SAGA2: Fix object activation mistake in updateImage

This commit is contained in:
a/
2021-07-01 01:37:34 +02:00
committed by Eugene Sandulenko
parent 74a5424dce
commit 81505c6feb
+1 -1
View File
@@ -974,7 +974,7 @@ void GameObject::updateImage(ObjectID oldParentID) {
sect = w->getSector(u, v);
if (sect) {
if (sect->isActivated())
sect->activate();
activate();
}
else
warning("GameObject::updateImage: Invalid Sector (%d, %d))", u, v);