From ee682f845893d7df9b4cdeaafdc4e4669c3e1c61 Mon Sep 17 00:00:00 2001 From: Julien Templier Date: Thu, 2 Dec 2010 02:33:33 +0000 Subject: [PATCH] ASYLUM: Reduce SceneTitle progress total time git-svn-id: http://asylumengine.googlecode.com/svn/trunk@616 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c --- engines/asylum/views/scenetitle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/asylum/views/scenetitle.cpp b/engines/asylum/views/scenetitle.cpp index 015a65ccc5b..f04ff56713d 100644 --- a/engines/asylum/views/scenetitle.cpp +++ b/engines/asylum/views/scenetitle.cpp @@ -81,7 +81,7 @@ void SceneTitle::update(int32 tick) { // but load on demand from offset/length within a ResourcePack, the progress indicator is effectively // useless. It's just in here as "eye candy" :P if ((tick - _start) % 500 > 100) - _spinnerProgress += 5; + _spinnerProgress += 10; _spinnerFrameIndex++;