Commit Graph
86814 Commits
Author SHA1 Message Date
Travis Howell eebf5a7812 Correct quit/restart
svn-id: r17071
2005-03-11 03:29:31 +00:00
Travis Howell 06a8268792 Check for negative value
svn-id: r17070
2005-03-11 03:21:43 +00:00
Travis Howell d6b8386241 Add English HE100 versions of freddi2/maze
svn-id: r17069
2005-03-11 03:16:52 +00:00
Eugene Sandulenko 154c4af8dc Mass-renamed all variables of Actor object according to our current code
formatting standards. Earlier we had half of vars named with leading
underscore and half without it.

Now code in actor.cpp is considerably more readable.

svn-id: r17068
2005-03-11 01:10:06 +00:00
Eugene Sandulenko 3cf691e9f9 Add --force-1x-overlay command line option as discussed in bugreport
#1160454 "ALL: Failed assertion when using 1x scaler"

svn-id: r17067
2005-03-10 16:29:08 +00:00
Eugene Sandulenko cc2c2dd931 Fix bug #1160454 "ALL: Failed assertion when using 1x scaler"
svn-id: r17066
2005-03-10 15:59:31 +00:00
Torbjörn Andersson 0641b05f0c Initialize some overlay-related variables, just to be safe.
svn-id: r17065
2005-03-10 15:43:08 +00:00
Travis Howell 9928c9fdda Find where this flag is triggered too.
svn-id: r17064
2005-03-10 11:40:07 +00:00
Travis Howell 42e6a731cb Missing zero.
svn-id: r17063
2005-03-10 11:34:41 +00:00
Travis Howell 3c319749fa Update HE issues
svn-id: r17062
2005-03-10 11:25:02 +00:00
Travis Howell dea3893ebd Used in displayWizComplexImage() too.
svn-id: r17061
2005-03-10 11:24:26 +00:00
Travis Howell a913095ee0 Add HE specific versions of findResource/findResourceData.
Required by WizImage functions, which sometimes alter data.

svn-id: r17060
2005-03-10 11:06:37 +00:00
Travis Howell e21b1755b5 Add back some lost code from cyx, for future changes.
svn-id: r17059
2005-03-10 10:20:02 +00:00
Travis Howell ab82349dd9 Add HE100 opcode difference for spyfox
Update HE issues

svn-id: r17058
2005-03-10 10:11:42 +00:00
Travis Howell f7770e3cfe Add last change to o60_opeFile too.
svn-id: r17057
2005-03-10 00:50:54 +00:00
Travis Howell 248bee4d24 Change o72_openFile to always use saved game path for writing.
svn-id: r17056
2005-03-10 00:46:26 +00:00
Eugene Sandulenko 7bb53f3bf1 Patch #1013937 "OSystem layer with bigger resolution". Now you will always
get at least 640x400 window. And finally we have means of implementing
nice looking GUI.

Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.

svn-id: r17055
2005-03-09 23:07:32 +00:00
Eugene Sandulenko b72df416a6 WIP of GP32 port. Now it is more correct port and compiles with current
CVS. Though it has some issues unresolved, one of them is that it crashes
right after splash screen without showing anything. Work in progress :)

svn-id: r17054
2005-03-09 22:21:57 +00:00
Max Horn d414c78468 Stricter offset verification in drawBitmap; but be more generous if we encounter a violation and just generate a warning (should fix bug #795214)
svn-id: r17053
2005-03-09 21:10:16 +00:00
Max Horn 0ec193b4be changing AudioDataType -> SoundType, so now the constant names match the name of the data type / the SoundMixer method names
svn-id: r17052
2005-03-09 18:12:54 +00:00
Max Horn 13b8f678fc Fix one potential race condition between SMUSH and INSANE
svn-id: r17051
2005-03-09 16:37:44 +00:00
Travis Howell f5b493d735 Add HE sound todos
svn-id: r17050
2005-03-09 13:41:33 +00:00
Torbjörn Andersson eb1c999ad0 Use _chorus, not _effect_level, as parameter to chorusLevel(). I don't
know for sure that this is correct - the MIDI device I'm using at the
moment doesn't seem to support chorus level - but the more I look at it the
more sense it makes.

And it might fix bug #1159734. ("DOTT/SAM: GM Instrument Chorus Level
Improperly Set")

svn-id: r17049
2005-03-09 13:17:05 +00:00
Torbjörn Andersson 61faa88b93 Indentation.
svn-id: r17048
2005-03-09 07:29:15 +00:00
Torbjörn Andersson 7f511a2a45 Updated comment. (ScummVM no longer crashes if I try to run what I think is
the correct scripts.)

svn-id: r17047
2005-03-09 07:28:49 +00:00
Travis Howell b26dfb63b4 *** empty log message ***
svn-id: r17046
2005-03-09 06:29:31 +00:00
Travis Howell 185ed9d2bc A few more safety checks
svn-id: r17045
2005-03-09 06:28:46 +00:00
Travis Howell ebcf64df56 _imagesNum should be clear in startScene()
svn-id: r17044
2005-03-09 05:04:14 +00:00
Travis Howell 69a39e3c54 Correct position
svn-id: r17043
2005-03-09 01:05:08 +00:00
Max Horn 913fd254d1 Fix for bug #1158465 (New Volume Control Dialogue Error-Prone)
svn-id: r17042
2005-03-08 23:44:07 +00:00
Gregory Montoir 9cad557149 corrections
svn-id: r17041
2005-03-08 20:27:33 +00:00
Torbjörn Andersson cfe44d6053 Apparently, in IHNM opcode #75 can take three parameters. Added stub to
avoid division by zero.

svn-id: r17040
2005-03-08 15:28:01 +00:00
Torbjörn Andersson 189492eef1 Fixed typo.
svn-id: r17039
2005-03-08 15:06:57 +00:00
Travis Howell 436d2181e1 Remove unused sprite code, unused by original games.
svn-id: r17038
2005-03-08 12:36:32 +00:00
Paweł Kołodziejski dea88ed93d update
svn-id: r17037
2005-03-08 11:03:16 +00:00
Torbjörn Andersson 213a9de6a1 Added constant for the resource number for the first IHNM scene. Actually,
I believe it's the wrong scene.

Currently we use resource 152, which run the scripts "CampFireSetup" and
"CampFireScene". If I use resource 151 instead it will run the scripts
"ColumnSetup" and "ColumnScene" instead. I'm speculating that this is the
"hate" speech and the rest of the intro ("ColumnScene" is a fairly long
script, as far as I can tell), but unfortunately this causes ScummVM to
crash almost immediately.

I'll need to dissect the scripts to see if I can figure out what's wrong.

svn-id: r17036
2005-03-08 10:59:31 +00:00
Travis Howell 5759e1577c Add opcode for bb2demo
svn-id: r17035
2005-03-08 05:56:21 +00:00
Travis Howell b9393bc819 Script flags are different in HE100
svn-id: r17034
2005-03-08 04:17:45 +00:00
Travis Howell d2dab23510 Add HE100 difference in opcode.
svn-id: r17033
2005-03-08 03:52:02 +00:00
Max Horn e4bfdcaedd Fix result value
svn-id: r17032
2005-03-08 00:48:20 +00:00
Max Horn 2b786cdc59 Remove outdated comment
svn-id: r17031
2005-03-08 00:44:58 +00:00
Travis Howell 5379f74ab3 Should be reverse order, sprite input works now.
svn-id: r17030
2005-03-07 21:58:47 +00:00
Travis Howell 82d347a99a Don't change mouse pos. values.
svn-id: r17029
2005-03-07 14:08:08 +00:00
Torbjörn Andersson ef43877b6b Indentation
svn-id: r17028
2005-03-07 11:49:59 +00:00
Travis Howell 17562c097a FindSprite should report the spriteId.
svn-id: r17027
2005-03-07 11:34:23 +00:00
Travis Howell 214742783e Add opcode for Spy Fox 2 mini game.
svn-id: r17026
2005-03-07 10:21:23 +00:00
Travis Howell 8cc18e6797 Minor cleanup
svn-id: r17025
2005-03-07 06:37:56 +00:00
Travis Howell 26da9cc393 Fix dup_n, billboard in circdemo works now.
svn-id: r17024
2005-03-07 06:06:22 +00:00
Travis Howell 1e07216b85 Cases are different.
svn-id: r17023
2005-03-07 04:21:11 +00:00
Travis Howell cb492e9b08 Restriction no longer required.
svn-id: r17022
2005-03-07 01:04:07 +00:00