Paul Gilbert
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e3687ea123
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ACCESS: Refactored scroll direction code into separate methods
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2014-08-15 20:09:56 -04:00 |
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lukaslw
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422054f81c
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PRINCE: init() - delete creditsDataStream
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2014-08-15 21:59:24 +02:00 |
|
lukaslw
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9ef705ebb4
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PRINCE: playNextFLCFrame() update
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2014-08-15 21:57:26 +02:00 |
|
lukaslw
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40ac742169
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PRINCE: initZoomIn() update
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2014-08-15 21:04:55 +02:00 |
|
lukaslw
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89bda02eb1
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PRINCE: showHeroShadow - shadowLine data reading fix
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2014-08-15 20:32:32 +02:00 |
|
Paul Gilbert
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4a3ce2d27d
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ACCESS: Implementing checkScroll
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2014-08-15 09:27:05 -04:00 |
|
Paul Gilbert
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66b2d471cf
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ACCESS: Change walking errors to TODO comments
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2014-08-14 22:06:19 -04:00 |
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Paul Gilbert
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9547efad77
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ACCESS: Implemented player plotting methods
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2014-08-14 22:02:47 -04:00 |
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Matthew Hoops
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bf210cccc0
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PEGASUS: Fix bad cast that destroys the InputHandler vtable
Thanks to LordHoto for his assistance in tracking this nonsense down.
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2014-08-14 21:56:33 -04:00 |
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Paul Gilbert
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f66f01bf89
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ACCESS: Implemented player walk methods
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2014-08-14 20:49:30 -04:00 |
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Matthew Hoops
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d2bf7f99fd
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AUDIO: Really fix seeking with audio edits
I really have no idea what I was thinking in acb127c2
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2014-08-14 20:16:14 -04:00 |
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Paul Gilbert
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cf901ae142
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ACCESS: Give default draw implementations for sprite drawing routines
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2014-08-13 23:03:18 -04:00 |
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Paul Gilbert
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79e743ba82
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ACCESS: Fix more gcc compiler warnings
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2014-08-13 22:54:04 -04:00 |
|
Paul Gilbert
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d6404a10ad
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ACCESS: Fix compiler warnings and deallocation crash on exit
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2014-08-13 22:45:15 -04:00 |
|
lukaslw
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1354146548
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PRINCE: showHeroShadow - left side clipping fix
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2014-08-14 04:41:58 +02:00 |
|
Paul Gilbert
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28bfe73749
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ACCESS: Implemented cmdSpecial script opcode
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2014-08-13 22:23:08 -04:00 |
|
Paul Gilbert
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ed645e435a
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ACCESS: Fix clearing pending images list each frame
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2014-08-13 21:07:27 -04:00 |
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Paul Gilbert
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146f6b5df4
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ACCESS: Fix rendering of scene background
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2014-08-13 20:56:06 -04:00 |
|
uruk
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e525878444
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CGE2: Silence GCC warning.
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2014-08-13 21:18:34 +02:00 |
|
uruk
|
12a894a803
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CGE2: Add checkMute().
This keeps the "Mute All" option of ScummVM and the music on/off and speech on/off buttons of Sfinx's toolbar in sync.
|
2014-08-13 21:16:20 +02:00 |
|
uruk
|
d7a9ea9e2a
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CGE2: Rework sound system.
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2014-08-13 20:58:22 +02:00 |
|
uruk
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c247125469
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CGE2: Rename _soundHandle to _sfxHandle.
|
2014-08-13 20:35:31 +02:00 |
|
uruk
|
28a450982a
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CGE2: Fix initVolumeSwitch().
|
2014-08-13 20:25:38 +02:00 |
|
uruk
|
2eddd72fbf
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CGE2: Initialize _startGameSlot.
|
2014-08-13 20:00:48 +02:00 |
|
uruk
|
e52c14b8d9
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CGE2: Remove unused variable from System.
|
2014-08-13 19:58:58 +02:00 |
|
uruk
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547ad696f2
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CGE2: Initialize _h and _w in every constuctor of Bitmap.
|
2014-08-13 19:57:09 +02:00 |
|
uruk
|
277f844f09
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CGE2: Initialize _maxDist in Hero's constructor.
|
2014-08-13 19:54:59 +02:00 |
|
uruk
|
fecabc039e
|
CGE2: Initialize every member in Talk's every constructor.
|
2014-08-13 19:53:28 +02:00 |
|
uruk
|
8e22ef9b6d
|
CGE2: Fix possible string overflow in Hero::expand().
|
2014-08-13 19:49:56 +02:00 |
|
uruk
|
8b1ffab95b
|
CGE2: Fix possible string overflow in Bitmap's constructor.
|
2014-08-13 19:40:15 +02:00 |
|
uruk
|
8e7279f5ac
|
CGE2: Fix possible string overflow in setEye().
|
2014-08-13 18:18:26 +02:00 |
|
uruk
|
45e8078dab
|
CGE2: Don't allow Sprite::step() to dereference nullptr-s.
|
2014-08-13 17:54:35 +02:00 |
|
uruk
|
3e8041d54b
|
CGE2: Fix comparing _spr->file against null in runCommand().
|
2014-08-13 17:43:52 +02:00 |
|
uruk
|
3b342a21c6
|
CGE2: Eliminate inferred misuse of enums in Sprite::labVal().
|
2014-08-13 17:39:09 +02:00 |
|
uruk
|
528ed79575
|
CGE2: Make impossible to dereference nullptr in sndDigiStart().
|
2014-08-13 17:30:40 +02:00 |
|
Paul Gilbert
|
89772d55a5
|
ACCESS: Implemented window size fields setup and copyBF2Vid
|
2014-08-12 23:34:23 -04:00 |
|
Paul Gilbert
|
483bc1eb03
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ACCESS: Implemented setBufferScan and copyRects
|
2014-08-12 21:40:14 -04:00 |
|
Paul Gilbert
|
b579dbb71b
|
ACCESS: Fixes for clipping
|
2014-08-12 21:12:11 -04:00 |
|
lukaslw
|
b315003439
|
PRINCE: Graphics::drawTransparentWithTrans fix
|
2014-08-12 20:26:03 +02:00 |
|
Johannes Schickel
|
f35889713c
|
CGE2: Get rid of superflous game name in extra field.
|
2014-08-12 17:42:04 +02:00 |
|
Johannes Schickel
|
007548f314
|
CGE: Get rid of superflous game name in extra field.
|
2014-08-12 17:41:29 +02:00 |
|
uruk
|
be859276d2
|
CGE2: Fix fallback detection.
|
2014-08-12 17:33:36 +02:00 |
|
Paul Gilbert
|
9107cc103f
|
ACCESS: Added a temporary frame delay and screen update
|
2014-08-12 09:16:14 -04:00 |
|
Paul Gilbert
|
94eda108eb
|
ACCESS: Fix incorrect decrementing of _startup
|
2014-08-12 09:01:29 -04:00 |
|
Paul Gilbert
|
c0cb03cea2
|
ACCESS: Implemented copyBlocks
|
2014-08-12 08:38:12 -04:00 |
|
uruk
|
2f6b686c2e
|
CREDITS: Add credits for CGE2.
|
2014-08-12 11:01:20 +02:00 |
|
Eugene Sandulenko
|
148793cadd
|
CGE2: Fix compilation
|
2014-08-12 10:52:38 +02:00 |
|
uruk
|
5b9c51d4b4
|
CGE2: Repair FXP's operator=().
|
2014-08-12 10:05:51 +02:00 |
|
Eugene Sandulenko
|
c6033e0467
|
Merge pull request #488 from urukgit/cge2
CGE2: Add Sfinx engine
|
2014-08-12 08:09:28 +02:00 |
|
Paul Gilbert
|
eee84b8760
|
ACCESS: Implemented plotList
|
2014-08-11 23:12:53 -04:00 |
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