Paul Gilbert
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b478b05df2
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ACCESS: Move _saveRiver from engine to River class
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2014-12-12 22:51:43 -05:00 |
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Paul Gilbert
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2151919434
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ACCESS: Remove accidental resetting of _vm pointers
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2014-12-12 22:51:34 -05:00 |
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Paul Gilbert
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01e9214c7d
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ACCESS: Only save river scene fields when actually in the river scene
I'm still not happy everything needed is being synchronised, so this
way we can work on it further without upsetting other Amazon saves
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2014-12-12 22:51:15 -05:00 |
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Paul Gilbert
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1716cd9b30
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ACCESS: Major refactoring of Amazon logic into their own classes
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2014-12-12 22:51:04 -05:00 |
|
Paul Gilbert
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e332218568
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ACCESS: Workaround for Exit/walk icon in massacre site scene
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2014-12-12 22:50:54 -05:00 |
|
Paul Gilbert
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740df9b42a
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ACCESS: Further tweaks to timer skipping
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2014-12-12 22:50:45 -05:00 |
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Paul Gilbert
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eeb9d63a19
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ACCESS: Don't decrease timers whilst text dialogs are showing
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2014-12-12 22:50:36 -05:00 |
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Paul Gilbert
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abecac94d4
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ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'
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2014-12-12 22:50:24 -05:00 |
|
Paul Gilbert
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bfbce8c6a6
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ACCESS: Cleanup of updateObstacles
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2014-12-12 22:50:15 -05:00 |
|
Paul Gilbert
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62a7619017
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ACCESS: Better fix for drawing partially off-screen sprites
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2014-12-12 22:50:03 -05:00 |
|
Strangerke
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2735101179
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ACCESS: Finish the implementation of cmdHelp (still a redraw issue)
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2014-12-12 22:49:53 -05:00 |
|
Paul Gilbert
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3f44538441
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ACCESS: Fix array sizes for panning objects fields
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2014-12-12 22:49:43 -05:00 |
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Paul Gilbert
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b1ea7879f3
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ACCESS: Fix saving/loading using ScummVM GMM in the river scene
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2014-12-12 22:49:35 -05:00 |
|
Paul Gilbert
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c6042e2e25
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ACCESS: Minor cleanups of canoe code
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2014-12-12 22:49:26 -05:00 |
|
Paul Gilbert
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3be3cb1ac2
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ACCESS: Cleanup of room _function and river canoe movement
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2014-12-12 22:49:16 -05:00 |
|
Paul Gilbert
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64b45e68aa
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ACCESS: Fix loading or exiting game when Maya is active player
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2014-12-12 22:49:06 -05:00 |
|
Paul Gilbert
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f6a1faa5e4
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ACCESS: Fix check for scene area that can be clicked in
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2014-12-12 22:49:00 -05:00 |
|
Paul Gilbert
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bb93268ee2
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ACCESS: Fix left button flag beig stuck after saving & loading games
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2014-12-12 22:48:53 -05:00 |
|
Paul Gilbert
|
f0f19dbea0
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ACCESS: Fix for vertical scrolling after using inventory screen
|
2014-12-12 22:48:47 -05:00 |
|
Strangerke
|
abb4b9d1e6
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ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52
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2014-12-12 22:48:33 -05:00 |
|
Paul Gilbert
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4c71b12e02
|
ACCESS: Fix memory leaks
|
2014-12-12 22:48:16 -05:00 |
|
Strangerke
|
f75fa68c05
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ACCESS: Add a replacement of configSelect, currently just initializing _hintLevel
|
2014-12-12 22:48:06 -05:00 |
|
Paul Gilbert
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7434c764c6
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ACCESS: gcc compilation fixes
|
2014-12-12 22:47:55 -05:00 |
|
Paul Gilbert
|
89b20c618f
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ACCESS: Fix to correctly draw partly off-screen sprites
|
2014-12-12 22:47:44 -05:00 |
|
Strangerke
|
d8c97d259b
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ACCESS: add code to replace the checks on KEYBUFCNT
|
2014-12-12 22:47:33 -05:00 |
|
Paul Gilbert
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fde1ea9d0e
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ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
|
2014-12-12 22:47:22 -05:00 |
|
Strangerke
|
953321cc26
|
ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic flaw
|
2014-12-12 22:47:11 -05:00 |
|
Paul Gilbert
|
0cafe2719d
|
ACCESS: Fix for proper vertical scrolling on the ship
|
2014-12-12 22:47:00 -05:00 |
|
Paul Gilbert
|
84d500a35a
|
ACCESS: Fix flickering slaver guard
|
2014-12-12 22:46:49 -05:00 |
|
Paul Gilbert
|
9cd2bbf6bd
|
ACCESS: Move slaver guard functions into the Guard class
|
2014-12-12 22:46:36 -05:00 |
|
Strangerke
|
486b7d7e04
|
ACCESS: Add detection for Amazon English Demo
|
2014-12-12 22:46:20 -05:00 |
|
Strangerke
|
0a28a77e1a
|
ACCESS: Silent warning
|
2014-12-12 22:46:01 -05:00 |
|
Strangerke
|
451a29ada5
|
ACCESS: Fix character in first screen when the intro is played
|
2014-12-12 22:45:42 -05:00 |
|
Strangerke
|
79fa346ca0
|
ACCESS: Implement calcIQ
|
2014-12-12 22:45:29 -05:00 |
|
Strangerke
|
2ea4601589
|
ACCESS: Implement helpTitle
|
2014-12-12 22:45:17 -05:00 |
|
Paul Gilbert
|
7a691f38cf
|
ACCESS: Fix guard movement logic on slaver boat
|
2014-12-12 22:44:58 -05:00 |
|
Paul Gilbert
|
cc8a8bfddd
|
ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
|
2014-12-12 22:44:43 -05:00 |
|
Strangerke
|
a8c99d1986
|
ACCESS: Some work on drawHelp (WIP)
|
2014-12-12 22:44:16 -05:00 |
|
Strangerke
|
6e2d63e4cd
|
ACCESS: Implement checkRiverCollide()
|
2014-12-12 22:44:04 -05:00 |
|
Strangerke
|
5674bed27b
|
ACCESS: Implement updateObstacles
|
2014-12-12 22:43:51 -05:00 |
|
Paul Gilbert
|
9fa0fc845e
|
ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scene
|
2014-12-12 22:43:42 -05:00 |
|
Paul Gilbert
|
b01f5d61d7
|
ACCESS: Fix vertically scrolling up the screen
|
2014-12-12 22:43:33 -05:00 |
|
Paul Gilbert
|
8eeb5bd8e6
|
ACCESS: Refine scene 9 workaround to stop movement problems on ship
|
2014-12-12 22:43:24 -05:00 |
|
Strangerke
|
f1b99b0ede
|
ACCESS: Implement plotRiver
|
2014-12-12 22:43:14 -05:00 |
|
Strangerke
|
51ccd0c1fb
|
ACCESS: Implement moveCanoe
|
2014-12-12 22:43:03 -05:00 |
|
Strangerke
|
0c4fdc6a48
|
ACCESS: Implement some more RIVER functions
|
2014-12-12 22:42:50 -05:00 |
|
Paul Gilbert
|
68dc425cd4
|
ACCESS: Implemented buildRow for vertical screen scrolling
|
2014-12-12 22:42:36 -05:00 |
|
Strangerke
|
cc07c2e5a2
|
ACCESS: Implement two more RIVER related functions
|
2014-12-12 22:42:10 -05:00 |
|
Paul Gilbert
|
74a15d6599
|
ACCESS: Fix the mWhileDownRiver cutscene
|
2014-12-12 22:41:45 -05:00 |
|
Strangerke
|
36a3c5d234
|
ACCESS: Implement riverJumpTest
|
2014-12-12 22:41:33 -05:00 |
|