From 81505c6feb428ea4db902ea5eef8a6729c50dc66 Mon Sep 17 00:00:00 2001 From: a/ Date: Sun, 27 Jun 2021 02:13:45 +0900 Subject: [PATCH] SAGA2: Fix object activation mistake in updateImage --- engines/saga2/objects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/saga2/objects.cpp b/engines/saga2/objects.cpp index fedf8aa4b41..5eccd60b1e8 100644 --- a/engines/saga2/objects.cpp +++ b/engines/saga2/objects.cpp @@ -974,7 +974,7 @@ void GameObject::updateImage(ObjectID oldParentID) { sect = w->getSector(u, v); if (sect) { if (sect->isActivated()) - sect->activate(); + activate(); } else warning("GameObject::updateImage: Invalid Sector (%d, %d))", u, v);