getAnimData() update 2014-08-06 18:05:32 +02:00
uruk 59bc45e79f CGE2: Get rid of _keyAlt. 2014-08-06 17:44:12 +02:00
lukaslw c47a8799b2 PRINCE: Second hero movement - moveShandria(), moveRunHero() fix 2014-08-06 17:35:08 +02:00
Torbjörn Andersson e8cb2a37bd ZVISION: Silence Cppcheck warnings about buffer overflow
I don't know if it's the buffer sizes or the format strings that
should be fixed, but increasing the buffer size seems like the safer
thing to do in cases of doubt.
2014-08-06 17:34:43 +02:00
Paul Gilbert 3bd0f0f339 ACCESS: Split resources into a seperate file just for Amazon resources 2014-08-06 08:55:56 -04:00
Paul Gilbert c4d6dc3763 ACCESS: Added room clearing 2014-08-06 08:28:20 -04:00
Filippos Karapetis ea2ee4ada7 SAGA: Fix OOB access in the Shorten decoder
The changes are based on the Java implementation of the Shorten decoder.
This avoids all the out of bounds access (negative array indices), but
it still doesn't fully fix the actual decoder
2014-08-06 15:12:07 +03:00
Filippos Karapetis 9eb88328ca SCI: Fix script bug #6692 - QFG3: Crash when speaking at the top of the giant tree 2014-08-06 15:09:55 +03:00
Filippos Karapetis 672a46b84f DETECTOR: Do not show the zero matched size for illegitimate copies 2014-08-06 15:08:57 +03:00
Filippos Karapetis 1f2db34042 TOLTECS: Blacklist a pirated CD-RIP version (bug #6690)
This is a known pirated version, where all the audio has been removed.
Thus, no support will be added for that version.
2014-08-06 15:07:31 +03:00
Paul Gilbert 8e43a6c528 ACCESS: Add scripts classes and Amazon room setup 2014-08-05 23:23:49 -04:00
Paul Gilbert 7d605ce573 ACCESS: Implement outer room handler 2014-08-05 22:17:30 -04:00
Paul Gilbert f1309a7b0b ACCESS: Remainder of Amazon game initialization added 2014-08-05 20:59:44 -04:00
Paul Gilbert c4fb766811 ACCESS: Moved globals into the main engine classes 2014-08-05 20:04:41 -04:00
lukaslw a3c829a774 PRINCE: Background animations - update 2014-08-05 18:11:33 +02:00
Paul Gilbert e6b1d148ce ACCESS: Added Globals classes 2014-08-04 22:38:50 -04:00
lukaslw 49337549d9 PRINCE: makeCurve(), getCurve(), mouseWeirdo(), O_KRZYWA, O_GETKRZYWA, O_GETMOB 2014-08-05 04:30:07 +02:00
Paul Gilbert bb48a153a6 ACCESS: Remove graphics manager, and added more skeleton for Amazon intro 2014-08-04 21:35:49 -04:00
lukaslw 5791d48c46 PRINCE: showHero - special animations drawing position fix 2014-08-04 22:07:00 +02:00
lukaslw d100597ce9 PRINCE: Inventory after swaping and loading fix 2014-08-04 21:56:36 +02:00
lukaslw 2bed872498 PRINCE: showHero() - special animations fix 2014-08-04 21:31:19 +02:00
Johannes Schickel 3dc9b75dfc Merge pull request #485 from Akz-/mp3-seeking-fix
AUDIO: Increment total play time when decoding MP3 data.
2014-08-04 15:38:02 +02:00
Paul Gilbert 04d42638cd ACCESS: Fleshed out beginning of title sequence, added Screen::clip 2014-08-04 09:21:39 -04:00
lukaslw f36fbcb97f PRINCE: loadLocation() - freeAllNormAnims 2014-08-04 12:55:03 +02:00
lukaslw c3a3bdebd7 PRINCE: showHero() update 2014-08-04 12:02:00 +02:00
Marisa-Chan 1696e0dd96 ZVISION: Prepare save data while changing location 2014-08-04 16:43:15 +07:00
Marisa-Chan e9676f5d7a ZVISION: Implementation of save control 2014-08-04 16:42:16 +07:00
Marisa-Chan 49fc9eb5e6 ZVISION: Define ID's for system strings 2014-08-04 16:41:08 +07:00
Marisa-Chan 5a5a32c84a ZVISION: New SaveManager methods for pre-buffering save data 2014-08-04 16:39:14 +07:00
Marisa-Chan 550c4dbc35 ZVISION: Implement full code for input control 2014-08-04 16:35:54 +07:00
Marisa-Chan 73d26bc233 ZVISION: Don't focus on already focused control 2014-08-04 16:33:36 +07:00
Marisa-Chan d7d058cd60 ZVISION: New scriptManager location methods 2014-08-04 16:32:48 +07:00
Marisa-Chan fb62b9477b ZVISION: Make controls processing breakeable. 2014-08-04 16:29:58 +07:00
lukaslw 85f4c2ccd2 PRINCE: showHeroShadow - update 2014-08-04 08:55:20 +02:00
Paul Gilbert d41c5cd740 ACCESS: Added decompression code 2014-08-03 16:59:22 -04:00
uruk 010a806a19 CGE2: Rework canSaveGameStateCurrently(). 2014-08-03 22:50:16 +02:00
uruk 69b9a3fdff CGE2: Properly fade out if the player exits during the intro too. 2014-08-03 22:49:43 +02:00
uruk 11d2cf66b6 CGE2: Rework the handling of the sound buttons on the toolbar.
Also keep in sync the volume settings and the audio mode of the game and the settings in the Launcher.
2014-08-03 22:23:55 +02:00
uruk 07fc3fb3c3 CGE2: Some repair in Bitmap::code(). 2014-08-03 19:16:18 +02:00
Strangerke b8b3e5af04 CGE2: Some more minor cleanup 2014-08-03 15:44:20 +02:00
uruk 41fece6487 CGE2: Remove #if 0-s. 2014-08-03 15:18:44 +02:00
uruk 7dfb2b01f1 CGE2: Rearrange content of saveload.cpp and cge2.h a bit. 2014-08-03 15:04:00 +02:00
Strangerke 2697c71301 CGE2: Misc cleanup 2014-08-03 14:47:25 +02:00