Commit Graph
86814 Commits
Author SHA1 Message Date
uruk 60a77ae6d7 CGE2: Add autosave functionality. 2014-08-03 14:46:11 +02:00
uruk 61083e5cab CGE2: Add RTL support. 2014-08-03 12:15:07 +02:00
uruk 00bb645e54 CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost(). 2014-08-03 11:59:55 +02:00
uruk 241d07ff07 CGE2: Silence GCC warning concerning destructors of Choice's children. 2014-08-03 11:53:28 +02:00
uruk 8eae09afca CGE2: Fix memory leak concerning the quit menu. 2014-08-03 11:36:56 +02:00
uruk 239fa2a5cf CGE2: Rename classes representing quit menu choices. 2014-08-03 10:50:53 +02:00
wonst719 c23ac81e36 Fix non-MSVC build 2014-08-03 17:45:51 +09:00
Strangerke 6558581d68 CGE2: Remove more checks on the return value of new 2014-08-03 10:33:37 +02:00
uruk 2b60bb9cc3 CGE2: Fix possible null pointer dereference. 2014-08-03 09:27:47 +02:00
Strangerke 9dc06870e7 CGE2: Start removing the checks on the return value of new 2014-08-03 01:51:33 +02:00
uruk d44ff54912 CGE2: Fix error message in makeSpeechBubbleTail(). 2014-08-02 23:17:25 +02:00
Paul Gilbert 7a63e12edb ACCESS: Added screen loading and file index load fixes 2014-08-02 17:09:28 -04:00
Strangerke f2de89c7bc CGE2: Fix CppCheck warnings by reducing variable scope 2014-08-02 22:26:00 +02:00
Johannes Schickel 0708a0e83a Merge pull request #483 from lordhoto/scumm-sfx-fix
SCUMM: Fix playback of digital sfx when speech is muted.
2014-08-02 21:46:43 +02:00
Paul Gilbert a35ba4caf9 ACCESS: Adding file loading 2014-08-02 15:14:42 -04:00
Strangerke 3376ab4f62 CGE2: Update the comment about another non-fixable workaround 2014-08-02 19:05:30 +02:00
Strangerke 0eb7e52490 CGE2: Update comment concerning a workaround for a non-fixable issue 2014-08-02 19:04:41 +02:00
lukaslw 161f21352f PRINCE: German texts drawing - update 2014-08-02 17:22:47 +02:00
Paul Gilbert 96ab1d5d83 CGE2: Further FXP multiply fix to fix hero scaling 2014-08-02 10:23:43 -04:00
lukaslw b761953bd3 PRINCE: displayInventory(), runDialog() clean up 2014-08-02 16:21:57 +02:00
lukaslw 34c977574e PRINCE: Cursor after loading fix 2014-08-02 16:20:49 +02:00
Paul Gilbert a94bf197ef ACCESS: Implement fading routines 2014-08-02 10:07:54 -04:00
lukaslw 51bc133c43 PRINCE: Background interpreter during dialog boxes 2014-08-02 16:03:54 +02:00
lukaslw 54a78d6341 PRINCE: mainLoop() update 2014-08-02 13:39:33 +02:00
Paul Gilbert 857f94423f ACCESS: Implement decoding of game cursors 2014-08-01 21:32:05 -04:00
Paul Gilbert 4d24209eae ACCESS: Add Amazon floppy detection and skeleton for Amazon engine 2014-08-01 16:20:24 -04:00
Paul Gilbert c2451b57bc ACCESS: Added resources for cursors 2014-08-01 15:21:21 -04:00
Strangerke 1a49887855 CGE2: Some cosmetic changes 2014-08-01 19:36:24 +02:00
Strangerke c012c762d0 CGE2: Remove moveHi() and moveLo() from bitmap 2014-08-01 19:22:12 +02:00
lukaslw a1ffdcbc46 PRINCE: Inventory opening - update 2014-08-01 18:25:02 +02:00
lukaslw 0a49ba7487 PRINCE: addInvObj() - update 2014-08-01 17:52:29 +02:00
lukaslw 6083701914 PRINCE: Second hero - scroll fix 2014-08-01 17:49:07 +02:00
lukaslw d902842f7e PRINCE: Cursor - typo fix 2014-08-01 17:44:39 +02:00
lukaslw 3c29d61f67 PRINCE: Code clean-up 2014-08-01 17:38:04 +02:00
Paul Gilbert 0d662566bd CGE2: Further fixes to FXP operators to fix pathfinding 2014-08-01 11:16:39 -04:00
Matthew Hoops dc155b23f0 AUDIO: Better handle endOfStream() vs endOfData() in SubSeekableAudioStream 2014-08-01 01:47:30 -04:00
Matthew Hoops d8ef40879c AUDIO: Better handle endOfStream() vs endOfData() in SubLoopingAudioStream 2014-08-01 01:39:46 -04:00
Joni Vähämäki 1d12bddd63 AUDIO: Rename MP3Stream's _totalTime to _curTime to better reflect the variable's purpose. 2014-08-01 01:43:04 +03:00
lukaslw b3589c76da PRINCE: Parallax and animSet loading update 2014-08-01 00:35:31 +02:00
lukaslw 03b6b61d51 PRINCE: Animation::clear() update 2014-07-31 23:42:59 +02:00
lukaslw d8853725a6 PRINCE: Animations - update, optimization 2014-07-31 23:02:43 +02:00
lukaslw 34f496c38a PRINCE: Second hero implementation 2014-07-31 20:59:41 +02:00
lukaslw 60881987d0 PRINCE: Animations - update 2014-07-31 05:29:03 +02:00
lukaslw 08dd3f6d37 PRINCE: showHero() - kHeroStateRun fix 2014-07-31 00:09:12 +02:00
lukaslw 1b5d3e00a3 PRINCE: FLC animations - update 2014-07-30 23:44:45 +02:00
lukaslw e81acaf68b PRINCE: Mob exam texts loading - location 58 fix 2014-07-30 21:58:36 +02:00
uruk 6d278157e1 CGE2: Comment out delay in the splash screen during testing. 2014-07-30 21:13:47 +02:00
lukaslw 464aea3c36 PRINCE: Inventory opening - mainLoop() update 2014-07-30 20:50:23 +02:00
lukaslw 93a552c26d PRINCE: Skull mini-game fix 2014-07-30 19:54:39 +02:00
uruk 6a38671cc2 CGE2: Rearrange showTitle() and add some delay to the display.
Now the splash screen doesn't vanish almost immediately right after it's drawn.
2014-07-30 19:34:37 +02:00