Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert e3687ea123 ACCESS: Refactored scroll direction code into separate methods 2014-08-15 20:09:56 -04:00
lukaslw 422054f81c PRINCE: init() - delete creditsDataStream 2014-08-15 21:59:24 +02:00
lukaslw 9ef705ebb4 PRINCE: playNextFLCFrame() update 2014-08-15 21:57:26 +02:00
lukaslw 40ac742169 PRINCE: initZoomIn() update 2014-08-15 21:04:55 +02:00
lukaslw 89bda02eb1 PRINCE: showHeroShadow - shadowLine data reading fix 2014-08-15 20:32:32 +02:00
Paul Gilbert 4a3ce2d27d ACCESS: Implementing checkScroll 2014-08-15 09:27:05 -04:00
Paul Gilbert 66b2d471cf ACCESS: Change walking errors to TODO comments 2014-08-14 22:06:19 -04:00
Paul Gilbert 9547efad77 ACCESS: Implemented player plotting methods 2014-08-14 22:02:47 -04:00
Matthew Hoops bf210cccc0 PEGASUS: Fix bad cast that destroys the InputHandler vtable
Thanks to LordHoto for his assistance in tracking this nonsense down.
2014-08-14 21:56:33 -04:00
Paul Gilbert f66f01bf89 ACCESS: Implemented player walk methods 2014-08-14 20:49:30 -04:00
Matthew Hoops d2bf7f99fd AUDIO: Really fix seeking with audio edits
I really have no idea what I was thinking in acb127c2
2014-08-14 20:16:14 -04:00
Paul Gilbert cf901ae142 ACCESS: Give default draw implementations for sprite drawing routines 2014-08-13 23:03:18 -04:00
Paul Gilbert 79e743ba82 ACCESS: Fix more gcc compiler warnings 2014-08-13 22:54:04 -04:00
Paul Gilbert d6404a10ad ACCESS: Fix compiler warnings and deallocation crash on exit 2014-08-13 22:45:15 -04:00
lukaslw 1354146548 PRINCE: showHeroShadow - left side clipping fix 2014-08-14 04:41:58 +02:00
Paul Gilbert 28bfe73749 ACCESS: Implemented cmdSpecial script opcode 2014-08-13 22:23:08 -04:00
Paul Gilbert ed645e435a ACCESS: Fix clearing pending images list each frame 2014-08-13 21:07:27 -04:00
Paul Gilbert 146f6b5df4 ACCESS: Fix rendering of scene background 2014-08-13 20:56:06 -04:00
uruk e525878444 CGE2: Silence GCC warning. 2014-08-13 21:18:34 +02:00
uruk 12a894a803 CGE2: Add checkMute().
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
2014-08-13 21:16:20 +02:00
uruk d7a9ea9e2a CGE2: Rework sound system. 2014-08-13 20:58:22 +02:00
uruk c247125469 CGE2: Rename _soundHandle to _sfxHandle. 2014-08-13 20:35:31 +02:00
uruk 28a450982a CGE2: Fix initVolumeSwitch(). 2014-08-13 20:25:38 +02:00
uruk 2eddd72fbf CGE2: Initialize _startGameSlot. 2014-08-13 20:00:48 +02:00
uruk e52c14b8d9 CGE2: Remove unused variable from System. 2014-08-13 19:58:58 +02:00
uruk 547ad696f2 CGE2: Initialize _h and _w in every constuctor of Bitmap. 2014-08-13 19:57:09 +02:00
uruk 277f844f09 CGE2: Initialize _maxDist in Hero's constructor. 2014-08-13 19:54:59 +02:00
uruk fecabc039e CGE2: Initialize every member in Talk's every constructor. 2014-08-13 19:53:28 +02:00
uruk 8e22ef9b6d CGE2: Fix possible string overflow in Hero::expand(). 2014-08-13 19:49:56 +02:00
uruk 8b1ffab95b CGE2: Fix possible string overflow in Bitmap's constructor. 2014-08-13 19:40:15 +02:00
uruk 8e7279f5ac CGE2: Fix possible string overflow in setEye(). 2014-08-13 18:18:26 +02:00
uruk 45e8078dab CGE2: Don't allow Sprite::step() to dereference nullptr-s. 2014-08-13 17:54:35 +02:00
uruk 3e8041d54b CGE2: Fix comparing _spr->file against null in runCommand(). 2014-08-13 17:43:52 +02:00
uruk 3b342a21c6 CGE2: Eliminate inferred misuse of enums in Sprite::labVal(). 2014-08-13 17:39:09 +02:00
uruk 528ed79575 CGE2: Make impossible to dereference nullptr in sndDigiStart(). 2014-08-13 17:30:40 +02:00
Paul Gilbert 89772d55a5 ACCESS: Implemented window size fields setup and copyBF2Vid 2014-08-12 23:34:23 -04:00
Paul Gilbert 483bc1eb03 ACCESS: Implemented setBufferScan and copyRects 2014-08-12 21:40:14 -04:00
Paul Gilbert b579dbb71b ACCESS: Fixes for clipping 2014-08-12 21:12:11 -04:00
lukaslw b315003439 PRINCE: Graphics::drawTransparentWithTrans fix 2014-08-12 20:26:03 +02:00
Johannes Schickel f35889713c CGE2: Get rid of superflous game name in extra field. 2014-08-12 17:42:04 +02:00
Johannes Schickel 007548f314 CGE: Get rid of superflous game name in extra field. 2014-08-12 17:41:29 +02:00
uruk be859276d2 CGE2: Fix fallback detection. 2014-08-12 17:33:36 +02:00
Paul Gilbert 9107cc103f ACCESS: Added a temporary frame delay and screen update 2014-08-12 09:16:14 -04:00
Paul Gilbert 94eda108eb ACCESS: Fix incorrect decrementing of _startup 2014-08-12 09:01:29 -04:00
Paul Gilbert c0cb03cea2 ACCESS: Implemented copyBlocks 2014-08-12 08:38:12 -04:00
uruk 2f6b686c2e CREDITS: Add credits for CGE2. 2014-08-12 11:01:20 +02:00
Eugene Sandulenko 148793cadd CGE2: Fix compilation 2014-08-12 10:52:38 +02:00
uruk 5b9c51d4b4 CGE2: Repair FXP's operator=(). 2014-08-12 10:05:51 +02:00
Eugene Sandulenko c6033e0467 Merge pull request #488 from urukgit/cge2
CGE2: Add Sfinx engine
2014-08-12 08:09:28 +02:00
Paul Gilbert eee84b8760 ACCESS: Implemented plotList 2014-08-11 23:12:53 -04:00