Travis Howell
7627f75d9b
Missed a bit
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svn-id: r17021
2005-03-07 00:57:38 +00:00
Travis Howell
bf9bdd6c2e
Allow EGA option in Amiga/Atari ST games.
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Restore correct palette after reloading saved game.
svn-id: r17020
2005-03-07 00:53:30 +00:00
Travis Howell
07aa92063a
Add Amiga renderer mode for EGA games.
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svn-id: r17019
2005-03-07 00:39:48 +00:00
Max Horn
7dd8a39ad0
Allocate new file objects (and real new file handles) for subchunks/subfiles -- this might (or might not) help some of the odd bugs in FT... testing, esp. on Windows, is needed
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svn-id: r17018
2005-03-07 00:38:18 +00:00
Max Horn
68dce52387
Fix for bug #1107815 (SAM: Conroy Bumpus' song subtitles always present)
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svn-id: r17017
2005-03-06 23:36:37 +00:00
Max Horn
b5dc4960a4
Max talkspeed is 9, not 10
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svn-id: r17016
2005-03-06 23:21:10 +00:00
Max Horn
630bdf542d
Oops
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svn-id: r17015
2005-03-06 23:16:45 +00:00
Max Horn
81eadf1a35
Fix for bug #1153648 (Compressed BUN files play incorrectly on BE systems)
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svn-id: r17014
2005-03-06 23:15:57 +00:00
Joost Peters
89ecfa29ba
Might as well return the GameSetting directly
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svn-id: r17013
2005-03-06 22:35:12 +00:00
Joost Peters
e630d450ed
cleanup
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svn-id: r17012
2005-03-06 21:44:40 +00:00
Joost Peters
8b19b3e340
Add demo detection; satisfies feature request #1154562 .
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svn-id: r17011
2005-03-06 18:08:46 +00:00
Max Horn
8743ff7537
Remove obsolete comment (I really should save files before commiting them ;-)
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svn-id: r17010
2005-03-06 18:02:43 +00:00
Max Horn
a0d5debc7a
Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys (FR #1153300 )
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svn-id: r17009
2005-03-06 18:00:54 +00:00
Torbjörn Andersson
e55d31ba39
Added notes about mine and Lavosspawn's changes to BS2, and my changes to
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the MPEG player.
I'm not as sure what has changed in BS1, so I didn't write anything about
that.
svn-id: r17008
2005-03-06 14:26:17 +00:00
Torbjörn Andersson
e3105f926b
Applied patch #1155731 , reducing the memory usage of the MPEG player by
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about 8 MB.
svn-id: r17007
2005-03-06 14:12:40 +00:00
Max Horn
b7c2926a0b
Typo
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svn-id: r17006
2005-03-06 13:23:39 +00:00
Max Horn
eb728a748f
Name parameters properly, lest we'll all be confused...
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svn-id: r17005
2005-03-06 13:23:29 +00:00
Max Horn
7f5db33943
Obsolete TODO ;-)
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svn-id: r17004
2005-03-06 13:22:53 +00:00
Eugene Sandulenko
e4bd258fd6
Fix bug which led to an endless loop if 1.5x scaler is fed with odd value.
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svn-id: r17003
2005-03-06 11:28:10 +00:00
Travis Howell
d65d958593
*** empty log message ***
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svn-id: r17002
2005-03-06 05:21:37 +00:00
Travis Howell
c649971754
Update HE issues
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svn-id: r17001
2005-03-06 05:18:06 +00:00
Travis Howell
f202b4d06d
Use sprite groups number, not sprite id.
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svn-id: r17000
2005-03-06 04:49:58 +00:00
Travis Howell
0d33190008
Rename sprite fields
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svn-id: r16999
2005-03-06 04:31:02 +00:00
Travis Howell
524d3310c4
Ooops, reversed that.
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svn-id: r16998
2005-03-06 04:26:24 +00:00
Travis Howell
0f179d1f0a
c & p type
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svn-id: r16997
2005-03-06 03:17:14 +00:00
Travis Howell
5c650274fc
Correct class_flag checks for sprites
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svn-id: r16996
2005-03-06 02:03:18 +00:00
Travis Howell
a50ec148e8
Checks were in reverse.
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svn-id: r16995
2005-03-06 01:41:25 +00:00
Travis Howell
cca8d4733c
*** empty log message ***
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svn-id: r16994
2005-03-06 00:48:40 +00:00
Travis Howell
81262457d3
Add extra safety checks from original games, to copyVirtScreenBuffers()
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svn-id: r16993
2005-03-06 00:46:13 +00:00
Eugene Sandulenko
88498dc622
Fix spriteAddImageToList() according to disassembly. (sbb-related)
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svn-id: r16992
2005-03-05 23:50:50 +00:00
Travis Howell
2e8dee216e
Update comments
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svn-id: r16991
2005-03-05 02:56:51 +00:00
Travis Howell
4fb6f0059e
Remove invalid sprite check
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svn-id: r16990
2005-03-05 00:34:02 +00:00
Travis Howell
af17a87053
Add missing check
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svn-id: r16989
2005-03-04 05:34:56 +00:00
Travis Howell
64be448cc5
Add more details to WizImageOps
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svn-id: r16988
2005-03-04 05:31:22 +00:00
Joost Peters
8825d26dbe
big endian fixes
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svn-id: r16987
2005-03-03 21:42:20 +00:00
Eugene Sandulenko
ff1a0c1c4e
That's what may happen if you happen to have more than one local tree.
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Another spot of oboslete hercules-related usage.
svn-id: r16986
2005-03-03 12:51:09 +00:00
Travis Howell
14074de4b0
Correct classId value.
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svn-id: r16985
2005-03-03 10:46:04 +00:00
Eugene Sandulenko
c90a3b38cf
Forgot to commit. HercAmber/HercGreen documentation
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svn-id: r16984
2005-03-03 10:10:23 +00:00
Torbjörn Andersson
2f8d85e025
Initialise variable.
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svn-id: r16983
2005-03-03 08:34:01 +00:00
Travis Howell
958d68e893
Need to adjust HE7 filename for mustard too.
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svn-id: r16982
2005-03-03 05:09:39 +00:00
Travis Howell
ac493b31db
Fix compare string.
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svn-id: r16981
2005-03-03 04:54:23 +00:00
Travis Howell
78e3fc9415
Add missing actor redraws
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svn-id: r16980
2005-03-03 03:06:30 +00:00
Travis Howell
e85baf02d1
Correct palSlot range
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svn-id: r16979
2005-03-03 02:51:15 +00:00
Travis Howell
120b385196
Sync paletteOps in HE90
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svn-id: r16978
2005-03-02 23:57:20 +00:00
Travis Howell
bad34c12cd
Add two more VARs for HE89+
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Minor cleanup
svn-id: r16977
2005-03-02 23:14:06 +00:00
Eugene Sandulenko
b6fdeff330
Mnetion hercGreen/hercAmber render modes.
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svn-id: r16976
2005-03-02 21:50:37 +00:00
Eugene Sandulenko
50f6eb740c
Distinguish between green and amber hercules. Now specify it via hercGreen
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and hercAmber. Updated documentation accordingly.
svn-id: r16975
2005-03-02 21:46:51 +00:00
Eugene Sandulenko
7a2a4f34dc
Make detection of v1 SCUMM games at detection stage, not resource
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loading. This lets me disable hercules dithering for these games.
svn-id: r16974
2005-03-02 21:39:16 +00:00
Eugene Sandulenko
ee03994a78
Commit o100_paletteOps WIP based on cyx's patch. Original patch just
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tends to be unappliable anymore, so that's why I decided to commit it when
it required not so much work of manual patching.
I've checked validness of it against IDB but we still have main question open:
How to plug it in properly into our palette code?
svn-id: r16973
2005-03-02 20:02:59 +00:00
Travis Howell
3cd0ff763c
Fix room resource loading in Buzzy games.
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svn-id: r16972
2005-03-02 11:57:11 +00:00