uruk
|
60a77ae6d7
|
CGE2: Add autosave functionality.
|
2014-08-03 14:46:11 +02:00 |
|
uruk
|
61083e5cab
|
CGE2: Add RTL support.
|
2014-08-03 12:15:07 +02:00 |
|
uruk
|
00bb645e54
|
CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost().
|
2014-08-03 11:59:55 +02:00 |
|
uruk
|
241d07ff07
|
CGE2: Silence GCC warning concerning destructors of Choice's children.
|
2014-08-03 11:53:28 +02:00 |
|
uruk
|
8eae09afca
|
CGE2: Fix memory leak concerning the quit menu.
|
2014-08-03 11:36:56 +02:00 |
|
uruk
|
239fa2a5cf
|
CGE2: Rename classes representing quit menu choices.
|
2014-08-03 10:50:53 +02:00 |
|
wonst719
|
c23ac81e36
|
Fix non-MSVC build
|
2014-08-03 17:45:51 +09:00 |
|
Strangerke
|
6558581d68
|
CGE2: Remove more checks on the return value of new
|
2014-08-03 10:33:37 +02:00 |
|
uruk
|
2b60bb9cc3
|
CGE2: Fix possible null pointer dereference.
|
2014-08-03 09:27:47 +02:00 |
|
Strangerke
|
9dc06870e7
|
CGE2: Start removing the checks on the return value of new
|
2014-08-03 01:51:33 +02:00 |
|
uruk
|
d44ff54912
|
CGE2: Fix error message in makeSpeechBubbleTail().
|
2014-08-02 23:17:25 +02:00 |
|
Paul Gilbert
|
7a63e12edb
|
ACCESS: Added screen loading and file index load fixes
|
2014-08-02 17:09:28 -04:00 |
|
Strangerke
|
f2de89c7bc
|
CGE2: Fix CppCheck warnings by reducing variable scope
|
2014-08-02 22:26:00 +02:00 |
|
Johannes Schickel
|
0708a0e83a
|
Merge pull request #483 from lordhoto/scumm-sfx-fix
SCUMM: Fix playback of digital sfx when speech is muted.
|
2014-08-02 21:46:43 +02:00 |
|
Paul Gilbert
|
a35ba4caf9
|
ACCESS: Adding file loading
|
2014-08-02 15:14:42 -04:00 |
|
Strangerke
|
3376ab4f62
|
CGE2: Update the comment about another non-fixable workaround
|
2014-08-02 19:05:30 +02:00 |
|
Strangerke
|
0eb7e52490
|
CGE2: Update comment concerning a workaround for a non-fixable issue
|
2014-08-02 19:04:41 +02:00 |
|
lukaslw
|
161f21352f
|
PRINCE: German texts drawing - update
|
2014-08-02 17:22:47 +02:00 |
|
Paul Gilbert
|
96ab1d5d83
|
CGE2: Further FXP multiply fix to fix hero scaling
|
2014-08-02 10:23:43 -04:00 |
|
lukaslw
|
b761953bd3
|
PRINCE: displayInventory(), runDialog() clean up
|
2014-08-02 16:21:57 +02:00 |
|
lukaslw
|
34c977574e
|
PRINCE: Cursor after loading fix
|
2014-08-02 16:20:49 +02:00 |
|
Paul Gilbert
|
a94bf197ef
|
ACCESS: Implement fading routines
|
2014-08-02 10:07:54 -04:00 |
|
lukaslw
|
51bc133c43
|
PRINCE: Background interpreter during dialog boxes
|
2014-08-02 16:03:54 +02:00 |
|
lukaslw
|
54a78d6341
|
PRINCE: mainLoop() update
|
2014-08-02 13:39:33 +02:00 |
|
Paul Gilbert
|
857f94423f
|
ACCESS: Implement decoding of game cursors
|
2014-08-01 21:32:05 -04:00 |
|
Paul Gilbert
|
4d24209eae
|
ACCESS: Add Amazon floppy detection and skeleton for Amazon engine
|
2014-08-01 16:20:24 -04:00 |
|
Paul Gilbert
|
c2451b57bc
|
ACCESS: Added resources for cursors
|
2014-08-01 15:21:21 -04:00 |
|
Strangerke
|
1a49887855
|
CGE2: Some cosmetic changes
|
2014-08-01 19:36:24 +02:00 |
|
Strangerke
|
c012c762d0
|
CGE2: Remove moveHi() and moveLo() from bitmap
|
2014-08-01 19:22:12 +02:00 |
|
lukaslw
|
a1ffdcbc46
|
PRINCE: Inventory opening - update
|
2014-08-01 18:25:02 +02:00 |
|
lukaslw
|
0a49ba7487
|
PRINCE: addInvObj() - update
|
2014-08-01 17:52:29 +02:00 |
|
lukaslw
|
6083701914
|
PRINCE: Second hero - scroll fix
|
2014-08-01 17:49:07 +02:00 |
|
lukaslw
|
d902842f7e
|
PRINCE: Cursor - typo fix
|
2014-08-01 17:44:39 +02:00 |
|
lukaslw
|
3c29d61f67
|
PRINCE: Code clean-up
|
2014-08-01 17:38:04 +02:00 |
|
Paul Gilbert
|
0d662566bd
|
CGE2: Further fixes to FXP operators to fix pathfinding
|
2014-08-01 11:16:39 -04:00 |
|
Matthew Hoops
|
dc155b23f0
|
AUDIO: Better handle endOfStream() vs endOfData() in SubSeekableAudioStream
|
2014-08-01 01:47:30 -04:00 |
|
Matthew Hoops
|
d8ef40879c
|
AUDIO: Better handle endOfStream() vs endOfData() in SubLoopingAudioStream
|
2014-08-01 01:39:46 -04:00 |
|
Joni Vähämäki
|
1d12bddd63
|
AUDIO: Rename MP3Stream's _totalTime to _curTime to better reflect the variable's purpose.
|
2014-08-01 01:43:04 +03:00 |
|
lukaslw
|
b3589c76da
|
PRINCE: Parallax and animSet loading update
|
2014-08-01 00:35:31 +02:00 |
|
lukaslw
|
03b6b61d51
|
PRINCE: Animation::clear() update
|
2014-07-31 23:42:59 +02:00 |
|
lukaslw
|
d8853725a6
|
PRINCE: Animations - update, optimization
|
2014-07-31 23:02:43 +02:00 |
|
lukaslw
|
34f496c38a
|
PRINCE: Second hero implementation
|
2014-07-31 20:59:41 +02:00 |
|
lukaslw
|
60881987d0
|
PRINCE: Animations - update
|
2014-07-31 05:29:03 +02:00 |
|
lukaslw
|
08dd3f6d37
|
PRINCE: showHero() - kHeroStateRun fix
|
2014-07-31 00:09:12 +02:00 |
|
lukaslw
|
1b5d3e00a3
|
PRINCE: FLC animations - update
|
2014-07-30 23:44:45 +02:00 |
|
lukaslw
|
e81acaf68b
|
PRINCE: Mob exam texts loading - location 58 fix
|
2014-07-30 21:58:36 +02:00 |
|
uruk
|
6d278157e1
|
CGE2: Comment out delay in the splash screen during testing.
|
2014-07-30 21:13:47 +02:00 |
|
lukaslw
|
464aea3c36
|
PRINCE: Inventory opening - mainLoop() update
|
2014-07-30 20:50:23 +02:00 |
|
lukaslw
|
93a552c26d
|
PRINCE: Skull mini-game fix
|
2014-07-30 19:54:39 +02:00 |
|
uruk
|
6a38671cc2
|
CGE2: Rearrange showTitle() and add some delay to the display.
Now the splash screen doesn't vanish almost immediately right after it's drawn.
|
2014-07-30 19:34:37 +02:00 |
|