Commit Graph
86814 Commits
Author SHA1 Message Date
Paul Gilbert cdb2159ba2 ACCESS: Workaround for original Amazon bug trying to draw player in
cutscene

In scene 33, the game briefly adds the player to the _images list, even
though no player sprites have been loaded, since it's a cutscene scene
2014-12-12 22:41:18 -05:00
Paul Gilbert a9131a93c3 ACCESS: Fix freeing alternate player sprites resource 2014-12-12 22:40:58 -05:00
Paul Gilbert d2d75dd4a7 ACCESS: Workaround for original game bug doing inventory check
In scene 31, moving the corrugated metal does a check on an invalid item
index
2014-12-12 22:40:44 -05:00
Strangerke 08c6539900 ACCESS: Implement cmdEndVideo 2014-12-12 22:40:35 -05:00
Strangerke ddfe739554 ACCESS: Implement copyVideo 2014-12-12 22:40:26 -05:00
Paul Gilbert 74a61d1118 ACCESS: Fix the ability to switch between players 2014-12-12 22:40:17 -05:00
Strangerke 80ec09d0ae ACCESS: Rename a function 2014-12-12 22:40:07 -05:00
Strangerke 9e84be664c ACCESS: Implement a couple of script functions 2014-12-12 22:39:56 -05:00
Paul Gilbert a0beb08984 ACCESS: Refactor _inactive from AccessEngine to AmazonEngine 2014-12-12 22:39:42 -05:00
Strangerke 1cbaab55cd ACCESS: Split cmdDead in order to use it in RIVER 2014-12-12 22:39:28 -05:00
Paul Gilbert ada5ca20f9 ACCESS: Reorganise Amazon game-specific variables that are saved 2014-12-12 22:39:11 -05:00
Paul Gilbert ff003f3b65 ACCESS: Fix the jungle walk 2 cutscene 2014-12-12 22:38:58 -05:00
Strangerke 7fbd145f5d ACCESS: Use a new structure instead of a byte array for River Objects 2014-12-12 22:38:49 -05:00
Strangerke c1b3db90c4 ACCESS: Implement riverSound 2014-12-12 22:38:39 -05:00
Paul Gilbert 30f602b6cb ACCESS: Further fixes for panning 2014-12-12 22:38:31 -05:00
Paul Gilbert 1d60368724 ACCESS: Tweaks to mWhileDoOpen and fixes to pan method 2014-12-12 22:38:22 -05:00
Strangerke 1d70d61d2b ACCESS: Implement setRiverPan 2014-12-12 22:38:12 -05:00
Strangerke 237404fa70 ACCESS: Some more work on RIVER (still WIP) 2014-12-12 22:37:57 -05:00
Paul Gilbert 5cfdc983c3 ACCESS: Fix loading of animation at end of mWhileDoOpen 2014-12-12 22:37:29 -05:00
Strangerke e1e97ec9ff ACCESS: Start the implementation of RIVER (WIP) 2014-12-12 22:37:18 -05:00
Strangerke 5de214dfc4 ACCESS: Implement mWhileDownRiver 2014-12-12 22:37:07 -05:00
Paul Gilbert 968bfec067 ACCESS: Workaround for original setting animations when none is loaded 2014-12-12 22:36:46 -05:00
Strangerke 60ee5456c9 ACCESS: Implement jungleMove 2014-12-12 22:36:36 -05:00
Strangerke 7427f29e85 ACCESS: Implement mWhileJWalk2 (WIP) 2014-12-12 22:36:22 -05:00
Strangerke 690bea4c88 ACCESS: Trigger quit game at the end of doCast 2014-12-12 22:36:11 -05:00
Strangerke 43f7fe9182 ACCESS: Implement doCast 2014-12-12 22:35:51 -05:00
Paul Gilbert bc050a549c ACCESS: Implemented cmdCheckVFrame opcode 2014-12-12 22:35:39 -05:00
Strangerke e9e19446d8 ACCESS: Implement doTent 2014-12-12 22:35:28 -05:00
Paul Gilbert 8e45582492 ACCESS: Add extra shouldQuit checks during title sequence 2014-12-12 22:35:19 -05:00
Paul Gilbert b2e67a69c6 ACCESS: Fix incorrect loading of exra cells during room load 2014-12-12 22:35:10 -05:00
Paul Gilbert a01ddaeb1b ACCESS: Fix loading correct sprite resource in mWhileDoOpen 2014-12-12 22:35:01 -05:00
Paul Gilbert 8939d657f7 ACCESS: Fix loading animation data in mWhileDoOpen 2014-12-12 22:34:52 -05:00
Strangerke 31fc8fdaa1 ACCESS: Add a hack in order to make the first screen visible 2014-12-12 22:34:43 -05:00
Strangerke 8e483e037f ACCESS: Fix the handling of the very last line of a text in getLine 2014-12-12 22:34:33 -05:00
Strangerke 44e7051b95 ACCESS: Fix display height of text in chapter introduction 2014-12-12 22:34:23 -05:00
Strangerke a0294b6338 ACCESS: Move setupGame before doIntroduction to fix a crash 2014-12-12 22:34:13 -05:00
Strangerke f70012a115 ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon Resources 2014-12-12 22:34:03 -05:00
Strangerke 1ad11d091f ACCESS: Simplify doIntroduction() 2014-12-12 22:33:52 -05:00
Strangerke 731d7d2039 ACCESS: Add more intro code, including credit scrolling 2014-12-12 22:33:42 -05:00
Strangerke 4e1394c8e3 ACCESS: Fix intro countdown, add splashscreen and loading of scene 0 2014-12-12 22:33:28 -05:00
Strangerke 339847872b ACCESS: Fix the call of doIntroduction 2014-12-12 22:33:11 -05:00
Strangerke bacb9badf8 ACCESS: Fix compilation warning 2014-12-12 22:32:56 -05:00
Strangerke 96cc1e3ac9 ACCESS: Implement setVerticalCode and setHorizontalCode used by the guard scene 2014-12-12 22:32:46 -05:00
Paul Gilbert 2daa96e284 ACCESS: Fix crash in conversation screen when clicking outside response boxes 2014-12-12 22:32:36 -05:00
Paul Gilbert c4a5c36290 ACCESS: Fix crash when talking to pilot on the plane 2014-12-12 22:32:24 -05:00
Strangerke 4ca5cc5ab4 ACCESS: Implement chkVLine and chkHLine 2014-12-12 22:32:14 -05:00
Strangerke c74821161b ACCESS: Fix some issues in plotTorchSpear(), in plotPit() and in ANT() 2014-12-12 22:32:02 -05:00
Strangerke 37431dcedf ACCESS: Implement guardSee and setGuardFrame 2014-12-12 22:31:52 -05:00
Strangerke ba8f4941b5 ACCESS: Add missing code in guard() 2014-12-12 22:31:41 -05:00
Strangerke 15da1cc639 ACCESS: Fix some parameters in ANT 2014-12-12 22:31:30 -05:00