Strangerke
90e7f030c3
MADS: Phantom: Implement scene 306
2015-10-28 12:51:34 +01:00
Strangerke
0db7c488ea
MADS: Phantom: Add scene 305
2015-10-28 12:29:46 +01:00
Strangerke
b5e787cd35
MADS: Phantom: Polish scene 303, add scene 304
2015-10-28 11:46:58 +01:00
Strangerke
58c94024a0
MADS: Phantom: Add scene 303
2015-10-28 09:53:11 +01:00
Strangerke
b06b0ef872
MADS: Janitorial: Remove trailing spaces and tabs
2015-10-27 23:33:23 +01:00
Strangerke
b2a07f52f4
MADS: Phantom: Implement scene 302
2015-10-27 23:29:58 +01:00
Strangerke
cbb302a550
MADS: Phantom: Implement scene 301
2015-10-27 22:28:43 +01:00
Strangerke
49a5b194d0
MADS: Phantom: Rewrite some comments
2015-10-27 14:27:54 +01:00
Strangerke
cb72286b34
MADS: Phantom: Set scaling velocity in generic classes Scene1xx and Scene2xx
2015-10-27 14:24:50 +01:00
Strangerke
892565069c
MADS: Phantom: Add generic class Scene3xx
2015-10-27 14:23:54 +01:00
Strangerke
8aa06b4dd9
MADS: Phantom: Implement scene 250
2015-10-27 12:33:00 +01:00
Strangerke
18683f98b0
MADS: Phantom: Implement scene 208
2015-10-27 11:44:35 +01:00
Strangerke
f0f5bd81ee
MADS: Phantom: Implement scene 207
2015-10-27 10:37:19 +01:00
Strangerke
26ae514e9d
MADS: Phantom: Add scene 206
2015-10-27 09:57:29 +01:00
Strangerke
de343a4d41
MADS: Phantom: Implement scene 205
2015-10-27 00:26:03 +01:00
Strangerke
98b52670c9
MADS: Phantom: Implement scene 204
2015-10-26 01:24:16 +01:00
Strangerke
adfe7de5ab
MADS: Phantom: change the type of a couple of local variables
2015-10-25 19:05:28 +01:00
Strangerke
2c5b63acfa
MADS: Phantom: Implement scene 203
2015-10-25 19:02:11 +01:00
Strangerke
f7389e98bc
MADS: Dragon: Some rework in scene 104
2015-10-25 00:28:40 +02:00
Strangerke
8422142c74
MADS: Phantom: Implement scene 202
2015-10-25 00:26:05 +02:00
Strangerke
9aeecf83a3
MADS: Implement getFrameWidth and getFrameHeight
2015-10-24 23:21:08 +02:00
Paul Gilbert
faff6b534d
MADS: Don't show protection dialog when resuming game from in-game menu
2015-10-24 16:32:46 -04:00
Willem Jan Palenstijn
c37997aaf8
WINTERMUTE: Remove unused function
...
It calls itself, and is declared pure virtual. Thanks salty-horse.
2015-10-24 22:19:10 +02:00
Paul Gilbert
d159320571
MADS: Fix crash at end of copy protection failure cutscene
2015-10-24 16:17:30 -04:00
Paul Gilbert
569f3c65b7
XEEN: Beginnings of work on copy protection check method
2015-10-24 16:14:15 -04:00
Martin Kiewitz
4e852a691b
TINSEL: DW1: Improve timbre file error message
...
it now mentions all the possible file names.
2015-10-24 20:25:48 +02:00
Filippos Karapetis
86722cc41f
MADS: Phantom: Initial implementation of Player::setWalkTrigger()
2015-10-24 14:43:36 +03:00
Filippos Karapetis
6fc4d50443
MADS: Phantom: Add hack in setHeroTrigger to stop conversations
...
This allows the conversation in Phantom scene 101 to close, and enables
player actions for the scene
2015-10-24 14:41:01 +03:00
Filippos Karapetis
3e979e59ef
MADS: More work on V2 conversations
...
Most of the conversation data has been figured out, with a few TODOs
left
2015-10-24 14:38:19 +03:00
Strangerke
85c45c210e
MADS: Dragon: Implement scene 104
2015-10-24 12:38:31 +02:00
Paul Gilbert
e06c879a47
XEEN: Fix displaying sky when outdoors
2015-10-23 08:40:56 -04:00
Strangerke
d26bc1937d
MADS: Dragon: Implement scene 103
2015-10-23 10:50:55 +02:00
Strangerke
796b04d3cd
MADS: Dragon: Implement scene 102
2015-10-23 00:28:47 +02:00
Filippos Karapetis
0f27b68d57
MADS: Phantom: Disable auto camera adjust code for V2 games, for now
2015-10-22 23:23:07 +03:00
Filippos Karapetis
91bc69b1a3
MADS: Phantom: Some initial work on reading conversation files
2015-10-22 23:23:06 +03:00
Strangerke
43065c9ee2
MADS: Dragon: Implement scene 101
2015-10-22 22:15:57 +02:00
Strangerke
2856020c37
MADS: Dragon: Add generic scene for group 1
2015-10-22 21:22:37 +02:00
Strangerke
9bb46f2af3
MADS: Phantom: Some renaming in scene 113
2015-10-22 17:16:16 +02:00
Strangerke
cbbfeb0171
MADS: Phantom: Implement scene 201
2015-10-22 17:11:02 +02:00
Strangerke
5e6dbbef4c
MADS: Phantom: Add Scene Group 2 generic functions
2015-10-22 15:15:57 +02:00
Filippos Karapetis
4a38e2618d
Merge pull request #621 from eriktorbjorn/neverhood-car
...
NEVERHOOD: Possible fix for bad car behaviour
2015-10-22 11:10:42 +03:00
Filippos Karapetis
af87fc7b65
Merge pull request #620 from salty-horse/neverhood_save
...
NEVERHOOD: Don't crash when loading savegames with a high slot ID
2015-10-22 11:06:51 +03:00
Filippos Karapetis
bff515a2d9
Merge pull request #616 from eriktorbjorn/fw-splash
...
CINE: Show splash screen in CD version of Future Wars
2015-10-22 11:03:35 +03:00
Filippos Karapetis
6a14396d73
MADS: Dragon: Better checking for scene codes
2015-10-22 03:24:14 +03:00
Filippos Karapetis
a2bd9b524e
MADS: Phantom: Better checking for scene codes
...
This allows scene 150 to start
2015-10-22 03:23:52 +03:00
Filippos Karapetis
51d5f6c2b8
MADS: Phantom: Implement deleteSequence()
...
I've left in a CHECKME for the part of the code I'm not 100% sure.
Unfortunately, this can't really be tested yet until animations
work properly
2015-10-22 03:23:08 +03:00
Filippos Karapetis
fac601ae2e
MADS: Fix typo
2015-10-22 03:21:54 +03:00
Filippos Karapetis
9bfa51ef30
MADS: Phantom: Expand the existing camera adjustment logic for V2 games
...
This fixes all of the scenes that expand over the screen (e.g. 101, 104,
109 in Phantom, as well as the several scenes in the Dragonsphere intro).
Also added a new debugger command, "set_camera", which sets the scene
camera to specific coordinates
2015-10-22 02:14:41 +03:00
Filippos Karapetis
80dae7b8fc
MADS: Phantom: Initial work on hotspots with dynamic animations
2015-10-22 00:42:04 +03:00
Filippos Karapetis
e232c9fdb6
MADS: Phantom: Implement resetFacing()
2015-10-21 23:42:33 +03:00