Commit Graph
86814 Commits
Author SHA1 Message Date
Strangerke d83a8162bb CGE2: Remove unused constant in Talk, fix a warning 2014-07-25 10:55:53 +02:00
Paul Gilbert 7d4b05098d MADS: Clean up _depthStyle usage in DepthSurface class 2014-07-24 21:09:34 -04:00
lukaslw 9264796288 PRINCE: showHero(), heroMoveGotIt() - frames counting fix 2014-07-25 02:03:02 +02:00
lukaslw 09570f8dfa PRINCE: Mob priority list implementation - loadMobPriority(), checkMob() fix and update 2014-07-25 01:57:44 +02:00
uruk 737fc953a4 CGE2: Rearrange _commandText[]'s content. 2014-07-24 23:25:09 +02:00
uruk 8a1d046187 CGE2: Fix kCmdWalk's comment. 2014-07-24 23:22:46 +02:00
uruk b85e5dcfdb CGE2: Remove kCmdDim and kCmdStep and connected code. 2014-07-24 23:19:02 +02:00
uruk 42f0440127 CGE2: Remove more unused opcodes. 2014-07-24 23:16:12 +02:00
uruk 6caee925df CGE2: Fix typo in SETREF's comment. 2014-07-24 23:07:11 +02:00
uruk 12210ecf27 CGE2: Remove the unused opcodes. 2014-07-24 23:06:11 +02:00
uruk c843898132 CGE2: Remove handling of unused opcodes. 2014-07-24 22:57:26 +02:00
uruk 15a2256972 CGE2: Implement snTrans() and snPort(). 2014-07-24 22:19:11 +02:00
lukaslw e6e83d993d PRINCE: Fix for location 49 - after first talk with Arivald 2014-07-24 21:28:47 +02:00
uruk 7c65aa7aec CGE2: Repair/rename checkSoundHandle(). 2014-07-24 19:44:09 +02:00
lukaslw 1f88852de5 PRINCE: blackPalette(), setPalette() update - allow game quit 2014-07-24 18:59:26 +02:00
uruk 6743b8b6a3 CGE2: Remove redundant default labels. 2014-07-24 18:55:41 +02:00
uruk ff97d52d72 CGE2: Distinguish SFX from speech when playing sounds.
Now the sound options of ScummVM are taken into account when playing these two types of sounds. Until now, everything was considered SFX sound.
2014-07-24 18:55:09 +02:00
lukaslw 9c9da0d65a PRINCE: doZoomIn(), doZoomOut() - memory leak fix 2014-07-24 18:53:55 +02:00
lukaslw 8829b20ce9 PRINCE: blackPalette(), setPalette(), O_BLACKPALETTE, O_SETUPPALETTE 2014-07-24 18:39:39 +02:00
uruk 24cc8a8762 CGE2: Implement checkSaySwitch() and add/fix connected code. 2014-07-24 18:11:10 +02:00
uruk 755fedcceb CGE2: Set speech only/text only/both modes according to Launcher options. 2014-07-24 16:50:36 +02:00
lukaslw c54699721a PRINCE: initZoomIn(), initZoomOut(), doZoomIn(), doZoomOut(), freeZoomObject(). showObject() update 2014-07-24 13:13:16 +02:00
wonst719 4b13c33b0a SCUMM: Refine SMUSH Korean text shadow rendering to match the original version as close as possible 2014-07-24 09:45:45 +09:00
wonst719 cbe54f71dd SCUMM: Implement text shadow in Korean COMI 2014-07-24 09:40:57 +09:00
Johannes Schickel 09cb06d1fa SCI: Small formatting fix. 2014-07-24 01:23:11 +02:00
lukaslw 58cb15e892 PRINCE: O_CHANGEHEROSET implementation 2014-07-23 21:46:50 +02:00
lukaslw 35b276397a PRINCE: loadSample(), loadVoice() update 2014-07-23 21:21:33 +02:00
lukaslw 933b6b7997 PRINCE: Spec hero animation - getSurface(), countDrawPosition(), showHero() update 2014-07-23 20:41:17 +02:00
lukaslw bcba6f5527 PRINCE: Position of texts in wider locations - fix 2014-07-23 16:11:51 +02:00
lukaslw 275bc26c4b PRINCE: O_PUSHSTRING, O_POPSTRING 2014-07-23 15:07:54 +02:00
uruk a6eb089033 CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp. 2014-07-23 14:56:11 +02:00
uruk cd8b7c0d15 CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp. 2014-07-23 14:47:43 +02:00
uruk 014b734c98 CGE2: Increase readability of code connected to music switch. 2014-07-23 14:24:06 +02:00
Willem Jan Palenstijn 9bd18877f4 DISTS/REDHAT: Package neverhood.dat 2014-07-23 13:40:59 +02:00
uruk 6336ddb3ce CGE2: Keep music setting in sync with the Launcher. 2014-07-23 12:31:06 +02:00
wonst719 e3e1f46a62 SCUMM: Fix Korean/Taiwanese text line break in The DIG 2014-07-23 17:59:07 +09:00
uruk 4c3bd3e0f5 CGE2: Add MidiPlayer::syncVolume() call to checkSounds(). 2014-07-23 10:09:27 +02:00
uruk b15b1043f9 CGE2: Updgrade checkSaySwitch().
Now it takes into account the "Speech volume" option in the Launcher and it only plays the keyClick() sound if the button is really switched, not every time it's clicked.
2014-07-23 10:00:03 +02:00
uruk 71a9ead967 CGE2: Add and implement checkSounds() and checkMusicSwitch(). 2014-07-23 09:52:05 +02:00
uruk 2f5e115e9a CGE2: Use nullptr instead of NULL in switchColorMode(). 2014-07-23 09:29:24 +02:00
uruk 93b8f101c3 CGE2: Implement switchMusic(): 2014-07-23 09:28:57 +02:00
wonst719 e4f845a1a3 SCUMM: Fix text shadow in The DIG Korean. 2014-07-23 16:16:06 +09:00
wonst719 4fc58ff7ee SCUMM: Fix non-Towns CJK text rendering 2014-07-23 13:43:20 +09:00
Johannes Schickel 94f504f22a SCUMM: Fix Ctrl+t key code combination to affect speech mode.
Formerly, the key code combination didn't unmute speech at all.
2014-07-23 02:39:51 +02:00
Johannes Schickel 1efc311de0 SCUMM: Make sure digital SFX are played even when speech is muted.
This makes sure that digital SFX are started even when speech is muted (when
using subtitles only mode). This is, for example, noticable in the Sam&Max CD
intro.
2014-07-23 02:39:51 +02:00
Johannes Schickel e57e16e295 SCUMM: Use correct sound type for digital sfx.
This makes sure that digital sfx in pre digital iMuse games are using the SFX
sound type rather than the speech sound type. This allows proper volume
control.
2014-07-23 02:39:51 +02:00
lukaslw d7ad1b0c14 PRINCE: O_PUTBACKANIM() fix 2014-07-23 02:32:40 +02:00
lukaslw f81a6b47fd PRINCE: makePath() update 2014-07-23 02:31:50 +02:00
Joel Teichroeb 563d837013 ANDROID: Modernize build system
Written originally by @Botje for ResidualVM
2014-07-22 16:57:30 -07:00
Filippos Karapetis be9c3bf72b MADS: WIP handling of V2 walk nodes and walkable areas 2014-07-23 02:47:29 +03:00