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ASYLUM: Reduce SceneTitle progress total time
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@616 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
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@@ -81,7 +81,7 @@ void SceneTitle::update(int32 tick) {
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// but load on demand from offset/length within a ResourcePack, the progress indicator is effectively
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// useless. It's just in here as "eye candy" :P
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if ((tick - _start) % 500 > 100)
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_spinnerProgress += 5;
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_spinnerProgress += 10;
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_spinnerFrameIndex++;
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