Strangerke
d83a8162bb
CGE2: Remove unused constant in Talk, fix a warning
2014-07-25 10:55:53 +02:00
Paul Gilbert
7d4b05098d
MADS: Clean up _depthStyle usage in DepthSurface class
2014-07-24 21:09:34 -04:00
lukaslw
9264796288
PRINCE: showHero(), heroMoveGotIt() - frames counting fix
2014-07-25 02:03:02 +02:00
lukaslw
09570f8dfa
PRINCE: Mob priority list implementation - loadMobPriority(), checkMob() fix and update
2014-07-25 01:57:44 +02:00
uruk
737fc953a4
CGE2: Rearrange _commandText[]'s content.
2014-07-24 23:25:09 +02:00
uruk
8a1d046187
CGE2: Fix kCmdWalk's comment.
2014-07-24 23:22:46 +02:00
uruk
b85e5dcfdb
CGE2: Remove kCmdDim and kCmdStep and connected code.
2014-07-24 23:19:02 +02:00
uruk
42f0440127
CGE2: Remove more unused opcodes.
2014-07-24 23:16:12 +02:00
uruk
6caee925df
CGE2: Fix typo in SETREF's comment.
2014-07-24 23:07:11 +02:00
uruk
12210ecf27
CGE2: Remove the unused opcodes.
2014-07-24 23:06:11 +02:00
uruk
c843898132
CGE2: Remove handling of unused opcodes.
2014-07-24 22:57:26 +02:00
uruk
15a2256972
CGE2: Implement snTrans() and snPort().
2014-07-24 22:19:11 +02:00
lukaslw
e6e83d993d
PRINCE: Fix for location 49 - after first talk with Arivald
2014-07-24 21:28:47 +02:00
uruk
7c65aa7aec
CGE2: Repair/rename checkSoundHandle().
2014-07-24 19:44:09 +02:00
lukaslw
1f88852de5
PRINCE: blackPalette(), setPalette() update - allow game quit
2014-07-24 18:59:26 +02:00
uruk
6743b8b6a3
CGE2: Remove redundant default labels.
2014-07-24 18:55:41 +02:00
uruk
ff97d52d72
CGE2: Distinguish SFX from speech when playing sounds.
...
Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
2014-07-24 18:55:09 +02:00
lukaslw
9c9da0d65a
PRINCE: doZoomIn(), doZoomOut() - memory leak fix
2014-07-24 18:53:55 +02:00
lukaslw
8829b20ce9
PRINCE: blackPalette(), setPalette(), O_BLACKPALETTE, O_SETUPPALETTE
2014-07-24 18:39:39 +02:00
uruk
24cc8a8762
CGE2: Implement checkSaySwitch() and add/fix connected code.
2014-07-24 18:11:10 +02:00
uruk
755fedcceb
CGE2: Set speech only/text only/both modes according to Launcher options.
2014-07-24 16:50:36 +02:00
lukaslw
c54699721a
PRINCE: initZoomIn(), initZoomOut(), doZoomIn(), doZoomOut(), freeZoomObject(). showObject() update
2014-07-24 13:13:16 +02:00
wonst719
4b13c33b0a
SCUMM: Refine SMUSH Korean text shadow rendering to match the original version as close as possible
2014-07-24 09:45:45 +09:00
wonst719
cbe54f71dd
SCUMM: Implement text shadow in Korean COMI
2014-07-24 09:40:57 +09:00
Johannes Schickel
09cb06d1fa
SCI: Small formatting fix.
2014-07-24 01:23:11 +02:00
lukaslw
58cb15e892
PRINCE: O_CHANGEHEROSET implementation
2014-07-23 21:46:50 +02:00
lukaslw
35b276397a
PRINCE: loadSample(), loadVoice() update
2014-07-23 21:21:33 +02:00
lukaslw
933b6b7997
PRINCE: Spec hero animation - getSurface(), countDrawPosition(), showHero() update
2014-07-23 20:41:17 +02:00
lukaslw
bcba6f5527
PRINCE: Position of texts in wider locations - fix
2014-07-23 16:11:51 +02:00
lukaslw
275bc26c4b
PRINCE: O_PUSHSTRING, O_POPSTRING
2014-07-23 15:07:54 +02:00
uruk
a6eb089033
CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.
2014-07-23 14:56:11 +02:00
uruk
cd8b7c0d15
CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.
2014-07-23 14:47:43 +02:00
uruk
014b734c98
CGE2: Increase readability of code connected to music switch.
2014-07-23 14:24:06 +02:00
Willem Jan Palenstijn
9bd18877f4
DISTS/REDHAT: Package neverhood.dat
2014-07-23 13:40:59 +02:00
uruk
6336ddb3ce
CGE2: Keep music setting in sync with the Launcher.
2014-07-23 12:31:06 +02:00
wonst719
e3e1f46a62
SCUMM: Fix Korean/Taiwanese text line break in The DIG
2014-07-23 17:59:07 +09:00
uruk
4c3bd3e0f5
CGE2: Add MidiPlayer::syncVolume() call to checkSounds().
2014-07-23 10:09:27 +02:00
uruk
b15b1043f9
CGE2: Updgrade checkSaySwitch().
...
Now it takes into account the "Speech volume" option in the Launcher and it only plays the keyClick() sound if the button is really switched, not every time it's clicked.
2014-07-23 10:00:03 +02:00
uruk
71a9ead967
CGE2: Add and implement checkSounds() and checkMusicSwitch().
2014-07-23 09:52:05 +02:00
uruk
2f5e115e9a
CGE2: Use nullptr instead of NULL in switchColorMode().
2014-07-23 09:29:24 +02:00
uruk
93b8f101c3
CGE2: Implement switchMusic():
2014-07-23 09:28:57 +02:00
wonst719
e4f845a1a3
SCUMM: Fix text shadow in The DIG Korean.
2014-07-23 16:16:06 +09:00
wonst719
4fc58ff7ee
SCUMM: Fix non-Towns CJK text rendering
2014-07-23 13:43:20 +09:00
Johannes Schickel
94f504f22a
SCUMM: Fix Ctrl+t key code combination to affect speech mode.
...
Formerly, the key code combination didn't unmute speech at all.
2014-07-23 02:39:51 +02:00
Johannes Schickel
1efc311de0
SCUMM: Make sure digital SFX are played even when speech is muted.
...
This makes sure that digital SFX are started even when speech is muted (when
using subtitles only mode). This is, for example, noticable in the Sam&Max CD
intro.
2014-07-23 02:39:51 +02:00
Johannes Schickel
e57e16e295
SCUMM: Use correct sound type for digital sfx.
...
This makes sure that digital sfx in pre digital iMuse games are using the SFX
sound type rather than the speech sound type. This allows proper volume
control.
2014-07-23 02:39:51 +02:00
lukaslw
d7ad1b0c14
PRINCE: O_PUTBACKANIM() fix
2014-07-23 02:32:40 +02:00
lukaslw
f81a6b47fd
PRINCE: makePath() update
2014-07-23 02:31:50 +02:00
Joel Teichroeb
563d837013
ANDROID: Modernize build system
...
Written originally by @Botje for ResidualVM
2014-07-22 16:57:30 -07:00
Filippos Karapetis
be9c3bf72b
MADS: WIP handling of V2 walk nodes and walkable areas
2014-07-23 02:47:29 +03:00