diff --git a/engines/asylum/views/scenetitle.cpp b/engines/asylum/views/scenetitle.cpp index 015a65ccc5b..f04ff56713d 100644 --- a/engines/asylum/views/scenetitle.cpp +++ b/engines/asylum/views/scenetitle.cpp @@ -81,7 +81,7 @@ void SceneTitle::update(int32 tick) { // but load on demand from offset/length within a ResourcePack, the progress indicator is effectively // useless. It's just in here as "eye candy" :P if ((tick - _start) % 500 > 100) - _spinnerProgress += 5; + _spinnerProgress += 10; _spinnerFrameIndex++;