Commit Graph
86814 Commits
Author SHA1 Message Date
Strangerke 751183a269 CGE2: Silent a CppCheck warning 2015-11-27 15:06:10 +01:00
Strangerke 9d6ae42f65 MORTEVIELLE: Reduce the scope of a variable 2015-11-27 15:05:41 +01:00
Strangerke fe916f1794 ACCESS: Martian - Simplify check in takePicture() 2015-11-27 02:05:40 +01:00
Strangerke 279be647da ACCESS: Fix bug in River 2015-11-27 01:44:32 +01:00
Torbjörn Andersson 93697c1704 MADS: Silence Clang warning
There are others still left, but this one was obvious how to fix.
2015-11-27 00:48:11 +01:00
Eugene Sandulenko a9479e2acf Merge pull request #628 from rootfather/master
NEWS: Update German NEWS file to address all changes made until 9dbaf8d
2015-11-25 23:57:31 +01:00
rootfather 3fdce73c61 NEWS: Update German NEWS file to address all changes made until 9dbaf8d 2015-11-25 22:52:02 +01:00
Martin Kiewitz cfa8d3bd8b SHERLOCK: fix comment typo 2015-11-25 09:49:16 +01:00
Martin Kiewitz c0cbfacd1b ACCESS: fix comment typo 2015-11-25 09:48:10 +01:00
Torbjörn Andersson 3f3c3b7f5c ACCESS: Silence GCC warnings 2015-11-25 06:52:50 +01:00
Strangerke 8e161e0035 MADS: NEBULAR: Fix another (potential) memory leak 2015-11-25 00:22:24 +01:00
Strangerke 4cf4387ce4 MADS: Nebular - Fix two memory leaks in dialogs 2015-11-25 00:12:49 +01:00
Strangerke 1b9f1eed88 MADS: Fix several memory leaks in the conversation code 2015-11-24 23:58:54 +01:00
Strangerke f5c0e16792 MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech() 2015-11-24 23:28:02 +01:00
Strangerke 9789acce3e MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded value 2015-11-24 23:22:32 +01:00
Strangerke 76c227b2eb MADS: Refactor camera code 2015-11-24 21:47:53 +01:00
Strangerke f8581f9e6a MADS: Don't set the camera for Rex game 2015-11-24 19:36:52 +01:00
Strangerke 4f330db26a MADS: Fix memory leak in loadMadsV2Background 2015-11-24 19:10:11 +01:00
Strangerke b0c032275a MADS: Phantom - Initialize and synchronize a couple of variables 2015-11-24 18:19:35 +01:00
Strangerke 2c158d0e41 MADS: initialize some variables 2015-11-24 17:59:44 +01:00
Strangerke 351ce463ca MADS: Phantom: Add more checks in exitCatacombs
Fix an assert in moveCatacombs
2015-11-24 17:44:21 +01:00
Strangerke 9b52ce590f MADS: Phantom: Fix asserts in moveCatacombs 2015-11-24 17:37:37 +01:00
Strangerke b052fe9308 MADS: Fix flag usage for the value KMSG_ANIM 2015-11-24 17:26:16 +01:00
Strangerke 7bd77c5636 MADS: Dragon: Remove some dead code in hardcoded logic 2015-11-24 17:15:53 +01:00
Strangerke 321d6cffa5 MADS: Phantom: Remove dead code in scene 310 2015-11-24 17:06:45 +01:00
Martin Kiewitz c620f1076d ACCESS: movie player: convert 6-bit pal properly 2015-11-24 16:26:02 +01:00
Martin Kiewitz 85ebe4c8e0 ACCESS: movie player: 6-bit palette to 8-bit
adjust palette accordingly
2015-11-24 15:58:19 +01:00
Martin Kiewitz d69ffaa0e4 ACCESS: movie player for Noctropolis+Synnergist
accessible via debug command "playmovie"
2015-11-24 15:42:17 +01:00
Paul Gilbert 5137d0d3f9 SHERLOCK: SS: Fix exit crash in Sherlock playable demo 2015-11-23 20:11:20 -05:00
Martin Kiewitz f840eaf736 AGI: add new debug command "version"
Tries to figure out the game version
It does this by scanning through all game scripts
Sadly there is no better way, because there is no common
location of the game version
2015-11-23 22:51:21 +01:00
Strangerke 49a811c5fb ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958 2015-11-23 14:36:54 +01:00
johndoe123 1800f9d8dc BBVS: Fix bug #6954: Pathfinding bug in Prison
The bug was caused by a check introduced by me to avoid division-by-zero errors
when the source and dest x values are equal.
This had the side effect that it didn't work well in this case outlined in the
bug report, maybe also in other places.
I'm not sure how to handle a DBZ correctly here so I'm setting the x delta to
1.0 if it would normally be 0.0, which seems to work after walking around
in some scenes.
2015-11-23 13:22:51 +01:00
Strangerke 0dbf4e53c6 MADS: Silent another cppCheck warning 2015-11-23 01:23:37 +01:00
Strangerke bebfb0df45 MADS: Rex: Remove dead code in doObjectAction
(same check earlier in the same if statement)
2015-11-23 01:08:39 +01:00
Strangerke 92b63ca70a MADS: Phantom: reduce the scope of a variable 2015-11-23 01:07:28 +01:00
Strangerke 767ce0ddc0 MADS: Reduce the scope of a variable in panTransition 2015-11-23 00:28:17 +01:00
Strangerke a12516ee18 MADS: Phantom: Reword scene101::handleAnimation0 for consistency, remove some useless variables in scene113 2015-11-23 00:28:15 +01:00
Torbjörn Andersson 9cf7d1ba60 MADS: Silence two GCC warnings
The other warnings will require some further investigation.
2015-11-23 00:15:55 +01:00
Filippos Karapetis 9dbaf8dd21 NEWS: Mention the Raspberry Pi port 2015-11-23 00:55:28 +02:00
Johannes Schickel f9868255a9 MADS: Fix compilation. 2015-11-22 23:53:23 +01:00
Filippos Karapetis d9e2943fe6 Merge pull request #626 from dreammaster/phantom
MADS: Return of the Phantom WIP
2015-11-23 00:41:07 +02:00
Fedor Strizhnev f6ea588b89 Symbian: fix build issues
Add new linker options to remove useless code
Add file not parsed by script
2015-11-22 23:36:47 +03:00
Fedor Strizhnev 296199086a Symbian: add new engine 2015-11-22 23:22:36 +03:00
Fedor Strizhnev 96b2706b29 Symbian: fix complation issues 2015-11-22 23:20:58 +03:00
Fedor Strizhnev a155ba6542 Symbian: add new engine to help file 2015-11-22 23:17:54 +03:00
Fedor Strizhnev c282884276 Symbian: help file build once now 2015-11-22 23:13:32 +03:00
Strangerke 0c7bde123b CREDITS: On demand of dreammaster, add m_kiewitz to Sherlock's credits 2015-11-22 20:03:06 +01:00
Strangerke 71905b8ad9 ACCESS: build the engine by default 2015-11-22 19:50:12 +01:00
Paul Gilbert 9bf4b797d4 SHERLOCK: Remove deprecated decompression file 2015-11-22 13:25:45 -05:00
Strangerke cb0e9fd886 CREDITS: Add credits for Access engine 2015-11-22 19:11:51 +01:00