Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert 7d4180c3e2 ACCESS: Implemented Animation setFrame code 2014-08-11 21:34:39 -04:00
Paul Gilbert 768e144683 ACCESS: Properly implement Animation calcFrame/calcFrame1 methods 2014-08-11 20:27:19 -04:00
Johannes Schickel e2313433bc COMMON: Use Common::String::clear instead of assigning "". 2014-08-12 01:43:30 +02:00
Strangerke 617aa98ede ACCESS: Implement cmdSnd() 2014-08-11 23:57:06 +02:00
Strangerke 5c7699799d ACCESS: Implement 3 more opcodes, fix a typo 2014-08-11 23:43:27 +02:00
Strangerke 69c7f989b1 ACCESS: Fix the implementation of cmdCheckAnim 2014-08-11 23:05:48 +02:00
Strangerke 5344143027 ACCESS: Implement cmdCheckFrame 2014-08-11 23:03:49 +02:00
uruk ae037b2315 CGE2: Use snprintf() instead of sprintf(). 2014-08-11 20:43:08 +02:00
uruk e488da5757 CGE2: Remove unnecessary commented out code. 2014-08-11 20:34:18 +02:00
uruk 02f3418d6f CGE2: Fix some more formatting in vga13h.h. 2014-08-11 20:32:56 +02:00
uruk 51ac9cadd4 CGE: Fix EncryptedStream::err(). 2014-08-11 16:16:54 +02:00
uruk 3e3430ed5d CGE2: Fix EncryptedStream::err(). 2014-08-11 16:10:14 +02:00
uruk 235e3d396e CGE2: Fix formatting in events.cpp. 2014-08-11 16:09:04 +02:00
uruk 9c5bdc6dde CGE2: Fix formatting in bitmap.h. 2014-08-11 16:07:29 +02:00
uruk 5e375d0796 CGE2: Fix formatting of operators' return values in vga13h.h. 2014-08-11 16:06:10 +02:00
uruk b3fed6c369 CGE2: Return value instead of reference in FXP's operator=. 2014-08-11 16:03:38 +02:00
uruk 7dfd108f68 CGE2: Remove unused functions from V2D. 2014-08-11 15:56:20 +02:00
uruk 25ebfe461f CGE2: Remove unnecessary comments from vga13h.h. 2014-08-11 15:54:38 +02:00
uruk 0d47893d51 CGE2: Make matrixes static constants in makeSpeechBubbleTail(). 2014-08-11 15:44:55 +02:00
uruk f8e60e467f CGE2: Make movie() safer. 2014-08-11 15:42:55 +02:00
uruk c3a5a9177b CGE2: Fix comment in runGame(). 2014-08-11 15:38:28 +02:00
uruk 8510152545 CGE2: Rename XCrpyt() to xCrypt(). 2014-08-11 15:31:34 +02:00
uruk 854849f57a CGE2: Get rid of detection.h, move things to detection.cpp. 2014-08-11 15:28:43 +02:00
uruk eb13d6ece1 CGE2: Add necessary tabs in detection.cpp. 2014-08-11 15:13:24 +02:00
uruk 411e8ac5c8 CGE2: Change return type of readSint16LE(). 2014-08-11 15:03:24 +02:00
uruk 1224d79e53 CGE2: Fix typo in detection.cpp. 2014-08-11 14:54:47 +02:00
uruk e709be446c CGE2: Remove unnecessary #pragma before Sprite::touch(). 2014-08-11 14:53:49 +02:00
uruk 01950e1b1c CGE2: Remove unused function from vga13h.cpp. 2014-08-11 14:48:33 +02:00
Paul Gilbert a0b9afded3 ACCESS: Implemented animation anim methods 2014-08-10 23:17:53 -04:00
Paul Gilbert 69ecc15c02 ACCESS: Add decoding of animation resources 2014-08-10 22:25:30 -04:00
Paul Gilbert b6c9460031 ACCESS: Fix palette translation during loading 2014-08-10 19:42:33 -04:00
Paul Gilbert e833ae66e2 ACCESS: Fix loop in buildScreen 2014-08-10 19:19:32 -04:00
Strangerke 6f2bc7fc1f ACCESS: Implement 2 opcodes 2014-08-11 00:52:47 +02:00
lukaslw 6471a354f4 PRINCE: drawTransparent functions - update 2014-08-11 00:40:32 +02:00
Paul Gilbert b2596cab0e ACCESS: Implement loadPlayField 2014-08-10 18:36:34 -04:00
Paul Gilbert 6801cb0855 ACCESS: Decompress sprite resource frames immediately on creation 2014-08-10 16:55:06 -04:00
lukaslw c941c5e2fd PRINCE: Graphics - drawing functions update 2014-08-10 22:07:45 +02:00
Paul Gilbert 47d75ae128 ACCESS: Beginnings of logic for drawing sprite frames 2014-08-10 15:50:22 -04:00
lukaslw 7026f687ff PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementation 2014-08-10 21:47:35 +02:00
Paul Gilbert 0e3f9e983d ACCESS: Changed _objectsTable from raw data array to SpriteResource array 2014-08-10 11:56:14 -04:00
Strangerke ba1f8b2f6b ACCESS: Fix typo in variable name 2014-08-10 17:52:34 +02:00
Strangerke 00f7a3404d ACCESS: Implement 3 more opcodes 2014-08-10 17:50:28 +02:00
Paul Gilbert cce0c2ff97 ACCESS: Adding sprite resources and screen saving 2014-08-10 11:47:15 -04:00
lukaslw 075ea1a0e0 PRINCE: makePath() - fix 2014-08-10 16:56:33 +02:00
lukaslw 70a94908d3 PRINCE: Throw a rock mini-game - cursor update 2014-08-10 16:08:45 +02:00
Strangerke 00901b200b ACCESS: Fix bug in reloadRoom1 2014-08-10 14:49:46 +02:00
Paul Gilbert 9d590687e9 ACCESS: Implemented roomMenu 2014-08-09 22:24:35 -04:00
Paul Gilbert c1613178c3 ACCESS: Implemented player loading 2014-08-09 22:07:28 -04:00
Strangerke f495d39099 ACCESS: Implement some more opcodes 2014-08-10 01:44:24 +02:00
Paul Gilbert 33f432d989 ACCESS: Fix skipping bytes in executeScript method 2014-08-09 19:18:10 -04:00