Paul Gilbert
031cc32c84
ACCESS: Implemented room data loading
2014-08-06 22:43:40 -04:00
lukaslw
4dbcdd19ec
PRINCE: showNormAnims() fix
2014-08-07 02:20:52 +02:00
Paul Gilbert
3645aad6fb
ACCESS: Add Amazon character and room resource lists
2014-08-06 20:19:15 -04:00
Strangerke
37b77168ec
TOON: Remove some dead code
2014-08-06 20:57:30 +02:00
Strangerke
09d1dee599
MADS: Fix some more uninitialized variables
2014-08-06 20:07:11 +02:00
Strangerke
76480bed15
MADS: Rex - Fix some uninitialized variables in the menu
2014-08-06 19:16:08 +02:00
Strangerke
f24346aad7
MADS: Avoid potential buffer overflows
2014-08-06 19:06:19 +02:00
lukaslw
a85a93f888
PRINCE: getAnimData() update
2014-08-06 18:05:32 +02:00
uruk
59bc45e79f
CGE2: Get rid of _keyAlt.
2014-08-06 17:44:12 +02:00
lukaslw
c47a8799b2
PRINCE: Second hero movement - moveShandria(), moveRunHero() fix
2014-08-06 17:35:08 +02:00
Torbjörn Andersson
e8cb2a37bd
ZVISION: Silence Cppcheck warnings about buffer overflow
...
I don't know if it's the buffer sizes or the format strings that
should be fixed, but increasing the buffer size seems like the safer
thing to do in cases of doubt.
2014-08-06 17:34:43 +02:00
Paul Gilbert
3bd0f0f339
ACCESS: Split resources into a seperate file just for Amazon resources
2014-08-06 08:55:56 -04:00
Paul Gilbert
c4d6dc3763
ACCESS: Added room clearing
2014-08-06 08:28:20 -04:00
Filippos Karapetis
ea2ee4ada7
SAGA: Fix OOB access in the Shorten decoder
...
The changes are based on the Java implementation of the Shorten decoder.
This avoids all the out of bounds access (negative array indices), but
it still doesn't fully fix the actual decoder
2014-08-06 15:12:07 +03:00
Filippos Karapetis
9eb88328ca
SCI: Fix script bug #6692 - QFG3: Crash when speaking at the top of the giant tree
2014-08-06 15:09:55 +03:00
Filippos Karapetis
672a46b84f
DETECTOR: Do not show the zero matched size for illegitimate copies
2014-08-06 15:08:57 +03:00
Filippos Karapetis
1f2db34042
TOLTECS: Blacklist a pirated CD-RIP version (bug #6690 )
...
This is a known pirated version, where all the audio has been removed.
Thus, no support will be added for that version.
2014-08-06 15:07:31 +03:00
Paul Gilbert
8e43a6c528
ACCESS: Add scripts classes and Amazon room setup
2014-08-05 23:23:49 -04:00
Paul Gilbert
7d605ce573
ACCESS: Implement outer room handler
2014-08-05 22:17:30 -04:00
Paul Gilbert
f1309a7b0b
ACCESS: Remainder of Amazon game initialization added
2014-08-05 20:59:44 -04:00
Paul Gilbert
c4fb766811
ACCESS: Moved globals into the main engine classes
2014-08-05 20:04:41 -04:00
lukaslw
a3c829a774
PRINCE: Background animations - update
2014-08-05 18:11:33 +02:00
Paul Gilbert
e6b1d148ce
ACCESS: Added Globals classes
2014-08-04 22:38:50 -04:00
lukaslw
49337549d9
PRINCE: makeCurve(), getCurve(), mouseWeirdo(), O_KRZYWA, O_GETKRZYWA, O_GETMOB
2014-08-05 04:30:07 +02:00
Paul Gilbert
bb48a153a6
ACCESS: Remove graphics manager, and added more skeleton for Amazon intro
2014-08-04 21:35:49 -04:00
lukaslw
5791d48c46
PRINCE: showHero - special animations drawing position fix
2014-08-04 22:07:00 +02:00
lukaslw
d100597ce9
PRINCE: Inventory after swaping and loading fix
2014-08-04 21:56:36 +02:00
lukaslw
2bed872498
PRINCE: showHero() - special animations fix
2014-08-04 21:31:19 +02:00
Johannes Schickel
3dc9b75dfc
Merge pull request #485 from Akz-/mp3-seeking-fix
...
AUDIO: Increment total play time when decoding MP3 data.
2014-08-04 15:38:02 +02:00
Paul Gilbert
04d42638cd
ACCESS: Fleshed out beginning of title sequence, added Screen::clip
2014-08-04 09:21:39 -04:00
lukaslw
f36fbcb97f
PRINCE: loadLocation() - freeAllNormAnims
2014-08-04 12:55:03 +02:00
lukaslw
c3a3bdebd7
PRINCE: showHero() update
2014-08-04 12:02:00 +02:00
Marisa-Chan
1696e0dd96
ZVISION: Prepare save data while changing location
2014-08-04 16:43:15 +07:00
Marisa-Chan
e9676f5d7a
ZVISION: Implementation of save control
2014-08-04 16:42:16 +07:00
Marisa-Chan
49fc9eb5e6
ZVISION: Define ID's for system strings
2014-08-04 16:41:08 +07:00
Marisa-Chan
5a5a32c84a
ZVISION: New SaveManager methods for pre-buffering save data
2014-08-04 16:39:14 +07:00
Marisa-Chan
550c4dbc35
ZVISION: Implement full code for input control
2014-08-04 16:35:54 +07:00
Marisa-Chan
73d26bc233
ZVISION: Don't focus on already focused control
2014-08-04 16:33:36 +07:00
Marisa-Chan
d7d058cd60
ZVISION: New scriptManager location methods
2014-08-04 16:32:48 +07:00
Marisa-Chan
fb62b9477b
ZVISION: Make controls processing breakeable.
2014-08-04 16:29:58 +07:00
lukaslw
85f4c2ccd2
PRINCE: showHeroShadow - update
2014-08-04 08:55:20 +02:00
Paul Gilbert
d41c5cd740
ACCESS: Added decompression code
2014-08-03 16:59:22 -04:00
uruk
010a806a19
CGE2: Rework canSaveGameStateCurrently().
2014-08-03 22:50:16 +02:00
uruk
69b9a3fdff
CGE2: Properly fade out if the player exits during the intro too.
2014-08-03 22:49:43 +02:00
uruk
11d2cf66b6
CGE2: Rework the handling of the sound buttons on the toolbar.
...
Also keep in sync the volume settings and the audio mode of the game and the settings in the Launcher.
2014-08-03 22:23:55 +02:00
uruk
07fc3fb3c3
CGE2: Some repair in Bitmap::code().
2014-08-03 19:16:18 +02:00
Strangerke
b8b3e5af04
CGE2: Some more minor cleanup
2014-08-03 15:44:20 +02:00
uruk
41fece6487
CGE2: Remove #if 0-s.
2014-08-03 15:18:44 +02:00
uruk
7dfb2b01f1
CGE2: Rearrange content of saveload.cpp and cge2.h a bit.
2014-08-03 15:04:00 +02:00
Strangerke
2697c71301
CGE2: Misc cleanup
2014-08-03 14:47:25 +02:00