Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert b7ea1133b4 ACCESS: Set hotspot for inventory item cursors to be their center 2014-08-24 21:42:02 -04:00
Paul Gilbert d97cc677e1 ACCESS: Fix mapping of _useItem onto flags array 2014-08-24 21:05:35 -04:00
Paul Gilbert 3e14e7b966 ACCESS: Fix selection of inventory items 2014-08-24 17:31:41 -04:00
Paul Gilbert ce97ba5587 ACCeSS: Fix display of items in inventory screen 2014-08-24 16:49:57 -04:00
Paul Gilbert e53417f91a ACCESS: Fix loading of inventory screen background 2014-08-24 14:42:26 -04:00
Strangerke 6774dd4246 ACCESS: Implement speakText() 2014-08-24 18:49:34 +02:00
Paul Gilbert 89a3c43da1 ACCESS: More work on inventory screen setup 2014-08-24 12:32:11 -04:00
Paul Gilbert 1073646c8e ACCESS: Fix negative seek in cmdSetVideoSound 2014-08-24 12:18:41 -04:00
Strangerke 7b1d0064fe ACCESS: Fix the loading of text in doEstablish 2014-08-24 11:02:14 +02:00
Paul Gilbert ee62d6c1cf ACCESS: In progress inventory display screen 2014-08-23 23:21:17 -04:00
Johannes Schickel 183f8eea43 KYRA: Slight cleanup. 2014-08-24 00:57:39 +02:00
Johannes Schickel 2f547a887c KYRA: Constify base type for some pointers in AdLibDriver. 2014-08-24 00:57:39 +02:00
Johannes Schickel c5dfe1d917 KYRA: Add safety checks for getProgram/getInstrument return values.
This fixes a crash in Hand of Fate when scaring off the rat by using the
swampsnake potion on Zanthia. This crash is timing sensitive since the game is
stopping the offending sound resource at this point. If it still gets to the
instruction setting up an invalid instrument, it will crash ScummVM with in
invalid read.
2014-08-24 00:57:39 +02:00
Johannes Schickel 3612f88025 KYRA: Extend safety check inside AdLibDriver::getProgram.
This also removes an TODO and replaces it with a comment explaining this
safety check.
2014-08-24 00:52:34 +02:00
Strangerke 955df7a94c ACCESS: Start implementing loadEstablish 2014-08-23 23:49:08 +02:00
Paul Gilbert f98d4668d7 ACCESS: Improvements for horizontal scrolling 2014-08-23 17:19:54 -04:00
Paul Gilbert ec70f3feaf ACCESS: Fix graphic glitch when scrolling up 2014-08-23 14:47:06 -04:00
Paul Gilbert 148eb972ab ACCESS: Fix fade outs 2014-08-23 14:28:07 -04:00
Paul Gilbert 1e2d79eb59 ACCESS: Implement more opcodes, stubbed beginning of video player 2014-08-23 14:13:26 -04:00
Paul Gilbert 31c8a524a3 ACCESS: More implementation of CharManager 2014-08-23 13:13:56 -04:00
Paul Gilbert 7aa2c7fe5c ACCESS: Beginnings of character/converse manager 2014-08-23 12:09:27 -04:00
Paul Gilbert 6343ff72c4 ACCESS: Fix cursor positioning in scrolled screens, and background restores 2014-08-23 10:21:50 -04:00
Paul Gilbert 44436def83 ACCESS: Stop player moving when scene changes 2014-08-22 22:58:44 -04:00
Paul Gilbert b4d2484633 ACCESS: Fixes for drawing scrolling scenes 2014-08-22 22:55:17 -04:00
Paul Gilbert e5130bcc6c ACCESS: Remapping of plotting methods 2014-08-22 22:15:53 -04:00
uruk 606f80ef36 CGE2: Silence warning about uninitialized variable. 2014-08-22 14:55:13 +02:00
Ben Castricum cf8e28c40c CLI: change "savegames" into "saved games", same as in GUI 2014-08-22 07:11:03 +02:00
Ben Castricum 9d885bce22 GUI: s/savegame/saved game/
Makes it consistant throughout the GUI
2014-08-22 07:11:03 +02:00
Ben Castricum fd2ee7921f SWORD1: Change "no DXA support" message.
It's "without zlib" or "without DXA support". WJP prefers the first.
2014-08-22 06:43:02 +02:00
Ben Castricum 500af48ef7 GUI: Fix description of game specific extraPath 2014-08-22 06:40:15 +02:00
Ben Castricum cb94d1f943 MISC: Fix typo s/Adlib/AdLib/ (only where visible to the user) 2014-08-22 06:40:06 +02:00
Paul Gilbert 41df7734db ACCESS: Standardise plotting methods and added comments 2014-08-21 22:15:00 -04:00
Paul Gilbert 8d1d1f6739 ACCESS: Fix displaying background in scrolling rooms 2014-08-21 21:03:44 -04:00
Paul Gilbert 966515a7d0 ACCESS: Fix room data loading for MM 2014-08-21 07:44:41 -04:00
Paul Gilbert afc41c7eec ACCESS: Added initial resources and detection entry for Martian Memorandum 2014-08-20 23:36:57 -04:00
Paul Gilbert a8dd2defaa ACCESS: Added scene debugger command 2014-08-20 20:27:52 -04:00
Paul Gilbert 4e5eb04e47 ACCESS: Fix freeing player sprites when the scene changes 2014-08-20 20:22:35 -04:00
Paul Gilbert 5870b18e17 ACCESS: Fix for collision detection 2014-08-20 20:02:17 -04:00
Strangerke c7d4958984 ACCESS: Implement partially doEstablish 2014-08-21 00:32:11 +02:00
Strangerke 70b8efacfb ACCESS: Finish moving timer flag from bool to byte based on the assembly, modify some comments and TODOs 2014-08-20 23:04:04 +02:00
uruk e545a0afc4 CGE2: Update version in the fallback detection. 2014-08-20 11:13:54 +02:00
Paul Gilbert 23a442443f ACCESS: Implemented cmdNewRoom opcode 2014-08-19 20:43:32 -04:00
Paul Gilbert 6066afb020 ACCESS: Fix z ordering of sprites on the screen 2014-08-19 20:31:23 -04:00
Strangerke b4f74b9b5e ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms 2014-08-20 01:46:46 +02:00
Kirben aca10de1b5 SCUMM: Add support for quit script in HE90+ games. 2014-08-20 09:26:39 +10:00
Kirben 7761c75c31 SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found. 2014-08-20 08:36:40 +10:00
Strangerke 992ea95cd7 ACCESS: Implement two opcodes 2014-08-19 07:48:00 +02:00
Paul Gilbert 8d45ad265d ACCESS: Fix walking right 2014-08-18 22:53:58 -04:00
Paul Gilbert c4a3770cfe ACCESS: Bugfixes for walking 2014-08-18 22:15:23 -04:00
Paul Gilbert ad0be89459 ACCESS: Simplified surface creation, added drawing for scaled flipped images 2014-08-18 20:15:43 -04:00