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BURIED: Fix Arthur Being Visible After AI Biochip is Lost
Fix for bug #13193 (BURIED: Arthur still visible after being lost from Biochip Inventory).
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@@ -346,6 +346,7 @@ int LairEntry::onCharacter(Window *viewWindow, const Common::KeyState &character
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_vm->_sound->stopSoundEffect(_currentSoundID);
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((GameUIWindow *)viewWindow->getParent())->_inventoryWindow->removeItem(kItemBioChipAI);
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((GameUIWindow *)viewWindow->getParent())->_inventoryWindow->addItem(kItemBioChipBlank);
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((GameUIWindow *)viewWindow->getParent())->_bioChipRightWindow->changeCurrentBioChip(kItemBioChipBlank);
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_vm->_sound->setAmbientSound(_vm->getFilePath(3, 2, SF_AMBIENT), false, 64);
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_passwordIndex = 5;
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