Travis Howell
9f364eaf65
Add dummy case used in airport
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svn-id: r16971
2005-03-02 10:53:14 +00:00
Travis Howell
e913602100
Fix array read from files in HE72+
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svn-id: r16970
2005-03-02 08:42:42 +00:00
Torbjörn Andersson
27bcd6e47a
When restoring older savegames, fill the script slot 'cycle' fields with
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what I hope is a sensible value. This fixes a regression with a MonkeyVGA
savegame I had where none of the scripts that should have been running
were since all 'cycle' fields were 0.
svn-id: r16969
2005-03-02 07:11:58 +00:00
Travis Howell
f097bcbf2b
Fix string display in Buzzy games.
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svn-id: r16968
2005-03-02 07:00:42 +00:00
Travis Howell
7dd05d6d10
Fix COMI part III regression, I lost a line.
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svn-id: r16967
2005-03-02 05:01:52 +00:00
Torbjörn Andersson
91c1c67fc5
Fixed warning.
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svn-id: r16966
2005-03-01 07:45:36 +00:00
Travis Howell
f94b10db49
Update HE issues
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svn-id: r16965
2005-02-28 22:47:05 +00:00
Max Horn
a9e53c989c
Perform some validation before using GFX strip offset (see also bug #795214 )
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svn-id: r16964
2005-02-28 20:20:57 +00:00
Gregory Montoir
15bfd975a0
preliminar work on processWizImage 9 and updated wiz flags
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svn-id: r16963
2005-02-28 20:19:56 +00:00
Joost Peters
991dbdf18c
change division to right-shift
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svn-id: r16962
2005-02-28 17:34:52 +00:00
Torbjörn Andersson
58dc309969
And, finally, the change I meant to before I got side-tracked: Use
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ScummVM's "Rect" data type in the mouse list. The benefit of this is that
we can then use the contains() function in checkMouseList(), which makes
the code a bit less eye-watering.
svn-id: r16961
2005-02-28 14:03:53 +00:00
Travis Howell
e50aca32a8
Missed a change.
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svn-id: r16960
2005-02-28 13:34:52 +00:00
Torbjörn Andersson
bed897719c
Index the "mouse list" from 0 instead of 1. I have no idea why it wasn't
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this way to begin with.
svn-id: r16959
2005-02-28 13:28:02 +00:00
Travis Howell
36705d4344
Add support for script cycles used by HE90+ games.
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svn-id: r16958
2005-02-28 13:23:10 +00:00
Torbjörn Andersson
9424c5aef2
Changed a few more hard-coded text-ids to constants.
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svn-id: r16957
2005-02-28 13:22:31 +00:00
Travis Howell
c840db8ab2
*** empty log message ***
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svn-id: r16956
2005-02-28 04:35:26 +00:00
Travis Howell
d343ba9bb9
Cleanup
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svn-id: r16955
2005-02-28 04:34:22 +00:00
Travis Howell
3b2fe18d2c
Rename sprite functions
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svn-id: r16954
2005-02-28 04:17:17 +00:00
Torbjörn Andersson
f628ee836b
Restored the original values to the return codes. Since I've been removing
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a bunch of them, it's better that the remaining ones keep the same value
between future releases. (Not that the user will ever get error messages,
of course. *cough* :-)
svn-id: r16953
2005-02-27 16:20:01 +00:00
Torbjörn Andersson
a5356edb36
Got rid of all the .h files but one in the 'driver' directory. They were
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either very small or, in the case of driver96.h, a disorganized jumbles.
svn-id: r16952
2005-02-27 16:11:19 +00:00
Travis Howell
0d8a49de37
Revert the spriteGroupId checks.change.
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svn-id: r16951
2005-02-27 06:07:09 +00:00
Travis Howell
991c1859b1
Correct spriteGroupId checks.
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Remove duplicate/pointess code.
svn-id: r16950
2005-02-27 06:01:11 +00:00
Travis Howell
68d15ad91d
Correction, only redraw if flags changed.
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svn-id: r16949
2005-02-27 05:14:24 +00:00
Gregory Montoir
d5d3bc8e3b
correction, WIZH tag is LE
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svn-id: r16948
2005-02-27 04:14:54 +00:00
Gregory Montoir
decda90ffd
moved some variables to ScummEngine_v90he and renamed some SpriteInfo fields
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svn-id: r16947
2005-02-27 03:36:33 +00:00
Gregory Montoir
a0347d46de
fixed footdemo startup wizimage
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svn-id: r16946
2005-02-27 03:23:16 +00:00
Gregory Montoir
5eec97c24c
added processWizImage mode 8 ; this breaks footdemo, feel free to disable
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svn-id: r16945
2005-02-27 02:55:13 +00:00
Travis Howell
4cb4f662c8
Rename vars
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svn-id: r16944
2005-02-27 02:29:54 +00:00
Travis Howell
8560e08940
Ooops
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svn-id: r16943
2005-02-27 01:23:50 +00:00
Travis Howell
68581fe2e0
Add floodState struct and rename opcode.
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svn-id: r16942
2005-02-27 01:20:44 +00:00
Travis Howell
8446e7c645
Add a few more HE items
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svn-id: r16941
2005-02-27 01:02:46 +00:00
Travis Howell
52989edb1c
Update debug msg.
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svn-id: r16940
2005-02-27 00:49:09 +00:00
Travis Howell
cf0aac1506
Add more safety checks.
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svn-id: r16939
2005-02-27 00:42:52 +00:00
Travis Howell
72efd4c50e
*** empty log message ***
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svn-id: r16938
2005-02-26 23:59:23 +00:00
Travis Howell
6665f1f9fa
Update HE items
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svn-id: r16937
2005-02-26 23:51:58 +00:00
Andrew Kurushin
baf72d3e94
fix iso mode object draw order
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svn-id: r16936
2005-02-26 18:06:55 +00:00
Andrew Kurushin
343d59c9d4
implemented iso pathfinding
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glitches: some tiles draws above figures
svn-id: r16935
2005-02-26 17:37:16 +00:00
Gregory Montoir
23c2b3fc96
typo
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svn-id: r16934
2005-02-26 12:48:51 +00:00
Travis Howell
ca660a3512
Compile fix from wjp
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svn-id: r16933
2005-02-26 12:12:15 +00:00
Travis Howell
4a803b93c0
Correction to findSprite()
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svn-id: r16932
2005-02-26 12:10:06 +00:00
Andrew Kurushin
280003edee
iso pathfining work in progress:
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- all figures now stands in right way on iso scene startup
svn-id: r16931
2005-02-26 11:44:30 +00:00
Eugene Sandulenko
3abfcbc579
Lots of other sprite-related renames as suggested by cyx.
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svn-id: r16930
2005-02-26 11:22:00 +00:00
Eugene Sandulenko
885d584842
Rename HE sprite flag kSF31 -> kSFImageless and corresponding functions.
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svn-id: r16929
2005-02-26 11:05:13 +00:00
Eugene Sandulenko
e106b0a853
Disable ditrherers for v1 games. Algorithm there is different and also
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palette settings seem to be different too. So to not let people get confused
it is disabled until proper implementation.
svn-id: r16928
2005-02-26 11:02:27 +00:00
Gregory Montoir
46844bbb7d
added a missing line to findSpriteWithClassOf and updated _varNumSpriteGroups computing
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svn-id: r16927
2005-02-26 10:59:50 +00:00
Travis Howell
77b50fcce8
Typo
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svn-id: r16926
2005-02-26 10:53:23 +00:00
Gregory Montoir
4f5589bb8b
fix issue in spritesBlitToScreen and added some suggestions for fields/flags renaming
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svn-id: r16925
2005-02-26 10:02:22 +00:00
Travis Howell
1d23aada61
Catch all invalid image resource reads
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svn-id: r16924
2005-02-26 04:53:43 +00:00
Travis Howell
6d7935cc6b
Revert that last change, mixed functions.
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svn-id: r16923
2005-02-26 04:20:47 +00:00
Travis Howell
2689832d75
Rename sprite function
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Correct spritesResetSpriteGroup
svn-id: r16922
2005-02-26 03:57:11 +00:00