ZVISION: Further cleanup to the AnimationNode class

This commit is contained in:
Filippos Karapetis
2014-12-30 03:08:39 +02:00
parent 47b90ef3cd
commit 0c4e0673c3
2 changed files with 8 additions and 18 deletions
@@ -33,14 +33,13 @@
namespace ZVision {
AnimationNode::AnimationNode(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool DisposeAfterUse)
AnimationNode::AnimationNode(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool disposeAfterUse)
: SideFX(engine, controlKey, SIDEFX_ANIM),
_DisposeAfterUse(DisposeAfterUse),
_disposeAfterUse(disposeAfterUse),
_mask(mask),
_animation(NULL) {
_animation = engine->loadAnimation(fileName);
_animation->start();
if (frate > 0) {
_frmDelayOverride = (int32)(1000.0 / frate);
@@ -89,12 +88,10 @@ bool AnimationNode::process(uint32 deltaTimeInMillis) {
if (it != _playList.end()) {
playnode *nod = &(*it);
if (nod->_curFrame == -1) {
if (!_animation->isPlaying()) {
// The node is just beginning playback
nod->_curFrame = nod->start;
_animation->start();
_animation->seekToFrame(nod->start);
_animation->setEndFrame(nod->stop);
nod->_delay = deltaTimeInMillis; // Force the frame to draw
if (nod->slot)
@@ -111,10 +108,9 @@ bool AnimationNode::process(uint32 deltaTimeInMillis) {
delete nod->_scaled;
}
_playList.erase(it);
return _DisposeAfterUse;
return _disposeAfterUse;
}
nod->_curFrame = nod->start;
_animation->seekToFrame(nod->start);
}
@@ -190,13 +186,9 @@ void AnimationNode::addPlayNode(int32 slot, int x, int y, int x2, int y2, int st
nod.loop = loops;
nod.pos = Common::Rect(x, y, x2 + 1, y2 + 1);
nod.start = startFrame;
nod.stop = endFrame;
if (nod.stop >= (int)_animation->getFrameCount())
nod.stop = _animation->getFrameCount() - 1;
_animation->setEndFrame(CLIP<int>(endFrame, 0,_animation->getFrameCount() - 1));
nod.slot = slot;
nod._curFrame = -1;
nod._delay = 0;
nod._scaled = NULL;
_playList.push_back(nod);
@@ -41,16 +41,14 @@ class ZVision;
class AnimationNode : public SideFX {
public:
AnimationNode(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool DisposeAfterUse = true);
AnimationNode(ZVision *engine, uint32 controlKey, const Common::String &fileName, int32 mask, int32 frate, bool disposeAfterUse = true);
~AnimationNode();
struct playnode {
Common::Rect pos;
int32 slot;
int32 start;
int32 stop;
int32 loop;
int32 _curFrame;
int32 _delay;
Graphics::Surface *_scaled;
};
@@ -61,7 +59,7 @@ private:
PlayNodes _playList;
int32 _mask;
bool _DisposeAfterUse;
bool _disposeAfterUse;
Video::VideoDecoder *_animation;
int32 _frmDelayOverride;