Paul Gilbert
b7ea1133b4
ACCESS: Set hotspot for inventory item cursors to be their center
2014-08-24 21:42:02 -04:00
Paul Gilbert
d97cc677e1
ACCESS: Fix mapping of _useItem onto flags array
2014-08-24 21:05:35 -04:00
Paul Gilbert
3e14e7b966
ACCESS: Fix selection of inventory items
2014-08-24 17:31:41 -04:00
Paul Gilbert
ce97ba5587
ACCeSS: Fix display of items in inventory screen
2014-08-24 16:49:57 -04:00
Paul Gilbert
e53417f91a
ACCESS: Fix loading of inventory screen background
2014-08-24 14:42:26 -04:00
Strangerke
6774dd4246
ACCESS: Implement speakText()
2014-08-24 18:49:34 +02:00
Paul Gilbert
89a3c43da1
ACCESS: More work on inventory screen setup
2014-08-24 12:32:11 -04:00
Paul Gilbert
1073646c8e
ACCESS: Fix negative seek in cmdSetVideoSound
2014-08-24 12:18:41 -04:00
Strangerke
7b1d0064fe
ACCESS: Fix the loading of text in doEstablish
2014-08-24 11:02:14 +02:00
Paul Gilbert
ee62d6c1cf
ACCESS: In progress inventory display screen
2014-08-23 23:21:17 -04:00
Johannes Schickel
183f8eea43
KYRA: Slight cleanup.
2014-08-24 00:57:39 +02:00
Johannes Schickel
2f547a887c
KYRA: Constify base type for some pointers in AdLibDriver.
2014-08-24 00:57:39 +02:00
Johannes Schickel
c5dfe1d917
KYRA: Add safety checks for getProgram/getInstrument return values.
...
This fixes a crash in Hand of Fate when scaring off the rat by using the
swampsnake potion on Zanthia. This crash is timing sensitive since the game is
stopping the offending sound resource at this point. If it still gets to the
instruction setting up an invalid instrument, it will crash ScummVM with in
invalid read.
2014-08-24 00:57:39 +02:00
Johannes Schickel
3612f88025
KYRA: Extend safety check inside AdLibDriver::getProgram.
...
This also removes an TODO and replaces it with a comment explaining this
safety check.
2014-08-24 00:52:34 +02:00
Strangerke
955df7a94c
ACCESS: Start implementing loadEstablish
2014-08-23 23:49:08 +02:00
Paul Gilbert
f98d4668d7
ACCESS: Improvements for horizontal scrolling
2014-08-23 17:19:54 -04:00
Paul Gilbert
ec70f3feaf
ACCESS: Fix graphic glitch when scrolling up
2014-08-23 14:47:06 -04:00
Paul Gilbert
148eb972ab
ACCESS: Fix fade outs
2014-08-23 14:28:07 -04:00
Paul Gilbert
1e2d79eb59
ACCESS: Implement more opcodes, stubbed beginning of video player
2014-08-23 14:13:26 -04:00
Paul Gilbert
31c8a524a3
ACCESS: More implementation of CharManager
2014-08-23 13:13:56 -04:00
Paul Gilbert
7aa2c7fe5c
ACCESS: Beginnings of character/converse manager
2014-08-23 12:09:27 -04:00
Paul Gilbert
6343ff72c4
ACCESS: Fix cursor positioning in scrolled screens, and background restores
2014-08-23 10:21:50 -04:00
Paul Gilbert
44436def83
ACCESS: Stop player moving when scene changes
2014-08-22 22:58:44 -04:00
Paul Gilbert
b4d2484633
ACCESS: Fixes for drawing scrolling scenes
2014-08-22 22:55:17 -04:00
Paul Gilbert
e5130bcc6c
ACCESS: Remapping of plotting methods
2014-08-22 22:15:53 -04:00
uruk
606f80ef36
CGE2: Silence warning about uninitialized variable.
2014-08-22 14:55:13 +02:00
Ben Castricum
cf8e28c40c
CLI: change "savegames" into "saved games", same as in GUI
2014-08-22 07:11:03 +02:00
Ben Castricum
9d885bce22
GUI: s/savegame/saved game/
...
Makes it consistant throughout the GUI
2014-08-22 07:11:03 +02:00
Ben Castricum
fd2ee7921f
SWORD1: Change "no DXA support" message.
...
It's "without zlib" or "without DXA support". WJP prefers the first.
2014-08-22 06:43:02 +02:00
Ben Castricum
500af48ef7
GUI: Fix description of game specific extraPath
2014-08-22 06:40:15 +02:00
Ben Castricum
cb94d1f943
MISC: Fix typo s/Adlib/AdLib/ (only where visible to the user)
2014-08-22 06:40:06 +02:00
Paul Gilbert
41df7734db
ACCESS: Standardise plotting methods and added comments
2014-08-21 22:15:00 -04:00
Paul Gilbert
8d1d1f6739
ACCESS: Fix displaying background in scrolling rooms
2014-08-21 21:03:44 -04:00
Paul Gilbert
966515a7d0
ACCESS: Fix room data loading for MM
2014-08-21 07:44:41 -04:00
Paul Gilbert
afc41c7eec
ACCESS: Added initial resources and detection entry for Martian Memorandum
2014-08-20 23:36:57 -04:00
Paul Gilbert
a8dd2defaa
ACCESS: Added scene debugger command
2014-08-20 20:27:52 -04:00
Paul Gilbert
4e5eb04e47
ACCESS: Fix freeing player sprites when the scene changes
2014-08-20 20:22:35 -04:00
Paul Gilbert
5870b18e17
ACCESS: Fix for collision detection
2014-08-20 20:02:17 -04:00
Strangerke
c7d4958984
ACCESS: Implement partially doEstablish
2014-08-21 00:32:11 +02:00
Strangerke
70b8efacfb
ACCESS: Finish moving timer flag from bool to byte based on the assembly, modify some comments and TODOs
2014-08-20 23:04:04 +02:00
uruk
e545a0afc4
CGE2: Update version in the fallback detection.
2014-08-20 11:13:54 +02:00
Paul Gilbert
23a442443f
ACCESS: Implemented cmdNewRoom opcode
2014-08-19 20:43:32 -04:00
Paul Gilbert
6066afb020
ACCESS: Fix z ordering of sprites on the screen
2014-08-19 20:31:23 -04:00
Strangerke
b4f74b9b5e
ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
2014-08-20 01:46:46 +02:00
Kirben
aca10de1b5
SCUMM: Add support for quit script in HE90+ games.
2014-08-20 09:26:39 +10:00
Kirben
7761c75c31
SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found.
2014-08-20 08:36:40 +10:00
Strangerke
992ea95cd7
ACCESS: Implement two opcodes
2014-08-19 07:48:00 +02:00
Paul Gilbert
8d45ad265d
ACCESS: Fix walking right
2014-08-18 22:53:58 -04:00
Paul Gilbert
c4a3770cfe
ACCESS: Bugfixes for walking
2014-08-18 22:15:23 -04:00
Paul Gilbert
ad0be89459
ACCESS: Simplified surface creation, added drawing for scaled flipped images
2014-08-18 20:15:43 -04:00