Paul Gilbert
cdb2159ba2
ACCESS: Workaround for original Amazon bug trying to draw player in
...
cutscene
In scene 33, the game briefly adds the player to the _images list, even
though no player sprites have been loaded, since it's a cutscene scene
2014-12-12 22:41:18 -05:00
Paul Gilbert
a9131a93c3
ACCESS: Fix freeing alternate player sprites resource
2014-12-12 22:40:58 -05:00
Paul Gilbert
d2d75dd4a7
ACCESS: Workaround for original game bug doing inventory check
...
In scene 31, moving the corrugated metal does a check on an invalid item
index
2014-12-12 22:40:44 -05:00
Strangerke
08c6539900
ACCESS: Implement cmdEndVideo
2014-12-12 22:40:35 -05:00
Strangerke
ddfe739554
ACCESS: Implement copyVideo
2014-12-12 22:40:26 -05:00
Paul Gilbert
74a61d1118
ACCESS: Fix the ability to switch between players
2014-12-12 22:40:17 -05:00
Strangerke
80ec09d0ae
ACCESS: Rename a function
2014-12-12 22:40:07 -05:00
Strangerke
9e84be664c
ACCESS: Implement a couple of script functions
2014-12-12 22:39:56 -05:00
Paul Gilbert
a0beb08984
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
2014-12-12 22:39:42 -05:00
Strangerke
1cbaab55cd
ACCESS: Split cmdDead in order to use it in RIVER
2014-12-12 22:39:28 -05:00
Paul Gilbert
ada5ca20f9
ACCESS: Reorganise Amazon game-specific variables that are saved
2014-12-12 22:39:11 -05:00
Paul Gilbert
ff003f3b65
ACCESS: Fix the jungle walk 2 cutscene
2014-12-12 22:38:58 -05:00
Strangerke
7fbd145f5d
ACCESS: Use a new structure instead of a byte array for River Objects
2014-12-12 22:38:49 -05:00
Strangerke
c1b3db90c4
ACCESS: Implement riverSound
2014-12-12 22:38:39 -05:00
Paul Gilbert
30f602b6cb
ACCESS: Further fixes for panning
2014-12-12 22:38:31 -05:00
Paul Gilbert
1d60368724
ACCESS: Tweaks to mWhileDoOpen and fixes to pan method
2014-12-12 22:38:22 -05:00
Strangerke
1d70d61d2b
ACCESS: Implement setRiverPan
2014-12-12 22:38:12 -05:00
Strangerke
237404fa70
ACCESS: Some more work on RIVER (still WIP)
2014-12-12 22:37:57 -05:00
Paul Gilbert
5cfdc983c3
ACCESS: Fix loading of animation at end of mWhileDoOpen
2014-12-12 22:37:29 -05:00
Strangerke
e1e97ec9ff
ACCESS: Start the implementation of RIVER (WIP)
2014-12-12 22:37:18 -05:00
Strangerke
5de214dfc4
ACCESS: Implement mWhileDownRiver
2014-12-12 22:37:07 -05:00
Paul Gilbert
968bfec067
ACCESS: Workaround for original setting animations when none is loaded
2014-12-12 22:36:46 -05:00
Strangerke
60ee5456c9
ACCESS: Implement jungleMove
2014-12-12 22:36:36 -05:00
Strangerke
7427f29e85
ACCESS: Implement mWhileJWalk2 (WIP)
2014-12-12 22:36:22 -05:00
Strangerke
690bea4c88
ACCESS: Trigger quit game at the end of doCast
2014-12-12 22:36:11 -05:00
Strangerke
43f7fe9182
ACCESS: Implement doCast
2014-12-12 22:35:51 -05:00
Paul Gilbert
bc050a549c
ACCESS: Implemented cmdCheckVFrame opcode
2014-12-12 22:35:39 -05:00
Strangerke
e9e19446d8
ACCESS: Implement doTent
2014-12-12 22:35:28 -05:00
Paul Gilbert
8e45582492
ACCESS: Add extra shouldQuit checks during title sequence
2014-12-12 22:35:19 -05:00
Paul Gilbert
b2e67a69c6
ACCESS: Fix incorrect loading of exra cells during room load
2014-12-12 22:35:10 -05:00
Paul Gilbert
a01ddaeb1b
ACCESS: Fix loading correct sprite resource in mWhileDoOpen
2014-12-12 22:35:01 -05:00
Paul Gilbert
8939d657f7
ACCESS: Fix loading animation data in mWhileDoOpen
2014-12-12 22:34:52 -05:00
Strangerke
31fc8fdaa1
ACCESS: Add a hack in order to make the first screen visible
2014-12-12 22:34:43 -05:00
Strangerke
8e483e037f
ACCESS: Fix the handling of the very last line of a text in getLine
2014-12-12 22:34:33 -05:00
Strangerke
44e7051b95
ACCESS: Fix display height of text in chapter introduction
2014-12-12 22:34:23 -05:00
Strangerke
a0294b6338
ACCESS: Move setupGame before doIntroduction to fix a crash
2014-12-12 22:34:13 -05:00
Strangerke
f70012a115
ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon Resources
2014-12-12 22:34:03 -05:00
Strangerke
1ad11d091f
ACCESS: Simplify doIntroduction()
2014-12-12 22:33:52 -05:00
Strangerke
731d7d2039
ACCESS: Add more intro code, including credit scrolling
2014-12-12 22:33:42 -05:00
Strangerke
4e1394c8e3
ACCESS: Fix intro countdown, add splashscreen and loading of scene 0
2014-12-12 22:33:28 -05:00
Strangerke
339847872b
ACCESS: Fix the call of doIntroduction
2014-12-12 22:33:11 -05:00
Strangerke
bacb9badf8
ACCESS: Fix compilation warning
2014-12-12 22:32:56 -05:00
Strangerke
96cc1e3ac9
ACCESS: Implement setVerticalCode and setHorizontalCode used by the guard scene
2014-12-12 22:32:46 -05:00
Paul Gilbert
2daa96e284
ACCESS: Fix crash in conversation screen when clicking outside response boxes
2014-12-12 22:32:36 -05:00
Paul Gilbert
c4a5c36290
ACCESS: Fix crash when talking to pilot on the plane
2014-12-12 22:32:24 -05:00
Strangerke
4ca5cc5ab4
ACCESS: Implement chkVLine and chkHLine
2014-12-12 22:32:14 -05:00
Strangerke
c74821161b
ACCESS: Fix some issues in plotTorchSpear(), in plotPit() and in ANT()
2014-12-12 22:32:02 -05:00
Strangerke
37431dcedf
ACCESS: Implement guardSee and setGuardFrame
2014-12-12 22:31:52 -05:00
Strangerke
ba8f4941b5
ACCESS: Add missing code in guard()
2014-12-12 22:31:41 -05:00
Strangerke
15da1cc639
ACCESS: Fix some parameters in ANT
2014-12-12 22:31:30 -05:00