Eugene Sandulenko
546ba3c09b
DEVTOOLS: Rewrote dist-scummsm.sh tool to support git
2015-11-15 13:17:31 +01:00
Eugene Sandulenko
b9b8eab269
IMAGES: WIP for 16-bit MS Video1 decoder
2015-11-14 23:32:38 +01:00
Willem Jan Palenstijn
5d6f924fa6
BBVS: Fix typo in array size
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Ideally this shouldn't use a hardcoded constant at all...
Thanks to WindlePoons for debugging.
2015-11-14 22:43:16 +01:00
Eugene Sandulenko
0a5e6e16b4
BBVS: Added Russian BBVS
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Requires Russian to be selected in GUI font.
Fails on unknown codec at game beginning.
2015-11-14 01:03:33 +01:00
Strangerke
ed0e6d19f8
MADS: Dragon: Implement scene 105
2015-11-13 12:17:30 +01:00
Strangerke
a475a7f18a
MADS: Rex: Use a constant when checking _mainObjectSource
2015-11-13 11:36:04 +01:00
Willem Jan Palenstijn
2b31096856
SWORD25: Fix comment translation
2015-11-13 10:51:29 +01:00
Eugene Sandulenko
1f1ef9b632
SWORD25: Fixing typo of typo. This time for real
2015-11-13 09:09:05 +01:00
Eugene Sandulenko
a47ab5e1d9
SWORD25: Fix typo
2015-11-13 08:21:51 +01:00
Eugene Sandulenko
ca4c10f424
SWORD25: Translate comments
2015-11-13 00:21:59 +01:00
Eugene Sandulenko
882989f5c3
SWORD25: Fix thumbnail generation and make it portable
2015-11-13 00:03:42 +01:00
vanfanel
9d831d0c42
SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor.
2015-11-12 14:03:14 +01:00
Strangerke
002a59c540
MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTimers
2015-11-12 00:52:21 +01:00
Strangerke
8753ee9f95
MADS: Rename the parameter of setNextFrameTimer
2015-11-12 00:50:39 +01:00
Eugene Sandulenko
8360d3cd6f
GUI: Do not show splash when ran from launcher
2015-11-11 21:36:27 +01:00
vanfanel
99739a13fe
Merge branch 'master' into dispmanx
2015-11-11 17:56:12 +01:00
Strangerke
eb9881965d
MADS: Fix ANIMFLAG_DITHER value
2015-11-11 14:20:15 +01:00
Martin Kiewitz
7e44493fe8
SCI: add another Torin's Passage version
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German 1.0
2015-11-11 13:31:20 +01:00
Strangerke
0195ee51e9
MADS: Implement sceneScale for v2+ games
2015-11-11 01:50:37 +01:00
Strangerke
0f5130e491
MADS: For consistency with Rex, remove the second parameter of addSprites when its value is the default one
2015-11-11 00:35:26 +01:00
Strangerke
bbe61b4054
MADS: DRAGON: Use constants instead of hardcoded values in one call of addSprites
2015-11-11 00:10:41 +01:00
Bertrand Augereau
5ad9cd1a1a
COMMON: More sort unit tests
2015-11-10 20:30:51 +01:00
Bertrand Augereau
1311fe5c49
COMMON: Avoid useless (and dangerous when cctor/operator= don't support it) SWAP(x, x) in sorting
2015-11-10 20:08:19 +01:00
athrxx
13f30fb46b
KYRA: (LOK/PC-98) - add missing string resource
2015-11-10 18:38:33 +01:00
athrxx
fb61f64903
SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distorted
2015-11-10 18:00:01 +01:00
Filippos Karapetis
1765e231d9
MADS: Phantom: Implement disableNode() and disableLine()
2015-11-10 11:55:50 +02:00
Strangerke
6a34a1d58f
MADS: Phantom: Add a comment about changing section
2015-11-10 09:21:19 +01:00
Strangerke
7fb2ec9366
MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ games
2015-11-10 09:15:55 +01:00
Strangerke
a71fd57608
MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntry
2015-11-10 09:04:25 +01:00
Bertrand Augereau
91e6abd305
GUI: Use after free
2015-11-09 23:57:36 +01:00
Bertrand Augereau
06d83f148f
GUI: strncat needs a destination C-string
2015-11-09 23:57:29 +01:00
Bertrand Augereau
4920b3ab3e
COMMON: Some ill-formed xml files triggered a seek(CUR, -2) in the parser
2015-11-09 22:51:15 +01:00
Strangerke
cbb26351f1
MADS: Phantom: Remove dummy scene handler
2015-11-09 21:44:26 +01:00
Strangerke
b7d4536cf1
MADS: Phantom: Update erroneous comments concerning Section Handlers
2015-11-09 21:42:51 +01:00
Strangerke
34d5f929ac
MADS: Remove useless casts in per-game logic
2015-11-09 21:40:18 +01:00
Strangerke
925dc6b158
MADS: Phantom: Implement stopWalker()
2015-11-09 21:09:04 +01:00
athrxx
8c046f4826
AUDIO: (FM-TOWNS) - replace fixed hanging notes buffer with a dynamic chain
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(This works around issues with some Indy 3 sound tracks. These tracks seem to be broken, since they have way too long duration values for some notes which would fill up the event buffer rather quickly. I tested with the UNZ emulator to be sure that this is an issue which also occurs with the original driver.)
2015-11-09 18:41:10 +01:00
athrxx
924b582ced
AUDIO: fix bug #6885 (INDY3: FMTOWNS: Music is distorted (regression))
2015-11-09 18:41:09 +01:00
athrxx
160f1a074d
AUDIO: (FM-TOWNS) - fix looping pcm sounds
2015-11-09 18:41:07 +01:00
athrxx
4ec41c291e
AUDIO: (FM-TOWNS) - cleanup euphony code
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(rework parts of the code + improve naming of variables/functions)
2015-11-09 18:41:06 +01:00
Strangerke
b177f6326f
MADS: Phantom: Implement unhandledAction()
2015-11-09 18:33:13 +01:00
Strangerke
9abf901c28
MADS: Phantom: Implement doObjectAction()
2015-11-09 18:05:02 +01:00
Eugene Sandulenko
82c98e9803
Merge pull request #625 from digitall/rate-hack
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AUDIO: Add support for sample rates >65kHz.
2015-11-09 16:39:17 +01:00
Filippos Karapetis
ff4d0b9f54
MADS: Phantom: Update the definition of drawToBackground()
2015-11-09 12:09:30 +02:00
Filippos Karapetis
d09d68ef70
MADS: Phantom: Fix bug in Scene102::enter()
2015-11-09 12:05:01 +02:00
Filippos Karapetis
bff5a3e680
MADS: Phantom: Implement Scene::drawToBackground()
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This is used to conditionally display additional background objects.
Also, added a TODO in Scene::deleteSequence()
2015-11-09 12:04:09 +02:00
Strangerke
47f43770ae
MADS: Phantom: Only force a reset of scaling velocity when the section changes
2015-11-09 09:22:27 +01:00
Strangerke
8a74ec9da9
MADS: Phantom: Fix coding style in Scene1xx
2015-11-09 09:08:29 +01:00
Strangerke
7bd86b84a9
MADS: Phantom: Remove an erroneous TODO
2015-11-09 09:05:54 +01:00
Eugene Sandulenko
18bc506a21
ENGINES: Fix typo
2015-11-09 00:45:52 +01:00