Travis Howell
a33edcf009
Add some setSpriteGroupInfo code.
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svn-id: r16871
2005-02-23 03:22:05 +00:00
Eugene Sandulenko
dcd7d24717
Implementation of spriteInfoSet_addImageToList. It needs review,
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especially inner loop with pointer arithmetix. Cyx, remember that
x * 0x31 that's it just somewhat complicated.
svn-id: r16870
2005-02-23 03:18:49 +00:00
Eugene Sandulenko
b53b1963a9
spriteInfoSet_case183 -> spriteInfoSet_resetSprite and its implementation.
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svn-id: r16869
2005-02-23 02:35:59 +00:00
Travis Howell
d674eddefa
Add setSpriteGroupInfo stubs
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svn-id: r16868
2005-02-23 01:08:29 +00:00
Eugene Sandulenko
ee8f4ca1cf
Rename classFlags functions and fix one of them.
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svn-id: r16867
2005-02-22 22:52:35 +00:00
Gregory Montoir
26b11cb444
o90_setSpriteInfo so 91
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svn-id: r16866
2005-02-22 22:23:10 +00:00
Gregory Montoir
44c6bbe438
some WIP stuff for HE sprites
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svn-id: r16865
2005-02-22 21:38:44 +00:00
Andrew Kurushin
be2049a338
3 stage iso drawing implemented:
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1)iso scene
2)figure
3)tiles above figure
svn-id: r16864
2005-02-22 20:18:55 +00:00
Max Horn
e7b8a1eada
Added consts (this usually helps the compiler a bit when optimizing code)
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svn-id: r16863
2005-02-22 18:24:24 +00:00
Max Horn
039b2b3a20
Verify domain names as they are passed into the config manager (better to crash here, early, than to corrupt a user's config file)
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svn-id: r16862
2005-02-22 18:11:36 +00:00
Max Horn
457ee7f582
Fix compilation on BE systems
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svn-id: r16861
2005-02-22 18:09:38 +00:00
Travis Howell
99f54b437d
Minor cleanup
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svn-id: r16860
2005-02-22 13:54:38 +00:00
Torbjörn Andersson
9bb1414818
Moved some debugging stuff into the debugger class.
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svn-id: r16859
2005-02-22 07:37:50 +00:00
Travis Howell
a45a0de658
All languages
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svn-id: r16858
2005-02-22 07:31:54 +00:00
Travis Howell
1dfc4c9881
Ooops
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svn-id: r16857
2005-02-22 01:51:47 +00:00
Travis Howell
f2dda718d3
More debugs, to catch error points.
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svn-id: r16856
2005-02-22 01:37:57 +00:00
Eugene Sandulenko
0835583948
Implementation of GFX transactions. May cause some regressions in case I
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missed some unusual mode switching. This implementation let us avoid two nasty
hacks in scumm.cpp.
*Now* we could return to OSystem layers.
patch.
svn-id: r16855
2005-02-22 01:29:27 +00:00
Travis Howell
4ff034d27c
Add a few sprite stubs
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svn-id: r16854
2005-02-22 01:25:53 +00:00
Eugene Sandulenko
03804ce33f
Rename script flags as suggested.
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svn-id: r16853
2005-02-22 01:23:15 +00:00
Eugene Sandulenko
6dd4854ba4
cyx's WIP for sprites. Implemented spritesBlitToScreen
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svn-id: r16852
2005-02-22 01:16:41 +00:00
Eugene Sandulenko
6409a3c4e4
Fix _heversion for Russian updated pajama2. Today I played it with kids
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and found that it is actually 99, not 98.
svn-id: r16851
2005-02-21 14:27:09 +00:00
Travis Howell
99bf57e7b8
Typos
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svn-id: r16850
2005-02-21 12:43:18 +00:00
Robert Göffringmann
c7dad332fa
basically the same change as for bs1; don't keep the mutex locked while loading mp3, ogg or wave data. it blocks the playing thread for too long.
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Also added index caching for the speech and music clusters to reduce seeks.
svn-id: r16849
2005-02-21 08:35:18 +00:00
Torbjörn Andersson
8edce85e04
Some cleanup and renaming. (It was confusing to see "load" sometimes and
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"restore" other times.) The save/restore dialog now has two separate
classes, though they both inherit from the old combined class of course.
svn-id: r16848
2005-02-21 08:16:50 +00:00
Torbjörn Andersson
224e0b7aa4
Fixed warning.
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svn-id: r16847
2005-02-21 08:15:15 +00:00
Travis Howell
df5c97246b
Update HE100
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svn-id: r16846
2005-02-21 06:31:03 +00:00
Travis Howell
01a7042be6
Update HE100
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svn-id: r16845
2005-02-21 04:53:34 +00:00
Travis Howell
6b41feac65
Rename vars
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svn-id: r16844
2005-02-21 02:37:05 +00:00
Robert Göffringmann
fd5a9be26e
removed lots of unnecessary seek()s and read()s by keeping the datafiles' index tables in memory instead of accessing them over and over again, which caused major slowdowns with cd accesses.
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Also, the caching of datafiles depends on the memory usage now, not on the number of screens that the player entered in the meantime.
The old behaviour made the engine run out of memory on the PS2.
svn-id: r16843
2005-02-21 02:29:18 +00:00
Eugene Sandulenko
6942100a94
WIP for o90_spriteInfoSet
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svn-id: r16842
2005-02-21 02:02:32 +00:00
Travis Howell
b1e67c4ce8
Add functions for o90_getSpriteGroupInfo
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svn-id: r16841
2005-02-21 01:08:48 +00:00
Eugene Sandulenko
97688df92d
WIP for o90_spriteInfoSet. Regression fix.
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svn-id: r16840
2005-02-21 00:59:50 +00:00
Travis Howell
7a6b7c2a1c
Ooops
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svn-id: r16839
2005-02-21 00:38:13 +00:00
Travis Howell
291fe61a1e
Ooops
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svn-id: r16838
2005-02-21 00:36:25 +00:00
Travis Howell
7783d6596e
A few var renames.
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svn-id: r16837
2005-02-21 00:34:00 +00:00
Travis Howell
4f2cd36bd9
More getSpriteInfo functions
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svn-id: r16836
2005-02-21 00:25:30 +00:00
Eugene Sandulenko
70982f556e
o WIP for o90_spriteInfoSet.
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o kSFx -> kSF0x
o kSGFx -> kSGF0x
svn-id: r16835
2005-02-21 00:02:44 +00:00
Travis Howell
e62d949fb6
Add sprite function
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svn-id: r16834
2005-02-20 23:55:11 +00:00
Travis Howell
8ae3fe1ffe
Add more sprite functions
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svn-id: r16833
2005-02-20 23:30:37 +00:00
Gregory Montoir
f1f7e6ce7a
some WIP HE sprites stuff
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svn-id: r16832
2005-02-20 22:16:31 +00:00
Robert Göffringmann
78533d416f
Changed mutex usage.
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It now unlocks the mutex while it's loading mp3/ogg/wave data in order to have the sound thread play normally.
The ps2's cd/dvd drive is too slow to transfer the entire file within a few millisecs, so it made the sound skip.
svn-id: r16831
2005-02-20 19:06:09 +00:00
Robert Göffringmann
b455a94e0f
cache datafile handles instead of opening and closing all files hundreds of times per second. I noticed that behaviour on the PS2. The cd/dvd drive was waaaay too slow for it. ;)
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svn-id: r16830
2005-02-20 18:53:30 +00:00
Robert Göffringmann
7c54b0af7d
I guess someone forgot to put paranthesis here.
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Forgive me if it was really meant to be like it was... but I can't believe it. :)
svn-id: r16829
2005-02-20 18:40:32 +00:00
Robert Göffringmann
c81fa31a5c
fix missing speech animations. I introduced that bug when I moved the compacts out of the scummvm executable.
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svn-id: r16828
2005-02-20 18:33:36 +00:00
Torbjörn Andersson
807b33ec29
More BS2 restructuring.
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The various game settings are no longer stored in the Gui class. They are
stored in the class that use them.
Code that doesn't belong in the Gui class, e.g. the "restart" code, has
been moved out of it.
Afterwards, the Gui class had been reduced to nothing more than a handful
of trivial methods for invoking the in-game dialogs. So the entire Gui
class has been removed.
svn-id: r16827
2005-02-20 15:38:48 +00:00
Torbjörn Andersson
b1039bb59e
Fixed warning, hopefully without breaking anything. (GCC doesn't like
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casting from "const char *" to "char *".)
svn-id: r16826
2005-02-20 15:33:14 +00:00
Eugene Sandulenko
79a0434971
Sprite flags and one rename in SpriteInfo structure.
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svn-id: r16825
2005-02-20 15:05:18 +00:00
Travis Howell
6abdb96981
Use sprite functions
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svn-id: r16824
2005-02-20 13:26:30 +00:00
Travis Howell
e4b51cbdf2
Add a few sprite functions.
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svn-id: r16823
2005-02-20 13:07:57 +00:00
Travis Howell
6d4eec5ecd
Rename opcodes, names should be correct.
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svn-id: r16822
2005-02-20 11:14:50 +00:00